A dying Game - What will ZOS do?

  • h9dlb
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    I suspect it is because another well established and popular mmo went free to play on Steam the same week
  • Amottica
    Amottica
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    Amottica wrote: »
    Using steam to see population isn't exactly a sign of a dying game is it. There is also 2 other platforms which you cant see. Do you really thing a multi billion company would deliberately hurt- kill the game with an update. People say SWTOR has been dying since 2011 guess what its still online with a community. I know SWTOR is small but my point is the games is still online, ESO has a huge player base compared to SWTOR and wont be going anyway i assure you.

    SWTOR is not a good example. Their player base is a small fraction of what is was years ago. They are down to five servers. North America had dozens of servers early on and only two now. They do not use the mega server design ESO has. On top of that, they no longer do world-building. Their expansions are pathetically small since the game no longer has the population to support anything meaningful.

    Is it dead? No, but it is certainly on life support and is no longer considered a triple-A game due to being poorly managed, mostly due to how they chose to release content.
    Maybe not but its been a dying game for years its still here, i played the game for many years im fully aware of the small updates and cartel shop.

    SWTOR came out less than 2.5 years before ESO and now has such a small population which is an example of failed management. Is nothing more than a second-tier MMORPG that is on its last leg.

    ESO is so much better than that and is much more successful than when SWTOR was at the same age.
  • Auldwulfe
    Auldwulfe
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    I am not going to say that the game is dying --- and as long as I can still have fun, I will play it, because I have been playing Elder Scrolls since the release of Arena.

    But, the game did take a hard hit ... not going to use Steam, although I do log in via Steam.... but, instead, use the 3 active guilds I am in. One has dropped from 305 people to 48, as of last night. A second one, had multiple chapters, and is now in the process of moving people from the upper numbered chapters to lower numbered ones. And the third has been actively recruiting, so while our numbers there have only dropped a small amount, the average level and experience rating, there, is way down....... almost all of the top end people have gone.

    Also, every other Youtube ad I am seeing is for ESO --- and I am suddenly seeing them all over Facebook ---
    And many friends I have from other MMO's who don't want to, and have never played, ESO are noting the huge increase in ads..... so ZOS is definitely stepping up advertising.... take that as you will.

    The other interesting thing is that I have friends in other guilds.... many of whom were not taking new members a month ago, as they were full, and are now spam messaging me, begging me to join them.... one even noted that it was at risk of beginning to lose Guild privileges. So, yeah, we are not changing overall numbers that much, but we are definitely losing the formerly dedicated players..... and for a while, the "oh look, new shiney" crowd may keep the numbers up.... but many of those do NOT stay.

    I am in an odd position, because I have only actively played since January, due to not having hardware that could run the game, but I have been an active lurker for a LONG time... because I was playing Daggerfall, Arena, Oblivion, and Morrowind on a very regular basis, and had been listening in the forums as I have WANTED to be here.

    I am also pretty active on Discord .... and the groups, there, that routinely had 100+ people chatting daily about this game, are now seeing numbers in the 20's and 30's.....
    A bunch of the planned midweek Wednesday raids that were common, were cancelled last night, due to not having enough experienced players on to host them.

    So, in my opinion, and I say this with 8 years having worked at NSA, and having had analyst training there... as well, as having worked as a Market Analyst for some time, and having had a hand in some Sales Depts, as well...... we are seeing the normal rush of new players that pops in after any expansion drop. And High Isle was hyped quite a bit......
    ESO has always had great videos...... so no surprise.

    Now, with as sweeping as some of these changes have been, it's pretty safe to assume that some of this was done at the time U34 dropped - and they held off to get the sales. That means they knew they would take the hit ..... my hope, here, is that they do have a plan, and due to business constraints, cannot release a lot to the public. My fear is that they didn't have a solid plan, and are now in damage control..... which means that numbers you see online may be bots being used to bolster their participation rates for their shareholders while they scramble to mitigate the issue..... and sadly, the hard walk back during PTS does not lend itself to hope.

    What I do know, and what is hard to get solid data on, is that, the number of experienced players in the zones are dropping, and we are seeing more and more new player questions.

    I play every night after work, as I have a rough schedule, and my free time is pretty much limited to times that most businesses aren't open.... so I go online....... and I am seeing MUCH more new player interaction than I was seeing just a month ago.

    Auldwulfe

    (edited to clarify some statements)
    Edited by Auldwulfe on August 25, 2022 4:36PM
  • Mesite
    Mesite
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    There have been loads of other games on sale due to Quakecon. I've spent more time on Doom 3 (BFG version) in the last week. Prey next week. Both on sale on Steam. Then hopefully back to ESO in a couple of weeks
  • Tenthirty2
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    I play mostly in the evenings, PC\NA EST and each night this week my home zone of N. Elsweyr has been very busy.
    Last night shockingly so, both the crafting area and dragon fights were claustrophobic lol.
    High Isle also, a LOT of ppl at vents and WBs.
    I have no idea why as I'd expected much quieter zones, especially during weeknights when it's not terribly busy.

    "Dying Game" more like Dramatic Hyperbole
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • Karma2Burn
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    ESO isnt dying lol. Drama isnt everyones go to form of communication
  • Auldwulfe
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    Tenthirty2 wrote: »
    I play mostly in the evenings, PC\NA EST and each night this week my home zone of N. Elsweyr has been very busy.
    Last night shockingly so, both the crafting area and dragon fights were claustrophobic lol.
    High Isle also, a LOT of ppl at vents and WBs.
    I have no idea why as I'd expected much quieter zones, especially during weeknights when it's not terribly busy.

    "Dying Game" more like Dramatic Hyperbole

    Not saying it's dying... but what I am seeing is a huge influx of new players, but an almost equal amount of exodus of older players .... usually, after an expansion, you get a boost, and then a lot of the new people drift off to the new shiney on sale, or with a expansion..... but this time, there is enough exodus of the dedicated players, that it is mitigating that new shiney boost ....
    Hence why I noted some the stuff above --- the real problem is that I do not have enough experience to guide a new band of people in most of the dungeons.... I have only done a few, and most, only once. Sadly, with the changes to Templar, my Templar tank is finding it difficult to get into PUG dungeons, as I have had people tell me that I won't be an asset, and asked me to go.
    Mind you, I don't use any of the specific skills they nerfed... but the sentiment, right now, is "templar bad",..... so I am NOT getting the experience to guide new players. And most, if not all, of the ones that had experience have left.

    So, yeah, the numbers are ok, right now..... but we are going into an area where, when the new people want to expand, there won't be the old hands that can give advice .... meaning that these new players are going to have to jump into the grind on a game with hundreds of craftable sets, hundreds of overland sets, and so on.... and without the option of even getting a good tutorial.

    It isn't that it's dying... but we know that with U36, there are going to be patches to the patch that was supposed to patch the previous patches...... and no one to help the people that haven't experience that, before.

    Auldwulfe
  • AinSoph
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    This game won't really "die" from changes like this but it will basically reach a state of "mobile game success" where no one will put in any time and/or effort for rewards if this game had any in the 1st place and the target demographic is just people who'll spend lots of money for furnishings and cosmetics.
  • Einar_Hrafnarsson
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    Steam is not the 100% deal as a few already mentioned. But it gives a decent indication of how the general state of a game is.

    When a game is popular, steamcharts go up, when it gets less popular, it sinks down.

    My go to indicator is: all guilds having less members and less active members. Dungeonqueues going up. Empty Cyrodiil. Friends not coming online anymore or just fully quitting. Empty Craglorn and more. If one has Eyes, he can see change.

    Edited by Einar_Hrafnarsson on August 25, 2022 7:04PM
  • Nestor
    Nestor
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    Every Patch the Game "dies"

    So this game has died 35 times now. Yet here we are still playing.

    Every major combat patch puts a hit on DPS. And DPS floats back up over a few weeks as things are corrected on the backend and players use different skills and gear.

    I do think if they ever finally separated PVP skills from PVE, they could both fix a lot of PvP issues and stop upsetting PvE Applecart.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • alternatelder
    alternatelder
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    Normal player drop for this time of year. They will come back, they always do.
  • Gargath
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    I'd say Steam is dying because I cannot buy there Assassin's Creed Valhalla.
    This is a warning signal for Steam.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • barney2525
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    I dont play ESO through Steam. Just because Steam numbers go down, that is not enough information to draw any conclusions.

    :#

    and just out of curiosity... I have never understood posts that claim a game is " dying "... as if the poster had real information gathered from interviewing all the players. Whats the point ? Why not say ' I dont like this aspect of the game ' or ' I think this aspect can be improved ' ?

    Whats the point of claiming the sky is falling ?
    Edited by barney2525 on August 25, 2022 7:44PM
  • ForzaRammer
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    I play on PC. I play directly through the ESO launcher.

    Does Steam Charts reflect my play?
    What about the people playing on Xbox?
    The PlayStation user base?

    A lot more people than 12,000 people play ESO. If anything, the steam chart is evidence of how few players play directly through Steam than “a dying game.”

    The Steam Charts mean nothing as far as how a MMO is doing. Most people who play MMOs like ESO, WoW, BDO, etc, use the game's own launch to reduce lag and connectivity problems. Also many people will test out a MMO on Steam and if they like it, will dump Steam's version and use the MMO's own launcher.


    Steam version doesn’t run on server owned by valve.

    And it steam chart on population trend actually mean a lot, if the proportion of users login via steam remains roughly the same over the last few years.
  • ForzaRammer
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    Tandor wrote: »
    I'd be surprised if Steam logins accounted for more than 10% of PC players, who in turn are believed to account for about a third of the overall playerbase. Any moving trends in the Steam charts don't really tell us anything about the state of the game.

    Ever heard of sampling? Saying a sample don’t work, you should at least explain why and how it’s biased.

  • Agenericname
    Agenericname
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    Tandor wrote: »
    I'd be surprised if Steam logins accounted for more than 10% of PC players, who in turn are believed to account for about a third of the overall playerbase. Any moving trends in the Steam charts don't really tell us anything about the state of the game.

    PC makes up 1/3 of the platforms, it almost certainly is not 1/3 of the players base. Given that the update hasnt been released on console yet, they wouldnt matter when measuring the impact of the patch. What would matter is whether or not the 10% on Steam was an unbiased sample.
  • Auldwulfe
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    As I noted, the game is getting players, albeit the numbers are down.... where it is going to hurt is in the future, when the people that swung by with the hype for a new expansion go off to the next new expansion in another game, and the remainder that joined are looking for experienced people to give them guidance.

    I am in a guild, that 2 weeks ago had 331 members. We did a Midweek Run every Wednesday Night, and we always tried to bring in new people and help them out ... I was fairly new, and was getting up to speed, but am not in a position to run any of these, yet.....

    As of last night - Wednesday night - the guild membership is at 48.
    The rest have quit over the last 2 weeks --- our discord channel, which usually has a minimum of 60 people on it, at a time, and sometimes well over 100, had 13 last night. And of those, only 7 wanted to log in....

    We cancelled the runs - we didn't have enough bodies, and NO ONE with enough experience to explain the mechanics for the rest ..... that is what is dying, here.

    We are losing the experienced players that actually cared enough to teach... they have update fatigue, and are the ones that are quitting.
    So, yes, the game will not Die, so to say..... but it is going to be a while before anyone gets back up.... I guess that lowered the ceiling, by changing the demographic over to less experienced players.

    My other guild, with multiple chapters is now consolidating down to fewer - and each, formerly, dedicated person leaving is also a subscription leaving. And since we all KNOW that only a percentage of new players that come in will stay, or subscribe, and that many probably are trying it out due to a sale... well, let's hope enough stay to cover the costs of the servers, and maybe the funding for more expansions and adds..... or we will stagnate, and then die.

    Rather than disparage those that are noting that we are hemorrhaging valuable people...... we can look at it as the risk that it is, and hope that things get fixed.

    Auldwulfe
  • LikiLoki
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    Not will discard non-gaming reasons for the online decline that are not related to the update. For example: climate - drought season, holiday season, politics - microsoft has disconnected 2 countries from gaining new players, new game hits are gaining popularity, the semiconductor crisis in the world 2022 - the time limit for updating the server has been pushed back. All together gives a bad effect.
    Edited by LikiLoki on August 25, 2022 10:29PM
  • Auldwulfe
    Auldwulfe
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    LikiLoki wrote: »
    Not will discard non-gaming reasons for the online decline that are not related to the update. For example: climate - drought season, holiday season, politics - microsoft has disconnected 2 countries from gaining new players, new game hits are gaining popularity, the semiconductor crisis in the world 2022 - the time limit for updating the server has been pushed back. All together gives a bad effect.

    I agree with that - but it does seem odd that those are affecting more of the people in guilds and who have been around for a while, presumably with the hardware, already, to play the game.

    I am concerned with the talent loss, as opposed to the body loss ..... there will be new players, and returning players.... but if we lose that talent, then it's more of a struggle for everyone, and creates the issues that will lead to those other players leaving,

    Auldwulfe
  • Kiralyn2000
    Kiralyn2000
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    What will ZOS do about it?

    Pay attention to their full metrics, and react to that, not just forum guesses and panic?
  • Tenthirty2
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    Auldwulfe wrote: »
    Tenthirty2 wrote: »
    I play mostly in the evenings, PC\NA EST and each night this week my home zone of N. Elsweyr has been very busy.
    Last night shockingly so, both the crafting area and dragon fights were claustrophobic lol.
    High Isle also, a LOT of ppl at vents and WBs.
    I have no idea why as I'd expected much quieter zones, especially during weeknights when it's not terribly busy.

    "Dying Game" more like Dramatic Hyperbole

    Not saying it's dying... but what I am seeing is a huge influx of new players, but an almost equal amount of exodus of older players .... usually, after an expansion, you get a boost, and then a lot of the new people drift off to the new shiney on sale, or with a expansion..... but this time, there is enough exodus of the dedicated players, that it is mitigating that new shiney boost ....
    Hence why I noted some the stuff above --- the real problem is that I do not have enough experience to guide a new band of people in most of the dungeons.... I have only done a few, and most, only once. Sadly, with the changes to Templar, my Templar tank is finding it difficult to get into PUG dungeons, as I have had people tell me that I won't be an asset, and asked me to go.
    Mind you, I don't use any of the specific skills they nerfed... but the sentiment, right now, is "templar bad",..... so I am NOT getting the experience to guide new players. And most, if not all, of the ones that had experience have left.

    So, yeah, the numbers are ok, right now..... but we are going into an area where, when the new people want to expand, there won't be the old hands that can give advice .... meaning that these new players are going to have to jump into the grind on a game with hundreds of craftable sets, hundreds of overland sets, and so on.... and without the option of even getting a good tutorial.

    It isn't that it's dying... but we know that with U36, there are going to be patches to the patch that was supposed to patch the previous patches...... and no one to help the people that haven't experience that, before.

    Auldwulfe

    I am sorry about your Templar, they got hit very hard and worse now you seem stuck having to put up with the generalized stigma.
    I'm feeling the same with my magsorc. And it's not just her DPS, it feels like everything has been crippled. Damage mitigation, attack feel and flow, things like a delay with heavy attacks and yet I STILL have skills on her and other characters that will not fire when they should. They feel like they get "stuck" and it's the most frustrating feeling.-
    I'm wondering if I just need to go back to the days of rapid-mashing buttons just to get skills to work. :/

    TBH what concerns me much more than player numbers going forward is that these change decisions went live. Like there is a person or people there that put these changes in motion thinking "Yes, these are good ideas..."
    Like, WHAT.

    I agree it sucks to see veteran players go, the knowledge and skills they take with them will leave a bit of a vacuum for a time.
    But that's the way with all things really? Old moves on and new rise to replace what was lost.
    Just means more "mid-tier" players will have to step up to become the next mentors.

    And some may return, especially if ZoS reverts or corrects some of this mess. Anyone who has stuck with the game for years through all the ups and downs may be more inclined to return if corrections are implemented.

    Even if not, remember that once upon a time when the ESO world was new, so-to-speak, there were no mentors and everyone was new.
    Knowledge won't ever be lost just because there isn't someone there to readily impart it. It can be discovered again and shared, carrying it forward.

    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • Jaraal
    Jaraal
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    Arunei wrote: »
    OP where are you getting the idea that Steam players fund the game? That only shows a portion of the playerbase and doesn't reflect on the whole at all. It only reflects on those who play through Steam.

    Steam players are no different than eso64.exe players, or PlayStation players, or XBox players. To insinuate that their wants, needs, and values are somehow different than those of other players is inaccurate and insulting.

    Steam players care just as much (or little) as anyone else. And numbers in the tens of thousands is a large enough sample size to extrapolate trends in general.
  • Kingsindarkness
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    I dunno there are many types of players in ESO...just because the games doesn't appeal to one type of player currently, that dosen't mean that the entire population is saying the game is dying.

  • kargen27
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    The game isn't dying. Steam is a very small part of the player population even if we just consider PC and not the consoles. I started playing on the EU server after the account wide achievements became reality because I wanted one character that does things without help. A few days ago I decided to finally do the main quest on that character. I finished it last night. There was never a time when entering or leaving the Harborage that there were not at least two other players near the entrance. I play during off peak hours because I live in US and it fits my schedule.
    On the NA server I like soloing the world bosses. More often than not even late at night another player joins in the fight. Off peak hours it can be tough getting a pick-up group for trials compared to a couple of years ago but I do still see a lot of players all over the place.
    and then the parrot said, "must be the water mines green too."
  • ccfeeling
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    No one knows the real big data unless ZOS announce .

  • SpiritofESO
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    Bat wrote: »
    I think we should also consider that during July and August, many people go on vacations because of "height of summer" time. :)

    Yes, I agree. Probably the biggest factor is not the Update but the summer season.

    People are out and about in this post-COVID environment, enjoying themselves, getting the sunshine, getting rest and recreation.

    :D
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~
      "Adapt or Die"
  • DreamyLu
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    Those figures tells about players using ESO via Steam (and on a side note, there are cycles: in 2019 it was even less than now). They are far away from global ESO figures.
    Think about it: 15 millions ESO copies in 2020... here we see numbers in range of 15k... A droplet in the ocean... Nothing concrete can be taken out of those re health of the game.

    On my opinion, those figures reflect the known fact that many ESO users were unsatisfied playing ESO via Steam and did quit Steam in order to play ESO as a standalone. Alone in this forum, there were many - many - threads about the issue.



    Edited by DreamyLu on August 26, 2022 4:13AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • INM
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    I doubt that a single update is capable of immediately killing a game, especially if a game is popular enough. It may set a consequences, but you won't see a drop of online in half immediately. But if ZoS is going to release lackluster content and updates like this on a regular basis, it may die in 3-4 years for real.

    Regarding Steam, obviously that only ZoS has the data on the online and they won't share it with us under any circumstances. But downplaying the steam population seems like copium, considering that ESO was published on steam just a few months after release and the game has been there for 8 years already. I doubt that players from launch consist of any meaningful part of online at this point. But ignoring the largest PC marketplace that is used probably by anyone who plays video games? Anyway, as i said we don't have any data and ZoS won't share it with us.

    What's more important, there are no reasons to think that Steam players are somewhat different from other players, i haven't experienced any issues with steam version for like 4 years and i haven't heard about any mass issues with it over this span, so definitely there are no any "mass exodus of only Steam players''. But the sample size is big enough to extrapolate the data on the whole online. And even if it's not precise in absolute values, it can give you pretty accurate percent numbers. If the game lost 20% on steam then it's pretty safe to say that it lost 20% of players overall.
  • FluffyBird
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    I don't see "dying" on this chart and I don't see why it should be there.

    While personally I was heavily disappointed by some of the game's aspects lately and mostly took my time elsewhere for now, it still is quite a good game.
This discussion has been closed.