kmufc77b16_ESO wrote: »Maybe not but its been a dying game for years its still here, i played the game for many years im fully aware of the small updates and cartel shop.kmufc77b16_ESO wrote: »Using steam to see population isn't exactly a sign of a dying game is it. There is also 2 other platforms which you cant see. Do you really thing a multi billion company would deliberately hurt- kill the game with an update. People say SWTOR has been dying since 2011 guess what its still online with a community. I know SWTOR is small but my point is the games is still online, ESO has a huge player base compared to SWTOR and wont be going anyway i assure you.
SWTOR is not a good example. Their player base is a small fraction of what is was years ago. They are down to five servers. North America had dozens of servers early on and only two now. They do not use the mega server design ESO has. On top of that, they no longer do world-building. Their expansions are pathetically small since the game no longer has the population to support anything meaningful.
Is it dead? No, but it is certainly on life support and is no longer considered a triple-A game due to being poorly managed, mostly due to how they chose to release content.
Tenthirty2 wrote: »I play mostly in the evenings, PC\NA EST and each night this week my home zone of N. Elsweyr has been very busy.
Last night shockingly so, both the crafting area and dragon fights were claustrophobic lol.
High Isle also, a LOT of ppl at vents and WBs.
I have no idea why as I'd expected much quieter zones, especially during weeknights when it's not terribly busy.
"Dying Game" more like Dramatic Hyperbole
starlizard70ub17_ESO wrote: »MaraxusTheOrc wrote: »I play on PC. I play directly through the ESO launcher.
Does Steam Charts reflect my play?
What about the people playing on Xbox?
The PlayStation user base?
A lot more people than 12,000 people play ESO. If anything, the steam chart is evidence of how few players play directly through Steam than “a dying game.”
The Steam Charts mean nothing as far as how a MMO is doing. Most people who play MMOs like ESO, WoW, BDO, etc, use the game's own launch to reduce lag and connectivity problems. Also many people will test out a MMO on Steam and if they like it, will dump Steam's version and use the MMO's own launcher.
I'd be surprised if Steam logins accounted for more than 10% of PC players, who in turn are believed to account for about a third of the overall playerbase. Any moving trends in the Steam charts don't really tell us anything about the state of the game.
I'd be surprised if Steam logins accounted for more than 10% of PC players, who in turn are believed to account for about a third of the overall playerbase. Any moving trends in the Steam charts don't really tell us anything about the state of the game.
Not will discard non-gaming reasons for the online decline that are not related to the update. For example: climate - drought season, holiday season, politics - microsoft has disconnected 2 countries from gaining new players, new game hits are gaining popularity, the semiconductor crisis in the world 2022 - the time limit for updating the server has been pushed back. All together gives a bad effect.
MajorSnakeFox wrote: »What will ZOS do about it?
Tenthirty2 wrote: »I play mostly in the evenings, PC\NA EST and each night this week my home zone of N. Elsweyr has been very busy.
Last night shockingly so, both the crafting area and dragon fights were claustrophobic lol.
High Isle also, a LOT of ppl at vents and WBs.
I have no idea why as I'd expected much quieter zones, especially during weeknights when it's not terribly busy.
"Dying Game" more like Dramatic Hyperbole
Not saying it's dying... but what I am seeing is a huge influx of new players, but an almost equal amount of exodus of older players .... usually, after an expansion, you get a boost, and then a lot of the new people drift off to the new shiney on sale, or with a expansion..... but this time, there is enough exodus of the dedicated players, that it is mitigating that new shiney boost ....
Hence why I noted some the stuff above --- the real problem is that I do not have enough experience to guide a new band of people in most of the dungeons.... I have only done a few, and most, only once. Sadly, with the changes to Templar, my Templar tank is finding it difficult to get into PUG dungeons, as I have had people tell me that I won't be an asset, and asked me to go.
Mind you, I don't use any of the specific skills they nerfed... but the sentiment, right now, is "templar bad",..... so I am NOT getting the experience to guide new players. And most, if not all, of the ones that had experience have left.
So, yeah, the numbers are ok, right now..... but we are going into an area where, when the new people want to expand, there won't be the old hands that can give advice .... meaning that these new players are going to have to jump into the grind on a game with hundreds of craftable sets, hundreds of overland sets, and so on.... and without the option of even getting a good tutorial.
It isn't that it's dying... but we know that with U36, there are going to be patches to the patch that was supposed to patch the previous patches...... and no one to help the people that haven't experience that, before.
Auldwulfe
OP where are you getting the idea that Steam players fund the game? That only shows a portion of the playerbase and doesn't reflect on the whole at all. It only reflects on those who play through Steam.
I think we should also consider that during July and August, many people go on vacations because of "height of summer" time.