d.schaerb16_ESO2 wrote: »Because change just for the sake of change is usually bad.
then let light attacks be, embrace the status quo and get better in a basic game mechanic
The thing is, eso was always a playerskill based fight system. unlike WoW with autolightattacks and scripts/macros for rotations. Yes, in ESO someone with BiS Gear can be bad. And thats what i like, not the gearscore that makes you do more damage. You actually have to learn, train and get better.
My problem with the combat system isn't that it's hard. My problem is it's not fun.
Choucroute wrote: »Alternative question: why do you all even care about LA weaving ?
LA weaving is for the hardcore no life end game players who want to squeeze as much damage as possible and be optimal, in both PvP and PvE.
People who don't LA weave aren't that hardcore, they're just "chilling" in the game, doing the basic content, and you don't NEED to weave for that kind of content.
You don't need to weave to clear overland, to clear a normal dungeon, a normal trial, or join a zerg in PvP.
You don't need to weave even for a lot of vet contents (let's say the mid-tier level of content), it is just that weaving would make the whole experience easier, smoother and faster thanks to the added damage. But you don't need to.
So taking that into consideration, I don't understand what your goal is. Is it to be able to join hardcore end game content without the need to weave ? Do you think you're being discriminated in joining things because you cannot weave and thus cannot give a 80-100k parse ?
But here's the thing, if you cannot weave because you're too lazy to learn it, because you have a physical disadvantage that makes it close to impossible for you to do it (or impossible without feeling pain), because you're too old and you just don't have the reflexes anymore to do this kind of things, etc., then getting rid of weaving wouldn't "fix" anything for you.
In PvP high tier it's constant movements, super quick reflexes, taking decisions instantly, in PvE high tier it's a lot of mechanics happening all at the same time, you have to pay attention to your positioning, your teammates, your uptimes, the enemies, the attacks happening around you, etc., constantly and all at the same time. If you physically or mentally struggle to do LA weaving, then you wouldn't be able to handle hardcore end game content.
I never understand people who want to get rid of LA weaving because of that.
It's either you play the game completely casually, don't care about hardcore content and then weaving shouldn't even be an issue of yours.
Or you really want to join hardcore content but you physically/mentally cannot handle LA weaving (or a strict rotation) but at this point if you cannot handle that, you wouldn't be able to handle what's going on at an end game level of trials.
Even for end game players there are things some can handle and some others cannot, and they just accept it and understand "Ah, I'll never be a Godslayer" because it's just out of their abilities.
Maybe you're like "Even if I can't do weaving, I know I'd be able to do vet DLC trials !" then try it: there are plenty of casual guilds with rather casual players who attempt vet DLC trials or seriously try to do PvP. They can't parse amazing, they can't LA weave, but they still go and attempt it. You could join those guilds.
RaptorRodeoGod wrote: »Something like this:
You deal X% more damage. You generate 3 ultimate per second while in combat. Your light and heavy attacks no longer deal damage or restore ultimate.
The ultimate restore can share the light/heavy attack ultimate restore cooldown.
RaptorRodeoGod wrote: »Darkstorne wrote: »Pretty sure that's what Belharza's Band was attempting, but the inverse of your suggestion since most casual players prefer to focus on light attacks with the odd skill mixed in, rather than skills with the odd light attack mixed in.
Malacath is also great as a flat damage boost for unoptimized builds and playstyles. Oakensoul will likely fill a similar niche.
But ultimately mythics aren't the best items to target a more casual player base with imo, and I'd like to see more regular sets boosting LA/HA playstyles like this. Maybe an overland variant of Bloodmoon, boosting light attack speed and damage at all times by 25% for example. Useless for the ceiling, great for the floor.
You make a good point about that playstyle, and I dig the set idea, especially because I miss the old werewolf light attack only playstyle 😂
However my intent for this was to be for people that prefer to only use skills, and no light attacks. And possibly to satisfy people that want animation canceling to be removed
MEBengalsFan2001 wrote: »RaptorRodeoGod wrote: »Darkstorne wrote: »Pretty sure that's what Belharza's Band was attempting, but the inverse of your suggestion since most casual players prefer to focus on light attacks with the odd skill mixed in, rather than skills with the odd light attack mixed in.
Malacath is also great as a flat damage boost for unoptimized builds and playstyles. Oakensoul will likely fill a similar niche.
But ultimately mythics aren't the best items to target a more casual player base with imo, and I'd like to see more regular sets boosting LA/HA playstyles like this. Maybe an overland variant of Bloodmoon, boosting light attack speed and damage at all times by 25% for example. Useless for the ceiling, great for the floor.
You make a good point about that playstyle, and I dig the set idea, especially because I miss the old werewolf light attack only playstyle 😂
However my intent for this was to be for people that prefer to only use skills, and no light attacks. And possibly to satisfy people that want animation canceling to be removed
Every MMO game that had animation cancelling that I played has had it removed. Animation cancelling is actually one of many issues that can cause major lag if enough players are doing it at the same time. Hmm.... the system has to process the damage and if you have 8 damage dealer or so in a trail and there are 100+ trial groups playing that will hit the system pretty hard. Add into any dungeon etc.. that are also being run. Than PVP etc...
People who say get good must like lag because all the other games I played, lag almost vanished after removing animation cancelling. So instead of saying get good, players should say enjoy the lag.
ResidentContrarian wrote: »Choosing to not do something that is part of the game should not be beneficial.
HerrKeinTipp_MrNoTip wrote: »There's nothing wrong with trying to 'gatekeep' changes you disagree with! But don't pretend that's not the reason you're sharing your opinion in the first place!
d.schaerb16_ESO2 wrote: »then let light attacks be, embrace the status quo and get better in a basic game mechanic
The thing is, eso was always a playerskill based fight system. unlike WoW with autolightattacks and scripts/macros for rotations. Yes, in ESO someone with BiS Gear can be bad. And thats what i like, not the gearscore that makes you do more damage. You actually have to learn, train and get better.
The real skills gap is cpm, nobody with 50 cpm can do as much damage as someone with 120. And nothing can fix this expect the player. If you can press fast and precise enough buttons, lightattacks are no problem. If you smash keys in random speed, dont expect to do top dps
Choucroute wrote: »Alternative question: why do you all even care about LA weaving?
RaptorRodeoGod wrote: »Should a mythic be added for people that don't like light attack weaving?
Oreyn_Bearclaw wrote: »
Also, LA weaving is NOT animation canceling They even changed animations at one point to be sure you see the LA fire when you weave, which it does.
Oreyn_Bearclaw wrote: »
Also, LA weaving is NOT animation canceling They even changed animations at one point to be sure you see the LA fire when you weave, which it does.
That's just entirely wrong. LA weaving is literally cancelling the animations of light attacks so that animations from abilities weave into them. They reworked how animations on abilities work a while back, and after that rework a big chunk of animations that previously were easy to cancel, are now either not easy to cancel, or can not be cancelled. This is the reason why people grunt and groan a heck lot more around you these days than when animations from abilities could be cancelled by for example block very easily, because those animations a lot more often play out in full and allow for the accompanying sound to also be played out properly when their queue in the animation comes.
Oreyn_Bearclaw wrote: »I see my light attacks fire every time I weave, and I weave at a pace of about .93/sec. My staff goes forward, the fire ball shoots, and as my staff retracts, the skill animation begins. It is very smooth and fluid. Its called weaving because you are layering LAs and Skills, as they have separate cooldowns, so you can weave both on the 1 second GCD pace. Only time I see animations clipped are when I swap cancel a skill, block cancel a skill, or roll cancel a skill. Skill animations do get clipped in those scenarios.
While perhaps not ideal from an immersion standpoint, if you couldnt do that, it would severly limit your ability to react to damage if you had to wait for an annimation to play before you could react defensively with a dodge or block. In terms of swap canceling, if you couldn't do it, you couldn't maintain pace with the GCD after bar swaps. Its a good tradeoff in both scenarios.
A long while back, it used to be more choppy. The LA animations on a weave that was close to the GCD pace would often appear not to fire, even though they were. That is no longer the case, unless your ping is really high, but that is really more of an issue with high ping or pour FPS than Animation Canceling.
HerrKeinTipp_MrNoTip wrote: »There's nothing wrong with trying to 'gatekeep' changes you disagree with! But don't pretend that's not the reason you're sharing your opinion in the first place!
Really stretching the definition of "gatekeeping" here. The OP asked for an opinion. I gave him one. That's all.d.schaerb16_ESO2 wrote: »then let light attacks be, embrace the status quo and get better in a basic game mechanic
The thing is, eso was always a playerskill based fight system. unlike WoW with autolightattacks and scripts/macros for rotations. Yes, in ESO someone with BiS Gear can be bad. And thats what i like, not the gearscore that makes you do more damage. You actually have to learn, train and get better.
The real skills gap is cpm, nobody with 50 cpm can do as much damage as someone with 120. And nothing can fix this expect the player. If you can press fast and precise enough buttons, lightattacks are no problem. If you smash keys in random speed, dont expect to do top dps
So why is LA weaving the ONLY rotational skill to learn then? Why is that the ONLY pattern that exists? There are theoretically tons of ways the game could promote different playstyles and potentially even make combat faster, so why stick everyone with something that a lot of people dislike?
As far as APMs, there's more to skill than speed.
(Also LA weaving is not a basic mechanic. It's a bug that the dev team purposely kept, and even among the community it's considered more of an advanced mechanic, as opposed to the actual basics of attacks, skills, dodging, etc.).Choucroute wrote: »Alternative question: why do you all even care about LA weaving?
Super simple answer. It's boring. It doesn't matter what class I pick or what weapon I use, as long as I know how to weave I can swap to literally any setup and be equally effective. I'd much rather have options, even if one of them will always be LA weaving.
RaptorRodeoGod wrote: »Should a mythic be added for people that don't like light attack weaving?
Well, if they do that, then they should probably add a mythic for people who don't like blocking, either.
Oh, wait.....
WrathOfInnos wrote: »I like Light Attack weaving, but a set like this could be nice for other players. I'd make it a stacking buff, that is lost when you light attack (much like Thrassian Stranglers, which is lost on death or sneak). Something like:
Dealing damage to an enemy grants a stack of Ability Focus for 60 seconds, increasing weapon and spell damage by 200. This effect may occur every 1s and stack up to 5 times. Dealing damage with a light attack removes all stacks.
Then it is a 5s buildup to 1000 Weapon and Spell Damage, which is roughly 11% DPS (in exchange for a 5pc set or mythic and all weaving damage) and should close the gap with light attack builds without exceeding their damage.
WrathOfInnos wrote: »I like Light Attack weaving, but a set like this could be nice for other players. I'd make it a stacking buff, that is lost when you light attack (much like Thrassian Stranglers, which is lost on death or sneak). Something like:
Dealing damage to an enemy grants a stack of Ability Focus for 60 seconds, increasing weapon and spell damage by 200. This effect may occur every 1s and stack up to 5 times. Dealing damage with a light attack removes all stacks.
Then it is a 5s buildup to 1000 Weapon and Spell Damage, which is roughly 11% DPS (in exchange for a 5pc set or mythic and all weaving damage) and should close the gap with light attack builds without exceeding their damage.