This update is painful and really hurts low to mid-tier players. I use your Infinity One-Bar Sorc build. I have severe arthritis and it really helped me be able to get through more content since I can't weave. I ran tests against both the trial dummy and the 6 mil dummy. On Live, with no weaving, I had over 33k DPS on the Trial and over 28k DPS on the 6mil. On PTS, I managed to just squeak out 27k DPS on the trial and only got 14k DPS on the 6 mil. If this goes through as is, it may very well end the playability of ESO for me.
Undaunted Infiltrator and Unweaver: These sets now increase your damage done with Light and Heavy Attacks against monsters by 1645, rather than increasing their Weapon and Spell Damage scaling.
Fully charged melee Heavy Attacks deal 2500 base damage multiplied by their cast time and cooldown
and 10% less for ranged.
HackTheMinotaur wrote: »If I use a Lightning Staff but am in Melee Range do I still lose 10%? Hopefully this is looking at range to target and not just a blanket reduction based on weapon type.
HackTheMinotaur wrote: »We've been testing. It's NOT better! This comment from a new player who can barely achieve 30K DPS on LIVE:This update is painful and really hurts low to mid-tier players. I use your Infinity One-Bar Sorc build. I have severe arthritis and it really helped me be able to get through more content since I can't weave. I ran tests against both the trial dummy and the 6 mil dummy. On Live, with no weaving, I had over 33k DPS on the Trial and over 28k DPS on the 6mil. On PTS, I managed to just squeak out 27k DPS on the trial and only got 14k DPS on the 6 mil. If this goes through as is, it may very well end the playability of ESO for me.
While longer duration effects will be helpful for some, nerfs to DOT damage, heavy attack damage, passive damage and other skills will drop the floor into the basement for players using simple, accessible builds like this. On more standard content, not a trial dummy, this player lost half their DPS! Heavy attack builds in PVE content should be buffed, not nerfed.
If PVP burst is a concern, it should be mitigated through Battle Spirit, and set and skill bonuses that only work against PVE enemies. We've seen that you can do this with recent changes to Noble Duelist, Sergeant's Mail and other sets.Undaunted Infiltrator and Unweaver: These sets now increase your damage done with Light and Heavy Attacks against monsters by 1645, rather than increasing their Weapon and Spell Damage scaling.
Do this STILL, but ALSO keep a high scale factor or baseline for Heavy Attacks to begin with. Good scaling on a wet noodle is still a wet noodle.Fully charged melee Heavy Attacks deal 2500 base damage multiplied by their cast time and cooldown
Double or Triple this and it might be OK. This would give a high enough baseline where things like Weapon's Expert, Heavy Attack Sets and Empower would actually start to be noticeable. Right now, these effects do almost nothing and a build totally invested in Heavy Attacks can barely crack 40K DPS on a Trial Dummy.and 10% less for ranged.
If I use a Lightning Staff but am in Melee Range do I still lose 10%? Hopefully this is looking at range to target and not just a blanket reduction based on weapon type.
They mean they want you to find a better build.
Or maybe not. The language is unclear, but the context of the changes seems like they don't want HA builds to be viable. We'll see.
Tevalicious wrote: »I could be wrong, but I think they mean PvP heavy attackers that hit 25-40k heavy attacks on players.
Tevalicious wrote: »I could be wrong, but I think they mean PvP heavy attackers that hit 25-40k heavy attacks on players.
You are right indeed, huge nerfed HA build b/c of pvp
PrincessOfThieves wrote: »They mean they want you to find a better build.
Or maybe not. The language is unclear, but the context of the changes seems like they don't want HA builds to be viable. We'll see.
It's really odd. In the preview post they said "we’ve heard your cries, Heavy Attack build lovers, and we want better for you", but this pts patch makes them weaker than ever before.
I don't understand why, but for some reason almost all changes in this patch go against their stated goals.
Tevalicious wrote: »Tevalicious wrote: »I could be wrong, but I think they mean PvP heavy attackers that hit 25-40k heavy attacks on players.
You are right indeed, huge nerfed HA build b/c of pvp
I mean the heavy attack might have been because of a PvP build but that has nothing to do with light attacks. They are separate things. If they just wanted to get rid of heavy attack ganking they could have just targeted HAs.
colossalvoids wrote: »Can see why class reps were disbanded, better for them also not being associated with... this.
I think HA build generally cause some issues.
starkerealm wrote: »
They mean they want you to find a better build.
Or maybe not. The language is unclear, but the context of the changes seems like they don't want HA builds to be viable. We'll see.
PrincessOfThieves wrote: »