Necrotech_Master wrote: »so is resto now a net-negative on dmg compared to live? i know it got a few buffs but a 27% dmg nerf again seems very heavy handed, it only had its dmg buffed by like 9% (which was huge compared to many other heavies which got nerfed by that same amount)
from this patch it still seems like zos just doesnt like a lot of things:
- healers (in general)
- NB tanks
- stam sorcs
- wardens (in general)
- sticky dots
- DKs (due to sticky dots nerfs)
and im sure that list could go on lol
LunaticOne_ wrote: »Well, ZOS, you accomplished nerfing the ceiling, but where exactly did you raise the for floor? I can only see nerfs for everyone - but endgame players are more likely to adapt to them than those players you actually claimed you wanted to help
Sandman929 wrote: »ZOS_GinaBruno wrote: »these attacks are generally made by error rather than intentionally , as they are harder to do
When you want to demonstrate right out of the gate that you don't know what you're talking about, or don't think skill should matter.
Volt_Of_Ohm wrote: »Feels like my Templar has early stage osteoarthritis. I'm sorry but the current jabs animation is so much better.
At this point I believe someone really wants this game to fail.
ZOS_GinaBruno wrote: »Additionally, we are reducing the damage from the final hit of restoration heavy attacks by approximately 27% and increasing the amount of Magicka restored by 10%. We’re taking out some of the raw power from this weapon type to prevent it from becoming a dominant damage producing weapon, and instead moving its focus of this attack type to be on the Recovery side of things.
Smh just cancel the update - the more that’s added, the worse it gets. I’ve seen next to no people who have asked for any of these changes, or who have approved of them. Terrible direction.
Congrats! I dare say, perfect timing.Oh joy, more nerf.
What better way to celebrate that my plus expires today