neferpitou73 wrote: »Whoever thought up Nocturnal's Ploy does not PvP. You didn't listen to us about DC, you didn't listen to us about PB but I'm begging you ZOS please scrap this set.
StarOfElyon wrote: »Make Dark Convergence, Brokensoul, Plague Break and Nocturnal's Ploy into PVE sets that don't work while Battle Spirit is active.
First dark convergance, plaguebreak, then oakensoul, savage werewolf, now nocturnal's ploy...
I am in pain.
(
Yes ! good ZoS very thanks !
[snip] many of us are enjoying this future update.
)
Enough ranting, ZOS needs to get its priorities back on identity instead of their spread sheets and focus on making the players happy not their oven. Players don't like cookie cutters.
Waited to see the changes Week 3.
I'm done. Maybe if my words doesn't matter, my uninstall will.
I feel it's already a big improvement, but it's still far from being good.
Is it so hard to make every weapon meant for damage to be a viable damage option for front and off bar? Is it so hard to nerf the overpowered sets that favor "the ceiling" and buff sets with easy uptimes? The reason Silks of the Sun etc were locked at 400 weapon/spell damage as opposed to the 600 that War Maiden and Swamp Raider enjoy is because their effects could be made use of by light attacks of the respective element. If LAs don't scale anymore then at least buff these sets. If you want to close the skill gap then please just close the skill gap instead of messing with everybody and not even doing what you wanted to be doing.
But why do I even bother. My feedback won't be read and even if I went into meticulous detail, am I the one who's job it is to balance this game? No. Then why does it feel like we players are the ones who have to do all the work here?
spacefracking wrote: »hey, ny class got screwed last patch, and is good this patch. someone has to be in last
the way I see it, stamsorcs we're parsing 140k with 7 casted abilities, and there's a ranking every patch
karma, deal with it.
i agree with the masses.
while the slightest tweaks to a few dots are appreciated, are you seriously not going to address Sorcs and Wardens? Are you seriously going to leave a 10% discrepancy between ranged and melee weapons?! WHY?! Daggers already outperform staves. Why beat staves and bows into the ground??? So much for build diversity for anyone who wants to play bow / bow or staff / staff. Are you seriously going to ignore the ONE SINGLE THING that gave accessibility to many plaers (Oakensoul ring)?
Lmao Zos, you did it again. You wanted to close the player gap and make content more accessible but ended up with totally opposite. The initial pts notes were actually ok despite so much outrage. Dps was down but the gap actually closed a bit and less experienced players found rotations easier to manage. But now we got so many different timers on abilities that you definitely need a good dynamic rotation or your dps will tank.
I'm not worried tho, I still parse 100k+ lol.
acastanza_ESO wrote: »The DOT/HOT changes were only the tip of the Iceberg with our dissatisfaction with this patch, you have still completely failed to address how ANY of these changes address "accessibility".
You're still nerfing light and heavy attacks into the ground - a major source of damage for new and learning players.
You're still nerfing Sorcerer into the ground because one overperforming set made it seem too strong (it wasn't), and a bunch of other unnecessary punitive changes some other classes like warden and necro.
You're still adding ridiculous sets to the game like Nocturnal's Ploy that are practically girftwrapped for the worst part of PVP (ballgroups).
What part of stop this madness did you not understand? [snip] Stop this now.
[edited for bashing]
sabresandiego_ESO wrote: »Game design isn’t a democracy. If it was then the game would be in the gutter due to mob rule, biased masses.
Game designers listen to feedback and then do what they think is best anyways. I’ve seen games go to hell because the devs listened to the biggest cries in the forums. It’s good that ESO devs have the courage to do what they think is right and not simply listen to the loudest people.
sabresandiego_ESO wrote: »Game design isn’t a democracy. If it was then the game would be in the gutter due to mob rule, biased masses.
Game designers listen to feedback and then do what they think is best anyways. I’ve seen games go to hell because the devs listened to the biggest cries in the forums. It’s good that ESO devs have the courage to do what they think is right and not simply listen to the loudest people.
StarOfElyon wrote: »Make Dark Convergence, Brokensoul, Plague Break and Nocturnal's Ploy into PVE sets that don't work while Battle Spirit is active.
They have to start balancing PvE and PvP separately asap.First dark convergance, plaguebreak, then oakensoul, savage werewolf, now nocturnal's ploy...
I am in pain.
I feel you...
Do you think this is how we got faction locks and a dead no-proc server in PvP?sabresandiego_ESO wrote: »It’s good that ESO devs have the courage to do what they think is right and not simply listen to the loudest people.