The extended DoT timers make them easier to manage, but then they blanket nerfed DoT dps, negating any advantage gained from better uptime or a simpler rotation. Over in PvP, they added a set that removes buffs, which basically negates all the changes designed to make non-Oakensoul buff management easier. 1 step forward, 2 steps back.About the only good change in this patch is extending the buff/debuff timers.
Everything else seems to be detrimental to enjoyable gameplay.
I'm pretty average in DPS role (I usually heal) and I kinda feel my knees starting to jerk...
And ppl are still defending ZOS because this will help weaker players... If this goes live some ppl wont be even able to do World Quest Bosses anymore.
starkerealm wrote: »And ppl are still defending ZOS because this will help weaker players... If this goes live some ppl wont be even able to do World Quest Bosses anymore.
Fixed that for ya...
I mean, I'm being a little snarky here, but it's difficult to overstate just how badly this hits the bottom end of the spectrum. There are a lot of players in that sub-5k DPS range, and I suspect they're going to be shoved down to around 2.5k DPS from this.
Dragonlord573 wrote: »starkerealm wrote: »And ppl are still defending ZOS because this will help weaker players... If this goes live some ppl wont be even able to do World Quest Bosses anymore.
Fixed that for ya...
I mean, I'm being a little snarky here, but it's difficult to overstate just how badly this hits the bottom end of the spectrum. There are a lot of players in that sub-5k DPS range, and I suspect they're going to be shoved down to around 2.5k DPS from this.
Hyper, a tank for unchained animals, the team that get Swashbuckler Supreme first, made a max level character...
And died to a troll in a starter zone.
Imagine how new players will be.
starkerealm wrote: »And ppl are still defending ZOS because this will help weaker players... If this goes live some ppl wont be even able to do World Quest Bosses anymore.
Fixed that for ya...
I mean, I'm being a little snarky here, but it's difficult to overstate just how badly this hits the bottom end of the spectrum. There are a lot of players in that sub-5k DPS range, and I suspect they're going to be shoved down to around 2.5k DPS from this.
starkerealm wrote: »And ppl are still defending ZOS because this will help weaker players... If this goes live some ppl wont be even able to do World Quest Bosses anymore.
Fixed that for ya...
I mean, I'm being a little snarky here, but it's difficult to overstate just how badly this hits the bottom end of the spectrum. There are a lot of players in that sub-5k DPS range, and I suspect they're going to be shoved down to around 2.5k DPS from this.
Nice one xD
And u arent wrong. U are right. I just based this on ppl who were doing 30k dps and dropped under 20k.
With every day we get new problems with this patch. But hey, ZOS parsed for 80 hours xD If only they would try it while playing the game...
Yea, I think their excuses for the changes don't fit. If they wanted to normalize damage and help raise the floor a bit, they could have just make LA's a flat amount like they are, but have that amount be higher. Then you cap the ceiling, but raise the floor.
Holycannoli wrote: »Yea, I think their excuses for the changes don't fit. If they wanted to normalize damage and help raise the floor a bit, they could have just make LA's a flat amount like they are, but have that amount be higher. Then you cap the ceiling, but raise the floor.
Raising the floor by nerfing damage is asinine. Who even signed off on these changes?
The players who will be most affected by this are the ones who are mostly not even aware of the PTS. Also a few who are white-knighting for zos and not testing how the changes will affect them.
We should all just stop complaining like ZOS seems to want (they don't care for our "knee-jerk" reactions) and just let this steaming pile go live as is.
The ensuing fallout will be sad but also entertaining in a schadenfreude sort of way. Maybe it is the only way the devs will see what we were trying to tell them.
Just let it burn if that's what they really want.
They shouldn't use fixed amounts for light attacks period. It's really awkward to balance around.Yea, I think their excuses for the changes don't fit. If they wanted to normalize damage and help raise the floor a bit, they could have just make LA's a flat amount like they are, but have that amount be higher. Then you cap the ceiling, but raise the floor.
If the fixed amount is too high then it becomes counterintuitive because it then becomes more important to weave in the early game (where less people know how to weave), but less important in the late game (where more people know how to weave) due it the fixed amount not scaling.