uberowob16_ESO wrote: »So with the lack of good mmos recently, I've been pondering coming back to ESO. And while the limited actionkey set and a few other minor issues are still putting me off a bit, the one major gripe I had when I quit was the animation cancelling. I haven't been able to find any updated info about this anywhere so, here goes:
Has animation cancelling been fixed?
To be honest, combat would be dog slow without it, wrecking blow already feels like it takes ten years.to charge and hit someone, and some other moves would be just plain boring.
Combat has already been slowed down tremendously due to the battle spirit nerf, making every animation play out would make 1v1 last for hours.
It's probably spammed because it does reasonable damage and is accessible to anyone, my templars only other option for dps is biting jabs as a stamplar.
Surprise attack hits harder and far quicker imo
QuebraRegra wrote: »To be honest, combat would be dog slow without it, wrecking blow already feels like it takes ten years.to charge and hit someone, and some other moves would be just plain boring.
Combat has already been slowed down tremendously due to the battle spirit nerf, making every animation play out would make 1v1 last for hours.
WB could afford to take longer... anicanceling on this is an exploit IMHO used to compensate for poor skillz.
LEARN TO PLAY .... without animation canceling :P
Sorry, the WB spam has been getting to me.
Or, they could simply scale the animation speed to match the current ability cooldown timer. Animations can easily be scaled up/down in speed.See my point?
It wasn't intentional, it's a mechanic thats a byproduct of the game design, it's how the physical game is coded, because every.move you make, it happens within a set timer, the animation is just there to make it look pretty, so people are literally just circumventing the long winded animation.
The problem is, to fix it they would have to completely recode half of the game to make every skill last the entire duration of each animation set for it, yet somehow reduce the skill time (when you have buffs for attack speed /procs etc) and keep the animation correct all at once.
That's probably never going to.happen, it would require a metric *** ton of work.
The only other way to fix it would be remove animations completly, don't forget how hard it would screw other aspects up, pressed wrecking blow but now that trials boss is about to hit you? Sorry you're going to have to stand there and die!
Want to cast scales but have just dodge rolled? Sorry going to have to sit there and take that crystal frags to the face
...
See my point?
To be honest, combat would be dog slow without it, wrecking blow already feels like it takes ten years.to charge and hit someone, and some other moves would be just plain boring.
Combat has already been slowed down tremendously due to the battle spirit nerf, making every animation play out would make 1v1 last for hours.
It's are all over the net, why would they need to? Its not their job to write player how to's on becoming a well timed player.
Or, they could simply scale the animation speed to match the current ability cooldown timer. Animations can easily be scaled up/down in speed.See my point?
Got a buff reducing your cooldown from 1.3 seconds to 0.8 seconds? Play the animation faster to match the cooldown.
See my point?
Or, they could simply scale the animation speed to match the current ability cooldown timer. Animations can easily be scaled up/down in speed.See my point?
Got a buff reducing your cooldown from 1.3 seconds to 0.8 seconds? Play the animation faster to match the cooldown.
See my point?
Not really, they would still have to completely recode the game to.make each skill execute for each animation, which is quite a margin, going through every single skill, watching every animation play out, then making the actual skill execute at the right time.
That still won't fix the biggest issue people will cry about, you will get issues with blocking, so.your half way through casting a 3 sec skill and a boss is about to hit you for 20k and wipe you out...Oh wait.you can't block because your in an animation. Dead.
Jesus Christ imagine it in pvp when in a big battle, the lag would literially make.most.people defenceless. Its not.something that can fix. They don't have the time, or the manpower, and tbh they probably don't even give a ***.
Or, they could simply scale the animation speed to match the current ability cooldown timer. Animations can easily be scaled up/down in speed.See my point?
Got a buff reducing your cooldown from 1.3 seconds to 0.8 seconds? Play the animation faster to match the cooldown.
See my point?
Not really, they would still have to completely recode the game to.make each skill execute for each animation, which is quite a margin, going through every single skill, watching every animation play out, then making the actual skill execute at the right time.
That still won't fix the biggest issue people will cry about, you will get issues with blocking, so.your half way through casting a 3 sec skill and a boss is about to hit you for 20k and wipe you out...Oh wait.you can't block because your in an animation. Dead.
Jesus Christ imagine it in pvp when in a big battle, the lag would literially make.most.people defenceless. Its not.something that can fix. They don't have the time, or the manpower, and tbh they probably don't even give a ***.