It looks that exactly this seems to happen right now.The real question is has the game passed (or will it pass anytime soon) a threshold where the decline creates a negative feedback loop between revenue and new content such that they do not invest as much in content / maintenance, precipitating further declines, precipitating further cuts to content investments / maintenance, leading to a game that carries on in name only for the truly addicted to continue to play (and get milked in the cash shop).
AvalonRanger wrote: »Personally, I think that ESO PVPver is more mysterious marketing than MMO zealot.
They regard themselves as true PVP lovers. But it's very doubtful. I think ESO PVPver
is "fake PVPver". Actually say, they're grinding game maniac rather than PVP zealot.
True PVPver will love Apex-Legend or Battlefield PVP type of game. Not like ESO.
Because, those type of game is NOT "character building only game".
According to youtube clip of Battlefield PVP, There're tremendous amount of diversity of
playing style has much of environmental passive effect. (Vehicle, Stealth tech, Clearing,
high strategy Field-Crafting, Weapon mech.) At least, not like boring Cyrodiil PVP.
Is it really meaningful to increase more cloning Cyrodiil PVP zone in this game?
From business view point, it's a nonsense idea. Because ESO engine doesn't have capability
to realize Battlefield quality sword and magic version combat game in ESO.
And moreover, most of TES fan are not interested in those contents.
Consider marketing situation, I think going casual direction of ESO will make sense.
Not best, but better.
wolfie1.0. wrote: »I have 50 accounts... all active. None use steam.
The game will probably only die once I become 25% of the active player base.
Every Patch the Game "dies"
So this game has died 35 times now. Yet here we are still playing.
Every major combat patch puts a hit on DPS. And DPS floats back up over a few weeks as things are corrected on the backend and players use different skills and gear.
I used to think this way, and on some level, it is accurate. However, my concern is that the development team becomes accustomed to the "crying wolf" and subsequently doesn't notice that they actually did do something that "kills" the game.
It was that Tweet from Lambert that made me start thinking this way, coupled with the less than optimal manner by which they handled communication in this update.
Death by 1000 cuts...
I think it has been eight years since this game launched. I recall checking out the forums back then and from time to time and would see threads claiming the game is dead or is dying. It seems ZeniMax has not managed to kill the game yet.
wolfie1.0. wrote: »I have 50 accounts... all active.
ESO has probably one of the best player-friendly models of free to play, which will make it to last forever.
I'm sure there is still a bright future for this game.
oli.j.reillyb16_ESO wrote: »Quality satire - F2P - player friendly. LOL
https://mmo-population.com/r/elderscrollsonline/stats
the population is considerbly lower than this time last year, but then again this time last year we still had full on covid lockdown so you have to factor that in and the population is still lower than pre-covid but not dying game levels of low, at least not yet, sure hope zos fixes this
Dying? Doubtful.
Decline? Certainly, and has been for several years according to every data point available.
The real question is has the game passed (or will it pass anytime soon) a threshold where the decline creates a negative feedback loop between revenue and new content such that they do not invest as much in content / maintenance, precipitating further declines, precipitating further cuts to content investments / maintenance, leading to a game that carries on in name only for the truly addicted to continue to play (and get milked in the cash shop).
wolfie1.0. wrote: »I have 50 accounts... all active. None use steam.
The game will probably only die once I become 25% of the active player base.
kringled_1 wrote: »Those figures tells about players using ESO via Steam (and on a side note, there are cycles: in 2019 it was even less than now). They are far away from global ESO figures.
Think about it: 15 millions ESO copies in 2020... here we see numbers in range of 15k... A droplet in the ocean... Nothing concrete can be taken out of those re health of the game.
On my opinion, those figures reflect the known fact that many ESO users were unsatisfied playing ESO via Steam and did quit Steam in order to play ESO as a standalone. Alone in this forum, there were many - many - threads about the issue.
I don't really have a good reason to think the Steam subset of players is not representative of the PC population as a whole. While there were certainly lots Steam specific login issues in the past (2018), that hasn't continued.
I don't think Steam is a good representation of the entire population and if I was reporting on this in a study, I'd be including heavy caveats and limitations.
If you quit ESO on PC, you can pick up WoW or that Star Wars MMO or New World or any of the other big MMO-type games, but console doesn't have all those options. So Steam doesn't give good insight into the console decision process and ZOS has said in the past that the 3 platforms have roughly the same number of players.
UnabashedlyHonest wrote: »Dying? Doubtful.
Decline? Certainly, and has been for several years according to every data point available.
The real question is has the game passed (or will it pass anytime soon) a threshold where the decline creates a negative feedback loop between revenue and new content such that they do not invest as much in content / maintenance, precipitating further declines, precipitating further cuts to content investments / maintenance, leading to a game that carries on in name only for the truly addicted to continue to play (and get milked in the cash shop).
High Isle convinced me that ZOS is already reducing their inputs into the game on several very significant levels.
MajorSnakeFox wrote: »Steam's statistics show us a dying game. A new update and fewer players? Is this a warning signal for ZOS or do they continue to pretend that everything is fine?
What will ZOS do about it?
When will players get a statement about all the problems?
When will the community that funds this game be heard?
STEAMCHARTS: https://steamcharts.com/app/306130
wolfie1.0. wrote: »I have 50 accounts... all active. None use steam.
The game will probably only die once I become 25% of the active player base.
Only 50? It's like you're not even trying, Wolfie...
wolfie1.0. wrote: »I have 50 accounts... all active. None use steam.
The game will probably only die once I become 25% of the active player base.
And I have inventory tracking issues on one account…
wolfie1.0. wrote: »wolfie1.0. wrote: »I have 50 accounts... all active. None use steam.
The game will probably only die once I become 25% of the active player base.
And I have inventory tracking issues on one account…
What do you think started me down this path? Be wary my friend for alternative accounts provide access to many storage slots and once you get to 10... tis very very easy to fall into the infinite void of personal guild bank territory.
Especially when it's cheaper to buy a base game ESO account when using IRL funds than it is to sub to eso plus for a month.
Steam actually isn't a good representation of the entire PC population since only a small portion of PC players use steam. Every summer we go through this same debate at update release time and 2-4 weeks later the population is through the roof again.
Face it. This game isn't in milking territory yet. If it were just being milked they wouldn't bother to release new content, add new features or upgrade servers... Was this patch a bit hit and miss yes but it's nothing that can't be improved upon.
Some of us will come and go but ESO isn't going anywhere any time soon.
MajorSnakeFox wrote: »Steam's statistics show us a dying game. A new update and fewer players? Is this a warning signal for ZOS or do they continue to pretend that everything is fine?
What will ZOS do about it?
When will players get a statement about all the problems?
When will the community that funds this game be heard?
STEAMCHARTS: https://steamcharts.com/app/306130
MajorSnakeFox wrote: »Steam's statistics show us a dying game. A new update and fewer players? Is this a warning signal for ZOS or do they continue to pretend that everything is fine?
What will ZOS do about it?
When will players get a statement about all the problems?
When will the community that funds this game be heard?
STEAMCHARTS: https://steamcharts.com/app/306130
Games are always dying according to to soothsayers predicting Doom and Gloom, most often they're comically wrong.
Perhaps some serious perspective is needed rather than stats from Steam which does not really represent even a fraction of the playerbase?
Narvuntien wrote: »*sigh* the dying game rhetoric is back [snip]
I am having flashbacks to the Morrowind patch.
So much this! Been playing the game for about a month now after a good 18 months break. The outcry on the forums brought some flashbacks from the Morrowind release.
I decided to install the game because of AwA. Apparently that is one of the worst things zos have done to the game.....
This community.....
[edited to remove quote]
YandereGirlfriend wrote: »MajorSnakeFox wrote: »Steam's statistics show us a dying game. A new update and fewer players? Is this a warning signal for ZOS or do they continue to pretend that everything is fine?
What will ZOS do about it?
When will players get a statement about all the problems?
When will the community that funds this game be heard?
STEAMCHARTS: https://steamcharts.com/app/306130
Games are always dying according to to soothsayers predicting Doom and Gloom, most often they're comically wrong.
Perhaps some serious perspective is needed rather than stats from Steam which does not really represent even a fraction of the playerbase?
Another poster who claims that steam users are a tiny minority without citing any sources. Please show your work!