I struggle with those that feel that "I have time to do daily writs on X characters", but "I don't have time to collect the surveys"
You make the choice to do that number of writs, you could always do fewer characters of writs, and then you'd have fewer surveys, and you'd have the time to do it.
Every choice has an opportunity cost. The opportunity cost of doing writs on 18 characters is that you'll have to spend more time collecting surveys.
If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
One thing that I think should be changed is to limit the survey locations to the highest level alliance zone for the character that did the writ. Make it so there are three node locations for each survey type and this would limit the total number of unique surveys and how much space they take up in our inventory. They way they are spread out does not make sense.
That's a somewhat narrow-minded way of looking at it. Surveys get thrown at us fairly regularly, especially people who do crafting on numerous characters and/or across different accounts. And for those of us who spam crafting writs during the Jubilee for our reward boxes and such, we can easily wind up with hundreds.
For people without add-ons, they then have to spend hours either trying to find the location in-game, and even using outside things like YouTube to find the exact location, it still takes a lot of time to search for the location, watch the video, go to the location, rinse and repeat for however many other surveys they have.
Many people also only have a limited amount of time they can play every day/week, and having to take time to run around collecting surveys eats into that play time. People generally have other things they want to do when they play than just doing surveys, so of course they're going to limit the time they spend doing that.
As surveys pile up, clearing them out becomes more and more tedious. I'm sitting on probably over a hundred from the Jubilee because there are no add-ons on Stadia and trying to look up each location just takes too long.
People not doing them aren't making their own problems, ZOS has made it a pain to collect them by having dozens of redundant maps and making it that you can only collect one map's worth of mats at a time. When a number of people stop doing something because the effort isn't worth the reward, it's probably worth looking at the system and finding out what can be done to make it more efficient. Getting rid of all the redundant maps would be a good start; why do there need to be 3-5 different locations for plants to spawn, for example? Just make it one set location for each craft in every zone and that alone would cut down on the run-around by a considerable amount.
wolfie1.0. wrote: »
wolfie1.0. wrote: »
Only?
What about Clockwork City, Hew's Bane, The Gold Coast, Murkmire... Summerset is not the only one, not to mention many of the DLC zones that come out later as part of a chapter.
wolfie1.0. wrote: »
Only?
What about Clockwork City, Hew's Bane, The Gold Coast, Murkmire... Summerset is not the only one, not to mention many of the DLC zones that come out later as part of a chapter.
Summerset is the only one of those that is a chapter.
wolfie1.0. wrote: »
Only?
What about Clockwork City, Hew's Bane, The Gold Coast, Murkmire... Summerset is not the only one, not to mention many of the DLC zones that come out later as part of a chapter.
Summerset is the only one of those that is a chapter.
Chapters are technically just DLC for the current "year", behind a paywall. Those that I mentioned would have been Chapters, and Murkmire and Clockwork City released as Chapters, so I disagree that Summerset being the only one of those. Summerset has been a DLC since Elsweyr launched as a chapter.
I'm saying that Summerset is not alone in this as there have been other Chapters-to-DLC that don't have surveys appear in them.
BloodyStigmata wrote: »I've been wanting them to change or add an alternative means of gathering surveys for a while now. I have a few different ideas regarding this.
1. Have all duplicate surveys for the spot you're at collected at once. Additionally, surveys could have a single large node that's unique to crafting surveys to easily distinguish it. This is the most practical option imo.
2. Create a "survey box" to drop your surveys off in, then literally hire your hirelings to go out and collect them for you for a set cost per-survey. This adds another gold sink to the game and lets you avoid doing the work yourself... lazy.
3. Send your non-combat pets out on survey expeditions (and other expeditions too). It's about time those little freeloaders made themselves useful.
4. Add a perk to each crafting skill tree (or to the champion system) that lets your character go out and collect surveys on your behalf while you're not on that character.
5. While we're on the subject, maybe add poison ingredients, mushrooms and water plants to alchemy surveys?
wolfie1.0. wrote: »
Only?
What about Clockwork City, Hew's Bane, The Gold Coast, Murkmire... Summerset is not the only one, not to mention many of the DLC zones that come out later as part of a chapter.
Summerset is the only one of those that is a chapter.
Chapters are technically just DLC for the current "year", behind a paywall. Those that I mentioned would have been Chapters, and Murkmire and Clockwork City released as Chapters, so I disagree that Summerset being the only one of those. Summerset has been a DLC since Elsweyr launched as a chapter.
I'm saying that Summerset is not alone in this as there have been other Chapters-to-DLC that don't have surveys appear in them.
Sorry, but that's incorrect. Zones like Murkmire, Clockwork City, Hew's Bane, etc are small DLC zones. Murkmire and Clockwork City never released as chapters.
Compare them to Summerset, Elsweyr, Wrothgar, etc. 2 world bosses vs 6, 2 delves vs 6, no dolmen type of event vs dolmen event, 6 skyshards vs 18. Chapters (even though, yes, they are also DLC and Chapter is just a clever way of branding to make more money) are larger in size/land mass and these, other than Summerset, all have surveys unlike small-zone DLCs which never have.
Your assumption is not correct.(...) I believe that at this moment most players just delete the surveys. (...)
wolfie1.0. wrote: »
Only?
What about Clockwork City, Hew's Bane, The Gold Coast, Murkmire... Summerset is not the only one, not to mention many of the DLC zones that come out later as part of a chapter.
Summerset is the only one of those that is a chapter.
Chapters are technically just DLC for the current "year", behind a paywall. Those that I mentioned would have been Chapters, and Murkmire and Clockwork City released as Chapters, so I disagree that Summerset being the only one of those. Summerset has been a DLC since Elsweyr launched as a chapter.
I'm saying that Summerset is not alone in this as there have been other Chapters-to-DLC that don't have surveys appear in them.
Sorry, but that's incorrect. Zones like Murkmire, Clockwork City, Hew's Bane, etc are small DLC zones. Murkmire and Clockwork City never released as chapters.
Compare them to Summerset, Elsweyr, Wrothgar, etc. 2 world bosses vs 6, 2 delves vs 6, no dolmen type of event vs dolmen event, 6 skyshards vs 18. Chapters (even though, yes, they are also DLC and Chapter is just a clever way of branding to make more money) are larger in size/land mass and these, other than Summerset, all have surveys unlike small-zone DLCs which never have.
I pre-purchased Murkmire and Clockwork City as Chapters. They may have "less" content re wbs, skyshards, etc., but they were chapters. You had to purchase them at the time prior to the next Chapter if you wanted their content.
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
wolfie1.0. wrote: »wolfie1.0. wrote: »
Only?
What about Clockwork City, Hew's Bane, The Gold Coast, Murkmire... Summerset is not the only one, not to mention many of the DLC zones that come out later as part of a chapter.
Summerset is the only one of those that is a chapter.
Chapters are technically just DLC for the current "year", behind a paywall. Those that I mentioned would have been Chapters, and Murkmire and Clockwork City released as Chapters, so I disagree that Summerset being the only one of those. Summerset has been a DLC since Elsweyr launched as a chapter.
I'm saying that Summerset is not alone in this as there have been other Chapters-to-DLC that don't have surveys appear in them.
Sorry, but that's incorrect. Zones like Murkmire, Clockwork City, Hew's Bane, etc are small DLC zones. Murkmire and Clockwork City never released as chapters.
Compare them to Summerset, Elsweyr, Wrothgar, etc. 2 world bosses vs 6, 2 delves vs 6, no dolmen type of event vs dolmen event, 6 skyshards vs 18. Chapters (even though, yes, they are also DLC and Chapter is just a clever way of branding to make more money) are larger in size/land mass and these, other than Summerset, all have surveys unlike small-zone DLCs which never have.
I pre-purchased Murkmire and Clockwork City as Chapters. They may have "less" content re wbs, skyshards, etc., but they were chapters. You had to purchase them at the time prior to the next Chapter if you wanted their content.
Chapters, come with the big updates of the game and are large zones. Chapters are released as game versions, and for a limited time are only available for sale in real life currencies and were not made available for crown purchase and eso plus until after the next chapter was released. Clockwork city and murkmire where both released as crown only purchases (murkmire was a daily login reward as well)
Regardless, what I have stated above is how ZOS defines chapters. As game versions, dlcs are the smaller zones. This is how they define it.
So that said per ZOS's own definition, summerset is the only chapter zone that doesn't have surveys.
When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Honestly this does not make sense to me. I don't understand how it is different from saying I have 18 characters and it takes too much time to manage them. ESO needs a system for me to auto manage 18 characters. Why not just have the number of characters you can comfortably manage in your available time. Or just don't do the surveys.
I just did a couple doubles recently and didn't have to go far away at all. Not in Wrothgar admittedly.
Didn't think the nodes in High Isle were "spaced out." Unless a few feet is spaced out...
Anyway I enjoy them.
NettleCarrier wrote: »I struggle with those that feel that "I have time to do daily writs on X characters", but "I don't have time to collect the surveys"
You make the choice to do that number of writs, you could always do fewer characters of writs, and then you'd have fewer surveys, and you'd have the time to do it.
Every choice has an opportunity cost. The opportunity cost of doing writs on 18 characters is that you'll have to spend more time collecting surveys.
I don't think anyone is suggesting that surveys are bad. They are great additional income if you do them. They cost me absolutely nothing to sit in my bank, aside from the spaces that a single survey of each type would take up so they are just there as a rainy day fund. This doesn't stop me from wishing there was some better way of collecting them than figuring out the arbitrary draw distance to run from the survey spot. I know you know this better than anyone else as your guides have notes (which I've used) on the best direction to travel to reset each survey.
At this point they simply exist for me, I don't make my money doing writs or surveys anymore as it takes me too long to switch characters and I'd rather play something else for an hour than go through all of them.
If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
One thing that I think should be changed is to limit the survey locations to the highest level alliance zone for the character that did the writ. Make it so there are three node locations for each survey type and this would limit the total number of unique surveys and how much space they take up in our inventory. They way they are spread out does not make sense.
That's a somewhat narrow-minded way of looking at it. Surveys get thrown at us fairly regularly, especially people who do crafting on numerous characters and/or across different accounts. And for those of us who spam crafting writs during the Jubilee for our reward boxes and such, we can easily wind up with hundreds.
For people without add-ons, they then have to spend hours either trying to find the location in-game, and even using outside things like YouTube to find the exact location, it still takes a lot of time to search for the location, watch the video, go to the location, rinse and repeat for however many other surveys they have.
Many people also only have a limited amount of time they can play every day/week, and having to take time to run around collecting surveys eats into that play time. People generally have other things they want to do when they play than just doing surveys, so of course they're going to limit the time they spend doing that.
As surveys pile up, clearing them out becomes more and more tedious. I'm sitting on probably over a hundred from the Jubilee because there are no add-ons on Stadia and trying to look up each location just takes too long.
People not doing them aren't making their own problems, ZOS has made it a pain to collect them by having dozens of redundant maps and making it that you can only collect one map's worth of mats at a time. When a number of people stop doing something because the effort isn't worth the reward, it's probably worth looking at the system and finding out what can be done to make it more efficient. Getting rid of all the redundant maps would be a good start; why do there need to be 3-5 different locations for plants to spawn, for example? Just make it one set location for each craft in every zone and that alone would cut down on the run-around by a considerable amount.
I get motifs fairly often. I can't use them and some are not worth bothering to sell. So I dump them. I like doing the activities that gives me so many motifs.
Surveys are pretty much the same. You get them for something I assume you like doing in the game. It is then up to you to decide are they worth the effort or not. If not then trash them.
Surveys are what they are to help populate zones. ZoS doesn't want the game to look and feel empty. Surveys entice us to visit areas we might otherwise avoid. Same with antiquities, endeavors, dailies and other stuff. They are in the game to give us reason to visit a variety of areas.
If they were made more simple to gather the rewards would need to be reduced to reflect that. They are already one of the better ways to make gold.
Stop looking at all the Surveys as something you need to do all right now.
If you are doing writs on multiple characters you can dedicate an alt to Farming Surveys. Equip them with Speed Gear and have them carry all the Surveys.
Then, log into that alt every day or three and pick a zone or two or three. Farm the surveys, spend about 15 minutes. then log to another alt and do something else.
"They are not doing a good job if that is true. Surveys do not make areas crowded. I rarely see ANYONE even when I collect some."
Funny, I run into people out and about all the time. Not at every survey but fairly often I am at the survey with at least one other player. It bugs me a tiny bit I can't actually see them harvesting but I know why that is.
I tend to take my time doing surveys. I kill and harvest everything on the way. I get distracted by world bosses, dolmen and all kinds of other things. If a player asks for help in zone I go help them then get back to my surveys. Doesn't feel like a grind at all to me.
I can't speak for everyone, but here are some personal sentiments:
-I never delete my surveys, not even the enchanting ones
-I mostly enjoy gathering them. It's peaceful and I feel like the mats are nice rewards.
-Returning to get a second copy doesn't bother me either
-I wish the surveys didn't take up inventory space. I prefer to do them in clumps, when I'm in the mood to do them
-I wish some of the extra annoying spots in Wrothgar and Craglorn especially could be revisited
-I would be fine with any QoL changes as long as they didn't reduce the loot gained or ruin the experience of gathering the surveys for people who enjoy them.
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
The_Boggart wrote: »Mapping the nodes ,
I use uespwikki in my phones Internet, each map is saved as an item , and searching that map for 'surv' finds the locations
When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Honestly this does not make sense to me. I don't understand how it is different from saying I have 18 characters and it takes too much time to manage them. ESO needs a system for me to auto manage 18 characters. Why not just have the number of characters you can comfortably manage in your available time. Or just don't do the surveys.
