Why not make it "you cannot light attack" instead? I am sure people can still find uses for light attacks that don't deal damage, especially since they aren't on the same global cooldown as your abilities, so that wouldn't make it an option for people that don't like light attack weaving but want to stay efficient at the same time.
That would also make balancing the mythic easier because certain proc sets couldn't be triggered with it at all.
kypranb14_ESO wrote: »I really enjoy light attack weaving, however... I support everyone being able to play the game the way they want so long as it doesn't directly affect the way other people play.
Adding a set to the game to pump ability damage when a LA or HA hasn't recently been cast has no detrimental effect to other players. I know some will argue "buT mUh rAndOm QueUe." However, random queue is always going to be exactly what its name entails, random.
I think it could even be an opportunity for a cool set.
5) "When no Light Attack or Heavy Attack has been cast within the last 1 second, boost ability damage by X.
X = Light attack damage minus 10-15%.
Could also throw in an exception for certain abilities as well, like abilities that are already really bursty, ultimate abilities, and channeled abilities.
Just some ideas. Feel free to criticize me and tell me how bad they are. lol
interesting.
checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.
interesting.
checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.
Yes and keep in mind that the gatekeepers represent 50% of the forum but less than 1% of the game pop. So support for this idea is probably much higher for people who play but don't get on forum.
RaptorRodeoGod wrote: »Why not make it "you cannot light attack" instead? I am sure people can still find uses for light attacks that don't deal damage, especially since they aren't on the same global cooldown as your abilities, so that wouldn't make it an option for people that don't like light attack weaving but want to stay efficient at the same time.
That would also make balancing the mythic easier because certain proc sets couldn't be triggered with it at all.
While that would an interesting way to do it, I would guess it's harder to code that effect into the game compared to what I described.
The question is, would we want to actively prevent the proccing of sets that proc off light attacks? That would take a lot of sets off the table for players.
Keep in mind too, you wouldn't be able to proc enchantments either, which I forgot about in the OP
interesting.
checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.
Yes and keep in mind that the gatekeepers represent 50% of the forum but less than 1% of the game pop. So support for this idea is probably much higher for people who play but don't get on forum.
RaptorRodeoGod wrote: »
interesting.
checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.
Yes and keep in mind that the gatekeepers represent 50% of the forum but less than 1% of the game pop. So support for this idea is probably much higher for people who play but don't get on forum.
I'd like to reiterate that I simply don't like the idea of they mythic item. I do support having alternatives to LA weaving. It's not just "gatekeepers" saying no here.
Honestly what I would like to see is the combat we had in beta 1. Skills costing much more , so that you had to decide when to use them. While mainly using light/heavy attacks. In stead of this button mashing system of endless resources. Also it would allow you to put some power back into skills. Right now most skills feel the same , damage wise. It's just that they have different buffs/debuffs attached to them.
Honestly what I would like to see is the combat we had in beta 1. Skills costing much more , so that you had to decide when to use them. While mainly using light/heavy attacks. In stead of this button mashing system of endless resources. Also it would allow you to put some power back into skills. Right now most skills feel the same , damage wise. It's just that they have different buffs/debuffs attached to them.
They tried that like a year or two ago and people hated it so vehemently that they reverted it the very next patch.
d.schaerb16_ESO2 wrote: »the fight system in eso is because of the lightattacks unique. If you cant do lightattacks, dont complain and go play WoW. I dont go to counterstrike forums and ask for aim assist. The lightattacks seperates the stupid WoW-"i have a script for my skills"-Games from ESO.
d.schaerb16_ESO2 wrote: »the fight system in eso is because of the lightattacks unique. If you cant do lightattacks, dont complain and go play WoW. I dont go to counterstrike forums and ask for aim assist. The lightattacks seperates the stupid WoW-"i have a script for my skills"-Games from ESO.
Because change just for the sake of change is usually bad.