I've said it before, but Update 35, even in its last week of PTS, is going to cause the end game scene to haemorrhage. I've spoken to a number of people from some of the highest end groups who are preparing to make the move to WoW or FFXIV. It's already hard for end game raiding groups to raid regularly. One group I joined a while back hasn't raided now for a couple months. Another stopped doing trifecta runs a few months ago as well, due to lack of available bodies to attend.
If the core idea of Update 35 is the raise end game to the ground and start over, then it's perfect. If you want a raiding community after the patch which is capable of clearing the newer trials' hard modes, then you need to address these trials and stop ignoring the feedback for specific content (especially the feedback given during their PTS cycles).
A few final notes:
- Taleria's damage on hard mode (Maelstrom, Wound, Matron's Frost Bolt, etc.) needs to be reduced by around 10% and health should be reduced to under 170M.
- Xalvakka's health on hard mode needs to be reduced to under 200M and increase the duration you have on each stage.
- Not enough has been done to address or mitigate the healing loss despite questions being asked fairly frequently, ZOS has seemingly focused more on the DPS side of the game as usual. We get it, HPS values is absurd. 80% of HPS in this game is counted as overheal. But most ground based heals are capped to 6 people, which means that someone (i.e. the tank) who should get heals might not; further made worse by the fact that you increased the gap in ticks for some heals while leaving others at 1 second, but from what I can see things like Ring of Preservation now no longer tick for under 1 second, though there are a few enemy sourced attacks which tick at intervals lower than 1 second. Please make all enemy sourced abilities tick a minimum frequency of 1 second.
To re-address some of my original commentary:
- Whoever did the parses at ZOS and said the DPS decrease "overall" would be between 6-11% wasn't truthful or had results presumably skewed by the changes to the raid dummy. Even comparing the inaccurate raid dummy it's still at minimum 11% and generally around 14% with tweaks to what we're using on Live (ignoring the restoration heavy attack 10 second parses we saw posted to Discord). Reducing boss, champion, and bannermen health by (broadly speaking) 10% still isn't enough to outweigh the discrepancy.
- The trial dummy shouldn't have been given the added buffs and debuffs going into a patch with fundamentally game-altering DPS changes as the difference in DPS has been skewed, which also had conspiracy theorists shouting from the rooftops that you were fully aware of how this would be perceived and you did it anyway (and then you added EC as well). Please learn from this.
Ragnarok0130 wrote: »Necrotech_Master wrote: »so is resto now a net-negative on dmg compared to live? i know it got a few buffs but a 27% dmg nerf again seems very heavy handed, it only had its dmg buffed by like 9% (which was huge compared to many other heavies which got nerfed by that same amount)
from this patch it still seems like zos just doesnt like a lot of things:
- healers (in general)
- NB tanks
- stam sorcs
- wardens (in general)
- sticky dots
- DKs (due to sticky dots nerfs)
and im sure that list could go on lol
You forgot [*] ZoS’ paying customers from the list of things they don’t like.