How.to.do plan to distinguish between people.that leave and people that were disconnected? Really.nothing can be done to punish without also punishing the innocent. So.that is a no go. I understand the frustration but it is what it is. What your really asking is for people to be thoughtful and be courteous.
colossalvoids wrote: »colossalvoids wrote: »Easiest partial fix would be less people spreading a word how those are "impossible", most of the times people just afraid of something they were told being too difficult or broken which might not be the case for a lot of folks who have never even tried em.
I dont think the problem is they are "difficult" yeah some mechanics are a lil more complex in normal but the main reason people skip is because they take 2-4 times as long than the base game one it just isnt time efficient. Now adays people jsut want efficiency on their time so they prefer tow ait 15 mins doing something else and then just fish for another fast dungeon.
So im afraid we cant really change mmo player mindset on this day an age, so this will require developers doing something about it.
That's why it won't change as policing such stuff is worse than a lost queue time. If players have no time for a game and they're going for a low effort same reward stuff they're probably just quit all along instead of obeying some new rulesets.
I mean if all the dungeons are made to last around the same amount of time in normal mode it fixes the problem by default or if players are rewarded to stay for the longer ones.
I've actually timed a lot of my dungeon gameplay....a Splindleclutch 1 with a group of all triple digit CP can breeze through in under 10 minutes, and that's not even rushing or mini-boss skipping. If you can show me a DLC dungeon with that time..I'd love to see it honestly.
SilverBride wrote: ». But punishing a player for leaving a dungeon they don't want to run is not the answer.
orgin_stadia wrote: »After doing thousands of rnd's I wouldn't call people leaving dlc dungeons that much of an issue. It's certainly not what I would call common. (PC EU). If it happens just queue up for a replacement and press on while waiting.
orgin_stadia wrote: »After doing thousands of rnd's I wouldn't call people leaving dlc dungeons that much of an issue. It's certainly not what I would call common. (PC EU). If it happens just queue up for a replacement and press on while waiting.
orgin_stadia wrote: »After doing thousands of rnd's I wouldn't call people leaving dlc dungeons that much of an issue. It's certainly not what I would call common. (PC EU). If it happens just queue up for a replacement and press on while waiting.
Replacement queue doesn't really work, as ie xplaiend it took like 20-30 mins basically until we got to the last boss and then i found the missing DPS! Like you gonna tell me there was not a thousand DPS people LFG.
spartaxoxo wrote: »...start handing out escalating punishments for those who overuse the leave button
SilverBride wrote: »spartaxoxo wrote: »...start handing out escalating punishments for those who overuse the leave button
That is very heavy handed for players who just don't want to spend their time playing content they don't enjoy.
SilverBride wrote: »spartaxoxo wrote: »...start handing out escalating punishments for those who overuse the leave button
That is very heavy handed for players who just don't want to spend their time playing content they don't enjoy.
Then dont queue for random?
What_In_Tarnation wrote: »When in doubt, form premade group. Solid advice right here.
SilverBride wrote: »spartaxoxo wrote: »...start handing out escalating punishments for those who overuse the leave button
That is very heavy handed for players who just don't want to spend their time playing content they don't enjoy.