colossalvoids wrote: »Easiest partial fix would be less people spreading a word how those are "impossible", most of the times people just afraid of something they were told being too difficult or broken which might not be the case for a lot of folks who have never even tried em.
colossalvoids wrote: »Easiest partial fix would be less people spreading a word how those are "impossible", most of the times people just afraid of something they were told being too difficult or broken which might not be the case for a lot of folks who have never even tried em.
I dont think the problem is they are "difficult" yeah some mechanics are a lil more complex in normal but the main reason people skip is because they take 2-4 times as long than the base game one it just isnt time efficient. Now adays people jsut want efficiency on their time so they prefer tow ait 15 mins doing something else and then just fish for another fast dungeon.
So im afraid we cant really change mmo player mindset on this day an age, so this will require developers doing something about it.
- The stick, punish HEAVILY leaver of dungeons and keep a track of how much they do this if they are repeated offenders start taking actions against their accounts for harassment, punishing is never fun but is probably the most effective way to correct bad habits.
colossalvoids wrote: »colossalvoids wrote: »Easiest partial fix would be less people spreading a word how those are "impossible", most of the times people just afraid of something they were told being too difficult or broken which might not be the case for a lot of folks who have never even tried em.
I dont think the problem is they are "difficult" yeah some mechanics are a lil more complex in normal but the main reason people skip is because they take 2-4 times as long than the base game one it just isnt time efficient. Now adays people jsut want efficiency on their time so they prefer tow ait 15 mins doing something else and then just fish for another fast dungeon.
So im afraid we cant really change mmo player mindset on this day an age, so this will require developers doing something about it.
That's why it won't change as policing such stuff is worse than a lost queue time. If players have no time for a game and they're going for a low effort same reward stuff they're probably just quit all along instead of obeying some new rulesets.
colossalvoids wrote: »colossalvoids wrote: »Easiest partial fix would be less people spreading a word how those are "impossible", most of the times people just afraid of something they were told being too difficult or broken which might not be the case for a lot of folks who have never even tried em.
I dont think the problem is they are "difficult" yeah some mechanics are a lil more complex in normal but the main reason people skip is because they take 2-4 times as long than the base game one it just isnt time efficient. Now adays people jsut want efficiency on their time so they prefer tow ait 15 mins doing something else and then just fish for another fast dungeon.
So im afraid we cant really change mmo player mindset on this day an age, so this will require developers doing something about it.
That's why it won't change as policing such stuff is worse than a lost queue time. If players have no time for a game and they're going for a low effort same reward stuff they're probably just quit all along instead of obeying some new rulesets.
I mean if all the dungeons are made to last around the same amount of time in normal mode it fixes the problem by default or if players are rewarded to stay for the longer ones.
How.to.do plan to distinguish between people.that leave and people that were disconnected? Really.nothing can be done to punish without also punishing the innocent. So.that is a no go. I understand the frustration but it is what it is. What your really asking is for people to be thoughtful and be courteous.
colossalvoids wrote: »colossalvoids wrote: »colossalvoids wrote: »Easiest partial fix would be less people spreading a word how those are "impossible", most of the times people just afraid of something they were told being too difficult or broken which might not be the case for a lot of folks who have never even tried em.
I dont think the problem is they are "difficult" yeah some mechanics are a lil more complex in normal but the main reason people skip is because they take 2-4 times as long than the base game one it just isnt time efficient. Now adays people jsut want efficiency on their time so they prefer tow ait 15 mins doing something else and then just fish for another fast dungeon.
So im afraid we cant really change mmo player mindset on this day an age, so this will require developers doing something about it.
That's why it won't change as policing such stuff is worse than a lost queue time. If players have no time for a game and they're going for a low effort same reward stuff they're probably just quit all along instead of obeying some new rulesets.
I mean if all the dungeons are made to last around the same amount of time in normal mode it fixes the problem by default or if players are rewarded to stay for the longer ones.
Meaning getting stale standardised experience for ones who actually love dlc dungeons the way they are currently. It's already a niche experience and bringing it another blow won't be a good idea to just mildly satisfy random queuers.
colossalvoids wrote: »colossalvoids wrote: »colossalvoids wrote: »Easiest partial fix would be less people spreading a word how those are "impossible", most of the times people just afraid of something they were told being too difficult or broken which might not be the case for a lot of folks who have never even tried em.
I dont think the problem is they are "difficult" yeah some mechanics are a lil more complex in normal but the main reason people skip is because they take 2-4 times as long than the base game one it just isnt time efficient. Now adays people jsut want efficiency on their time so they prefer tow ait 15 mins doing something else and then just fish for another fast dungeon.
So im afraid we cant really change mmo player mindset on this day an age, so this will require developers doing something about it.
That's why it won't change as policing such stuff is worse than a lost queue time. If players have no time for a game and they're going for a low effort same reward stuff they're probably just quit all along instead of obeying some new rulesets.
I mean if all the dungeons are made to last around the same amount of time in normal mode it fixes the problem by default or if players are rewarded to stay for the longer ones.
Meaning getting stale standardised experience for ones who actually love dlc dungeons the way they are currently. It's already a niche experience and bringing it another blow won't be a good idea to just mildly satisfy random queuers.
Well they dont have to be stale just balanced time/difficulty wise.
Wow which server is that?This has to be the MOST infuriating aspect of the game whenever you queue for a DLC dungeon or a random normal dungeon and it comes up with a DLC one there's a 90% chance people will instantly leave which makes the whole ordeal even a worse experience specially since the replacement tool doesn't work very well it took around 30 minutes to get a DPS replaced the other day when im sure there's probably thousands of DPS queued at any time for a random normal.
chessalavakia_ESO wrote: »I'd suggest a carrot and a stick approach.
Allow players to deselect some dungeons and still get random normal credit.
Increase the rewards on the the dungeons that generally take longer/are deselected.
Increase the rewards for running repeated random normals.
Gradually scale up the penalties for leaving and make them account wide. I'd suggest going after the rewards instead of going for account actions. If you leave enough in a period of time, your transmute rewards across the entire game will be reduced and your loot drops from bosses will diminish until you complete enough without leaving.
Finally, I'd suggest adding a system where once per day you can Commend or Censure a player that is matched with you.
If you were Commended, you will be notified that someone Commended you and you might occasionally get a minor reward for it and if you are Censured you will not know but, it will be marked down for data analysis.
This is seriously the biggest issue for me with the game currently what makes me think its probably not worth to spend a subscription on the product.