They removed 25% of the damage of jabs by removing one of the hits, then they nerfed the damage again... and gave us this terrible animation.
If I'm still playing the game when this atrocious patch goes live, I certainly won't be using jabs.
The answer to it wasn't a 500ms cooldown between individual stacks. The answer was giving BL a 1 second cooldown on the actual damage proc while keeping 1ms cooldown between stacks. This way we could build stacks using a combination of other spammables and DoT ticks and still achieve a guaranteed BL proc every GDC. 500ms is so mindblowingly stupid because even the Jesus Beam can't accumulate stacks on every tick of its channel. Channeled skills don't fit into the 500ms cadence at all.1ms cd on stack generation, while any instance of dmg can prov it would be beyond broken.
You would just stack up on dots and get insane amount of procs.
500 ms is fine, I'd rather see the revert the 33% nerf.
2 seconds is still great, considering you will still stack it faster than before when you had downtime on jabs.
Rn on live you really only have blazing spear giving you a stack each second when you are not jabbing, on pts you will get stacks every 500 ms even with just a few dots and la weaving.
ZOS, you removed an entire tick of damage from jabs and nerfed the remaining 3 damage ticks by 21%
I agree. Personally I feel many of the new Templar changes are great (don't slap me yet, keep reading please, lol), but this change feels out out place. The Templar class is one of the easier classes to play and should stay as one. Making weaving mandatory to compensate lost damage, while nerfing it in general, feels out of place. Especially since light attacking between attacks should be bonus damage. But now it's mandatory to compensate lost damage, which isn't good - particularly since it's one less area hit, meaning one less healing attack too.ontop of a massive nerf to burning light. Templar does no damage now.
This is actually a buff though! Any damage can trigger Burning Light now. You can trigger it easier and faster than before. I did once suggest in the Templar feedback thread to decouple Burning Light from Aedric Speer, because that forces us Templars to only use Jabs really. And now you can do a ranged build and still benefit from Burning Light, without suffering damage loss anymore (due to the passive being void for not using Aedric Speer skills).
The change to Radiant Aura, to make it finally useful, is also amazing. Thankfully ZOS did look through the Templar feedback thread and took some suggestions for improvements.
Are you sure you read the entire note on Burning Light?
"This passive now triggers after dealing damage with any attack, rather than only Aedric Spear abilities." -Great!
"Increased the cooldown of stack generation to 500ms, up from 1ms." -Uh oh. Once every 2 seconds is now the Max proc
"Reduced the damage of the proc by approximately 33%." - And when it does proc it is only 2/3rds the damage
So before it would proc every second with Jabs guaranteed. Now at best it is half that every 2 seconds. 50% nerf. And the damage is 33% less for a total of 66% nerf.
For example if it hits for 5000 on live after 2 seconds it would be 10000 total damage. On PTS it will hit for (5000*.66=3300) and only once every 2 seconds for 3300. 3300/10000= 66% damage nerf.
It's great they finally decoupled this passive from Aedric Spear, but at such a cost it hardly makes sense. It's just once again a sledgehammer instead of a reasonable amount. If the rate had remained the same (1ms instead of 500ms) but the damage was reduced by 33% you probably wouldn't have seen such a response.
1ms cd on stack generation, while any instance of dmg can prov it would be beyond broken.
You would just stack up on dots and get insane amount of procs.
500 ms is fine, I'd rather see the revert the 33% nerf.
2 seconds is still great, considering you will still stack it faster than before when you had downtime on jabs.
Rn on live you really only have blazing spear giving you a stack each second when you are not jabbing, on pts you will get stacks every 500 ms even with just a few dots and la weaving.
ZOS, you removed an entire tick of damage from jabs and nerfed the remaining 3 damage ticks by 21%
I agree. Personally I feel many of the new Templar changes are great (don't slap me yet, keep reading please, lol), but this change feels out out place. The Templar class is one of the easier classes to play and should stay as one. Making weaving mandatory to compensate lost damage, while nerfing it in general, feels out of place. Especially since light attacking between attacks should be bonus damage. But now it's mandatory to compensate lost damage, which isn't good - particularly since it's one less area hit, meaning one less healing attack too.ontop of a massive nerf to burning light. Templar does no damage now.
This is actually a buff though! Any damage can trigger Burning Light now. You can trigger it easier and faster than before. I did once suggest in the Templar feedback thread to decouple Burning Light from Aedric Speer, because that forces us Templars to only use Jabs really. And now you can do a ranged build and still benefit from Burning Light, without suffering damage loss anymore (due to the passive being void for not using Aedric Speer skills).
The change to Radiant Aura, to make it finally useful, is also amazing. Thankfully ZOS did look through the Templar feedback thread and took some suggestions for improvements.
Are you sure you read the entire note on Burning Light?
"This passive now triggers after dealing damage with any attack, rather than only Aedric Spear abilities." -Great!
"Increased the cooldown of stack generation to 500ms, up from 1ms." -Uh oh. Once every 2 seconds is now the Max proc
"Reduced the damage of the proc by approximately 33%." - And when it does proc it is only 2/3rds the damage
So before it would proc every second with Jabs guaranteed. Now at best it is half that every 2 seconds. 50% nerf. And the damage is 33% less for a total of 66% nerf.
For example if it hits for 5000 on live after 2 seconds it would be 10000 total damage. On PTS it will hit for (5000*.66=3300) and only once every 2 seconds for 3300. 3300/10000= 66% damage nerf.
It's great they finally decoupled this passive from Aedric Spear, but at such a cost it hardly makes sense. It's just once again a sledgehammer instead of a reasonable amount. If the rate had remained the same (1ms instead of 500ms) but the damage was reduced by 33% you probably wouldn't have seen such a response.
1ms cd on stack generation, while any instance of dmg can prov it would be beyond broken.
You would just stack up on dots and get insane amount of procs.
500 ms is fine, I'd rather see the revert the 33% nerf.
2 seconds is still great, considering you will still stack it faster than before when you had downtime on jabs.
Rn on live you really only have blazing spear giving you a stack each second when you are not jabbing, on pts you will get stacks every 500 ms even with just a few dots and la weaving.
PTS is down so I can't test, but I do wonder how the "4 hits in rapid succession" requirement for BL to proc works with DoT's that tick every 2 seconds. What was the exact requirement there?
JustAGoodPlayer wrote: »First 2 hits looks OK, but last one with this ... strange action ...
StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.
StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.
StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.
StarOfElyon wrote: »StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.
Not other spammables. What I'm saying is that it's no longer going to be enough to slot purifying light/power of the light and sweeps/jabs. You're going to have to mix some other attacks in there to get kills. Like, maybe use a DoT. You know, like Templars used to. It became too easy to just jab someone to death. Now Templar players will have to think more about stacking damage.
StarOfElyon wrote: »StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.
Not other spammables. What I'm saying is that it's no longer going to be enough to slot purifying light/power of the light and sweeps/jabs. You're going to have to mix some other attacks in there to get kills. Like, maybe use a DoT. You know, like Templars used to. It became too easy to just jab someone to death. Now Templar players will have to think more about stacking damage.
It isnt good enough on live either to just run those two skills, i run 5 dots and a spammable on my stamplar. Nerfing their iconic skill would you really know you were fighting a templar if they end up runming flurry instead? Maybe if they throw a shard
StarOfElyon wrote: »StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.StarOfElyon wrote: »UnassumingNoob wrote: »Did all the Templar players quit? I think the new animation looks cool but the damage got roasted… why is there not more outcry from the Templar base?
If the damage on jabs got nerfed, good. It was carrying too many players and was really contributing to Templar becoming a brain dead class. I say this as a Templar from the start and I still love that character like it's my firstborn. But maybe now Templar players will have to be more reliant on other skills.
So nerfing it to the point there's no reason to use it because there are other skills as spammables that are better is good?
No. This is not good.
Not other spammables. What I'm saying is that it's no longer going to be enough to slot purifying light/power of the light and sweeps/jabs. You're going to have to mix some other attacks in there to get kills. Like, maybe use a DoT. You know, like Templars used to. It became too easy to just jab someone to death. Now Templar players will have to think more about stacking damage.
MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
shadyjane62 wrote: »MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
I feel your pain. I'm upset too, but have done a number of things to soften the blow.
Like I'm already in another game.
Drammanoth wrote: »Ah, mine will be an unpopular opinion, but... new animations seem okay to me. It looks like a gleaming pike - more physical than the present animation, made of light.
As for Rapid Strikes - another change, I know - consider the following: can you imagine IMPALING anyone with a mace or axe? Jab jab jab - bah, I've never been a fan of those. Now, however, this animation can suit all dual wielding weapons.
I'm more a casual player with like 20% more difficult content/Pvp I play the game for the look and feel more often then to be badass, but i've put a lot of time into building characters... and if the new animation goes live, i won't be using Jabs any more. (even in casual play the nerf was BAD!)
The Aedric Spear animations were my favorite in the game, and the new animation is so relentlessly ugly compared to the previously one. The class line shared animations cross skill and it was fun. like having a 3rd weapon... now the new animation looks like it was for a necromancer.
Jabs is dead for many reasons, but one of them is the hackjob to the animation.
Why the mutilation of the most popular beginner class should make the game more accessible to new or inexperienced players is beyond me. The Templar was easy to play. Thanks to Jabs you didn't have to rely so much on perfect weaving. For many players who are not so good at the technique or are disabled, a way to keep up with vet content.
Sure, it is a little bit too easy to do high dps at the moment. That's why a nerf is probably appropriate. But certainly not to this extent. It's just completely disproportionate. Less skilled players will have a much harder time doing good damage. Perfect weaving will be 100% more important than before. So the exact opposite of what’s intended is being achieved. I don't understand this. Why? What is the point?