Narvuntien wrote: »*sigh* the dying game rhetoric is back [snip]
I am having flashbacks to the Morrowind patch.
Narvuntien wrote: »*sigh* the dying game rhetoric is back [snip]
I am having flashbacks to the Morrowind patch.
So much this! Been playing the game for about a month now after a good 18 months break. The outcry on the forums brought some flashbacks from the Morrowind release.
I decided to install the game because of AwA. Apparently that is one of the worst things zos have done to the game.....
This community.....
Narvuntien wrote: »*sigh* the dying game rhetoric is back [snip]
I am having flashbacks to the Morrowind patch.
So much this! Been playing the game for about a month now after a good 18 months break. The outcry on the forums brought some flashbacks from the Morrowind release.
I decided to install the game because of AwA. Apparently that is one of the worst things zos have done to the game.....
This community.....
To be fair, for those players with alts, who actually want to do the content with those alts, AwA *is* one of the worst things ZOS has done to the game.
I made a new alt. The instant she steps into the game she is a grandmaster crafter, hears "You were there to stop Thallick opening the portal", "You were at Faldar's Tooth when..." For Divine's sake people, she still has her coldharbor pjs and isn't sure which end of a weapon to hold, why on Nirn do you think she's some kind of exalted champion...oh. AwA. Right. And that doesn't cover the quests that AWA borked to Oblivion and back. New alt went to rescue Tharn from Mannimarco's jail in coldharbor. Know the daedra that are supposed to appear out of the portals on the path up to Tharn? Yeah. If *any* of your characters has completed that quest before, the portals will appear, but no daedra show up. Other quests can't be done by alts at all because you've completed them once. That really sucks for those of us who actually want to do the quests again, either for completionist's sake or to pick a different dialog this time around.
Every Patch the Game "dies"
So this game has died 35 times now. Yet here we are still playing.
Every major combat patch puts a hit on DPS. And DPS floats back up over a few weeks as things are corrected on the backend and players use different skills and gear.
Tenthirty2 wrote: »I play mostly in the evenings, PC\NA EST and each night this week my home zone of N. Elsweyr has been very busy.
Last night shockingly so, both the crafting area and dragon fights were claustrophobic lol.
High Isle also, a LOT of ppl at vents and WBs.
I have no idea why as I'd expected much quieter zones, especially during weeknights when it's not terribly busy.
"Dying Game" more like Dramatic Hyperbole
Those figures tells about players using ESO via Steam (and on a side note, there are cycles: in 2019 it was even less than now). They are far away from global ESO figures.
Think about it: 15 millions ESO copies in 2020... here we see numbers in range of 15k... A droplet in the ocean... Nothing concrete can be taken out of those re health of the game.
On my opinion, those figures reflect the known fact that many ESO users were unsatisfied playing ESO via Steam and did quit Steam in order to play ESO as a standalone. Alone in this forum, there were many - many - threads about the issue.
kringled_1 wrote: »Those figures tells about players using ESO via Steam (and on a side note, there are cycles: in 2019 it was even less than now). They are far away from global ESO figures.
Think about it: 15 millions ESO copies in 2020... here we see numbers in range of 15k... A droplet in the ocean... Nothing concrete can be taken out of those re health of the game.
On my opinion, those figures reflect the known fact that many ESO users were unsatisfied playing ESO via Steam and did quit Steam in order to play ESO as a standalone. Alone in this forum, there were many - many - threads about the issue.
I don't really have a good reason to think the Steam subset of players is not representative of the PC population as a whole. While there were certainly lots Steam specific login issues in the past (2018), that hasn't continued.
I'd be surprised if Steam logins accounted for more than 10% of PC players, who in turn are believed to account for about a third of the overall playerbase. Any moving trends in the Steam charts don't really tell us anything about the state of the game.
Narvuntien wrote: »*sigh* the dying game rhetoric is back [snip]
I am having flashbacks to the Morrowind patch.
So much this! Been playing the game for about a month now after a good 18 months break. The outcry on the forums brought some flashbacks from the Morrowind release.
I decided to install the game because of AwA. Apparently that is one of the worst things zos have done to the game.....
This community.....
To be fair, for those players with alts, who actually want to do the content with those alts, AwA *is* one of the worst things ZOS has done to the game.
I made a new alt. The instant she steps into the game she is a grandmaster crafter, hears "You were there to stop Thallick opening the portal", "You were at Faldar's Tooth when..." For Divine's sake people, she still has her coldharbor pjs and isn't sure which end of a weapon to hold, why on Nirn do you think she's some kind of exalted champion...oh. AwA. Right. And that doesn't cover the quests that AWA borked to Oblivion and back. New alt went to rescue Tharn from Mannimarco's jail in coldharbor. Know the daedra that are supposed to appear out of the portals on the path up to Tharn? Yeah. If *any* of your characters has completed that quest before, the portals will appear, but no daedra show up. Other quests can't be done by alts at all because you've completed them once. That really sucks for those of us who actually want to do the quests again, either for completionist's sake or to pick a different dialog this time around.
Yes I can understand the frustration but I also have the point of view from an altoholic with 18 maxed out characters on my main account. AwA has been a blessing for me because now I can use any alt and still have achievement progression not feeling forced to play my main. All those hours grinding for monster trophies or long queues as DD for dungeons is finally over.
You do have valid points and I can understand that it is less desirable. But like Tamriel One I think it is more qol to it than not.
[edited to remove quote]
I'd be surprised if Steam logins accounted for more than 10% of PC players, who in turn are believed to account for about a third of the overall playerbase. Any moving trends in the Steam charts don't really tell us anything about the state of the game.
It doesn't represent all possible ways to play ESO, but is a good way to follow trends and popularity. Don't believe the numbers as is of course, but if you start seeing growth and decline, especially if the decline is during a time it just wasn't steam dying causing people to get kicked out, it means something good or bad happened.
kringled_1 wrote: »Those figures tells about players using ESO via Steam (and on a side note, there are cycles: in 2019 it was even less than now). They are far away from global ESO figures.
Think about it: 15 millions ESO copies in 2020... here we see numbers in range of 15k... A droplet in the ocean... Nothing concrete can be taken out of those re health of the game.
On my opinion, those figures reflect the known fact that many ESO users were unsatisfied playing ESO via Steam and did quit Steam in order to play ESO as a standalone. Alone in this forum, there were many - many - threads about the issue.
I don't really have a good reason to think the Steam subset of players is not representative of the PC population as a whole. While there were certainly lots Steam specific login issues in the past (2018), that hasn't continued.
I don't think Steam is a good representation of the entire population and 8f I was reporting on this in a study, I'd be including heavy caveats and limitations.
QIf you quit ESO on PC, you can pick up WoW or that Star Wars MMO or New World or any of the other big MMO-type games, but console doesn't have all those options. So Steam doesn't give good insight into the console decision process and ZOS has said in the past that the 3 platforms have roughly the same number of players.
ESO has been dealt a deathblow. Will it die this year? No. It will bleed out slowly over time. But when people look back, this patch will absolutely be remembered as the beginning of the end for this game. I suspect it will go down in gaming history as one of the most egregious examples of shunning customer feedback.
Anyone who is in any guild can see this plain as day right now. I’m in both end-game raiding guilds getting trial trifectas and casual social guilds that do stuff like hunt world bosses and collect skyshards. They’re all dead. Side chat is dead. Discord is dead. Events aren’t filling up. Obviously core teams are dissolving. Call this “anecdotal” and dismiss it out of hand if you want, but the truth will bear out.
starlizard70ub17_ESO wrote: »MaraxusTheOrc wrote: »I play on PC. I play directly through the ESO launcher.
Does Steam Charts reflect my play?
What about the people playing on Xbox?
The PlayStation user base?
A lot more people than 12,000 people play ESO. If anything, the steam chart is evidence of how few players play directly through Steam than “a dying game.”
The Steam Charts mean nothing as far as how a MMO is doing. Most people who play MMOs like ESO, WoW, BDO, etc, use the game's own launch to reduce lag and connectivity problems. Also many people will test out a MMO on Steam and if they like it, will dump Steam's version and use the MMO's own launcher.
starlizard70ub17_ESO wrote: »MaraxusTheOrc wrote: »I play on PC. I play directly through the ESO launcher.
Does Steam Charts reflect my play?
What about the people playing on Xbox?
The PlayStation user base?
A lot more people than 12,000 people play ESO. If anything, the steam chart is evidence of how few players play directly through Steam than “a dying game.”
The Steam Charts mean nothing as far as how a MMO is doing. Most people who play MMOs like ESO, WoW, BDO, etc, use the game's own launch to reduce lag and connectivity problems. Also many people will test out a MMO on Steam and if they like it, will dump Steam's version and use the MMO's own launcher.
MajorSnakeFox wrote: »Steam's statistics show us a dying game. A new update and fewer players? Is this a warning signal for ZOS or do they continue to pretend that everything is fine?
What will ZOS do about it?
When will players get a statement about all the problems?
When will the community that funds this game be heard?
STEAMCHARTS: https://steamcharts.com/app/306130
Every Patch the Game "dies"
So this game has died 35 times now. Yet here we are still playing.
Every major combat patch puts a hit on DPS. And DPS floats back up over a few weeks as things are corrected on the backend and players use different skills and gear.
I used to think this way, and on some level, it is accurate. However, my concern is that the development team becomes accustomed to the "crying wolf" and subsequently doesn't notice that they actually did do something that "kills" the game.
It was that Tweet from Lambert that made me start thinking this way, coupled with the less than optimal manner by which they handled communication in this update.
Death by 1000 cuts...