WrathOfInnos wrote: »I like Light Attack weaving, but a set like this could be nice for other players. I'd make it a stacking buff, that is lost when you light attack (much like Thrassian Stranglers, which is lost on death or sneak). Something like:
Dealing damage to an enemy grants a stack of Ability Focus for 60 seconds, increasing weapon and spell damage by 200. This effect may occur every 1s and stack up to 5 times. Dealing damage with a light attack removes all stacks.
Then it is a 5s buildup to 1000 Weapon and Spell Damage, which is roughly 11% DPS (in exchange for a 5pc set or mythic and all weaving damage) and should close the gap with light attack builds without exceeding their damage.
That is a decent idea but you would have to have a mythic that automatically did a LA before every skill to see what the REAL impact of this was. Since everyone likes to claiming it is only 15% while conveniently ignoring the COMPOUND effect.
Oreyn_Bearclaw wrote: »WrathOfInnos wrote: »I like Light Attack weaving, but a set like this could be nice for other players. I'd make it a stacking buff, that is lost when you light attack (much like Thrassian Stranglers, which is lost on death or sneak). Something like:
Dealing damage to an enemy grants a stack of Ability Focus for 60 seconds, increasing weapon and spell damage by 200. This effect may occur every 1s and stack up to 5 times. Dealing damage with a light attack removes all stacks.
Then it is a 5s buildup to 1000 Weapon and Spell Damage, which is roughly 11% DPS (in exchange for a 5pc set or mythic and all weaving damage) and should close the gap with light attack builds without exceeding their damage.
That is a decent idea but you would have to have a mythic that automatically did a LA before every skill to see what the REAL impact of this was. Since everyone likes to claiming it is only 15% while conveniently ignoring the COMPOUND effect.
@Merforum
What's the compound effect you speak of? Also, 15% is high based on every parse I look at. Everyone and their mom seems to claim its like 20% plus, one thread not that long ago claimed it actually doubled damage, but of course nobody can show that with evidence.
Only other things would be Ulti regen, which I already indicated would probably need to be added, and potentially weapon enchants for the front bar, depending on spammable or weapon skills used, that may or may not be much of an issue. Back bar enchants shouldnt matter, as if you arent running a weapon ground AOE on your back bar, you have bigger problems than weaving. LOL.
Oreyn_Bearclaw wrote: »HerrKeinTipp_MrNoTip wrote: »There's nothing wrong with trying to 'gatekeep' changes you disagree with! But don't pretend that's not the reason you're sharing your opinion in the first place!
Really stretching the definition of "gatekeeping" here. The OP asked for an opinion. I gave him one. That's all.d.schaerb16_ESO2 wrote: »then let light attacks be, embrace the status quo and get better in a basic game mechanic
The thing is, eso was always a playerskill based fight system. unlike WoW with autolightattacks and scripts/macros for rotations. Yes, in ESO someone with BiS Gear can be bad. And thats what i like, not the gearscore that makes you do more damage. You actually have to learn, train and get better.
The real skills gap is cpm, nobody with 50 cpm can do as much damage as someone with 120. And nothing can fix this expect the player. If you can press fast and precise enough buttons, lightattacks are no problem. If you smash keys in random speed, dont expect to do top dps
So why is LA weaving the ONLY rotational skill to learn then? Why is that the ONLY pattern that exists? There are theoretically tons of ways the game could promote different playstyles and potentially even make combat faster, so why stick everyone with something that a lot of people dislike?
As far as APMs, there's more to skill than speed.
(Also LA weaving is not a basic mechanic. It's a bug that the dev team purposely kept, and even among the community it's considered more of an advanced mechanic, as opposed to the actual basics of attacks, skills, dodging, etc.).Choucroute wrote: »Alternative question: why do you all even care about LA weaving?
Super simple answer. It's boring. It doesn't matter what class I pick or what weapon I use, as long as I know how to weave I can swap to literally any setup and be equally effective. I'd much rather have options, even if one of them will always be LA weaving.
Um its not. And that is the misconception that so many people have about weaving and how it impacts damage. There are lots of skill sets to a high end DPS parse, LA weaving is one of them, but it is neither the most difficult nor the most important. In order of difficulty, I would say it goes something like this:
1. Far and away the hardest part of a high end DPS parse is maintaining your Pace as close to the one second global cooldown as possible, without going over. I look at a LOT of parses trying to help people. They copy a build, use a static rotation and perform it very well, only miss a handful of LAs, and only pull 70k when the YouTube guy is pulling 120k and wonder why. Well they are on a pace of 0.6-0.7 skills per second, just about every time.
2. Managing a rotation. This is also rather difficult. For the most part, Rotations can be static (repetitive), Dynamic (cast whatever is next off cooldown) or semi static (some parts are repetitive, others aren't). Usually, dynamic rotation are tougher, but not always. For example, I think my dynamic sorc rotation actually plays easier than my static necro rotation, but thats because my static necro rotation is 30 seconds long and takes 14 bar swaps per 30 seconds. Which brings me to the next part.
3. Swap cancelling. This is really they only part of a high end parse that involves animation canceling. This goes hand and hand with number 1, as this is one of the biggest culprits for slow pace. This one takes a lot of practice, and personally, I think it is one of the toughest things about either a dynamic rotation or a static rotation like necro with a lot of swaps. Different skills need to be swap cancelled at slightly different paces, and some skills cant be swap cancelled off of (sweeps, hard cast frags, etc). Being able to manage that on the fly takes a lot of skill.
If you do 1-3 well, you can break 100k in the current meta, and notice, LA weaving hasnt been mentioned yet.
4. LA weaving. This adds roughly 10-13% damage on the extreme end of things. For most people, its less. Significant, but not the difference between someone parsing 50k vs. 120k. It is difficult in the sense that it doubles your APMs, but the half it adds are very predictable. The other half (from 1-3) are not always predictable, and they are where the real skill comes into play. Absolutely it takes practice, but its not nearly as big a piece of the puzzle as most people think.
-Call it a bug if you want, but I think more accurately, it was an unintended consequence of giving LAs and Skills separate cooldowns. People figured this out very early, realized it was pretty freaking cool, and ZOS has doubled down on it time and again. It aint going anywhere, nor should it. I love that as a master swordsman i can sprinkle in light attacks with my blade between my more powerful abilities. Seems to fit very well from a lore standpoint, and makes combat fast paced and fun.
5. Managing things like ultimates, potions, etc. This isnt terribly hard, but people still get it wrong. Keeping your potions up (outside the GCD) every 45 seconds, and casting your ulitmate is a skill. Some Ults like Incap Strike, is very difficult to use effectively. It needs to be cast frequently, and you also want to time so you are casting spam skills to follow. Ults like DK standard or meteor are much easier to deal with.
6. Openings and Execute. These come in last place for me. Usually both break number 2 to some degree. They arent the difference between 60-120k, but they can certainly be the difference between 110-120k. Knowing how to open, and what skills to drop at what percent health is certainly a skill, and once that can vary greatly from class to class.
Point is, most people copy a build, dont get the results of the guys on youtube, and blame weaving. When in reality, it's a very small piece of the pie.
Oreyn_Bearclaw wrote: »WrathOfInnos wrote: »I like Light Attack weaving, but a set like this could be nice for other players. I'd make it a stacking buff, that is lost when you light attack (much like Thrassian Stranglers, which is lost on death or sneak). Something like:
Dealing damage to an enemy grants a stack of Ability Focus for 60 seconds, increasing weapon and spell damage by 200. This effect may occur every 1s and stack up to 5 times. Dealing damage with a light attack removes all stacks.
Then it is a 5s buildup to 1000 Weapon and Spell Damage, which is roughly 11% DPS (in exchange for a 5pc set or mythic and all weaving damage) and should close the gap with light attack builds without exceeding their damage.
That is a decent idea but you would have to have a mythic that automatically did a LA before every skill to see what the REAL impact of this was. Since everyone likes to claiming it is only 15% while conveniently ignoring the COMPOUND effect.
@Merforum
What's the compound effect you speak of? Also, 15% is high based on every parse I look at. Everyone and their mom seems to claim its like 20% plus, one thread not that long ago claimed it actually doubled damage, but of course nobody can show that with evidence.
Only other things would be Ulti regen, which I already indicated would probably need to be added, and potentially weapon enchants for the front bar, depending on spammable or weapon skills used, that may or may not be much of an issue. Back bar enchants shouldnt matter, as if you arent running a weapon ground AOE on your back bar, you have bigger problems than weaving. LOL.
I mentioned some of the 'compound effects' in other post.
"BTW contrary to the vocal minority LA 'weave' ADDS a ton more than just 10-15% DPS, that is JUST the LA part of the equation. It doesn't count that a perfect weave gives 10 LA AND 10 skills in 10 secs, without it you only get 5la+5skill or 1la+9skill, which is WAY LESS potential damage. Also every super high parse is using LA based proc sets like rele, which explodes DPS with more LAs. And let's remember the timings on the AOEs/buffs that can be optimized when you can get close to 10la+10 skill per 10 sec, where with a slower rotation you will have much lower uptime on AOEs or less spammables in between (the difference is staggering). Even the people who say LA AC doesn't add much to damage will tell others who they are trying to teach the this too that if they go from 5la + 10 skills (because they miss 5 weaves) that if they can improve on that they can go from 90K to 120K HELLO just with a few more weaves you get massive bump. Doesn't take a rocket scientist to know this is a broken mechanic, that significantly contribute to the power creep."




Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »WrathOfInnos wrote: »I like Light Attack weaving, but a set like this could be nice for other players. I'd make it a stacking buff, that is lost when you light attack (much like Thrassian Stranglers, which is lost on death or sneak). Something like:
Dealing damage to an enemy grants a stack of Ability Focus for 60 seconds, increasing weapon and spell damage by 200. This effect may occur every 1s and stack up to 5 times. Dealing damage with a light attack removes all stacks.
Then it is a 5s buildup to 1000 Weapon and Spell Damage, which is roughly 11% DPS (in exchange for a 5pc set or mythic and all weaving damage) and should close the gap with light attack builds without exceeding their damage.
That is a decent idea but you would have to have a mythic that automatically did a LA before every skill to see what the REAL impact of this was. Since everyone likes to claiming it is only 15% while conveniently ignoring the COMPOUND effect.
@Merforum
What's the compound effect you speak of? Also, 15% is high based on every parse I look at. Everyone and their mom seems to claim its like 20% plus, one thread not that long ago claimed it actually doubled damage, but of course nobody can show that with evidence.
Only other things would be Ulti regen, which I already indicated would probably need to be added, and potentially weapon enchants for the front bar, depending on spammable or weapon skills used, that may or may not be much of an issue. Back bar enchants shouldnt matter, as if you arent running a weapon ground AOE on your back bar, you have bigger problems than weaving. LOL.
I mentioned some of the 'compound effects' in other post.
"BTW contrary to the vocal minority LA 'weave' ADDS a ton more than just 10-15% DPS, that is JUST the LA part of the equation. It doesn't count that a perfect weave gives 10 LA AND 10 skills in 10 secs, without it you only get 5la+5skill or 1la+9skill, which is WAY LESS potential damage. Also every super high parse is using LA based proc sets like rele, which explodes DPS with more LAs. And let's remember the timings on the AOEs/buffs that can be optimized when you can get close to 10la+10 skill per 10 sec, where with a slower rotation you will have much lower uptime on AOEs or less spammables in between (the difference is staggering). Even the people who say LA AC doesn't add much to damage will tell others who they are trying to teach the this too that if they go from 5la + 10 skills (because they miss 5 weaves) that if they can improve on that they can go from 90K to 120K HELLO just with a few more weaves you get massive bump. Doesn't take a rocket scientist to know this is a broken mechanic, that significantly contribute to the power creep."
This is really getting off topic, but I think you are getting into the weeds, overstating the issue, and drawing false comparisons. In your examples of 10+10, 5+5 or 9+1, you are assuming LAs also have a one second cooldown, which they dont. You can fire more than 10 LAs in 10 seconds if that's what you chose to do. I think the cooldown is like 700 miliseconds, so that means you can fire 14 LAs in a 10 second window, or 8 skills and 3 LAs (in 10.1 seconds, and nobody is truly on a 1 second pace). But again, that is what weaving does. Skills are way more powerful than LAs. So if you arent going to weave, you would always chose 10 skills in 10 seconds. The 10 LAs you are missing, is roughly 10-11% of damage.
In terms of gear:
Plenty of gear sets dont require a LA weave to function, and there is more gear now than ever that is within a percent or two of meta. A combo like AY and Bahsei are within a percent or two of something like Kinra/Relequen. There is a long list of sets that are very strong that simply dont ever require you to LA weave, AY, Bahsei, Pillar, Tzogvin, Deadly Strike, FalseGod, VO, Most monster sets, Mythics like the Kilt, Thrassian, Death Dealers, etc. Now the fact that some meta gear requires you to LA weave just shows how invested ZOS is in the concept.
LA doesnt bring you from 90k to 120k. Its a nonsense statement. And your example is misleading. You talk about going from 5+10 to presumably 10+10, but you dont mention in how much time. People that are missing half their weaves are probably taking 13-14 seconds at least to cast 10 skills. The difference between 5+10 in 14 seconds to 10+10 in ten seconds might be the difference in 90 and 120k, but that is way more about the pace of your skills. At best the light attacks alone are around 11% damage. If you go from 5+10 to 10+10 in the same time, you are talking about a 5-6% increase. Certainly NOT 90 to 120k.
On top of that, you can reasonably discuss Ulti regen, as that is largely based on LA/Heavy attack damage. If the mythic gave 3 ult per second while in combat, it would cover it. Alternatively, and I have done this, you can just double tap a light attack every 9th skill. You can almost get 2 LAs in a one second global cooldown, but not quite. 2 LAs is not all that different from a spammable, so while its a slight DPS loss, again, maybe a % or 2.
Laslty, there is front bar weapon enchant. Your back bar enchant is kept up by your ground AOEs. Your front bar is kept up by a mixture of weapon skills and LAs. So even if you stop LA completely, you will still get procs on your front bar. Again, maybe a 1-2% damage loss.
Add it all up, and you are at 15, tops, some of which can be compensated for. Your idea of having a mythic auto fire a light attack is basically like how most auto attack MMOs function. ZOS doesnt want that, and neither does a vast majority of the competitive end game community.
TLDR: LA weaving isnt the reason someone cant break 100k in the current meta, which is more than enough DPS for any content in the game.
MudcrabAttack wrote: »My own light attack weaving tends to be 1.1 seconds, but I found out skills per second could reach 1.03 seconds if I cut out light attacks entirely, like this test from a few months ago, this had the kilt, pillar of nirn, and yandir
I think it was 118k with light attacks, ultimates, relequen, kilt, kinras, but can’t find the picture. If the mythic were to add much more than 10% damage in addition to ultimate regen, I think it would get really weird for a lot of people somewhere in between the weaving spectrum as they find out skills per minute go way up without the light attacks
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »WrathOfInnos wrote: »I like Light Attack weaving, but a set like this could be nice for other players. I'd make it a stacking buff, that is lost when you light attack (much like Thrassian Stranglers, which is lost on death or sneak). Something like:
Dealing damage to an enemy grants a stack of Ability Focus for 60 seconds, increasing weapon and spell damage by 200. This effect may occur every 1s and stack up to 5 times. Dealing damage with a light attack removes all stacks.
Then it is a 5s buildup to 1000 Weapon and Spell Damage, which is roughly 11% DPS (in exchange for a 5pc set or mythic and all weaving damage) and should close the gap with light attack builds without exceeding their damage.
That is a decent idea but you would have to have a mythic that automatically did a LA before every skill to see what the REAL impact of this was. Since everyone likes to claiming it is only 15% while conveniently ignoring the COMPOUND effect.
@Merforum
What's the compound effect you speak of? Also, 15% is high based on every parse I look at. Everyone and their mom seems to claim its like 20% plus, one thread not that long ago claimed it actually doubled damage, but of course nobody can show that with evidence.
Only other things would be Ulti regen, which I already indicated would probably need to be added, and potentially weapon enchants for the front bar, depending on spammable or weapon skills used, that may or may not be much of an issue. Back bar enchants shouldnt matter, as if you arent running a weapon ground AOE on your back bar, you have bigger problems than weaving. LOL.
I mentioned some of the 'compound effects' in other post.
"BTW contrary to the vocal minority LA 'weave' ADDS a ton more than just 10-15% DPS, that is JUST the LA part of the equation. It doesn't count that a perfect weave gives 10 LA AND 10 skills in 10 secs, without it you only get 5la+5skill or 1la+9skill, which is WAY LESS potential damage. Also every super high parse is using LA based proc sets like rele, which explodes DPS with more LAs. And let's remember the timings on the AOEs/buffs that can be optimized when you can get close to 10la+10 skill per 10 sec, where with a slower rotation you will have much lower uptime on AOEs or less spammables in between (the difference is staggering). Even the people who say LA AC doesn't add much to damage will tell others who they are trying to teach the this too that if they go from 5la + 10 skills (because they miss 5 weaves) that if they can improve on that they can go from 90K to 120K HELLO just with a few more weaves you get massive bump. Doesn't take a rocket scientist to know this is a broken mechanic, that significantly contribute to the power creep."
This is really getting off topic, but I think you are getting into the weeds, overstating the issue, and drawing false comparisons. In your examples of 10+10, 5+5 or 9+1, you are assuming LAs also have a one second cooldown, which they dont. You can fire more than 10 LAs in 10 seconds if that's what you chose to do. I think the cooldown is like 700 miliseconds, so that means you can fire 14 LAs in a 10 second window, or 8 skills and 3 LAs (in 10.1 seconds, and nobody is truly on a 1 second pace). But again, that is what weaving does. Skills are way more powerful than LAs. So if you arent going to weave, you would always chose 10 skills in 10 seconds. The 10 LAs you are missing, is roughly 10-11% of damage.
In terms of gear:
Plenty of gear sets dont require a LA weave to function, and there is more gear now than ever that is within a percent or two of meta. A combo like AY and Bahsei are within a percent or two of something like Kinra/Relequen. There is a long list of sets that are very strong that simply dont ever require you to LA weave, AY, Bahsei, Pillar, Tzogvin, Deadly Strike, FalseGod, VO, Most monster sets, Mythics like the Kilt, Thrassian, Death Dealers, etc. Now the fact that some meta gear requires you to LA weave just shows how invested ZOS is in the concept.
LA doesnt bring you from 90k to 120k. Its a nonsense statement. And your example is misleading. You talk about going from 5+10 to presumably 10+10, but you dont mention in how much time. People that are missing half their weaves are probably taking 13-14 seconds at least to cast 10 skills. The difference between 5+10 in 14 seconds to 10+10 in ten seconds might be the difference in 90 and 120k, but that is way more about the pace of your skills. At best the light attacks alone are around 11% damage. If you go from 5+10 to 10+10 in the same time, you are talking about a 5-6% increase. Certainly NOT 90 to 120k.
On top of that, you can reasonably discuss Ulti regen, as that is largely based on LA/Heavy attack damage. If the mythic gave 3 ult per second while in combat, it would cover it. Alternatively, and I have done this, you can just double tap a light attack every 9th skill. You can almost get 2 LAs in a one second global cooldown, but not quite. 2 LAs is not all that different from a spammable, so while its a slight DPS loss, again, maybe a % or 2.
Laslty, there is front bar weapon enchant. Your back bar enchant is kept up by your ground AOEs. Your front bar is kept up by a mixture of weapon skills and LAs. So even if you stop LA completely, you will still get procs on your front bar. Again, maybe a 1-2% damage loss.
Add it all up, and you are at 15, tops, some of which can be compensated for. Your idea of having a mythic auto fire a light attack is basically like how most auto attack MMOs function. ZOS doesnt want that, and neither does a vast majority of the competitive end game community.
TLDR: LA weaving isnt the reason someone cant break 100k in the current meta, which is more than enough DPS for any content in the game.
You are proving my point and saying it is worse than I thought if you can squeeze 14LA and 10 skills in 10 seconds, don't know if I believe that but it's a point on my side. BTW all the tests I have seen are RIGGED meaning they are all on a trial dummy with every buff in the game and also with different gear/skills to optimize situation, which in no way represents the ACTUAL EFFECT of LA weave compared to NOT doing it.
A proper test would be using the exact same setup gear/skill/AND rotation on a dummy or world boss without any buffs/synergies or anything (that you don't get from yourself), then do a parse with and without LA weaving. That is the test. If the damage in not closer to douible than 15% in that scenario, I'll admit to a slight exaggeration.
The only mythic that would be legit would be one that AUTOMATICALLY does LA weaving for you. And obviously that LA would have to react as if you did it yourself, meaning proc enchant, ult, etc. The interesting thing would be you'd still have to be pointing at something for the LA to hit is but you wouldn't have to press the trigger. And even with this item you'd still be at a disadvantage because you lose a mythic to get this, so that would be the neg effect.
BTW you'd still also have to push a skill to get the la+skill, so it still requires a rotation.
MudcrabAttack wrote: »My own light attack weaving tends to be 1.1 seconds, but I found out skills per second could reach 1.03 seconds if I cut out light attacks entirely, like this test from a few months ago, this had the kilt, pillar of nirn, and yandir
It was 120k with light attacks, ultimates, relequen, kilt, kinras, but can’t find the picture. never mind I found it
If the mythic were to add much more than 10% damage in addition to ultimate regen, I think it would get really weird for a lot of people somewhere in between the weaving spectrum as they find out skills per minute go way up without the light attacks
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »WrathOfInnos wrote: »I like Light Attack weaving, but a set like this could be nice for other players. I'd make it a stacking buff, that is lost when you light attack (much like Thrassian Stranglers, which is lost on death or sneak). Something like:
Dealing damage to an enemy grants a stack of Ability Focus for 60 seconds, increasing weapon and spell damage by 200. This effect may occur every 1s and stack up to 5 times. Dealing damage with a light attack removes all stacks.
Then it is a 5s buildup to 1000 Weapon and Spell Damage, which is roughly 11% DPS (in exchange for a 5pc set or mythic and all weaving damage) and should close the gap with light attack builds without exceeding their damage.
That is a decent idea but you would have to have a mythic that automatically did a LA before every skill to see what the REAL impact of this was. Since everyone likes to claiming it is only 15% while conveniently ignoring the COMPOUND effect.
@Merforum
What's the compound effect you speak of? Also, 15% is high based on every parse I look at. Everyone and their mom seems to claim its like 20% plus, one thread not that long ago claimed it actually doubled damage, but of course nobody can show that with evidence.
Only other things would be Ulti regen, which I already indicated would probably need to be added, and potentially weapon enchants for the front bar, depending on spammable or weapon skills used, that may or may not be much of an issue. Back bar enchants shouldnt matter, as if you arent running a weapon ground AOE on your back bar, you have bigger problems than weaving. LOL.
I mentioned some of the 'compound effects' in other post.
"BTW contrary to the vocal minority LA 'weave' ADDS a ton more than just 10-15% DPS, that is JUST the LA part of the equation. It doesn't count that a perfect weave gives 10 LA AND 10 skills in 10 secs, without it you only get 5la+5skill or 1la+9skill, which is WAY LESS potential damage. Also every super high parse is using LA based proc sets like rele, which explodes DPS with more LAs. And let's remember the timings on the AOEs/buffs that can be optimized when you can get close to 10la+10 skill per 10 sec, where with a slower rotation you will have much lower uptime on AOEs or less spammables in between (the difference is staggering). Even the people who say LA AC doesn't add much to damage will tell others who they are trying to teach the this too that if they go from 5la + 10 skills (because they miss 5 weaves) that if they can improve on that they can go from 90K to 120K HELLO just with a few more weaves you get massive bump. Doesn't take a rocket scientist to know this is a broken mechanic, that significantly contribute to the power creep."
This is really getting off topic, but I think you are getting into the weeds, overstating the issue, and drawing false comparisons. In your examples of 10+10, 5+5 or 9+1, you are assuming LAs also have a one second cooldown, which they dont. You can fire more than 10 LAs in 10 seconds if that's what you chose to do. I think the cooldown is like 700 miliseconds, so that means you can fire 14 LAs in a 10 second window, or 8 skills and 3 LAs (in 10.1 seconds, and nobody is truly on a 1 second pace). But again, that is what weaving does. Skills are way more powerful than LAs. So if you arent going to weave, you would always chose 10 skills in 10 seconds. The 10 LAs you are missing, is roughly 10-11% of damage.
In terms of gear:
Plenty of gear sets dont require a LA weave to function, and there is more gear now than ever that is within a percent or two of meta. A combo like AY and Bahsei are within a percent or two of something like Kinra/Relequen. There is a long list of sets that are very strong that simply dont ever require you to LA weave, AY, Bahsei, Pillar, Tzogvin, Deadly Strike, FalseGod, VO, Most monster sets, Mythics like the Kilt, Thrassian, Death Dealers, etc. Now the fact that some meta gear requires you to LA weave just shows how invested ZOS is in the concept.
LA doesnt bring you from 90k to 120k. Its a nonsense statement. And your example is misleading. You talk about going from 5+10 to presumably 10+10, but you dont mention in how much time. People that are missing half their weaves are probably taking 13-14 seconds at least to cast 10 skills. The difference between 5+10 in 14 seconds to 10+10 in ten seconds might be the difference in 90 and 120k, but that is way more about the pace of your skills. At best the light attacks alone are around 11% damage. If you go from 5+10 to 10+10 in the same time, you are talking about a 5-6% increase. Certainly NOT 90 to 120k.
On top of that, you can reasonably discuss Ulti regen, as that is largely based on LA/Heavy attack damage. If the mythic gave 3 ult per second while in combat, it would cover it. Alternatively, and I have done this, you can just double tap a light attack every 9th skill. You can almost get 2 LAs in a one second global cooldown, but not quite. 2 LAs is not all that different from a spammable, so while its a slight DPS loss, again, maybe a % or 2.
Laslty, there is front bar weapon enchant. Your back bar enchant is kept up by your ground AOEs. Your front bar is kept up by a mixture of weapon skills and LAs. So even if you stop LA completely, you will still get procs on your front bar. Again, maybe a 1-2% damage loss.
Add it all up, and you are at 15, tops, some of which can be compensated for. Your idea of having a mythic auto fire a light attack is basically like how most auto attack MMOs function. ZOS doesnt want that, and neither does a vast majority of the competitive end game community.
TLDR: LA weaving isnt the reason someone cant break 100k in the current meta, which is more than enough DPS for any content in the game.
You are proving my point and saying it is worse than I thought if you can squeeze 14LA and 10 skills in 10 seconds, don't know if I believe that but it's a point on my side. BTW all the tests I have seen are RIGGED meaning they are all on a trial dummy with every buff in the game and also with different gear/skills to optimize situation, which in no way represents the ACTUAL EFFECT of LA weave compared to NOT doing it.
A proper test would be using the exact same setup gear/skill/AND rotation on a dummy or world boss without any buffs/synergies or anything (that you don't get from yourself), then do a parse with and without LA weaving. That is the test. If the damage in not closer to douible than 15% in that scenario, I'll admit to a slight exaggeration.
The only mythic that would be legit would be one that AUTOMATICALLY does LA weaving for you. And obviously that LA would have to react as if you did it yourself, meaning proc enchant, ult, etc. The interesting thing would be you'd still have to be pointing at something for the LA to hit is but you wouldn't have to press the trigger. And even with this item you'd still be at a disadvantage because you lose a mythic to get this, so that would be the neg effect.
BTW you'd still also have to push a skill to get the la+skill, so it still requires a rotation.
Didnt say that. I said because cooldown is 700 miliseconds on LAs, if you chose, you can fire 14 light attacks in 10 seconds (not 14 LAs and 10 skills).
To the second part, since you basically said the same thing in two posts, Ill save the effort and just respond to this one. You are flat out wrong. The best environment for a test like this is a trial dummy as its the most controlled and consistent testing environment we have access to. It is the closest thing we have to a perfect raid scenario, which is where all these numbers really matter anyways. None of these buffs are specific to a light attack or a skill, all your damage is getting buffed. It simply wouldnt matter. Sure you would do less damage on skills without a dummy, but you would also do less LA damage.
@MudcrabAttack 's posts are as objective as you can possibly get, you just dont like the results because it shows that you dont need to weave to be in the 100k club. If you cant break 100k, weaving is NOT to blame.
MudcrabAttack wrote: »My own light attack weaving tends to be 1.1 seconds, but I found out skills per second could reach 1.03 seconds if I cut out light attacks entirely, like this test from a few months ago, this had the kilt, pillar of nirn, and yandir
It was 120k with light attacks, ultimates, relequen, kilt, kinras, but can’t find the picture. never mind I found it
If the mythic were to add much more than 10% damage in addition to ultimate regen, I think it would get really weird for a lot of people somewhere in between the weaving spectrum as they find out skills per minute go way up without the light attacks
Quoted post has been removed.
MudcrabAttack wrote: »My own light attack weaving tends to be 1.1 seconds, but I found out skills per second could reach 1.03 seconds if I cut out light attacks entirely, like this test from a few months ago, this had the kilt, pillar of nirn, and yandir
It was 120k with light attacks, ultimates, relequen, kilt, kinras, but can’t find the picture. never mind I found it
If the mythic were to add much more than 10% damage in addition to ultimate regen, I think it would get really weird for a lot of people somewhere in between the weaving spectrum as they find out skills per minute go way up without the light attacks
This is not comparing with EVERYTHING BEING THE SAME, here is how much LA weave adds to a build.
This is here's a typical LA weave parse, and here is at totally different build/rotation optimized for not doing LA weave. It is an interesting test but NOT VALID representation of how much additional damage LA weave adds WITH EXACT SAME EVERTHING ELSE but no LA weave.
MudcrabAttack wrote: »My own light attack weaving tends to be 1.1 seconds, but I found out skills per second could reach 1.03 seconds if I cut out light attacks entirely, like this test from a few months ago, this had the kilt, pillar of nirn, and yandir
It was 120k with light attacks, ultimates, relequen, kilt, kinras, but can’t find the picture. never mind I found it
If the mythic were to add much more than 10% damage in addition to ultimate regen, I think it would get really weird for a lot of people somewhere in between the weaving spectrum as they find out skills per minute go way up without the light attacks
This is not comparing with EVERYTHING BEING THE SAME, here is how much LA weave adds to a build.
This is here's a typical LA weave parse, and here is at totally different build/rotation optimized for not doing LA weave. It is an interesting test but NOT VALID representation of how much additional damage LA weave adds WITH EXACT SAME EVERTHING ELSE but no LA weave.
Right, his LA weave parse would be a few k lower if he used Pillar + Yandir over Kinras + Relequen. The gap would narrow.
MudcrabAttack wrote: »My own light attack weaving tends to be 1.1 seconds, but I found out skills per second could reach 1.03 seconds if I cut out light attacks entirely, like this test from a few months ago, this had the kilt, pillar of nirn, and yandir
It was 120k with light attacks, ultimates, relequen, kilt, kinras, but can’t find the picture. never mind I found it
If the mythic were to add much more than 10% damage in addition to ultimate regen, I think it would get really weird for a lot of people somewhere in between the weaving spectrum as they find out skills per minute go way up without the light attacks
This is not comparing with EVERYTHING BEING THE SAME, here is how much LA weave adds to a build.
This is here's a typical LA weave parse, and here is at totally different build/rotation optimized for not doing LA weave. It is an interesting test but NOT VALID representation of how much additional damage LA weave adds WITH EXACT SAME EVERTHING ELSE but no LA weave.
Right, his LA weave parse would be a few k lower if he used Pillar + Yandir over Kinras + Relequen. The gap would narrow.
Clearly there is a great deal of confusion about the scientific method. A valid experiment requires you to minimize as many variables as possible THEN do your tests EXACTLY the same with only one variable changed. ONLY then can you conclude what impact that ONE change had on the 2 results. Then once you have a minimal baseline. You can add other variables that MUST STAY CONSTANT and test some more. But obviously some variables can add a lot compared to the baseline, which would give skewed results.
What we have is a flawed test where they are taking the best possible no LA parse, and comparing it to a typical easy parse with different stuff. That is not scientific at all. The test is to have the EXACT same everything with only one variable changed. Obviously on the trial dummy that would result in the lowest possible percentage difference due to the HIGH overall damage. But we don't even have that. While the other test would show the highest percent difference.
So we don't have a valid test with max variables and lowest percent change. We don't have any test at the typical level of a normal user, like a dungeon setup. And we don't have a baseline test with No gear and minimum variables. The most important one would be the typical setup but knowing the low and high might be useful too.
Why should you be able to get the same return with no work? Just click before you press a button, it's not complicated.