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Why are these 100+ WORTHLESS SETS even in the game?

Crom_CCCXVI
Crom_CCCXVI
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Seriously, 90% of the sets are worthless

Way of Fire for example.. 1000 dmg every 2 seconds!. omg in PvP if like 50 people hit someone with that at the same time, they might have to heal or something.
Silks of the Sun gain 400 extra flame damage! lol. --- or just wear a set that gives you 350 damage for everything as that difference in reality is like Zero.
Not to mention all the "Hit someone with 35 light attacks and regain 500 magika!"..
A proc that does 4k dmg every 15seconds to a target with a 6m health, or a guy in PvP with 35k health

WHAT ARE YOU DOING? You have stripped away all the unique skills that gave classes identity. Ruined almost every set, turned CP into a Pick 4! dumbed down... absolutely killed Theory Crafting.

Is this some misguided attempt at "Balance"? Balance doesn't mean everything being "Equal" it means be able to play certain roles effectively? Who is in charge of this game at this point, they have no idea what they are doing.
  • bmnoble
    bmnoble
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    I like silks of the sun, especially after all the various DK skills that did magic damage now do fire damage, one of the few changes I like about update 35.

    Are there better sets for end game PVE and PVP yes plenty of them but so what, just because you don't like those sets doesn't mean no one uses them at all.

    Some of us just like to collect those sets to build fun set ups to screw around with in overland and normal dungeons instead of chasing the highest possible most efficient damage per second.
  • WiseSky
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    Wow

    Way of Fire sounds amazing, its gonna be perfect for this char I have. Thanks to bringing it to my attention.

    t8HeWV4.png
  • Redguards_Revenge
    Redguards_Revenge
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    I've brough such things to their attention as well as certain racial passives for over 2 years...nothing changed..

    I've found sets that don't change or proc do just as good or better than the ones that don't proc.(except for the ones they try to push in the new content of course)...it's an illusion of choice. Most sets only differ by name....they need to sit down and do a set consolidation.
  • Amottica
    Amottica
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    It seems one persons trash is truly another persons treasure. And OP's question is answered at the same time.

  • ForumBully
    ForumBully
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    There are sets that no one uses, and ZoS certainly has the data to see that, but as you can see from some of these comments there are plenty of players who [snip] and they love some of these sets.

    [edited for baiting]
    Edited by ZOS_Icy on September 9, 2022 12:47PM
  • Crom_CCCXVI
    Crom_CCCXVI
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    bmnoble wrote: »
    I like silks of the sun, especially after all the various DK skills that did magic damage now do fire damage, one of the few changes I like about update 35.

    Are there better sets for end game PVE and PVP yes plenty of them but so what, just because you don't like those sets doesn't mean no one uses them at all.

    Some of us just like to collect those sets to build fun set ups to screw around with in overland and normal dungeons instead of chasing the highest possible most efficient damage per second.

    Point is...

    YOU COULD WEAR SILKS OF THE SUN or JULIANOS or NEW MOON and I bet you won't even be able to tell what set you are wearing unless you stop and look.

    It was never like that.... you won't notice a difference in any of them
  • zaria
    zaria
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    WiseSky wrote: »
    Wow

    Way of Fire sounds amazing, its gonna be perfect for this char I have. Thanks to bringing it to my attention.

    t8HeWV4.png
    Some people just want to see the world burn
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • phaneub17_ESO
    phaneub17_ESO
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    Got to have some consistency when creating new content and not constantly changing the old content. It would be very time consuming on their part having to update older sets when a new one comes out. You never know who is using what and those who are may want to keep it the same for their build. How would you like it if something you have on now, golded out, got changed every 3 months with completely different stats, and a completely different 5pc bonus?
  • Vevvev
    Vevvev
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    Silks of the Sun isn't that bad, especially on DKs which are 100% fire damage now.

    BSW is probably the better choice even though it has a downtime and is not up immediately going into a fight because it also boosts healing and non-flame damage.

    Still though, it has it's uses as a DPS set that's always up.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jaraal
    Jaraal
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    Could you imagine the uproar if ZOS one day announced that they would be deleting 100 little used sets that people had spent millions of hours farming and billions or trillions of gold improving? Yeah, that’s not going to happen. And every three months until the game shuts down there will be a minimum of eight new sets they will have to balance.

    It’s gong to get a lot uglier before it gets better.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • dsalter
    dsalter
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    tbh i wouldnt mind specific element types, weapon classes and any other specific ability sets like werewolf or vampire boosting sets getting more oomph for their specialization because being specially specced when you can get something almost as good for all around
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • maxjapank
    maxjapank
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    One of my favorite sets for werewolf became useless after update 35 after they made Empower only affect heavy attacks against monsters.

    Grisly Gourmet - (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 1487 Offensive Penetration
    (5 items) Adds 526 Maximum Stamina, Dealing Light Attack damage grants you a stack of Baker's Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects: -Restore 1593 Health, Magicka and Stamina -Gain Empower for 10 seconds -Gain Major Force for 10 seconds This effect can occur once every 2 seconds.

    So what the heck? I have to keep light attacking to get stacks...hoping to get Empower for 10 secs. Then I heavy attack for 10 secs to take advantage of Empower. Meanwhile since I'm heavy attacking, I am no longer generating stacks of Baker's Delight because those only generate from light attacks.

    I understand this isn't the greatest set out there. But it was cool and fun. And it worked very well with a werewolf. But now?
  • Gruumsh1
    Gruumsh1
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    Clogged loot tables = "content participation"

    You need those Pillar of Nirn Daggers? Oh you might need to run the dungeon 66 times to get a confirmed drop of the exact piece you need....

    It gives everyone "content" because you have to participate to get what you want.
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • Snamyap
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    Vevvev wrote: »
    Silks of the Sun isn't that bad, especially on DKs which are 100% fire damage now.

    War Maiden set has 600 to magic damage which magblades do almost 100%. And especially now with Oakensoul a melee character can use the Sword Dancer/Singer sets, which give 600 to 2H or DW skill, quite effectively.
    Some sets that boosts one type of damage seem to be forgotten.

    Edited by Snamyap on September 9, 2022 5:59AM
  • EF321
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    [
    Way of Fire for example.. 1000 dmg every 2 seconds!. omg in PvP if like 50 people hit someone with that at the same time, they might have to heal or something.

    Please, I am not even on damage character:
    2f78nf79lbb2.png
  • EnerG
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    Just because there's sets that's aren't exactly your cuppa doesn't mean they're useless. Every set, and I do mean every, has its uses, it's perks, and it's fans.
  • Kalik_Gold
    Kalik_Gold
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    Make nonmeta builds and you can keep a character in it for years. Trust me, many safe options and you won’t be having to re-gold gear every 3-4 months.

    You probably be 5-10% less peak damage overall or less effective healer or tanking and guess what, no one will notice the marginal percentage.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Alcast
    Alcast
    Class Representative
    Majority of the sets have only one purpose and that is to collect them all. It is basically their version of Pokemon in this game. That is why they keep adding more and more even though most of them are not much used.
    Edited by Alcast on September 9, 2022 7:33AM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • tonyblack
    tonyblack
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    Reason 1: zos need to sell dlcs and what better way to do it than to include overpowered sets, with subsequent nerfs or/and introduction even more powerful sets later on.
    Reason 2: if all sets are useful there are less room for future sets so some of them bound to be a “filler”.
    Reason 3: some pvp players can’t accept the fact that good build isn’t about just skill, but also gear among other variables. So once they die to something they blame it all on sets and do it as loud as possible. Caluurion, crimson, savage werewolf, valkin scoria, dark convergence are just examples of once interesting sets nerfed [snip]

    [edited for baiting]
    Edited by ZOS_Icy on September 9, 2022 12:49PM
  • the1andonlyskwex
    the1andonlyskwex
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    Snamyap wrote: »
    Vevvev wrote: »
    Silks of the Sun isn't that bad, especially on DKs which are 100% fire damage now.

    War Maiden set has 600 to magic damage which magblades do almost 100%. And especially now with Oakensoul a melee character can use the Sword Dancer/Singer sets, which give 600 to 2H or DW skill, quite effectively.
    Some sets that boosts one type of damage seem to be forgotten.

    That difference isn't accidental. War Maiden has a higher value because it doesn't buff light attacks from any DPS weapons. Swamp Raider is the same way. Sword Dancer and Sword Singer are in a slightly different situation because they only buff a single skill line. Basically, the fewer things buffed by a set, the bigger the bonus.
  • Snamyap
    Snamyap
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    Snamyap wrote: »
    Vevvev wrote: »
    Silks of the Sun isn't that bad, especially on DKs which are 100% fire damage now.

    War Maiden set has 600 to magic damage which magblades do almost 100%. And especially now with Oakensoul a melee character can use the Sword Dancer/Singer sets, which give 600 to 2H or DW skill, quite effectively.
    Some sets that boosts one type of damage seem to be forgotten.

    That difference isn't accidental. War Maiden has a higher value because it doesn't buff light attacks from any DPS weapons. Swamp Raider is the same way. Sword Dancer and Sword Singer are in a slightly different situation because they only buff a single skill line. Basically, the fewer things buffed by a set, the bigger the bonus.

    I hadn't considered that, an insightful for you!

  • Luke_Flamesword
    Luke_Flamesword
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    I think that ZOS should rework gear power. Most differences between players in power are from build efficiency and that's not good when you can choose from maybe 20 sets for optimal dps damage if you want to do harder content, when there are dozens of sets.

    For example now we have Pillar of Nirn as proc damage meta set. We should have at least 20-30 similar sets with almost same power but different effects (direct damage, dots, aoes) and conditions to proc. There should be plenty of poison, fire, shock, ice, bleed, etc sets which are equally good in power. Then you have fun and different flavour to builds.

    Of course I can choose less meta set and it will be fine for most content, but from time to time, I will PUG some harder vet content with maybe less experienced team and someone will be angry that I lower dps with my non-meta set.

    There should be some standarization for sets with some tiers (overland and crafted as begginner sets, and dungeon-trial better as advanced sets) and all sets from same tier should have almost same potential.

    Of course there are always will be meta for people who counts every point of damage, but there should be just less important differences between sets. If something is trash for most people, than should be buffed. If something is op, should be nerfed.

    Problem is that ZOS see that trash sets are used too. They are used not because they are good enough, but because there are plenty of casual players who just don't give any f's what they wear in terms of optimal build (they don't know what's optimal and don't care, because they don't play vet content). It may give false information that set is good enough to use, when only reason to use it, are nice animations ("oh, I love crows! I must used it!")
    PC | EU | DC |Stam Dk Breton
  • rauyran
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    I think that ZOS should rework gear power. Most differences between players in power are from build efficiency and that's not good when you can choose from maybe 20 sets for optimal dps damage if you want to do harder content, when there are dozens of sets.

    For example now we have Pillar of Nirn as proc damage meta set. We should have at least 20-30 similar sets with almost same power but different effects (direct damage, dots, aoes) and conditions to proc. There should be plenty of poison, fire, shock, ice, bleed, etc sets which are equally good in power. Then you have fun and different flavour to builds.

    Of course I can choose less meta set and it will be fine for most content, but from time to time, I will PUG some harder vet content with maybe less experienced team and someone will be angry that I lower dps with my non-meta set.

    There should be some standarization for sets with some tiers (overland and crafted as begginner sets, and dungeon-trial better as advanced sets) and all sets from same tier should have almost same potential.

    Came here to say exactly this. I don't even mind if they reuse similar procs and vary the damage type and the first 3 set bonuses.

    For example, that Way of the Fire set. Lets have variants for shock, magic, bleed, frost with a line of max magicka where appropriate. Let us complement our passives and skills with these kind of basic sets.
    Edited by rauyran on September 9, 2022 10:59AM
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    If only the "Best in slot" were in the game then we would have one set of armour, one weapon, one set of skills, one class, one race and be bored at looking at clones.
  • agelonestar
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    In a game that adds new sets at every turn, there are going to be some that are ineffective, maybe even unusable. Personally I think it's time to take a new approach. There are just too many sets that are "samey", especially recently. I'd like to see sets in more categories than just "DD", "Healer" and "Tank".
    • PVP Alliance War specific sets could add a boost to Alliance Points, or rank, or siege damage. Maybe a set that permit mounting even if you're in combat! Perhaps some that encourage solo play, while others might encourage group play. There are lots of potential options here.
    • Overland sets could permit free wayshrine travel, improved sneak, buff farming capabilities. Again, lots of options.
    • Some sets could be aimed at the RP community or just those having some fun. They could disguise you, assign a personality type or unlock an emote. I'm sure there are millions of potential options.


    Options like this would encourage more multi-set ownership (and therefore farming / participation) and this approach could be used as a way to make useless sets useful again.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Ksariyu
    Ksariyu
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    I'll be honest, I'm actually using Way of Fire on my Flame Swordsman build. It has dismal DPS but at least it feels thematic. Ha. Haha. Ha. . .

    To be honest, I do feel like the game has way too many sets for how few of them are actually usable in higher level content. I understand the appeal of making an off-meta build for fun, but it's not fun to just gimp yourself so badly or be rejected from trials groups because you're not wearing one of five meta DPS sets (even less flexibility if you're tank or healer.)

    A big part of the problem is that the game's newer sets have all been focused around group utility. Individual impact means nothing in this game, it's all about stacking as many buffs and debuffs as possible for your group. Even DPS are being forced to run more and more support sets, because no proc or stat set can outperform giving 11 other players an extra 5% damage. It's boring, but it's the direction they've been pushing the game for some time.
  • PrimusTiberius
    PrimusTiberius
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    Because they all can't be BIS :D
    Everyone is going in one direction, I'm going the other direction
  • Dr_Con
    Dr_Con
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    new sets be like

    you gain a stack of bing bam damage every attack up to 10 stacks for 5 seconds. For each stack of bing bam damage your weapon and spell damage increases by 100 points and at 10 stacks the duration is quadrupled but cannot be triggered for 30 seconds. This damage scales off of the inverse of your base regeneration and run speed.

    and here i was thinking they were trying to lessen the server load.
  • Ragnarok0130
    Ragnarok0130
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    In a game that adds new sets at every turn, there are going to be some that are ineffective, maybe even unusable. Personally I think it's time to take a new approach. There are just too many sets that are "samey", especially recently. I'd like to see sets in more categories than just "DD", "Healer" and "Tank".
    • PVP Alliance War specific sets could add a boost to Alliance Points, or rank, or siege damage. Maybe a set that permit mounting even if you're in combat! Perhaps some that encourage solo play, while others might encourage group play. There are lots of potential options here.
    • Overland sets could permit free wayshrine travel, improved sneak, buff farming capabilities. Again, lots of options.
    • Some sets could be aimed at the RP community or just those having some fun. They could disguise you, assign a personality type or unlock an emote. I'm sure there are millions of potential options.


    Options like this would encourage more multi-set ownership (and therefore farming / participation) and this approach could be used as a way to make useless sets useful again.

    There are a lot of sets that multiple roles of the trinity already use. Tanks and healers use Sax, DDs and healers use MK/PA, Tanks and healers use spaulder and pearls, and the list goes on. The set roles aren't really all that cut and dry due to the rather solid theory crafters that ESO has.

    Pardon my ignorance of the RP community, but don't we already have sets for them called costumes, outfit system, and personalities? I don't know how ZoS could help RPers any more than they already do other than reducing prices or offering more flair for free.

    I think your suggestion on alliance war sets is interesting and should be explored by ZoS more thoroughly, however knowing the PVP mindset any set that doesn't make it easier to kill people en masse would likely be ignored.

    Your overland set ideas are interesting too, especially the harvest one. Of course we already have those buffs in the CP crafting tree but I like where you're going.
  • joergino
    joergino
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    There should be some standarization for sets with some tiers (overland and crafted as begginner sets, and dungeon-trial better as advanced sets) and all sets from same tier should have almost same potential.

    I disagree. Crafted sets should absolutely be top tier. Leveling crafters (especiall nine trait crafters!) is such a lengthy and expensive endeavcour. Besides, I read here in the past that ages ago it was promised that crafted gear would be on par with other top gear.
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