Dark_Lord_Kuro wrote: »While having separate queu is a good idea base game dungeon should have lesser reward...
Dark_Lord_Kuro wrote: »While having separate queu is a good idea base game dungeon should have lesser reward
Base game only: 50% of current reward, you are removing the risk of running random dlc
Mixt: exactly like now
Dlc only: 125% of current reward, you are removing the possibility to get easy fast dungeon
You still cant get more than one queue reward per day so you have to choose between small fast reward or bigger slower reward
This would also have the benefit to have less of a queue lenght increase due to the splitting of the queue
SilverBride wrote: »I wish they would stop making content that so many players are actively avoiding. Normal DLC dungeons should not be any more difficult or time consuming than the base game dungeons. We already have veteran dungeons for those who prefer more of a challenge.
spartaxoxo wrote: »SilverBride wrote: »I wish they would stop making content that so many players are actively avoiding. Normal DLC dungeons should not be any more difficult or time consuming than the base game dungeons. We already have veteran dungeons for those who prefer more of a challenge.
Yeah. I definitely get that. It's hard because the people who participate the most in those dungeons consistently requested that the normal mode be better training for the vet mode. And that's kind of why they shifted more towards the current design, some of the older ones like icp are designed that way. Personally though I don't think it's actually serving it's purpose since most still don't train on normal. So I think they should probably start designing normal mode as the easy version that everyone can do again.
And make more bosses skippable.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I wish they would stop making content that so many players are actively avoiding. Normal DLC dungeons should not be any more difficult or time consuming than the base game dungeons. We already have veteran dungeons for those who prefer more of a challenge.
Yeah. I definitely get that. It's hard because the people who participate the most in those dungeons consistently requested that the normal mode be better training for the vet mode. And that's kind of why they shifted more towards the current design, some of the older ones like icp are designed that way. Personally though I don't think it's actually serving it's purpose since most still don't train on normal. So I think they should probably start designing normal mode as the easy version that everyone can do again.
And make more bosses skippable.
This I agree with and I hope they consider it moving forward, but realistically I don't see them going back and changing all the current DLC dungeons. Something needs to be done, but punishing players for avoiding content they do not enjoy is not the answer.
spartaxoxo wrote: »Nobody describes having to PVP to get pvp rewards as a punishment. Nobody describes having to finish the storyline to get skill points as a punishment. And nobody should describe having to run a random dungeon to get rewarded for doing a random dungeon as a punishment either. IMO.
SilverBride wrote: »spartaxoxo wrote: »Nobody describes having to PVP to get pvp rewards as a punishment. Nobody describes having to finish the storyline to get skill points as a punishment. And nobody should describe having to run a random dungeon to get rewarded for doing a random dungeon as a punishment either. IMO.
The difference is that not everyone is forced to run DLC dungeons in their queues. Just those who spent money to subscribe and/or purchase DLCs.
This has to be the MOST infuriating aspect of the game whenever you queue for a DLC dungeon or a random normal dungeon and it comes up with a DLC one there's a 90% chance people will instantly leave which makes the whole ordeal even a worse experience specially since the replacement tool doesn't work very well it took around 30 minutes to get a DPS replaced the other day when im sure there's probably thousands of DPS queued at any time for a random normal.
Heres 3 possible fixes that come to my mind:
- Make all the dungeons in normal mode take the same amount of time and have more or less the same difficulty on NORMAL mode, this will be labour intensive and cramp the style of developers but is probably the most fair and best solution in the long run. Check FFXIV for this all their dungeons take more or less the same amount of time give or take and have more or less the same difficulty, they even retool old dungeons if they get out of the norm.
- Increase the rewards you get for running a DLC dungeon if you get them in your daily random normal. This iis tricky cause the balance needs to be perfect so people dont start leaving the the pre DLC ones but might be an easier path.
- The stick, punish HEAVILY leaver of dungeons and keep a track of how much they do this if they are repeated offenders start taking actions against their accounts for harassment, punishing is never fun but is probably the most effective way to correct bad habits.
This is seriously the biggest issue for me with the game currently what makes me think its probably not worth to spend a subscription on the product.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Nobody describes having to PVP to get pvp rewards as a punishment. Nobody describes having to finish the storyline to get skill points as a punishment. And nobody should describe having to run a random dungeon to get rewarded for doing a random dungeon as a punishment either. IMO.
The difference is that not everyone is forced to run DLC dungeons in their queues. Just those who spent money to subscribe and/or purchase DLCs.
That's only because nonsubscribers are not getting access to content they did not pay for. They don't get to run that content when they want to run it either.
Grizzbeorn wrote: »- The stick, punish HEAVILY leaver of dungeons and keep a track of how much they do this if they are repeated offenders start taking actions against their accounts for harassment, punishing is never fun but is probably the most effective way to correct bad habits.
Wow.
People don't like running DLC dungeons with pugs, and ZOS refuses to remove the DLCs from the random dungeon finder, which is precisely why people leave when they get placed in one, but you see it as a personal attack (harassment), so your solution is to have official action taken against their accounts.
I don't even use the dungeon finder, but, Wow.
The only dungeons I enjoy running are the DLC dungeons because the normal ones are just mindless grinds... I love running DLC dungeons and pugs and would be infuriated if they were removed from random normal/random veteran.
SilverBride wrote: »The only dungeons I enjoy running are the DLC dungeons because the normal ones are just mindless grinds... I love running DLC dungeons and pugs and would be infuriated if they were removed from random normal/random veteran.
No one is saying to remove DLC dungeons from the random queue. But rather to separate base game dungeons into one queue and DLC dungeons into another. This way everyone has a choice.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Nobody describes having to PVP to get pvp rewards as a punishment. Nobody describes having to finish the storyline to get skill points as a punishment. And nobody should describe having to run a random dungeon to get rewarded for doing a random dungeon as a punishment either. IMO.
The difference is that not everyone is forced to run DLC dungeons in their queues. Just those who spent money to subscribe and/or purchase DLCs.
That's only because nonsubscribers are not getting access to content they did not pay for. They don't get to run that content when they want to run it either.
I don't see it as them as not getting access to content they did not pay for. I see it as them not being forced to run more difficult and time consuming dungeons.
I would like to run the random dungeon finder just for the fun of it, but I won't as long as these frustrating and tedious dungeons are forced upon me.
SilverBride wrote: »The only dungeons I enjoy running are the DLC dungeons because the normal ones are just mindless grinds... I love running DLC dungeons and pugs and would be infuriated if they were removed from random normal/random veteran.
No one is saying to remove DLC dungeons from the random queue. But rather to separate base game dungeons into one queue and DLC dungeons into another. This way everyone has a choice.
Doing things like this leads to a split playerbase, it never works out well for games that implement it, every time it's been used one side has way more players than the other side and queues take either a very long time or never pop. Random should mean random, all your available dungeons and for long-time players or people who own the dlcs/eso+/etc that means DLC dungeons as well.
spartaxoxo wrote: »Splitting the queue doesn't make an impact on the people who are inside the dungeon. But it does create an impact on those who are trying to find a group. The less players in their queue, the longer they have to wait. And the wait times are already quite long. There's a ton of people, myself included, that would not be queueing for a DLC random.
I wouldn't queue for it because I go into the random to get my rewards. If ZOS decides to reward me for helping others, that's great. If they don't, I'm not a charity. I am going to do the easiest method available for myself. So I'd just do whichever queue included Fungal Grotto.
SilverBride wrote: »The fact that most players would queue for the easier and quicker choice just verifies that DLC dungeons are not what players want. I don't know how big a job it would be to tune them down but I don't think many players would complain if they did.
SilverBride wrote: »The fact that most players would queue for the easier and quicker choice just verifies that DLC dungeons are not what players want. I don't know how big a job it would be to tune them down but I don't think many players would complain if they did.
- The stick, punish HEAVILY leaver of dungeons and keep a track of how much they do this if they are repeated offenders start taking actions against their accounts for harassment, punishing is never fun but is probably the most effective way to correct bad habits.
Yeah ZoS doesn't seem to like splitting queues that may cause long waiting times for some players. It's good imo.spartaxoxo wrote: »Splitting the queue doesn't make an impact on the people who are inside the dungeon. But it does create an impact on those who are trying to find a group. The less players in their queue, the longer they have to wait. And the wait times are already quite long. There's a ton of people, myself included, that would not be queueing for a DLC random.
This.SilverBride wrote: »The fact that most players would queue for the easier and quicker choice just verifies that DLC dungeons are not what players want. I don't know how big a job it would be to tune them down but I don't think many players would complain if they did.
I don't have the same issue with people instantly dodging queue, it does happen but maybe 1 in every 30 dungeons. People seem perfectly willing to play DLC dungeons to me.
SilverBride wrote: »Dark_Lord_Kuro wrote: »While having separate queu is a good idea base game dungeon should have lesser reward...
Why? There are already players who don't have DLC dungeons in their queue now. They don't get lesser rewards. Why should others who want the same be penalized?
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Nobody describes having to PVP to get pvp rewards as a punishment. Nobody describes having to finish the storyline to get skill points as a punishment. And nobody should describe having to run a random dungeon to get rewarded for doing a random dungeon as a punishment either. IMO.
The difference is that not everyone is forced to run DLC dungeons in their queues. Just those who spent money to subscribe and/or purchase DLCs.
That's only because nonsubscribers are not getting access to content they did not pay for. They don't get to run that content when they want to run it either.
I don't see it as them as not getting access to content they did not pay for. I see it as them not being forced to run more difficult and time consuming dungeons.
I would like to run the random dungeon finder just for the fun of it, but I won't as long as these frustrating and tedious dungeons are forced upon me.
Not so sure espesially if they reduce the reward as such as xp and transmut quantity to make up for the removal of riskDark_Lord_Kuro wrote: »While having separate queu is a good idea base game dungeon should have lesser reward
Base game only: 50% of current reward, you are removing the risk of running random dlc
Mixt: exactly like now
Dlc only: 125% of current reward, you are removing the possibility to get easy fast dungeon
You still cant get more than one queue reward per day so you have to choose between small fast reward or bigger slower reward
This would also have the benefit to have less of a queue lenght increase due to the splitting of the queue
Splitting the queue would REDUCE queue times for a random non-DLC queue.
Dark_Lord_Kuro wrote: »SilverBride wrote: »I don't see it as them as not getting access to content they did not pay for. I see it as them not being forced to run more difficult and time consuming dungeons.
I would like to run the random dungeon finder just for the fun of it, but I won't as long as these frustrating and tedious dungeons are forced upon me.
Well what you see is irrelevent...
The fact is the only reason they arent getting access to dlc content is in fact that they did not pay for them