Those who play more casually will still continue to play as is. People in the middle will be hit very hard.
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution).
Hortator Indoril Nerevar wrote: »5. The world first guild to get vDreadsailReef trifecta all quit because it will no longer be POSSIBLE to do it. Its not a case of adapt and do it slower but IT WONT EVEN BE PHYSICALLY POSSIBLE anymore.
6. Noone will do last boss vRockgrove trifecta/hm because it wont be possible. At all.
7. Everyone does less dps including the casuals. Somehow they are convinced this is only a top dps nerf.
[snip]
First things first. DPS nerfs are absolutely necessary in this game because the ceiling is ridiculous in 2022. It's something the endgame community has been asking for. Every year, ZOS adds new OP sets that worsen the power creep in this game.
U35 parses can still hit 100k (even if you reduce ~12% from the new Minor Courage and Major Slayer buffs to dummy).
I can not agree more that DPS should be tuned down a bit. But that's not the way you do it.
They should have addressed only weaving this patch. It would have been a safe patch that would affected all builds equally. (minus DK's 30k+ heavy attack builds)
What they came up with is a scramble. It affects all the builds differently. And that's a big problem because they spent many many hours to balance those builds and now all the balance work will need to be started over. PTS will reveal only the tip of the iceberg of the unbalance.
Those who play more casually will still continue to play as is. People in the middle will be hit very hard.
How so? Have you tested this?
This doesn't even make sense on paper. In the current system, a so-called "average player" has to keep up DoTs every 7-8 seconds realistically. In the new system they have to do it half as much, over the course of the whole fight this means that the number of missed DoTs will be cut in half?
Feedback from content creators like Deltia say the opposite, where he got >80k DPS without stressing
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
They Killed Advanced Species on Warden. That made all the Nerfs worse. That's my big issue they took a passive that all wardens ran that gave you between 6-12% damage bonus, that's now pen and now the 33% nerf to AoE is 6-12% worse. The 8% nerf to Shalks is 6-12% worse.
Those who play more casually will still continue to play as is. People in the middle will be hit very hard.
How so? Have you tested this?
This doesn't even make sense on paper. In the current system, a so-called "average player" has to keep up DoTs every 7-8 seconds realistically. In the new system they have to do it half as much, over the course of the whole fight this means that the number of missed DoTs will be cut in half?
Feedback from content creators like Deltia say the opposite, where he got >80k DPS without stressing
Yes. I play on console but have a pc, so have played on pts too. when you are pushing to hit say 70-80k (where I am talking for middle level players here, those who are getting into vet trials etc), and then lose 20% of your damage these players are now at a level where a vet trial like sunspire is going to be a struggle to learn and get through in a prog group. A DOT that previously may have given 15k over 10 seconds (made up numbers for the example) will now give 16k over 20 seconds if the enemy sits there for the entire time, the player doesn't refresh early and so on. One of the justifications is that they didn't want people watching their timers, in fact in the several hours of parsing and playing I have done to try and salvage how my main character plays, I can tell you that I had to watch those timers alot more to not nerf myself
Deltia is not a mid level player, neither is Nefas and the other content streamers of a similar vein who design builds so I amnot sure that is really a comparison
Those who play more casually will still continue to play as is. People in the middle will be hit very hard.
How so? Have you tested this?
This doesn't even make sense on paper. In the current system, a so-called "average player" has to keep up DoTs every 7-8 seconds realistically. In the new system they have to do it half as much, over the course of the whole fight this means that the number of missed DoTs will be cut in half?
Feedback from content creators like Deltia say the opposite, where he got >80k DPS without stressing
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
Okay? It's called ceiling for a reason. The average player's DPS is between floor and ceiling.
In U35, with more forgiving LA weaving and less stress DoT upkeep, the average players' DPS goes up. That's the idea.
They Killed Advanced Species on Warden. That made all the Nerfs worse. That's my big issue they took a passive that all wardens ran that gave you between 6-12% damage bonus, that's now pen and now the 33% nerf to AoE is 6-12% worse. The 8% nerf to Shalks is 6-12% worse.
Class changes and the fine print of it are not final. It's just Week 1, by the time it reaches Live I think it will be a lot better balanced.
I personally hate the hybrid whip on DK. It's like they have a personal vendetta against stamina whip
Enemy-of-Coldharbour wrote: »OP Quote: The current DPS ceiling goes upto 140k+
The average player comes nowhere close to that.
Okay? It's called ceiling for a reason. The average player's DPS is between floor and ceiling.
In U35, with more forgiving LA weaving and less stress DoT upkeep, the average players' DPS goes up. That's the idea.
Necrotech_Master wrote: »in what world are you living in that dots ticking every 2 sec is a good change? lol
that is VERY slow, not to mention many bosses move around a lot, so any kind of ground dot is going to be utterly useless outside of maybe the maelstrom bow with volley
lordspyder wrote: »I am disabled and have hand mobility issues. My DPS went from 30k to 15k. I'm now going to be locked into only doing overland content now. But I'm glad you think these changes are good. I hate them.
Nord_Raseri wrote: »The new LA damage still contributes roughly 8k damage to your parse, down from 11-15k in U34 (Roughly a 2-4% reduction in DPS contribution).
Down from 30k for me, which is 37% of my dps(80k) on live. That's a 73% nerf to LAs alone for me. Not counting the nerfs to everything else. "U35 combat changes are good"? Slice it any way you like, that's a resounding Nope from me.
Content can be adjusted post U35 to new DPS standards. vRG HM etc. with the insane DPS checks are clearly designed with DPS powercreep in mind, that was the year they dropped the OP Kilt.
ZOS even said so in the Preview Post, that they are reducing the DPS delta to design combat content better. Having a sensible DPS range is a big part of that IMO.
Feedback from content creators like Deltia say the opposite, where he got >80k DPS without stressing while being bored to tears and getting repetitive stress syndrome in his spammable finger.
Feedback from content creators like Deltia say the opposite, where he got >80k DPS without stressing while being bored to tears and getting repetitive stress syndrome in his spammable finger.
Fixed it for you.
EDIT:
I also want to point out that 80k on the new pts dummy, if normalized, is LESS THAN THE 35k ON THE 3m/6m DUMMY THAT USED TO BE REQUIRED FOR VMOL YEARS AGO.
Ponder that. And ponder how this will improve accessibility to vet content.
.
Not going to reiterate for you what everyone here has already said about U35.
I’ll just say that in its current state, if U35 goes Live, a lot of players will lose interest in ESO and be replaced by no one.
Those who play more casually will still continue to play as is. People in the middle will be hit very hard.
How so? Have you tested this?
This doesn't even make sense on paper. In the current system, a so-called "average player" has to keep up DoTs every 7-8 seconds realistically. In the new system they have to do it half as much, over the course of the whole fight this means that the number of missed DoTs will be cut in half?
Feedback from content creators like Deltia say the opposite, where he got >80k DPS without stressing
A DOT that previously may have given 15k over 10 seconds (made up numbers for the example) will now give 16k over 20 seconds if the enemy sits there for the entire time, the player doesn't refresh early and so on.
Those who play more casually will still continue to play as is. People in the middle will be hit very hard.
How so? Have you tested this?
This doesn't even make sense on paper. In the current system, a so-called "average player" has to keep up DoTs every 7-8 seconds realistically. In the new system they have to do it half as much, over the course of the whole fight this means that the number of missed DoTs will be cut in half?
Feedback from content creators like Deltia say the opposite, where he got >80k DPS without stressing
Im sorry but he made a big mistake. He forgot to tell u that dummy was buffed on PTS (just check comments...). If he did 80k on PTS then thats around 70k on live. Templar wasnt hitt that bad as Sorc/Warden. NB is a class that got buffs so yeah xD
Im sorry but DPS nerfs are from at least 10% to even 50% in some cases. If somebody shows u a parse from PTS then remove 10% of DPS as thats the minimal diffrence between Live and PTS dummy.