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8.1.2 Is Not Adequate. No You Did Not Listen to Us.

  • lPeacekeeperl
    lPeacekeeperl
    ✭✭✭
    I belive we all should now calm down and dont wast our time on useless discussion - devs dont read forum.
    Instead, keep your thoughts for review on Steam and other marketplaces. All of us have right to be heard and public marketplayces probably are better place for this.
    At least that way we can protect newcomers from disapointment wich gives this game on each new chapter(for none newcomers. for new players it's probably fine for couple first months).
  • pklemming
    pklemming
    ✭✭✭✭✭
    I belive we all should now calm down and dont wast our time on useless discussion - devs dont read forum.
    Instead, keep your thoughts for review on Steam and other marketplaces. All of us have right to be heard and public marketplayces probably are better place for this.
    At least that way we can protect newcomers from disapointment wich gives this game on each new chapter(for none newcomers. for new players it's probably fine for couple first months).

    They say all publicity is good publicity, I never believed that. It is rare for a person to go on to a forum or site and give a good review( we just don't do it a lot and don't think about it). Disgruntled people, though.

    They complain, they write bad reviews, and I never think that is a good thing for a company.
  • Necrotech_Master
    Necrotech_Master
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    Whoever thought up Nocturnal's Ploy does not PvP. You didn't listen to us about DC, you didn't listen to us about PB but I'm begging you ZOS please scrap this set.

    Make Dark Convergence, Brokensoul, Plague Break and Nocturnal's Ploy into PVE sets that don't work while Battle Spirit is active.

    3 of those 4 sets you mentioned you have to pvp to get, it makes no sense

    so very few enemies even have major/minor buffs that nocturnal would be absolutely useless in pve anyway

    plague is already getting nuked in this PTS anyway, the dot is gonna be garbage (although maybe still better than class dots) and with the 20 sec cooldown its not very punishing, and they reinstituted the can only apply to 1 enemy per attack rule on it, the measly 3% explosion dmg i dont know how thats really gonna do that much
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Didgerion
    Didgerion
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    hey, ny class got screwed last patch, and is good this patch. someone has to be in last

    the way I see it, stamsorcs we're parsing 140k with 7 casted abilities, and there's a ranking every patch

    karma, deal with it.

    I see nothing wrong for stamsorc being the top dps solo class.
    Why these parses don't come together with the AOE version too.
    Stack 5 dummies together and lets see how good stamsorc is compared to other classes.

    Stamsorcs really don't bring much else to the party but solo DPS that is being taken away.
  • Sussuris
    Sussuris
    ✭✭
    For my 2c

    While I appreciate they walked back the significant pain point of the 2s ticks on static AoE's, I still think I'm done with the game, at least for now. I've already cancelled my sub.

    With this semi-reversion, we're back to the exact same inconsistency of timers, with no looking at the passives that muddle them up, and so we're still "watching our bars". What was the point of the patch then? All this patch has actually done is reduce damage and lower accessibility. Why can't the dev team be honest about what they want to achieve? Everytime they claim a certain change is for a certain goal, it achieves the dead opposite.

    There are so many other changes they could make that would increase accessibility - my favourite being just up skill targets to 12 people - and yet they do nothing about that. If they came out of the gate saying "We want to reduce damage" there would be complaints, but as long as they adjusted content to do so I would be fine with it, and Im sure a lot of folks would be too. Instead, they see the numbers that the top 0.001% can achieve and freak out. I've seen some fairly nebulous estimations of 400,000 active daily players, and across all servers theres what, 36 people who have Swashbuckler Supreme? That's less than 0.0001% of players (No, that's not an unintentional extra 0). Your most difficult achievements should not be balanced around that category. You shouldn't even consider balancing anything around that category of player. Top 1% might be a reasonable target, but the discrepancy between the top 1% and that tiny fraction that is 0.001% and above is already astronomical.

    The reward of the top 1% should be achievements. The reward of those above them is scorepushing and leaderboards.

    It's disheartening that the developers see that as an issue.

    I'm tired of them flipping an 8 year old game on its head every 3 months, I'm tired of these unnecessary changes. I'm tired of them treating us like dirt and lying to us.
  • shadyjane62
    shadyjane62
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    These sets ruin pvp. Dark Convergence was bad enough but Plagu
    Riptide wrote: »
    I just wish we could watch a stream of the devs doing some of the recent trials, on vet, on pts. Particularly if it included some of the principal actors in this.

    To heck with crowns, I’d spend 20 bucks on that. Right now, where do I pony up.

    I do not believe they actually play this game. If they did they would have never done Update 35.
  • Ardriel
    Ardriel
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    Riptide wrote: »
    I just wish we could watch a stream of the devs doing some of the recent trials, on vet, on pts. Particularly if it included some of the principal actors in this.

    To heck with crowns, I’d spend 20 bucks on that. Right now, where do I pony up.

    Yes, but their dds should only be allowed to play wardens and sorcs... hm, maybe one or two templars as well :p
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Hello!

    We've removed some posts from this thread as they violated our rules on baiting and advertising. We understand that everyone has their own opinions they want to express, but we also want the forums to be a constructive platform for ESO and its community. It’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.

    Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
    The Elder Scrolls Online - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • francesinhalover
    francesinhalover
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    Styxius wrote: »
    I know many don't agree but I'm happy with the new jabs animation, but it should do more damage than Flurry as it's part of their "class identity" that is not cared about these days. It is sad to see how few of the problems were addressed. Wardens and Sorcs were mostly uncared for the damages caused to them, They still snuck more nerfs into the situation despite that not being needed. Incredibly disheartening how poorly this was handled. Not to mention the scaling of the "sticky" DoT's sets like the Perfected Master Bow does not work, and many of the core elements that are upsetting the player base were ignored. Werewolves might as well not exist at this point. Wardens shalks are dreadful and harm a key identity to their rotation. Their bear nerfs were unwarranted. Nerfing Boneyard was unwarranted. Nerfing Maelstrom 2h AGAIN was unwarranted. This is ridiculous and absurd. What even is the point of us wasting hundreds of combined hours providing data and testing this information if it's always treated as a "well we're sending this" mentality? These cycles are too short, and the data is vastly ignored.

    The fact as a community we have to plead and get enough drama stirred for news outlets to start covering our dismay towards these changes is enough to highlight the failure of communication within ZOS. Gilliam and the Combat team are completely out of touch with the games community and our wants. They have done nothing but cause staggering shifts, conflicts of identity, and devastating blows to player morale. I'm unsure how much longer I can deal with this before I jump ship. This has bordered on depressing. I enjoyed making content creation for ESO, and I'm unsure if I will/want to continue doing so. The game is painful in terms of the treatment of their community. They are, deliberately or not, misleading their casual player base with deceptive comments. (See 8.1.0 for information on Heavy attacks) Heavy attacks being a big thing the casual player base enjoy. Saying you're looking out for them and then handing them a letter showing they're receiving the biggest nerfs in history.

    They treat us with comments that feel so slighted and condescending. It highlights to me that Gilliam may not be the one who needs to man this position any longer. The results of these changes and the basic fundamental math disproving the combat teams' plans and ideas do not take a professor to expose. Using the "Provide us data, not just anecdotal feedback" maybe that's highlighting a core element. The combat team is so obsessed with fine-tuning things and miscalculations involving "sticky dots" that they fail to capture identity. They are too focused on the numbers and not enough on the creativity to define things. The combat is becoming insanely cookie cutter, rotations are just blending into the same thing across the board. This is destined for failure if they can't break their mold and create a better identity.

    10, 12, and 15s dots shouldn't be your standard of measurement as you're just created a cookie cutter imprint. Creativity ZOS is the key to identity. Why not 3s, 5s, 9s, 30s, variety is the key. It's incredibly painful watching the combat team do this again while the community is screaming out in hopes that we'll be heard. ZOS has a dedicated community set on giving them full feedback and information. With little to no filter on being open on it. It didn't take us long to prove that these updates suggested changes were poor. It was ignorant for it to be blown off as knee-jerk reactions or ones based on anecdotal evidence.

    Enough ranting, ZOS needs to get its priorities back on identity instead of their spread sheets and focus on making the players happy not their oven. Players don't like cookie cutters.

    Whats the problem with masters bow?
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
    francesinhalover
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    Game design isn’t a democracy. If it was then the game would be in the gutter due to mob rule, biased masses.

    Game designers listen to feedback and then do what they think is best anyways. I’ve seen games go to hell because the devs listened to the biggest cries in the forums. It’s good that ESO devs have the courage to do what they think is right and not simply listen to the loudest people.

    What are those games?
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Reverb
    Reverb
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    The answer to this is pretty simple. Don’t play when this goes live. Don’t log in, don’t buy crowns, don’t spend the crowns you already have. Find other games to play for a month or two. Either enough people will vote with their feet that they’ll reconsider, or it will become apparent that the majority of the player base doesn’t care, and you can decide if it’s a game you want to play or not.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • blktauna
    blktauna
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    Game design isn’t a democracy. If it was then the game would be in the gutter due to mob rule, biased masses.

    Game designers listen to feedback and then do what they think is best anyways. I’ve seen games go to hell because the devs listened to the biggest cries in the forums. It’s good that ESO devs have the courage to do what they think is right and not simply listen to the loudest people.

    If there's this much outrage and agreement something is really wrong.
    Think as you wish but I disagree in this particular instance.

    Huge pendulum swings of changes show a distinct lack of vision or roadmap. We would be crazyto not question this.
    PCNA
    PCEU
  • Styxius
    Styxius
    ✭✭✭✭
    Styxius wrote: »
    I know many don't agree but I'm happy with the new jabs animation, but it should do more damage than Flurry as it's part of their "class identity" that is not cared about these days. It is sad to see how few of the problems were addressed. Wardens and Sorcs were mostly uncared for the damages caused to them, They still snuck more nerfs into the situation despite that not being needed. Incredibly disheartening how poorly this was handled. Not to mention the scaling of the "sticky" DoT's sets like the Perfected Master Bow does not work, and many of the core elements that are upsetting the player base were ignored. Werewolves might as well not exist at this point. Wardens shalks are dreadful and harm a key identity to their rotation. Their bear nerfs were unwarranted. Nerfing Boneyard was unwarranted. Nerfing Maelstrom 2h AGAIN was unwarranted. This is ridiculous and absurd. What even is the point of us wasting hundreds of combined hours providing data and testing this information if it's always treated as a "well we're sending this" mentality? These cycles are too short, and the data is vastly ignored.

    The fact as a community we have to plead and get enough drama stirred for news outlets to start covering our dismay towards these changes is enough to highlight the failure of communication within ZOS. Gilliam and the Combat team are completely out of touch with the games community and our wants. They have done nothing but cause staggering shifts, conflicts of identity, and devastating blows to player morale. I'm unsure how much longer I can deal with this before I jump ship. This has bordered on depressing. I enjoyed making content creation for ESO, and I'm unsure if I will/want to continue doing so. The game is painful in terms of the treatment of their community. They are, deliberately or not, misleading their casual player base with deceptive comments. (See 8.1.0 for information on Heavy attacks) Heavy attacks being a big thing the casual player base enjoy. Saying you're looking out for them and then handing them a letter showing they're receiving the biggest nerfs in history.

    They treat us with comments that feel so slighted and condescending. It highlights to me that Gilliam may not be the one who needs to man this position any longer. The results of these changes and the basic fundamental math disproving the combat teams' plans and ideas do not take a professor to expose. Using the "Provide us data, not just anecdotal feedback" maybe that's highlighting a core element. The combat team is so obsessed with fine-tuning things and miscalculations involving "sticky dots" that they fail to capture identity. They are too focused on the numbers and not enough on the creativity to define things. The combat is becoming insanely cookie cutter, rotations are just blending into the same thing across the board. This is destined for failure if they can't break their mold and create a better identity.

    10, 12, and 15s dots shouldn't be your standard of measurement as you're just created a cookie cutter imprint. Creativity ZOS is the key to identity. Why not 3s, 5s, 9s, 30s, variety is the key. It's incredibly painful watching the combat team do this again while the community is screaming out in hopes that we'll be heard. ZOS has a dedicated community set on giving them full feedback and information. With little to no filter on being open on it. It didn't take us long to prove that these updates suggested changes were poor. It was ignorant for it to be blown off as knee-jerk reactions or ones based on anecdotal evidence.

    Enough ranting, ZOS needs to get its priorities back on identity instead of their spread sheets and focus on making the players happy not their oven. Players don't like cookie cutters.

    Whats the problem with masters bow?

    Delay in reply, masters bow just doesn't work on pts at all damage values stay the same with poison injection active as they do without. The set literally just doesn't work on pts atm.
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