Why are these 100+ WORTHLESS SETS even in the game?

  • LalMirchi
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    I would like to ask the OP.

    Where's the love for the new and the strange?

    For diversity? Builds that are not the current META?

    Funny things and weird effects on gear that one would like to try?

    Maybe not to keep, just to try?

    More sets, more fun personally.
  • Dawnblade
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    Jaraal wrote: »
    Could you imagine the uproar if ZOS one day announced that they would be deleting 100 little used sets that people had spent millions of hours farming and billions or trillions of gold improving? Yeah, that’s not going to happen. And every three months until the game shuts down there will be a minimum of eight new sets they will have to balance.

    It’s gong to get a lot uglier before it gets better.

    And as with CP, I can see a day when they make a change that is an effective 'do over' with sets as I don't see how they can keep adding and adding while trying to maintain balance and the illusion ESO is not a gear progression game.

    Until that day though, I agree, it will just get worse before it gets better.
    joergino wrote: »
    There should be some standarization for sets with some tiers (overland and crafted as begginner sets, and dungeon-trial better as advanced sets) and all sets from same tier should have almost same potential.

    I disagree. Crafted sets should absolutely be top tier. Leveling crafters (especiall nine trait crafters!) is such a lengthy and expensive endeavcour. Besides, I read here in the past that ages ago it was promised that crafted gear would be on par with other top gear.

    According to the fallacy that this game doesn't have gear progression as all gear is the same, crafted gear is on par as it can be crafted in gold CP160 of any trait.

    The fact that the bonuses on gear are NOT the same is obvious, but don't expect ZOS to admit they are actually using quarterly changes and new set additions to drive a gear treadmill design.
    Edited by Dawnblade on September 9, 2022 3:06PM
  • DirtyDeeds765
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    You gotta understand that they don't only make sets specifically for PVP and* PVE players.

    They make sets for roleplayers, sets for questers, sets that are just cool, sets just to have more sets in the game.

    Alot of you guys on these forums need to realize this is an online Elder Scrolls game before it's an MMO - that there are just as many, probably more, casual questing, housing, fashion, trading players, than there are hard-core pve and pvp players.
    Edited by DirtyDeeds765 on September 9, 2022 3:07PM
  • Amottica
    Amottica
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    You gotta understand that they don't only make sets specifically for PVP and* PVE players.

    They make sets for roleplayers, sets for questers, sets that are just cool, sets just to have more sets in the game.

    Alot of you guys on these forums need to realize this is an online Elder Scrolls game before it's an MMO - that there are just as many, probably more, casual questing, housing, fashion, trading players, than there are hard-core pve and pvp players.

    and not everyone (most) are not interested in gearing optimally. Meta is irrelevant to them. They may want more sustain and could care less about the resulting damage loss. They may thing a certain spawn from a proc is cool. They may think the shield that they get when their health drops to a certain level is a good idea.

    In all, each is valid for them, making many of what some call worthless something that is valued by others. It does not really hurt anyone.

  • Holycannoli
    Holycannoli
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    OP only mentioned a select few sets but the truth is there are way too many sets in the game now.

    Seems they use new sets to sell DLC (dungeons are all about collecting sets right?) but what it actually does is bloat the game. Out of all the sets only a few are ever used.

    And I agree that crafted sets should be the best, the top. It costs a lot to train, a lot to fully research and a lot of materials to craft a single set at CP 160, and when you're done only a small handful of the sets are worth bothering with.
  • Luke_Flamesword
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    Crafted sets are no-brainer for everyone who just play a game for longer time. They are also not-bound so you can buy them or some good soul in guild will make them for you even for free (at cost of materials only). Literally every gear specialists put crafted sets on begginer builds as "easy to get" and dungeon and trial sets as harder to get.

    Do you really think running 50 times a dlc dungeon for freaking dagger or inferno staff is easier than using one of 3 (!) options:
    * crafting by yourself
    * asking someone for it
    * buying for gold, where crafted sets are quite cheap since most of playerbase have maximum crafting.

    There is also a reason for this - there must be some reason to run all these dungeons and trials for many times.
    PC | EU | DC |Stam Dk Breton
  • Mik195
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    Because if all sets were viable balancing would be a nightmare. No matter how much you approve or disapprove of ZOS's current efforts, not having to closely examine hundreds of sets for unexpected impacts is helpful.
  • Living_Tribunal
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    ForumBully wrote: »
    There are sets that no one uses, and ZoS certainly has the data to see that, but as you can see from some of these comments there are plenty of players who [snip] and they love some of these sets.

    [edited for baiting]

    Who...what? I'm super intrigued!
  • ForumBully
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    ForumBully wrote: »
    There are sets that no one uses, and ZoS certainly has the data to see that, but as you can see from some of these comments there are plenty of players who [snip] and they love some of these sets.

    [edited for baiting]

    Who...what? I'm super intrigued!

    They snip...as I was saying...they snip. They know it and we know it.
  • The_Boggart
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    Having a cornucopia of sets also means a lot of crafting writs you can't do.
  • WiseSky
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    Seriously, 90% of the sets are worthless

    Way of Fire for example.. 1000 dmg every 2 seconds!. omg in PvP if like 50 people hit someone with that at the same time, they might have to heal or something.
    Silks of the Sun gain 400 extra flame damage! lol. --- or just wear a set that gives you 350 damage for everything as that difference in reality is like Zero.
    Not to mention all the "Hit someone with 35 light attacks and regain 500 magika!"..
    A proc that does 4k dmg every 15seconds to a target with a 6m health, or a guy in PvP with 35k health

    WHAT ARE YOU DOING? You have stripped away all the unique skills that gave classes identity. Ruined almost every set, turned CP into a Pick 4! dumbed down... absolutely killed Theory Crafting.

    Is this some misguided attempt at "Balance"? Balance doesn't mean everything being "Equal" it means be able to play certain roles effectively? Who is in charge of this game at this point, they have no idea what they are doing.

    Guess who is Wearing way of the fire set?

    https://www.youtube.com/watch?v=Z94NIcH95Ic
  • Vulkunne
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    Seriously, 90% of the sets are worthless

    Way of Fire for example.. 1000 dmg every 2 seconds!. omg in PvP if like 50 people hit someone with that at the same time, they might have to heal or something.
    Silks of the Sun gain 400 extra flame damage! lol. --- or just wear a set that gives you 350 damage for everything as that difference in reality is like Zero.
    Not to mention all the "Hit someone with 35 light attacks and regain 500 magika!"..
    A proc that does 4k dmg every 15seconds to a target with a 6m health, or a guy in PvP with 35k health

    WHAT ARE YOU DOING? You have stripped away all the unique skills that gave classes identity. Ruined almost every set, turned CP into a Pick 4! dumbed down... absolutely killed Theory Crafting.

    Is this some misguided attempt at "Balance"? Balance doesn't mean everything being "Equal" it means be able to play certain roles effectively? Who is in charge of this game at this point, they have no idea what they are doing.

    Great Question.
    Thank you for your attention to this matter.
  • Mik195
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    There are some boring sets, but someone probably is using most of them. I doubt wheelie velociraptor (Mad Tinker?) is on most people's list of good sets, but I use it at least once on all my leveling characters because it makes me giggle.
  • Kitziboo
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    My EU main wears Mad Tinkerer, Coldharbours Favorite and Maw of the Infernal. I love the chaos especially when soloing dungeons.
  • Carcamongus
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    A friend of mine eagerly farmed Rose Petal Bastion in the same week of its release because she simply had to have a set that dropped a sweetroll on the ground (Grisly Gourmet). I farmed Plaguebreak for PvP, but had so much fun blasting NPCs with the cooties that I'm considering pairing it with another plague-themed set for some pestilent giggles. When I tank I use stuff like Yolna and Worm or Porweful Assault, all recommendations from endgamers; when solo, though, I'm fairly satisfied with Dreugh King Slayer and New Moon Acolyte, as they give me acceptable damage while preserving plenty of survivability. I specifically use DKS because I got bloody tired of having to use molten armaments (or is it igneous weapons?) before every fight.

    Not everything the devs do must be focused on the endgame. One person's trash is another person's fun.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • maxjapank
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    A friend of mine eagerly farmed Rose Petal Bastion in the same week of its release because she simply had to have a set that dropped a sweetroll on the ground (Grisly Gourmet).. One person's trash is another person's fun.

    I suggest you read what I wrote about Grisly Gourmet in my post (post #13 ). It is a fun set. But it's use has become almost useless since Update 35.

  • Carcamongus
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    maxjapank wrote: »
    A friend of mine eagerly farmed Rose Petal Bastion in the same week of its release because she simply had to have a set that dropped a sweetroll on the ground (Grisly Gourmet).. One person's trash is another person's fun.

    I suggest you read what I wrote about Grisly Gourmet in my post (post #13 ). It is a fun set. But it's use has become almost useless since Update 35.

    I read it. I'm not sure if she's still using it, but I wouldn't be surprised if people kept the set because of how awesome dropping sweetrolls in combat is.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • FelisCatus
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    They are not useless. Yes okay they see no use. However I like the freedom of having these sets as an option if I so desire to make meme builds or more aesthetically thematic based builds. After awhile it gets boring seeing everyone run the absolute meta dps sets like when everyone used to run mother's sorrow. It's nice to have the freedom to mix up and it's good there are so many sets in my opinion it creates flexibility and the ability to fill niches. Yes, okay not every set is used but they can all serve a certain function. The one of the best things about this game is the flexibility you get in sets. I see no reason why people are so happy about the removal of content.
  • deejayvee
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    Vevvev wrote: »
    Silks of the Sun isn't that bad, especially on DKs which are 100% fire damage now.

    BSW is probably the better choice even though it has a downtime and is not up immediately going into a fight because it also boosts healing and non-flame damage.

    Still though, it has it's uses as a DPS set that's always up.

    I swap BSW for Silks of the Sun in No-CP campaigns
    PC - NA
  • maxjapank
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    maxjapank wrote: »
    A friend of mine eagerly farmed Rose Petal Bastion in the same week of its release because she simply had to have a set that dropped a sweetroll on the ground (Grisly Gourmet).. One person's trash is another person's fun.

    I suggest you read what I wrote about Grisly Gourmet in my post (post #13 ). It is a fun set. But it's use has become almost useless since Update 35.

    I read it. I'm not sure if she's still using it, but I wouldn't be surprised if people kept the set because of how awesome dropping sweetrolls in combat is.

    I've kept my golded set. But I'm just hoping that they will change the proc condition to benefit from heavy attacks, not just light attacks. Still makes it useless for pvp as empowered heavy attacks are only against monsters. So maybe they could tweak the set to do something other than empower, in which case, they could keep the light attack proc setup. Now, if I think about it, I'd much prefer something other than empower.
  • AvalonRanger
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    Seriously, 90% of the sets are worthless.
    Totally agree. I thought same thing.

    Developer keep making meaningless set gear over and over, each time new DLC
    released. It very annoys me especially in dungeon gear farming for collection. There're no reason
    which dungeon has all 3 light-mid-heavy gear. Some gear is totally meaningless for all of role style.

    I also hate new mythic gear. I don't want to spend my time for mythic Lead hunting anymore.
    Over powered mythic will be nerfed anyway.

    I don't need new gear anymore. Instead of that, I want more sophisticated game design.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • rpa
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    Seriously, 90% of the sets are worthless.
    Totally agree. I thought same thing.

    Developer keep making meaningless set gear over and over, each time new DLC
    released. It very annoys me especially in dungeon gear farming for collection. There're no reason
    which dungeon has all 3 light-mid-heavy gear. Some gear is totally meaningless for all of role style.

    I also hate new mythic gear. I don't want to spend my time for mythic Lead hunting anymore.
    Over powered mythic will be nerfed anyway.

    I don't need new gear anymore. Instead of that, I want more sophisticated game design.

    Farm the OP mythic after it has been nerfed. I recently farmed Oakensoul (sausage fingers or EU server but my bar swap in combat seems getting more and more unreliable) and it was rather painless.
  • Jman100582
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    Simply put it’s because of content bloat. When every year there are usually two zones, so 6 overland sets added. 2 dungeons, 6 dungeon sets added. 2 monster sets added. Plus maybe a trial being added, add another 3 sets. Zone dlc expansions add crafted sets usually too. Tack on another 3 sets. Tack on new sets put into the rewards of the worthy, another 3 were just added. You could be looking at 20+ sets being added EVERY YEAR. On top of the absurd amount of base content there already is

    Content bloat and the need to sell dlc to make money has caused sets to become lackluster. Too much quantity not enough quality
  • Redguards_Revenge
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    I was looking at some of these sets and realized they can get rid of a lot of them. They need to combine multiple sets and replace the ones that they combine with. A consolidation of sorts.

    Some sets may look good on paper, but they do the same damage as some sets that look average on paper lol. Except for sets that sell DLC/Chapters for the first 3 months.
  • ClevaTreva
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    ...also: do we really need so many recipes?
  • Billium813
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    OP needs to be a bit careful. Just because a set doesn't have end game build potential doesn't mean it isn't good to exist in the game. It's not that I disagree with the topic, but keep in mind that there are MANY Overland and craftable sets that are purposefully seen as stepping stones to later Dungeon/Trial sets that are arguably just better. This is BY DESIGN and it's actually good design IMO that there are many easy to get Overland sets that are meh. It gets new players exposed to the concept of mixing and matching sets, gets the creative juices running, and fills the immense gap that exists between early game and late game! If you follow online guides that content creators make, it's easy to think that most of these sets are useless, when they serve a very important purpose. Some are niche builds, most are targeted at early game players and that's ok! Not everyone is rushing to end game and/or following min/max guides. Builds need to exist for everyone to play with!

    Now, with that said, I do think it would be awesome if they could REBALANCE many of the older base game dungeon sets, and/or fix sets that have become "broken" over the years. Not "broken" like over powered, but "broken" cause they don't work anymore. My personal go to on this topic is Grisly Gourmet. They changed Empower and now the set doesn't really "work" anymore since it's a LA set. Also, it's kinda mediocre for a DLC dungeon set and that's a bummer cause it's such a sweet design! I love the Sweetroll mechanic! I would love if this set got a fix + shot in the arm to make it more usable.
    Edited by Billium813 on September 14, 2022 4:40PM
  • ForumBully
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    See, this is the kind of data ZoS could just throw out now and then for discussion to engage the community. I would think they uave data like "what's the least used set" or "what's the most used set", or data about sets used in specific contexts. A community manager could be engaging the community with data like that and try to make something that isn't just Patch Notes vs. Complaints and Moderation.
    Edited by ForumBully on September 14, 2022 4:12PM
  • Billium813
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    ForumBully wrote: »
    See, this is the kind of data ZoS could just throw out now and then for discussion to engage the community. I would think they uave data like "what's the least used set" or "what's the most used set", or data about sets used in specific contexts. A community manager could be engaging the community with data like that and try to make something that isn't just Patch Notes vs. Complaints and Moderation.

    oooohhhhh, there is so much data we KNOW ZOS has that I wish they would release: Achievement completion percentages, Dungeon clear rates, Armor usage rates, Skill usage rates.

    I think the vast majority of players would be happy if ZOS just used this data to drive changes. I would guess a set like Relequen is INCREDIBLY popular. Maybe look at nerfing it OR buffing it's competitors? There are a many achievements that are completely broken and MUST have 0% clear rates... maybe fix those?

    The one area we have seen them tip their hand and balance based on over usage is with Skills. If ZOS see's every 2H using Stampede, they will nerf that skill to make other skills more applicable. Same with Arena Weapons. I think they should focus a bit more on root cause analysis though before arbitrarily nerfing/buffing skills because I think sets have a huge impact on skills and Arena Weapons. Also, buffing competitors is probably better in many cases than just nerfing the overused skills. But that's riskier I guess cause they dont want to inflate DPS anymore.

    Another area we know they look at is dungeon clear rates. They purposefully release new dungeons to be hard as nails with LOW clear rates, then gradually adjust to increase clear rates a bit on non-HM. I can't remember the percentage they shoot for though, but I remember an interview with the dungeon lead designer where he outlined all this.
    Edited by Billium813 on September 14, 2022 4:38PM
  • Cazador
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    Just because a set isn't meta doesn't make it worthless. I usually run meta gear but it can be fun to wear a different set every once and a while. Not to mention that newer players might collect them while completing a zone and giving them something to use until getting something stronger.
  • Nestor
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    1. The Meta or BIS is not the only way to play.
    2. If you like a set play it. If don't like it, don't play it.
    3. There are 3 Drop Sets in each zone, 3 Crafted sets in each zone. 3 sets in each dungeon or Trial. More sets do not dilute this.
    4. Sticker Book makes collecting any set easy. Trait drops do not matter anymore.
    5. Don't be a sheeple, play the set that lets you play the way you want.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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