shadyjane62 wrote: »MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
I feel your pain. I'm upset too, but have done a number of things to soften the blow.
Like I'm already in another game.
shadyjane62 wrote: »MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
I feel your pain. I'm upset too, but have done a number of things to soften the blow.
Like I'm already in another game.
Right there with you! I keep checking the forums to see if anything changes, but knowing ZOS it won't, they prefer to double-down and force changes through to say, "See, we were right" but unfortunately for players, many times they've been WRONG and then spent the next years repairing their damage without ever admitting to being wrong.
I've gone back to playing older games just waiting for other games coming out this fall. Been playing DCUO but honestly it's TOO P2W now and FFXIV is back on my radar as they've made a LOT of improvements for solo players over there- but not sure I want to get into another MMO when a few games I want to play are coming out in October-December.
shadyjane62 wrote: »MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
I feel your pain. I'm upset too, but have done a number of things to soften the blow.
Like I'm already in another game.
Right there with you! I keep checking the forums to see if anything changes, but knowing ZOS it won't, they prefer to double-down and force changes through to say, "See, we were right" but unfortunately for players, many times they've been WRONG and then spent the next years repairing their damage without ever admitting to being wrong.
I've gone back to playing older games just waiting for other games coming out this fall. Been playing DCUO but honestly it's TOO P2W now and FFXIV is back on my radar as they've made a LOT of improvements for solo players over there- but not sure I want to get into another MMO when a few games I want to play are coming out in October-December.
shadyjane62 wrote: »MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
I feel your pain. I'm upset too, but have done a number of things to soften the blow.
Like I'm already in another game.
Right there with you! I keep checking the forums to see if anything changes, but knowing ZOS it won't, they prefer to double-down and force changes through to say, "See, we were right" but unfortunately for players, many times they've been WRONG and then spent the next years repairing their damage without ever admitting to being wrong.
I've gone back to playing older games just waiting for other games coming out this fall. Been playing DCUO but honestly it's TOO P2W now and FFXIV is back on my radar as they've made a LOT of improvements for solo players over there- but not sure I want to get into another MMO when a few games I want to play are coming out in October-December.
They did say that they're going to undo the LA weave changes, and just reduce LA damage a small amount in a update yesterday. But who knows what reduce LA damage by a small amount actually means. Also said they'd fix heavy attacks, so at least heavy attack builds might be able to come back if they actually fix it. Then they already made ground dots 10 seconds again, but they did nerf the overall damage as compared to live by 9%. And it seems like they're adamant on not completely going back on their changes, as dots that stick to enemies still have the 20 second duration. They also kept the longer duration buffs, which is fine imo. And they're reducing the health of veteran and hard mode trial bosses.
They also said they're going to fix a lot of classes that they messed up in PTS week 1, but specified sorc, warden, and nightblade. Nothing about templar.
Not super happy with it. If they change templar jabs back, though, it'll convince me to be happy with it.
shadyjane62 wrote: »MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
I feel your pain. I'm upset too, but have done a number of things to soften the blow.
Like I'm already in another game.
Right there with you! I keep checking the forums to see if anything changes, but knowing ZOS it won't, they prefer to double-down and force changes through to say, "See, we were right" but unfortunately for players, many times they've been WRONG and then spent the next years repairing their damage without ever admitting to being wrong.
I've gone back to playing older games just waiting for other games coming out this fall. Been playing DCUO but honestly it's TOO P2W now and FFXIV is back on my radar as they've made a LOT of improvements for solo players over there- but not sure I want to get into another MMO when a few games I want to play are coming out in October-December.
They did say that they're going to undo the LA weave changes, and just reduce LA damage a small amount in a update yesterday. But who knows what reduce LA damage by a small amount actually means. Also said they'd fix heavy attacks, so at least heavy attack builds might be able to come back if they actually fix it. Then they already made ground dots 10 seconds again, but they did nerf the overall damage as compared to live by 9%. And it seems like they're adamant on not completely going back on their changes, as dots that stick to enemies still have the 20 second duration. They also kept the longer duration buffs, which is fine imo. And they're reducing the health of veteran and hard mode trial bosses.
They also said they're going to fix a lot of classes that they messed up in PTS week 1, but specified sorc, warden, and nightblade. Nothing about templar.
Not super happy with it. If they change templar jabs back, though, it'll convince me to be happy with it.
Funnily enough extended ritual didnt get hotfix on ground dots and hots and still ticks every 2 seconds.
It's almost as if they forgot templar even exists.
shadyjane62 wrote: »shadyjane62 wrote: »MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
I feel your pain. I'm upset too, but have done a number of things to soften the blow.
Like I'm already in another game.
Right there with you! I keep checking the forums to see if anything changes, but knowing ZOS it won't, they prefer to double-down and force changes through to say, "See, we were right" but unfortunately for players, many times they've been WRONG and then spent the next years repairing their damage without ever admitting to being wrong.
I've gone back to playing older games just waiting for other games coming out this fall. Been playing DCUO but honestly it's TOO P2W now and FFXIV is back on my radar as they've made a LOT of improvements for solo players over there- but not sure I want to get into another MMO when a few games I want to play are coming out in October-December.
They did say that they're going to undo the LA weave changes, and just reduce LA damage a small amount in a update yesterday. But who knows what reduce LA damage by a small amount actually means. Also said they'd fix heavy attacks, so at least heavy attack builds might be able to come back if they actually fix it. Then they already made ground dots 10 seconds again, but they did nerf the overall damage as compared to live by 9%. And it seems like they're adamant on not completely going back on their changes, as dots that stick to enemies still have the 20 second duration. They also kept the longer duration buffs, which is fine imo. And they're reducing the health of veteran and hard mode trial bosses.
They also said they're going to fix a lot of classes that they messed up in PTS week 1, but specified sorc, warden, and nightblade. Nothing about templar.
Not super happy with it. If they change templar jabs back, though, it'll convince me to be happy with it.
Funnily enough extended ritual didnt get hotfix on ground dots and hots and still ticks every 2 seconds.
It's almost as if they forgot templar even exists.
That entire long post never used the word Templar once. I don't think they will do anything to fix the damage they have done to our damage, healing class identity or the jabs that have characterized our class from the becoming.
I'm too dang old to adapt to the total destruction of Templars.
shadyjane62 wrote: »MovesLikeJaguar wrote: »Jabs is still dead and I'm still upset.
I feel your pain. I'm upset too, but have done a number of things to soften the blow.
Like I'm already in another game.
Right there with you! I keep checking the forums to see if anything changes, but knowing ZOS it won't, they prefer to double-down and force changes through to say, "See, we were right" but unfortunately for players, many times they've been WRONG and then spent the next years repairing their damage without ever admitting to being wrong.
I've gone back to playing older games just waiting for other games coming out this fall. Been playing DCUO but honestly it's TOO P2W now and FFXIV is back on my radar as they've made a LOT of improvements for solo players over there- but not sure I want to get into another MMO when a few games I want to play are coming out in October-December.
They did say that they're going to undo the LA weave changes, and just reduce LA damage a small amount in a update yesterday. But who knows what reduce LA damage by a small amount actually means. Also said they'd fix heavy attacks, so at least heavy attack builds might be able to come back if they actually fix it. Then they already made ground dots 10 seconds again, but they did nerf the overall damage as compared to live by 9%. And it seems like they're adamant on not completely going back on their changes, as dots that stick to enemies still have the 20 second duration. They also kept the longer duration buffs, which is fine imo. And they're reducing the health of veteran and hard mode trial bosses.
They also said they're going to fix a lot of classes that they messed up in PTS week 1, but specified sorc, warden, and nightblade. Nothing about templar.
Not super happy with it. If they change templar jabs back, though, it'll convince me to be happy with it.
Funnily enough extended ritual didnt get hotfix on ground dots and hots and still ticks every 2 seconds.
It's almost as if they forgot templar even exists.
The change would have made sense if they BUFFED jabs to account for the lost tick of damage, instead of nerfing them even further.
Please either revert the changes, or give us a much-needed damage buff (like 20%) to BOTH morphs (biting jabs and puncturing sweeps) to help them outperform flurry in PvE and to help them do damage in PvP.
Thank you.
they changed the speed to 0.8 to make it easier to weave, it's literally the only good change to the templars probably ever lmao
they changed the speed to 0.8 to make it easier to weave, it's literally the only good change to the templars probably ever lmao
They double nerfed the damage, and the animation is putrid. So no, it's probably the single worst change templar has ever seen. You could weave with jabs on live.
they changed the speed to 0.8 to make it easier to weave, it's literally the only good change to the templars probably ever lmao
They double nerfed the damage, and the animation is putrid. So no, it's probably the single worst change templar has ever seen. You could weave with jabs on live.
TechMaybeHic wrote: »I'm not worried about the damage numbers on jabs. It's lined up on a spreadsheet now just how you could expect this design team to do. It's the mechanics that go a long with it that's a problem IMO from a PvP perspective. Shortened to .8 seconds yet still a good possibility 1 ir 2 don't land. And, it's susceptible to major and minor evasion taking a lot of the bite out as well.
Jabs is a unique class identifying skill so it needs consideration beyond the spreadsheet to have it work. Previously; that was total damage. If that's not going to come back; jabs should either no longer be a channel and just be the 3 hits combined to hit based on position on activation and animation sped up (seriously hate the last elbow back swing). Or it should be exempt from major evasion considering the AOE part of the damage is already reduced from the main attack. Maybe both.
Basically I am saying the numbers line up with other spamables, but only in perfect scenarios, while jabs has at least 2 extra variables for that perfect scenario not to happen
they changed the speed to 0.8 to make it easier to weave, it's literally the only good change to the templars probably ever lmao
They double nerfed the damage, and the animation is putrid. So no, it's probably the single worst change templar has ever seen. You could weave with jabs on live.
I'm neither talking about the animation or the damage, but everyone wants to just keep intentionally misunderstanding me so go hard, I guess.
Agreedthey changed the speed to 0.8 to make it easier to weave, it's literally the only good change to the templars probably ever lmao
They double nerfed the damage, and the animation is putrid. So no, it's probably the single worst change templar has ever seen. You could weave with jabs on live.
I'm neither talking about the animation or the damage, but everyone wants to just keep intentionally misunderstanding me so go hard, I guess.
Let me rephrase for you.
The negatives of the damage being gutted and the horrible animation far outweigh the good of the cast time reduction making it easier to weave.
they changed the speed to 0.8 to make it easier to weave, it's literally the only good change to the templars probably ever lmao
They double nerfed the damage, and the animation is putrid. So no, it's probably the single worst change templar has ever seen. You could weave with jabs on live.
I'm neither talking about the animation or the damage, but everyone wants to just keep intentionally misunderstanding me so go hard, I guess.
Let me rephrase for you.
The negatives of the damage being gutted and the horrible animation far outweigh the good of the cast time reduction making it easier to weave.
they changed the speed to 0.8 to make it easier to weave, it's literally the only good change to the templars probably ever lmao
They double nerfed the damage, and the animation is putrid. So no, it's probably the single worst change templar has ever seen. You could weave with jabs on live.
I'm neither talking about the animation or the damage, but everyone wants to just keep intentionally misunderstanding me so go hard, I guess.
Let me rephrase for you.
The negatives of the damage being gutted and the horrible animation far outweigh the good of the cast time reduction making it easier to weave.
I'm clearly talking about the time completely separately from the damage or from the animation, so rephrasing doesn't change the continued "misunderstanding".
they changed the speed to 0.8 to make it easier to weave, it's literally the only good change to the templars probably ever lmao
They double nerfed the damage, and the animation is putrid. So no, it's probably the single worst change templar has ever seen. You could weave with jabs on live.
I'm neither talking about the animation or the damage, but everyone wants to just keep intentionally misunderstanding me so go hard, I guess.
Let me rephrase for you.
The negatives of the damage being gutted and the horrible animation far outweigh the good of the cast time reduction making it easier to weave.
I'm clearly talking about the time completely separately from the damage or from the animation, so rephrasing doesn't change the continued "misunderstanding".