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Should a mythic be added for people that don't like light attack weaving?

  • RaptorRodeoGod
    RaptorRodeoGod
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    Yes
    Ratzkifal wrote: »
    Why not make it "you cannot light attack" instead? I am sure people can still find uses for light attacks that don't deal damage, especially since they aren't on the same global cooldown as your abilities, so that wouldn't make it an option for people that don't like light attack weaving but want to stay efficient at the same time.
    That would also make balancing the mythic easier because certain proc sets couldn't be triggered with it at all.

    While that would an interesting way to do it, I would guess it's harder to code that effect into the game compared to what I described.

    The question is, would we want to actively prevent the proccing of sets that proc off light attacks? That would take a lot of sets off the table for players.

    Keep in mind too, you wouldn't be able to proc enchantments either, which I forgot about in the OP
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Yes
    I really enjoy light attack weaving, however... I support everyone being able to play the game the way they want so long as it doesn't directly affect the way other people play.

    Adding a set to the game to pump ability damage when a LA or HA hasn't recently been cast has no detrimental effect to other players. I know some will argue "buT mUh rAndOm QueUe." However, random queue is always going to be exactly what its name entails, random.

    I think it could even be an opportunity for a cool set.

    5) "When no Light Attack or Heavy Attack has been cast within the last 1 second, boost ability damage by X.

    X = Light attack damage minus 10-15%.

    Could also throw in an exception for certain abilities as well, like abilities that are already really bursty, ultimate abilities, and channeled abilities.

    Just some ideas. Feel free to criticize me and tell me how bad they are. lol

    Maybe something like this?

    When no Light Attack or Heavy Attack has been cast within the last 5 seconds while in combat, gain the Anti-Light Attack buff, which boosts damage by X%. This effect is removed when using a Light or Heavy Attack.

    That way you have to be in combt for it to work, and the buff stays on you until you use a light or heavy?
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Merforum
    Merforum
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    Yes, but not in the way described in the post
    haelgaan wrote: »
    interesting.

    checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.

    Yes and keep in mind that the gatekeepers represent 50% of the forum but less than 1% of the game pop. So support for this idea is probably much higher for people who play but don't get on forum.
  • merpins
    merpins
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    Yes
    Personally, I like light attack weaving. But like the Oakensoul Ring, attempting to make stuff that gives more gameplay options is a great idea. Obviously, it would need to have some kind of resource regeneration effect on it that isn't a major or minor buff, not sure how that could or would be built into an item like this. But I think it's a great idea.
  • merpins
    merpins
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    Yes
    Merforum wrote: »
    haelgaan wrote: »
    interesting.

    checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.

    Yes and keep in mind that the gatekeepers represent 50% of the forum but less than 1% of the game pop. So support for this idea is probably much higher for people who play but don't get on forum.

    Gotta love the vocal minority.
  • Ratzkifal
    Ratzkifal
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    Ratzkifal wrote: »
    Why not make it "you cannot light attack" instead? I am sure people can still find uses for light attacks that don't deal damage, especially since they aren't on the same global cooldown as your abilities, so that wouldn't make it an option for people that don't like light attack weaving but want to stay efficient at the same time.
    That would also make balancing the mythic easier because certain proc sets couldn't be triggered with it at all.

    While that would an interesting way to do it, I would guess it's harder to code that effect into the game compared to what I described.

    The question is, would we want to actively prevent the proccing of sets that proc off light attacks? That would take a lot of sets off the table for players.

    Keep in mind too, you wouldn't be able to proc enchantments either, which I forgot about in the OP

    Enchantments proc on weapon skills too, even from the back bar.
    Poisons are the only thing that require light, heavy or bash attacks to proc I think.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Foxtrot39
    Foxtrot39
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    Yes
    For accessability reason (physical handicap that make LA weaving simply impossible)
  • Ksariyu
    Ksariyu
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    No
    Merforum wrote: »
    haelgaan wrote: »
    interesting.

    checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.

    Yes and keep in mind that the gatekeepers represent 50% of the forum but less than 1% of the game pop. So support for this idea is probably much higher for people who play but don't get on forum.

    I'd like to reiterate that I simply don't like the idea of they mythic item. I do support having alternatives to LA weaving. It's not just "gatekeepers" saying no here.
  • Sylvermynx
    Sylvermynx
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    Yes, but not in the way described in the post
    "Gatekeepers" don't prevent ZOS from doing what ZOS wants to do. If they don't want to do something, they don't do it no matter how many forumites are in favor. 1% of the playerbase is not a majority.
  • LordRukia
    LordRukia
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    Yes
    I don't care, but I'm sure many would like it so sure.
  • RBAP28
    RBAP28
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    Yes
    Sure, why not. I think people that do like weaving should get a mythic (with equal power) too.
  • Charon_on_Vacation
    Charon_on_Vacation
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    modern mice and keyboards can easily be programmed to light attack weave automatically, without being detected by eso, so i don't think a mythic that basically does the same AND costs that gear slot, would be a problem.
  • ixthUA
    ixthUA
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    Yes, but not in the way described in the post
    Light attacks should also cost mag/stam. In trials this will not be an issue due to recovery.
    Mythic: every second in combat get bonus damage stack equal to missed light attack damage, as long as you didnt light attack. Next light attack releases all stacks to deal bonus damage. Max X stacks. When being controlled, stacks cannot be gained.
  • daemondamian
    daemondamian
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    Yes, but not in the way described in the post
    I've tried light attack weaving on my magicka characters with staves & found it difficult to keep up consistently.

    After I gave them all greatswords & while leveling them up on skills for pvp builds I'm suddenly light attacking more (according to combat metrics) even while still using or mostly using magicka abilities on the 2 handed bar.

    The issue I think (for me at least) is the aiming - it's a lot easier to hit a target with a melee weapon right in front of you with a light attack than it is using a staff from a distance.

    If there was a mythic that auto targeted an enemy while using a staff purely just for the light attacks I'd use it lol
  • Bat
    Bat
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    Pressing 12345 for skills repeatedly should not be nearly as powerful as actually using weapons that take people ages to farm, research traits for, and spend materials on (either by reconstructing, transmuting, upgrading, et cetera). I'm not in favour.
  • ApoAlaia
    ApoAlaia
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    I am in favour of finding ways of making the game more accessible not just to those who can't light attack weave but to everyone however I am ill equipped to suggest how this could be achieved. Accessibility options in an MMO may require a group of people with levels of knowledge and expertise I simply lack.

    However if this is a case of not liking it (as OP seems to suggest in the title) the devs made this mechanic integral to ESO's combat so the way to go, if enough people don't like it, would be to 'campaign' to replace it with something else people like, not to bypass it may it be by means of using a mythic item or otherwise.

    However well intentioned I have a feeling this is going to devolve in another tired and cyclical discussion like 'overland difficulty' or 'centralised auction house'.
  • DigiAngel
    DigiAngel
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    Yes, but not in the way described in the post
    Kinda like the kilt...."Not light attacking while in combat gains you a stack of <whatever>, stacking up to a max of 10 stacks. You gain <something> per stack. You lose a stack every time you light attack."
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
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    Yes
    Ratzkifal wrote: »

    Keep in mind too, you wouldn't be able to proc enchantments either, which I forgot about in the OP



    Had to pause my thread update and immediately get into this....um...are you saying skills using a weapon do not proc its enchant, only LA and HA?
    Edited by HerrKeinTipp_MrNoTip on May 9, 2022 12:11PM
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
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    Yes
    Ksariyu wrote: »
    Merforum wrote: »
    haelgaan wrote: »
    interesting.

    checking results so far, 58% are in favor of something that modifies or eliminates the light attack weave, and only 41% are opposed.

    Yes and keep in mind that the gatekeepers represent 50% of the forum but less than 1% of the game pop. So support for this idea is probably much higher for people who play but don't get on forum.

    I'd like to reiterate that I simply don't like the idea of they mythic item. I do support having alternatives to LA weaving. It's not just "gatekeepers" saying no here.

    Ermmm.. You have explained your opinion clearly....but that also makes you a potential gatekeeper should your opinion 'win' and influence the change or not, no? ...of course that's if your personal view has any authority to the community and the devs as a 'gatekeeper'...but isn't that why any of us express a change opinion here? To influence a potential change to happen or not happen? There's nothing wrong with trying to 'gatekeep' changes you disagree with! But don't pretend that's not the reason you're sharing your opinion in the first place!
    Edited by HerrKeinTipp_MrNoTip on May 9, 2022 12:13PM
  • Gilcroix
    Gilcroix
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    Yes
    Honestly what I would like to see is the combat we had in beta 1. Skills costing much more , so that you had to decide when to use them. While mainly using light/heavy attacks. In stead of this button mashing system of endless resources. Also it would allow you to put some power back into skills. Right now most skills feel the same , damage wise. It's just that they have different buffs/debuffs attached to them.
  • Wyrd88
    Wyrd88
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    No
    Just add an Autoplay button and that's it.


    No. Leave ESO combat be [snip]

    [edited for baiting]
    Edited by ZOS_Icy on May 9, 2022 3:53PM
  • TPishek
    TPishek
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    No
    Gilcroix wrote: »
    Honestly what I would like to see is the combat we had in beta 1. Skills costing much more , so that you had to decide when to use them. While mainly using light/heavy attacks. In stead of this button mashing system of endless resources. Also it would allow you to put some power back into skills. Right now most skills feel the same , damage wise. It's just that they have different buffs/debuffs attached to them.

    They tried that like a year or two ago and people hated it so vehemently that they reverted it the very next patch.
    Edited by TPishek on May 9, 2022 12:34PM
  • Jayman1000
    Jayman1000
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    Yes, but not in the way described in the post
    In theory yes, but in practice no, at least as far as your suggestions go. Is too imbalanced and not really well thought through imo.

    X% more damage will have wildly different results based on how much damage you do before the calculation. It could be a serious OP addition for someone who already does a ton of damage. IF you want to suggest this the damage done should be a set value, just like light and heavy attacks do.

    There is another caveat, light attack and heavy attack can apply the enchantment effect or poisons which can be very significant. So people would still need to do light attack and heavy attack to apply those effects. So your suggestion would have to include a way to give these effects automatically on attack. But there are many different effects, so do you propose many variations of this mythic? For shock, fire, poison, disease etc etc... I dont see that as a good solution and I cant really come up with another.

    And isnt there also other types of effects and procs for light and heavy attacks coming from many other parts of the game? How would you have them applied if the player arent doing light attacks or heavy attacks?
    Edited by Jayman1000 on May 9, 2022 12:42PM
  • Marronsuisse
    Marronsuisse
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    Yes
    I've already gotten used to weaving and it's kind of become second nature but I still think it's dumb.

    It's too late for me (muscle memory...) but yeah, something - whether a mythic item or something else - that lets people participate in higher end content without weaving would be a great idea imo.
  • Succuby
    Succuby
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    Yes, but not in the way described in the post
    First of ALL return currently destroyed SETS for not Ligh Attacking - like Undaunted Infiltrator as exmaple.

    Say about some " mythic be added for people that don't like light attack weaving" and destroy all options to play with out LA the same time sounds strange.
    Edited by Succuby on May 9, 2022 1:03PM
  • Gilcroix
    Gilcroix
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    Yes
    TPishek wrote: »
    Gilcroix wrote: »
    Honestly what I would like to see is the combat we had in beta 1. Skills costing much more , so that you had to decide when to use them. While mainly using light/heavy attacks. In stead of this button mashing system of endless resources. Also it would allow you to put some power back into skills. Right now most skills feel the same , damage wise. It's just that they have different buffs/debuffs attached to them.

    They tried that like a year or two ago and people hated it so vehemently that they reverted it the very next patch.

    Just curious did they only up the resources cost of stuff or did they also add power to the abilities? I wasn't around when this happened. I'm very on and off with this game, i love most of the game, just can't stand the combat.
  • d.schaerb16_ESO2
    d.schaerb16_ESO2
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    No
    the fight system in eso is because of the lightattacks unique. If you cant do lightattacks, dont complain and go play WoW. I dont go to counterstrike forums and ask for aim assist. The lightattacks seperates the stupid WoW-"i have a script for my skills"-Games from ESO.
  • daemondamian
    daemondamian
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    Yes, but not in the way described in the post
    the fight system in eso is because of the lightattacks unique. If you cant do lightattacks, dont complain and go play WoW. I dont go to counterstrike forums and ask for aim assist. The lightattacks seperates the stupid WoW-"i have a script for my skills"-Games from ESO.

    Given I made a post suggesting a mythic with an auto target mechanic just for light attack weaving I feel like you might be referring to me when you speak about someone wanting 'aim assist'.

    I didn't complain about having to do light attacks - I merely said I struggled with them & that there was for me a difference in how successful I was with them using a melee versus ranged weapon. If I had said they were impossible to do & it was unfair to make people do them & therefore they should be removed entirely from the game - *that* would be a complaint! lol

    Besides that you only *have* to do them if you're aiming to be at an expected level of dps like for trials, dlc & vet dungeons or for the competitive edge in pvp (which with 275-300 ping abilities rarely hit anyway let alone light attacks lol).
  • Gilcroix
    Gilcroix
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    Yes
    the fight system in eso is because of the lightattacks unique. If you cant do lightattacks, dont complain and go play WoW. I dont go to counterstrike forums and ask for aim assist. The lightattacks seperates the stupid WoW-"i have a script for my skills"-Games from ESO.

    Just because something is unique doesn't mean it's good. I realize people like to make things that are unique but you also have to ask , are you also making an improvement. Because change just for the sake of change is usually bad.
  • d.schaerb16_ESO2
    d.schaerb16_ESO2
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    No
    Gilcroix wrote: »
    Because change just for the sake of change is usually bad.

    then let light attacks be, embrace the status quo and get better in a basic game mechanic ;)
    The thing is, eso was always a playerskill based fight system. unlike WoW with autolightattacks and scripts/macros for rotations. Yes, in ESO someone with BiS Gear can be bad. And thats what i like, not the gearscore that makes you do more damage. You actually have to learn, train and get better.
    The real skills gap is cpm, nobody with 50 cpm can do as much damage as someone with 120. And nothing can fix this expect the player. If you can press fast and precise enough buttons, lightattacks are no problem. If you smash keys in random speed, dont expect to do top dps
    Edited by d.schaerb16_ESO2 on May 9, 2022 3:02PM
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