Hortator Indoril Nerevar wrote: »5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.
6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.
7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.
[snip]
Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.
ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
Necrotech_Master wrote: »
to the bolded point in your first part: DoT heavy gameplay is getting downright significantly nerfed and does not change the fact you will need to use a spammable skill, why would anyone want to play a dot heavy build when their dmg is gonna be so awful?
Dragonnord wrote: »1 - Only the 1% of groups (maybe less) can complete vAS and vCR with those timings.
2 - Those are dummy numbers. Go do the same damage with 20-second DoTs on a moving target in dungeons and trials.
3 - There is no way you can complete vRG HM and vDSR HM with those numbers, also, again, with moving targets.
4 - The new hard modes were created for high damage, now damage is reduced 35k/40k. So, will the hard modes and rest of content be adjusted too? I can answer that for you: No.
Dragonlord573 wrote: »The average player is hitting between 30-60k. Someone on PTS who hits 60k got knocked down to 48k. It's going to effect the average player badly.
Okay, so this assumes that the ceiling remains the same though. A 12k drop in DPS is devastating if the max DPS stayed above 110-120k like now.
But people are saying the ceiling is now 80-90k, so it's a proportionate DPS drop. Trial groups will adapt with 80-90k as max DPS, and a lower "entry" DPS with the new U35 numbersNecrotech_Master wrote: »
competence cant change the fact that if they were using a heavy attack build for accessibility reasons, that it is going to do 50% less dmg next update, how does that improve their "average dps"?
Can't this be fixed by changing their build? Buffs to HA from things like Maelstrom backbar, Storm Master, the new Empower are still options. I'm yet to see any HA build for U35 so I can't really verify any numbers.
Those who play more casually will still continue to play as is. People in the middle will be hit very hard.
How so? Have you tested this?
This doesn't even make sense on paper. In the current system, a so-called "average player" has to keep up DoTs every 7-8 seconds realistically. In the new system they have to do it half as much, over the course of the whole fight this means that the number of missed DoTs will be cut in half?
Feedback from content creators like Deltia say the opposite, where he got >80k DPS without stressing
[*] Actual PvE bosses are hardly stationary, and DPS occurs in "phases". DoTs doing damage over a long duration for the same cost means that the bulk of damage comes from spammables/set effects etc. This means higher damage in short bursts, which aligns with how DPS phases are designed.
AngelicaDLynn wrote: »
They have NEVER adjusted content because of nerfs. Not one time period.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
The current DPS ceiling goes upto 140k+, which leads to older content becoming an absolute joke. See: vAS in 2 minutes 33 seconds - vCR in 2 minutes 49 seconds
DPS nerfs should not be necessary. The only reason that DPS is so high is ZOS' fault to begin with. It is ZOS that keeps adding powerful new sets and new buffs. The players just utilize what gets added. It wouldn't need to be nerfed if the combat team didn't allow it to get here in the first place. Imagine you're on one of those teams that can clear vAS in 2 minutes and 30 seconds. After this update, what is there to do? You won't beat your best score because the damage is lower. So understandably, they just won't want to play.
See the issue? ZOS dug this hole for themselves. They shouldn't be nerfing the high end players because of their irresponsible additions to the game.
AngelicaDLynn wrote: »
They have NEVER adjusted content because of nerfs. Not one time period.
Yeah, but this is probably the biggest combat change they've every done. Pretty much changing the core combat design.
And the fact is, if they don't adjust content like vRG and vDSR it's just going to be impossible to complete, because those trials were designed keeping the OP powercreep sets of their years in the design decisions.
Also, damage was going up steadily, not down. There was no need to nerf older content.
I don't agree with this logic. I agree, ZOS let the powercreep happen because it was a cheap and easy way to sell the yearly Chapter. That doesn't mean they lost the right to realize they've messed up and fix the situation.
And what's the alternative? Just keep introducing more and more broken sets till the DPS goes to 200k or something?
I haven't seen any examples of actual combat content to compare with U34 Live, that's why I'm only talking about dummy parses.
GreatGildersleeve wrote: »Do the changes feel fun?
Necrotech_Master wrote: »
hack the minotaur has tested heavy attack builds on the PTS using the buffed trial dummy and can barely make it to 40k, but this is on a buffed trial dummy and likely the absolute maximum they can produce because the heavy attacks arent scaling to dmg so no matter your buffs its going to do the same dmg, that means its probably going to do 15k in normal content
wolfie1.0. wrote: »
Until that is proved possible on the PTS I will continue to be upset.
Necrotech_Master wrote: »
hack the minotaur has tested heavy attack builds on the PTS using the buffed trial dummy and can barely make it to 40k, but this is on a buffed trial dummy and likely the absolute maximum they can produce because the heavy attacks arent scaling to dmg so no matter your buffs its going to do the same dmg, that means its probably going to do 15k in normal content
Okay, I just saw his video where he's saying HA build is losing like 40% DPS in real content like overland WBs. That's not good because that is not raising the floor. It might change in coming weeks of PTS
I was just asking for proof because people saying mid-level players are going to lose DPS yet I've not seen any parses from players claiming to be mid-level. You make the claim, you need to support it with evidence. I've only posted top-end parses to show the high ceiling still possible.
So you hope they adjust content to accommodate the loss of damage across the board?
starkerealm wrote: »
Classes that suffered severe nerfs in the past were simply left sub-optimal or non-viable for entire patch cycles.
And of course, with the release of One Tamriel, there were new difficulty spikes introduced that were left untouched for 3 and 6 months. Some (Bittergreen, for instance) remain to this day.
Necrotech_Master wrote: »Necrotech_Master wrote: »
hack the minotaur has tested heavy attack builds on the PTS using the buffed trial dummy and can barely make it to 40k, but this is on a buffed trial dummy and likely the absolute maximum they can produce because the heavy attacks arent scaling to dmg so no matter your buffs its going to do the same dmg, that means its probably going to do 15k in normal content
Okay, I just saw his video where he's saying HA build is losing like 40% DPS in real content like overland WBs. That's not good because that is not raising the floor. It might change in coming weeks of PTS
this is what all the rebuttal posts have been trying to explain, the PTS changes are not hurting the top end dps as much as they are hurting the mid tier or lower players
thats not all of the reason of why there is outrage (gutting of classes being the other) but it is a major reason
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
I haven't seen any examples of actual combat content to compare with U34 Live, that's why I'm only talking about dummy parses.
Here you go. (Not my video.)https://youtu.be/piMyKwCi1og
I already linked hack the Minotaurs video up above so here is a portion of what he wrote about it.
The mid-level parse I mentioned, is someone who is doing, let's say hitting 60-70k on the dummy in U34, we can then compare how it looks in U35
This isn't a parse...
I mean we use parse numbers on the 21mil dummy because it provides standard buffs so everyone's parse can be assessed at the same standard level.
Seminolegirl1992 wrote: »Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
Precisely. Most people are not as good as SkinnyCheeks. I can do 97k on my magdk. That will go back down to 80s+ probably- which excludes a lot of people from trifecta runs.
Seminolegirl1992 wrote: »Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
Precisely. Most people are not as good as SkinnyCheeks. I can do 97k on my magdk. That will go back down to 80s+ probably- which excludes a lot of people from trifecta runs.
But the thing is, the rotation is now much less dynamic (busy) because of the longer DoTs. I think you can actually parse closer to ceiling easier. You don't have to be some parsing god
starkerealm wrote: »f they're giving you their combat metrics readout, it's a parse.I mean we use parse numbers on the 21mil dummy because it provides standard buffs so everyone's parse can be assessed at the same standard level.
The problem with this is that ZOS knows it, and today they have decided they're not playing fair. The trial dummies on the PTS have been modified with an altered set of buffs, so while they are standardized to other parses on the same server, they are not standardized to compare with parses on the live servers.
In order to get an accurate parse for a character on live and on the PTS, you would need to use a 6m or 3m dummy, because those do return consistent data between live and PTS.
However, those of us who are old school enough remember when we had to do our parses against actual enemies, (before dummies were a thing), and the parse data above reflects that approach.
And what's the alternative? Just keep introducing more and more broken sets till the DPS goes to 200k or something?
FantasticFreddie wrote: »
The power increase people are going to see is literally on dummy parses, and only from extremely specific builds and people.
I haven't found any raid videos from the U35 PTS yet, there's only Dummy parses to go on. I haven't seen any examples of actual combat content to compare with U34 Live, that's why I'm only talking about dummy parses.Holycannoli wrote: »
LA weaving is not why people are jaded.
Yeah, people are tired of ZOS making big changes, it's been worse since 2020 is what I meant. I do think LA weaving is something that should be addressed at some point though, because it is a major pain point for new players and the like.