ZOS_GinaBruno wrote: »Hi everyone,
In preparation for next week’s PC launch of Update 35, we wanted to let you know about a couple additional combat changes we are planning to make.
First, the Empower buff will no longer apply its bonus to partially charged Heavy Attacks. This change was made to prevent a situation where "medium attack weaving" could become a leading damage producing playstyle; these attacks are generally made by error rather than intentionally , as they are harder to do than a Light Attack or Fully-Charged Heavy Attack.
Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27% and increasing the amount of Magicka restored by 10%. We’re taking out some of the raw power from this weapon type to prevent it from becoming a dominant damage producing weapon, and instead moving its focus of this attack type to be on the Recovery side of things.
Hope this helps give a bit more visibility into what’s coming up.
ZOS_GinaBruno wrote: »Hi everyone,
In preparation for next week’s PC launch of Update 35, we wanted to let you know about a couple additional combat changes we are planning to make.
First, the Empower buff will no longer apply its bonus to partially charged Heavy Attacks. This change was made to prevent a situation where "medium attack weaving" could become a leading damage producing playstyle; these attacks are generally made by error rather than intentionally , as they are harder to do than a Light Attack or Fully-Charged Heavy Attack.
Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27% and increasing the amount of Magicka restored by 10%. We’re taking out some of the raw power from this weapon type to prevent it from becoming a dominant damage producing weapon, and instead moving its focus of this attack type to be on the Recovery side of things.
Hope this helps give a bit more visibility into what’s coming up.
HackTheMinotaur wrote: »
@ZOS_GinaBruno Can you ask the team to clarify what this means for Lightning Staff heavy attack builds? Specifically will the damage ticks before the final hit get the Empower buff or not?
Necrotech_Master wrote: »so is resto now a net-negative on dmg compared to live? i know it got a few buffs but a 27% dmg nerf again seems very heavy handed, it only had its dmg buffed by like 9% (which was huge compared to many other heavies which got nerfed by that same amount)
from this patch it still seems like zos just doesnt like a lot of things:
- healers (in general)
- NB tanks
- stam sorcs
- wardens (in general)
- sticky dots
- DKs (due to sticky dots nerfs)
and im sure that list could go on lol
I see well that things are refined but what about this? Can you tell what balance exists here?
I see well that things are refined but what about this? Can you tell what balance exists here?
I'm not saying you're wrong and these tooltips are perfect, but you're attempting to compare these abilities one-to-one when that's not what they are. The combat team obviously don't see them that way, and by looking at them strictly in parallel you might get an exaggerated view of the imbalance between them.
Just to play devil's advocate, consider that:
- Vigor is more expensive.
- Stamina and Magicka are not the same.
- Regen has almost twice the range.
- Regen is a smart heal, Vigor is not.
Perhaps most importantly, these are not class abilities. Anyone can use them. And if Vigor is as overpowered as you say, go ahead and use it! If you're right, everyone else will do the same and ZOS will realise they've overtuned it.
As for the OP, thanks for the heads up.
ZOS_GinaBruno wrote: »Hi everyone,
In preparation for next week’s PC launch of Update 35, we wanted to let you know about a couple additional combat changes we are planning to make.
First, the Empower buff will no longer apply its bonus to partially charged Heavy Attacks. This change was made to prevent a situation where "medium attack weaving" could become a leading damage producing playstyle; these attacks are generally made by error rather than intentionally , as they are harder to do than a Light Attack or Fully-Charged Heavy Attack.
Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27% and increasing the amount of Magicka restored by 10%. We’re taking out some of the raw power from this weapon type to prevent it from becoming a dominant damage producing weapon, and instead moving its focus of this attack type to be on the Recovery side of things.
Hope this helps give a bit more visibility into what’s coming up.
These tests were done on the Target Centurion, Lambent, which is classified as a "normal trial dummy". I had all weapon skill line passives, had not allocated any stat points, and only utilised basic CP160 weapons, along with wearing 7 pieces of white CP160 light armor in Divines (Lover Mundus) and the penetration passive, giving a total of 10,977 penetration. I procced Empower using Empowering Grasp.
I then added Sergeant's Mail (+2580) & Noble Duelist (+2110) buffs (just on paper) to give some idea of what they can scale up to with PTS Empower.
I then recalculated what those numbers will look like with Empower just impacting the fully-charged HA:
Restoration staff:No skill line passives increase Restoration staff damage.
Unempowered: 390 tic x 2 then 2,346 final hit = 3,126 total
PTS Empower: 703 tic x 2 then 4,223 final hit = 5,629 total
Fully-charged only Empower (with 27% reduction on final pulse): 390 tic x 2 then 3,083 = 3863
With Sergeant's Mail & Noble Duelist:
Unempowered: 5,080 tic x 2 then 7,036 final hit = 17,136 total
PTS Empower: 9,144 x 2 then 12,665 final hit = 30,953 total
Fully-charged only Empower (with 27% reduction on final pulse): 5,080 tic x 2 then 11,525 final hit = 21,685
Resto nerfed in total by 30% - this is ok.
Lightning Staff:With skill line passives - PM 10% resist ignored:
Unempowered: 651 tic x 2 then 1957 final hit = 3,259 total
PTS Empower: 1,173 tic x 2 then 3,522 final hit = 5,868 total
Fully-charged only Empower: 651 tic x 2 then 3,522 final hit = 4,824 total
With Sergeant's Mail & Noble Duelist:
Unempowered: 5,341 tic x 2 then 6,647 final hit = 17,329 total
PTS Empower: 9,614 tic x 2 then 11,965 final hit = 31,193 total
Fully-charged only Empower: 5,341 tic x 2 then 11,965 final hit = 22,647 total
Lightning nerfed in total by 27.5% - this is not ok.
Inferno staff:With skill line passives - T-foc +12% fully-charged HA, PM 10% resist ignored, AK +10% ST dmg
Unempowered: 2,595 final hit
PTS Empower: 4,671 final hit
Fully-charged only Empower: 4,671 final hit
With Sergeant's Mail & Noble Duelist:
Unempowered: 7,285 final hit
PTS Empower: 13,113 final hit
Fully-charged only Empower: 13,113 final hit
Ice staff:With skill line passives - PM 10% resist ignored
Unempowered: 2,127 final hit
PTS Empower: 3,829 final hit
Fully-charged only Empower: 3,829 final hit
With Sergeant's Mail & Noble Duelist:
Unempowered: 6,817 final hit
PTS Empower: 12,271 final hit
Fully-charged only Empower: 12,271 final hit
Bow:With skill line passives - L-shots +12% dmg, H-Eye +25% dmg
Unempowered: 3,674 final hit
PTS Empower: 6,613 final hit
Fully-charged only Empower: 6,613 final hit
With Sergeant's Mail & Noble Duelist:
Unempowered: 8,364 final hit
PTS Empower: 15,055 final hit
Fully-charged only Empower: 15,055 final hit
1H/SH:With skill line passives - S+B +5% wp/sp
Unempowered: 1,966 final hit
PTS Empower: 3,539 final hit
Fully-charged only Empower: 3,539 final hit
With Sergeant's Mail & Noble Duelist:
Unempowered: 6,656 final hit
PTS Empower: 11,981 final hit
Fully-charged only Empower: 11,981 final hit
2H:With skill line passives - H-weaps +284 wp/sp for Greatsword
Unempowered: 2,341 final hit
PTS Empower: 4,214 final hit
Fully-charged only Empower: 4,214 final hit
With Sergeant's Mail & Noble Duelist:
Unempowered: 7,013 final hit
PTS Empower: 12,623 final hit
Fully-charged only Empower: 12,623 final hit
Inferno, Ice, Bow, 1H/SH & 2H remain significantly further behind.
DW:With skill line passives - DW Exp +6% off-hand wp/sp, TB&B +284 wp/sp for sword x2
Unempowered: 793 x 2 final hit = 1,486 total
PTS Empower: 1,427 x 2 final hit = 2,854 total
Fully-charged only Empower: 2,854 total
With Sergeant's Mail & Noble Duelist:
Unempowered: 5,483 x 2 final hit = 10,966 total
PTS Empower: 9,869 x 2 final hit = 19,738 total
Fully-charged only Empower: 9,869 x 2 final hit = 19,738 total
This is still too far behind for a DW HA build to be viable
ZOS_GinaBruno wrote: »Hi everyone,
In preparation for next week’s PC launch of Update 35, we wanted to let you know about a couple additional combat changes we are planning to make.
First, the Empower buff will no longer apply its bonus to partially charged Heavy Attacks. This change was made to prevent a situation where "medium attack weaving" could become a leading damage producing playstyle; these attacks are generally made by error rather than intentionally , as they are harder to do than a Light Attack or Fully-Charged Heavy Attack.
Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27% and increasing the amount of Magicka restored by 10%. We’re taking out some of the raw power from this weapon type to prevent it from becoming a dominant damage producing weapon, and instead moving its focus of this attack type to be on the Recovery side of things.
Hope this helps give a bit more visibility into what’s coming up.