the1andonlyskwex wrote: »Dark Flare hasn't been good in a long time, and the u35 Empower changes made it significantly worse than it already was.
I love the idea of a ranged magplar build, but it's just not viable with Dark Flare the way it is.
Billium813 wrote: »You can read my feelings on Empower at the moment here: https://forums.elderscrollsonline.com/en/discussion/615098/the-state-of-empower/
TLDR; it's so niche now that it might as well be a dead buff and the skills/sets that still have it suffer from devs THINKING these skills/sets have value because they have Empower.
Devs, Empower is dead for 95% of players and skills that grant it might as well NOT because 95% of players are getting NO value from receiving Empower
Dark FlareConjure a ball of solar energy to heave at an enemy, dealing 2483 Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 16% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your Heavy Attacks against monsters by 80%.
When I look at Dark Flare, I see lot's of potential. Specifically, because of the AOE Major Defile debuff. MANY people like to take issue with the vast amounts of healing in PvP at the moment. I have heard repeatedly that what ZOS needs to do is further decrease the amount of healing Battle Spirit allows. Alternatively, I think it would be a boon for players and PvP if ZOS looked at buffing more skills that provide Major/Minor Defile. This could be a much more subtle, nuanced "fix" compared to the SLEDGE HAMMER that would be adjusting Battle Spirit.
the1andonlyskwex wrote: »Defile is really interesting because it's one of very few effects that's strong in PvP and almost useless in PvE, making it a useful tool for balancing abilities across game modes (because adding defile to an ability buffs it for PvP without significantly affecting it in PvE).
Relatedly, part of the reason that Dark Flare is currently so bad is the fact that it's balanced around having two non-damage effects even though only one is useful in any given game mode.