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A dying Game - What will ZOS do?

  • kargen27
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    LalMirchi wrote: »
    Steam's statistics show us a dying game. A new update and fewer players? Is this a warning signal for ZOS or do they continue to pretend that everything is fine?

    What will ZOS do about it?
    When will players get a statement about all the problems?
    When will the community that funds this game be heard?

    STEAMCHARTS: https://steamcharts.com/app/306130

    Games are always dying according to to soothsayers predicting Doom and Gloom, most often they're comically wrong.

    Perhaps some serious perspective is needed rather than stats from Steam which does not really represent even a fraction of the playerbase?

    Another poster who claims that steam users are a tiny minority without citing any sources. Please show your work!

    Early in game history and off and on for a while there was a problem with Steam. The forums had multiple threads telling people not to purchase the game through Steam. Was also threads on how to work around not using Steam to log in if you did purchase on Steam. Given those early problems with Steam (some still suggest to prospective new players avoid Steam) and the number of console players I think it is safe to say Steam represents a small part of the gaming population.
    and then the parrot said, "must be the water mines green too."
  • Jaraal
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    Arrodisia wrote: »
    I'm seeing a bit of misinformation being spread about in this thread.

    That's actually not true about the collectible items in High Isle public dungeon.

    In the High Isle expansion, you can unlock the Coral Haj Mota Pet by collecting 25 Coral Haj Mota Decoys from the Spire Of The Crimson Coin and 25 Coral Haj Mota Lures from Ghost Haven Bay.

    I wasn't aware of that one, that you for posting the correct information.
  • YandereGirlfriend
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    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" talking point came from.
    Edited by YandereGirlfriend on August 27, 2022 11:30PM
  • SaffronCitrusflower
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    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" meme came from.

    Nobody I know plays ESO through steam. Why would they? No reason to put a 3rd party between you and the game.
  • YandereGirlfriend
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    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" meme came from.

    Nobody I know plays ESO through steam. Why would they? No reason to put a 3rd party between you and the game.

    That's nice but I'm looking for numbers and sources.
    Edited by YandereGirlfriend on August 27, 2022 11:29PM
  • Elsonso
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    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" meme came from.

    Nobody I know plays ESO through steam. Why would they? No reason to put a 3rd party between you and the game.

    That's nice but I'm looking for numbers and sources.

    You won't find it. At least, not without the aid of ZOS. We can know how many people play on Steam at a given time, but it is hard to find total active players, or how the Steam population relates to everyone else who plays.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • kargen27
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    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" meme came from.

    Nobody I know plays ESO through steam. Why would they? No reason to put a 3rd party between you and the game.

    That's nice but I'm looking for numbers and sources.

    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020. Even if only 10% stuck around that is 100,000 new players on only one platform. We have two other platforms with numbers we don't know but I would assume are similar. 18 million copies of the game have been sold. Sure a lot of players have moved on but many have stayed around. Again if only 10% (I think the number is higher but nothing to support or disprove that thought) that is still 1,800,000 players. Steams numbers don't represent but a small amount of the total number even if we use really bad numbers.
    and then the parrot said, "must be the water mines green too."
  • danno8
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    kargen27 wrote: »
    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" meme came from.

    Nobody I know plays ESO through steam. Why would they? No reason to put a 3rd party between you and the game.

    That's nice but I'm looking for numbers and sources.

    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020. Even if only 10% stuck around that is 100,000 new players on only one platform. We have two other platforms with numbers we don't know but I would assume are similar. 18 million copies of the game have been sold. Sure a lot of players have moved on but many have stayed around. Again if only 10% (I think the number is higher but nothing to support or disprove that thought) that is still 1,800,000 players. Steams numbers don't represent but a small amount of the total number even if we use really bad numbers.

    Steam numbers are just concurrent log-ins. It does not show how many users there are. As far as we know the 13,000 who log in on a Monday could be completely different users than those who log in on a Tuesday, or Friday. Or all the same, we just don't know.

    Anyone trying to extrapolate ESO total player numbers from Steam concurrent log-in numbers is just wasting their time.

    Again, Steam concurrent log-in numbers are only good for trends.
  • danno8
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    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" talking point came from.

    Who knows where they get it. Most likely having an emotional reaction and trying to devalue Steamcharts data because it doesn't fit their narrative.

    There are 16000 people playing ESO on Steam right this moment, so whoever says "no one plays ESO on Steam" is worthy of ignoring.

    BTW today was the highest Saturday peak for all of August, so there are either more people trying U35 than have left because of U35, or there is no mass exodus (yet), or some combination of the two. The coming weeks will be far more telling than the past few days IMO.
  • Elsonso
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    kargen27 wrote: »
    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020.

    XBox platform added 3 million new players in 2020? That does not align with published information from ZOS. That three million in 2020 was across all platforms, not just XBox.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • kargen27
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    danno8 wrote: »
    kargen27 wrote: »
    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" meme came from.

    Nobody I know plays ESO through steam. Why would they? No reason to put a 3rd party between you and the game.

    That's nice but I'm looking for numbers and sources.

    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020. Even if only 10% stuck around that is 100,000 new players on only one platform. We have two other platforms with numbers we don't know but I would assume are similar. 18 million copies of the game have been sold. Sure a lot of players have moved on but many have stayed around. Again if only 10% (I think the number is higher but nothing to support or disprove that thought) that is still 1,800,000 players. Steams numbers don't represent but a small amount of the total number even if we use really bad numbers.

    Steam numbers are just concurrent log-ins. It does not show how many users there are. As far as we know the 13,000 who log in on a Monday could be completely different users than those who log in on a Tuesday, or Friday. Or all the same, we just don't know.

    Anyone trying to extrapolate ESO total player numbers from Steam concurrent log-in numbers is just wasting their time.

    Again, Steam concurrent log-in numbers are only good for trends.

    I don't even think they are good for trends.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    Elsonso wrote: »
    kargen27 wrote: »
    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020.

    XBox platform added 3 million new players in 2020? That does not align with published information from ZOS. That three million in 2020 was across all platforms, not just XBox.

    The two articles I read mentioned Xbox specifically. Maybe they were wrong. Either way the point stands. 13,000 is a small representation of the total population.
    and then the parrot said, "must be the water mines green too."
  • danno8
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    kargen27 wrote: »
    danno8 wrote: »
    kargen27 wrote: »
    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" meme came from.

    Nobody I know plays ESO through steam. Why would they? No reason to put a 3rd party between you and the game.

    That's nice but I'm looking for numbers and sources.

    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020. Even if only 10% stuck around that is 100,000 new players on only one platform. We have two other platforms with numbers we don't know but I would assume are similar. 18 million copies of the game have been sold. Sure a lot of players have moved on but many have stayed around. Again if only 10% (I think the number is higher but nothing to support or disprove that thought) that is still 1,800,000 players. Steams numbers don't represent but a small amount of the total number even if we use really bad numbers.

    Steam numbers are just concurrent log-ins. It does not show how many users there are. As far as we know the 13,000 who log in on a Monday could be completely different users than those who log in on a Tuesday, or Friday. Or all the same, we just don't know.

    Anyone trying to extrapolate ESO total player numbers from Steam concurrent log-in numbers is just wasting their time.

    Again, Steam concurrent log-in numbers are only good for trends.

    I don't even think they are good for trends.

    Why? What is it about players who launch through Steam that make them a poor sample of the larger population of ESO? Do they feel differently about content than the rest of us?
  • wolfie1.0.
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    Arrodisia wrote: »
    Steam actually isn't a good representation of the entire PC population since only a small portion of PC players use steam. Every summer we go through this same debate at update release time and 2-4 weeks later the population is through the roof again.

    Face it. This game isn't in milking territory yet. If it were just being milked they wouldn't bother to release new content, add new features or upgrade servers... Was this patch a bit hit and miss yes but it's nothing that can't be improved upon.

    Some of us will come and go but ESO isn't going anywhere any time soon.

    Where is this "only a small portion of PC players use steam" claim coming from?

    Personally, I don't know anybody who doesn't use steam to launch the game. But that won't make me infer that, because I don't know anybody who uses the other launcher, that somehow they are a tiny minority. I understand it to be what it is - subjective perception.

    So unless you have an actual source for that claim then it would probably be most conducive to discussion to cease making it.

    Well you just met me. Per zos I equal 50 people. And I don't use the steam launcher.
  • wolfie1.0.
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    LalMirchi wrote: »
    Steam's statistics show us a dying game. A new update and fewer players? Is this a warning signal for ZOS or do they continue to pretend that everything is fine?

    What will ZOS do about it?
    When will players get a statement about all the problems?
    When will the community that funds this game be heard?

    STEAMCHARTS: https://steamcharts.com/app/306130

    Games are always dying according to to soothsayers predicting Doom and Gloom, most often they're comically wrong.

    Perhaps some serious perspective is needed rather than stats from Steam which does not really represent even a fraction of the playerbase?

    Another poster who claims that steam users are a tiny minority without citing any sources. Please show your work!

    Can you prove that steam users make up the majority of PC server user base and show your work?
  • Jaraal
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    https://forums.elderscrollsonline.com/en/discussion/584393/pc-players-only-do-you-play-eso-through-steam

    If these figures are correct then that would indicate a daily average of about 40,000 total players across 2 PC servers (NA and EU).


    Edited by Jaraal on August 28, 2022 5:16AM
  • hiyde
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    wolfie1.0. wrote: »

    Can you prove that steam users make up the majority of PC server user base and show your work?

    I don't think most folks are saying that Steam is a majority, I think they're saying it isn't a "tiny" minority.
    For the record, I think it IS a tiny minority.

    But what a lot of people are saying (and this I do think has merit) is that downward or upward trends on Steam are an indicator of which way the winds are blowing. Just like, say, political and other types of polls that survey tiny amounts of people and can predict overall mood on any given topic.

    Edited by hiyde on August 28, 2022 5:31AM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • kargen27
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    danno8 wrote: »
    kargen27 wrote: »
    danno8 wrote: »
    kargen27 wrote: »
    danno8 wrote: »
    Why are people talking about Steam being a large or small part of the total player base? That's not the point.

    It's about TRENDS. Steam is only used to deduce trends, not total player base, and for that it needs only to be a reasonable sample size, which it is with 10's of thousands of logins per day, with little reason for population attitude variance, which I can't really think of any.

    I'm just curious to get to the bottom of where this "nobody plays the game on steam" meme came from.

    Nobody I know plays ESO through steam. Why would they? No reason to put a 3rd party between you and the game.

    That's nice but I'm looking for numbers and sources.

    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020. Even if only 10% stuck around that is 100,000 new players on only one platform. We have two other platforms with numbers we don't know but I would assume are similar. 18 million copies of the game have been sold. Sure a lot of players have moved on but many have stayed around. Again if only 10% (I think the number is higher but nothing to support or disprove that thought) that is still 1,800,000 players. Steams numbers don't represent but a small amount of the total number even if we use really bad numbers.

    Steam numbers are just concurrent log-ins. It does not show how many users there are. As far as we know the 13,000 who log in on a Monday could be completely different users than those who log in on a Tuesday, or Friday. Or all the same, we just don't know.

    Anyone trying to extrapolate ESO total player numbers from Steam concurrent log-in numbers is just wasting their time.

    Again, Steam concurrent log-in numbers are only good for trends.

    I don't even think they are good for trends.

    Why? What is it about players who launch through Steam that make them a poor sample of the larger population of ESO? Do they feel differently about content than the rest of us?

    It is like polling one city to find out how a country feels. One example of why Steam might not be an accurate sampling. Players who play through Steam are more likely to own/play more games. That influences their playing habits. Numbers do not matter in seeing trends as much as a diverse sampling. In the case of Steam we have both small numbers and lack of diverse player types. To see a real trend we would at the very least need to include the console populations.
    and then the parrot said, "must be the water mines green too."
  • Arrodisia
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    One of the biggest problems in the forums is players comment sometimes with misinformation. They don't take the time to read the current and older threads on the same topics. Then they post a bunch of misinformation with little to no basis.

    Bad population approximations which equate different platforms don't help here. They don't represent the total amount of players to support the game is dying comments. All MMO's have good and bad changes. This patch didn't turn out nearly as bad as it could have. Thanks to the players who tested it on the PTS, some negative changes were avoided and reduced.

    Nevertheless, what was actually said about Steam was pretty much this. The total number of players logging into Steam doesn't represent the entire PC population which is true. It represents approximately 10% -15% of the population on it's best days. It wasn't a negative comment. Many players who were using steam in the past had log on problems and various other issues. So, some of those players migrated to playing on PC without steam. It's logical that many players want to avoid those hassles, avoid 3rd parties and skip steam all together.

    In order to get a clear view of the entire population we'd need every type of log on information from NA and EU (Steam, Stadia, PC only, XBOX and PS )which the devs don't directly supply.

    I was online each day this week on 2 platforms at peak times and the servers were definitely more crowded than a couple weeks ago. Even this is only a viewpoint.

    In the end stats and trends shouldn't matter to the individual player. It shouldn't matter what others are doing. Playing or not playing is a personal choice, not something you can force onto others.

    If ESO isn't fun for you, there's no reason to spread negativity and misinformation. Leave some constructive feedback directly to the devs and be on your way.

    If ESO is your fun go to game and you want to log on and play. Then support it. Play the heck out of it and have your fun. Own your fun and do what you like, no matter what others are doing.

    Have fun. See you all in game. :)
    Edited by Arrodisia on August 28, 2022 7:56AM
  • TragedyOA
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    kargen27 wrote: »
    Elsonso wrote: »
    kargen27 wrote: »
    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020.

    XBox platform added 3 million new players in 2020? That does not align with published information from ZOS. That three million in 2020 was across all platforms, not just XBox.

    The two articles I read mentioned Xbox specifically. Maybe they were wrong. Either way the point stands. 13,000 is a small representation of the total population.

    https://www.trueachievements.com/a201448/level-50-hero-achievement
  • Elsonso
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    kargen27 wrote: »
    Elsonso wrote: »
    kargen27 wrote: »
    Steam last month 13,715 average users. ESO added more than three million new players on just the Xbox platform in 2020.

    XBox platform added 3 million new players in 2020? That does not align with published information from ZOS. That three million in 2020 was across all platforms, not just XBox.

    The two articles I read mentioned Xbox specifically. Maybe they were wrong. Either way the point stands. 13,000 is a small representation of the total population.

    For your info... MMORPG article with quote:
    "It's no secret that ESO stumbled when it launched in the beginning," Firor stated. "But Robert didn't lose faith in us. 'You guys are smart,' he said. 'It didn't go the way you wanted, so now you fix it.' And we did fix it, and some of you might not know how successful we've become. We're one of the most successful, virtual-world fantasy games - period. Over 18 million users logging in from all over the world, 3 million new residents of Tamriel in just 202[sic] alone."

    Yes, 13,000 sounds small, but we don't know what to compare it to since we don't have the same numbers for any other platform. At one time, they let slip that the platform populations (PC, XBox, PS4) were the about same, but I have heard nothing about how the Steam population relates to the non-Steam population on PC.

    So, at best, the Steam population numbers from that chart only good for showing trends, and then only after attempting to account for ripples caused by other games. Accounted for, the Steam population size is more that sufficient to apply trends to the larger population. Only ZOS knows for sure how accurate it is, though.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ADarklore
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    In regards to using Steam... I recall a LOT of problems with PC players playing on Steam years ago (connection issues, disconnects, etc)... so it was recommended by most not to use Steam and just use the native ESO launcher. I'm not sure if it's gotten any better, but it could be why so many PC players don't go through Steam.

    I don't think ZOS would intentionally sabotage the game, but I do think they are out of touch with a lot of how people play the game. They seem to have a mindset of "this is how we designed the game, so this is how people play it" and adjust accordingly, without realizing that the majority DO NOT play 'their' way nor do they want to.

    It was acknowledged that they received a huge reality check when ESO was launched, reality in that the overwhelming majority did NOT want an 'Elder Scrolls MMO' but wanted 'Skyrim with friends'. They blundered the game by believing that everyone wanted a game with heavy group focused content, and thus the game struggled because neither side was happy. So they launched 'One Tamriel' to give the majority more of what they wanted. I feel the same is happening now... the devs think players want one thing, but are once again mistaken.

    Overall I felt prior to this last debacle update, that the game was actually in a very good state. So I don't understand why they felt they needed to make such a drastic change and try to reinvent the wheel. I have always gone by the philosophy- "If it isn't broken, then don't fix it." ESO was NOT broken, but it is now!
    Edited by ADarklore on August 28, 2022 12:20PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • etchedpixels
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    danno8 wrote: »
    Again, Steam concurrent log-in numbers are only good for trends.

    Unless you think the steam users are fundamentally different to non steam users it's a statistically valid sample so useful of itself.

    Total users is almost irrelevant - if the steam data is replicated across the board then most players don't stay for that long. It's hard to be entirely sure as many never join guilds but based on anecdotal evidence most of the n million new people turn up, do the main story line or similar, decide the MMO aspec is annoying and leave. They don't publish revenue but MMO trends would suggest that the critical revenue is actually ESO+, people who buy the new chapters instead of waiting, and probably a few whales.

    There is also another data point. If ESO had really good long term player numbers it would be publishing them as Amazon and others did not hiding them.

    The third data point is that Zenimax are hiring for ESO roles. Now whilst some of that may be attrition or people moving to their secret project you dont' usually hire extensively into dying titles 8)
    Too many toons not enough time
  • kringled_1
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    ADarklore wrote: »
    In regards to using Steam... I recall a LOT of problems with PC players playing on Steam years ago (connection issues, disconnects, etc)... so it was recommended by most not to use Steam and just use the native ESO launcher. I'm not sure if it's gotten any better, but it could be why so many PC players don't go through Steam.

    I have played on Steam since 2017. There were a lot of steam specific login problems in 2018, yes. By the end of 2018, that had resolved and there hasn't been a significant issue since. (there may have been a couple of times, but nothing like it was then).
  • Elsonso
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    There is also another data point. If ESO had really good long term player numbers it would be publishing them as Amazon and others did not hiding them.

    As much as I would like to see the player numbers for ESO, they do not need to repeat the mistake that Amazon made. These numbers do almost nothing to help the game, and are frequently used by others to hurt the game.
    The third data point is that Zenimax are hiring for ESO roles. Now whilst some of that may be attrition or people moving to their secret project you dont' usually hire extensively into dying titles

    While ESO remains the primary breadwinner for ZOS, they do have to put in some effort. There is an internal migration of skilled game developers moving towards NewGame™. How extensive that is, I cannot say.

    Given what we saw in Update 35, it did attract my attention when I saw "Senior Combat Designer (ESO)" on the list of open positions.






    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • DP99
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    Nestor wrote: »
    Every Patch the Game "dies"

    So this game has died 35 times now. Yet here we are still playing.

    Every major combat patch puts a hit on DPS. And DPS floats back up over a few weeks as things are corrected on the backend and players use different skills and gear.

    I do think if they ever finally separated PVP skills from PVE, they could both fix a lot of PvP issues and stop upsetting PvE Applecart.

    I play DCUO, and the same thing happens with that game with every update there as well. Game is even older than ESO and is still going strong too with plenty of players. There's also someone always bringing up "Steam Numbers" as if that's the be all end all, when it's not. Or, PVP issues are "killing the game," when there's so much more to it than just that. It's always something, and I'm sure that it's the same old story with any MMO out there ... and yet, these games are still here.
  • FluffyBird
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    I play ESO through Steam since they resolved log in issues simply because I don't have to enter my creds every time. My friend also used to play through Steam, but now they just don't have Steam on their computer.

    I think that Steam community is sufficiently big to be representative of general trends. I also think that people tend to see what they want to see in the charts. Pandemic isolation ending? People busy touching grass during summer? Or preparing for school/uni? Noooo, that can't be, the game must be dying.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings all,

    After review, we have decided it best to close this thread due to non-constructive commentary. When making threads, we ask that they be civil, constructive, and kept within the Community Guidelines. If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding.
    Staff Post
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