lPeacekeeperl wrote: »I belive we all should now calm down and dont wast our time on useless discussion - devs dont read forum.
Instead, keep your thoughts for review on Steam and other marketplaces. All of us have right to be heard and public marketplayces probably are better place for this.
At least that way we can protect newcomers from disapointment wich gives this game on each new chapter(for none newcomers. for new players it's probably fine for couple first months).
StarOfElyon wrote: »neferpitou73 wrote: »Whoever thought up Nocturnal's Ploy does not PvP. You didn't listen to us about DC, you didn't listen to us about PB but I'm begging you ZOS please scrap this set.
Make Dark Convergence, Brokensoul, Plague Break and Nocturnal's Ploy into PVE sets that don't work while Battle Spirit is active.
spacefracking wrote: »hey, ny class got screwed last patch, and is good this patch. someone has to be in last
the way I see it, stamsorcs we're parsing 140k with 7 casted abilities, and there's a ranking every patch
karma, deal with it.
I just wish we could watch a stream of the devs doing some of the recent trials, on vet, on pts. Particularly if it included some of the principal actors in this.
To heck with crowns, I’d spend 20 bucks on that. Right now, where do I pony up.
I just wish we could watch a stream of the devs doing some of the recent trials, on vet, on pts. Particularly if it included some of the principal actors in this.
To heck with crowns, I’d spend 20 bucks on that. Right now, where do I pony up.
I know many don't agree but I'm happy with the new jabs animation, but it should do more damage than Flurry as it's part of their "class identity" that is not cared about these days. It is sad to see how few of the problems were addressed. Wardens and Sorcs were mostly uncared for the damages caused to them, They still snuck more nerfs into the situation despite that not being needed. Incredibly disheartening how poorly this was handled. Not to mention the scaling of the "sticky" DoT's sets like the Perfected Master Bow does not work, and many of the core elements that are upsetting the player base were ignored. Werewolves might as well not exist at this point. Wardens shalks are dreadful and harm a key identity to their rotation. Their bear nerfs were unwarranted. Nerfing Boneyard was unwarranted. Nerfing Maelstrom 2h AGAIN was unwarranted. This is ridiculous and absurd. What even is the point of us wasting hundreds of combined hours providing data and testing this information if it's always treated as a "well we're sending this" mentality? These cycles are too short, and the data is vastly ignored.
The fact as a community we have to plead and get enough drama stirred for news outlets to start covering our dismay towards these changes is enough to highlight the failure of communication within ZOS. Gilliam and the Combat team are completely out of touch with the games community and our wants. They have done nothing but cause staggering shifts, conflicts of identity, and devastating blows to player morale. I'm unsure how much longer I can deal with this before I jump ship. This has bordered on depressing. I enjoyed making content creation for ESO, and I'm unsure if I will/want to continue doing so. The game is painful in terms of the treatment of their community. They are, deliberately or not, misleading their casual player base with deceptive comments. (See 8.1.0 for information on Heavy attacks) Heavy attacks being a big thing the casual player base enjoy. Saying you're looking out for them and then handing them a letter showing they're receiving the biggest nerfs in history.
They treat us with comments that feel so slighted and condescending. It highlights to me that Gilliam may not be the one who needs to man this position any longer. The results of these changes and the basic fundamental math disproving the combat teams' plans and ideas do not take a professor to expose. Using the "Provide us data, not just anecdotal feedback" maybe that's highlighting a core element. The combat team is so obsessed with fine-tuning things and miscalculations involving "sticky dots" that they fail to capture identity. They are too focused on the numbers and not enough on the creativity to define things. The combat is becoming insanely cookie cutter, rotations are just blending into the same thing across the board. This is destined for failure if they can't break their mold and create a better identity.
10, 12, and 15s dots shouldn't be your standard of measurement as you're just created a cookie cutter imprint. Creativity ZOS is the key to identity. Why not 3s, 5s, 9s, 30s, variety is the key. It's incredibly painful watching the combat team do this again while the community is screaming out in hopes that we'll be heard. ZOS has a dedicated community set on giving them full feedback and information. With little to no filter on being open on it. It didn't take us long to prove that these updates suggested changes were poor. It was ignorant for it to be blown off as knee-jerk reactions or ones based on anecdotal evidence.
Enough ranting, ZOS needs to get its priorities back on identity instead of their spread sheets and focus on making the players happy not their oven. Players don't like cookie cutters.
sabresandiego_ESO wrote: »Game design isn’t a democracy. If it was then the game would be in the gutter due to mob rule, biased masses.
Game designers listen to feedback and then do what they think is best anyways. I’ve seen games go to hell because the devs listened to the biggest cries in the forums. It’s good that ESO devs have the courage to do what they think is right and not simply listen to the loudest people.
sabresandiego_ESO wrote: »Game design isn’t a democracy. If it was then the game would be in the gutter due to mob rule, biased masses.
Game designers listen to feedback and then do what they think is best anyways. I’ve seen games go to hell because the devs listened to the biggest cries in the forums. It’s good that ESO devs have the courage to do what they think is right and not simply listen to the loudest people.
francesinhalover wrote: »I know many don't agree but I'm happy with the new jabs animation, but it should do more damage than Flurry as it's part of their "class identity" that is not cared about these days. It is sad to see how few of the problems were addressed. Wardens and Sorcs were mostly uncared for the damages caused to them, They still snuck more nerfs into the situation despite that not being needed. Incredibly disheartening how poorly this was handled. Not to mention the scaling of the "sticky" DoT's sets like the Perfected Master Bow does not work, and many of the core elements that are upsetting the player base were ignored. Werewolves might as well not exist at this point. Wardens shalks are dreadful and harm a key identity to their rotation. Their bear nerfs were unwarranted. Nerfing Boneyard was unwarranted. Nerfing Maelstrom 2h AGAIN was unwarranted. This is ridiculous and absurd. What even is the point of us wasting hundreds of combined hours providing data and testing this information if it's always treated as a "well we're sending this" mentality? These cycles are too short, and the data is vastly ignored.
The fact as a community we have to plead and get enough drama stirred for news outlets to start covering our dismay towards these changes is enough to highlight the failure of communication within ZOS. Gilliam and the Combat team are completely out of touch with the games community and our wants. They have done nothing but cause staggering shifts, conflicts of identity, and devastating blows to player morale. I'm unsure how much longer I can deal with this before I jump ship. This has bordered on depressing. I enjoyed making content creation for ESO, and I'm unsure if I will/want to continue doing so. The game is painful in terms of the treatment of their community. They are, deliberately or not, misleading their casual player base with deceptive comments. (See 8.1.0 for information on Heavy attacks) Heavy attacks being a big thing the casual player base enjoy. Saying you're looking out for them and then handing them a letter showing they're receiving the biggest nerfs in history.
They treat us with comments that feel so slighted and condescending. It highlights to me that Gilliam may not be the one who needs to man this position any longer. The results of these changes and the basic fundamental math disproving the combat teams' plans and ideas do not take a professor to expose. Using the "Provide us data, not just anecdotal feedback" maybe that's highlighting a core element. The combat team is so obsessed with fine-tuning things and miscalculations involving "sticky dots" that they fail to capture identity. They are too focused on the numbers and not enough on the creativity to define things. The combat is becoming insanely cookie cutter, rotations are just blending into the same thing across the board. This is destined for failure if they can't break their mold and create a better identity.
10, 12, and 15s dots shouldn't be your standard of measurement as you're just created a cookie cutter imprint. Creativity ZOS is the key to identity. Why not 3s, 5s, 9s, 30s, variety is the key. It's incredibly painful watching the combat team do this again while the community is screaming out in hopes that we'll be heard. ZOS has a dedicated community set on giving them full feedback and information. With little to no filter on being open on it. It didn't take us long to prove that these updates suggested changes were poor. It was ignorant for it to be blown off as knee-jerk reactions or ones based on anecdotal evidence.
Enough ranting, ZOS needs to get its priorities back on identity instead of their spread sheets and focus on making the players happy not their oven. Players don't like cookie cutters.
Whats the problem with masters bow?