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DKs changes in 8.0.3

  • prof_doom
    prof_doom
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    Vildebill wrote: »
    Yet another time crying on the forums lead to nerfs. How fun...The embers change I can get from a PvP perspective, but it'll hurt in PvE. And that combustion change is just pure *insert voluntary word of profanity here*.

    It was pretty unanimous that DK was overperforming, even by DK mains. If you think this is just because of an over exaggeration you're kidding yourself.

    Did we ask for 3s on combustion, no, but it's still a nuts passive that works through block.

    As often is the case in these discussions the answer is easy, but supposedly impossible.
    Balance PVP and PVE differently.
  • Aldoss
    Aldoss
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    prof_doom wrote: »
    Vildebill wrote: »
    Yet another time crying on the forums lead to nerfs. How fun...The embers change I can get from a PvP perspective, but it'll hurt in PvE. And that combustion change is just pure *insert voluntary word of profanity here*.

    It was pretty unanimous that DK was overperforming, even by DK mains. If you think this is just because of an over exaggeration you're kidding yourself.

    Did we ask for 3s on combustion, no, but it's still a nuts passive that works through block.

    As often is the case in these discussions the answer is easy, but supposedly impossible.
    Balance PVP and PVE differently.

    They do! That's literally what battle spirit does.

    Dks were overperforming in both PvP and PvE.
  • Vizir
    Vizir
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    Mr_Stach wrote: »
    Hotdog_23 wrote: »
    Dk was finally fun again not having to fight sustain so much.

    Worse sustain then before the buff :s . Guess I must use Charged now on my DK’s weapons unlike every other class that gets a choice. Charged was the problem not the sustain built into the class. Charged was over buffed.

    Burning Embers should have been changed to 75% instead of 50% so the healing value would be the same as before the change in update 33. I agree the 100% was to much but now DK has been over nerfed in my opinion.

    Coagulating Blood change, funny how no change was made to Necro’s cheap healing ghost in comparison or Sorcerer Critical Surge, granted you must crit which is not much or a go in PVP, but not really an issue in PVE.

    All the Dk nerfs are strictly PVP reasons.

    While talking about DK’s, think Molten Whip should also give you a stack of seething fury considering that nothing is meant to be spammable in the Ardent skill line.

    The official theme for the DK is (“Fire and Fury”), guess we need to add “struggle more with sustain” also.

    Stay safe :)

    That's what Zos does, Sledgehammer Nerfs.

    Personally I agree with nerfing Combustion..... but not that much.

    Also I think Seething Fury makes Molten Whip a bit too strong, I would not nerf the damage but make it take longer to get to that big chunky whip.

    Agreed, I think they just struggle to balance whip and its pretty novel mechanic. In my opinion they shouldn't have nerfed combustion to 3 secs maybe 2, make molten whip stack 5 times at 20% increase each time or just 3 times for a total of 60% increased damage.

    The "lost" dot damage (see note below) from refreshing early to build molten whip stacks is weighed against the 33% increased whip damage (not going to factor the 75 wep/sp dmg per stack, too lazy).

    Base build: Breton (-7% mag cost), 3 light (-6% mag cost), stage 3 vamp (+8% cost)
    Base abilities:
    - Whip (W): 2203 mag, 9094 damage
    - Burning Embers (BE): 2851 mag, 4546 instant, 14896/14 secs, burning proc (1304 every 2 secs for 4 secs, 3 total hits). 23354 total damage
    - Noxious Breath (NB): 3222 stam, 5906 instant, 11347/14 secs. 17253 total damage
    - Flames of Oblivion (FOO): 2073 mag, 7045 every 5 secs, 4 total hits. 28180 total damage (single target)

    Assuming the standard start of combat>Volatile Armor> Degen>FOO>Nox Breath>BE>Whip (3stacks). You now have 12/14 seconds of burning embers left, 11/15 seconds of FOO and 10/14 seconds of Nox Breath. Do you refresh them to build whip stacks? It took me about 1.5 seconds to land noxious, BE and FOO (give or take a tenth of a second for travel time for FOO).

    If I do another round of NB>FOO>BE (presuming this all happens after 1-2 seconds after the previous comb) I "lost":

    38% of the damage from NB (1-(10769/17253)=0.38). 1- (dmg done already (instant +3 dot ticks(so cast between 8-10 secs left))/ total damage).
    50% of the damage from FOO (1-(14090/28180)=0.5). 1- 2 dot ticks(so cast between 5-10 secs)/total damage.
    36% of the damage from BE (1-(14842/23354)=0.36). 1- (instant+ 3 dot ticks + all 3 dot ticks of burning)/total damage.

    *When I say "lost" I'm using it in terms of efficiency.

    Currently BE being use every 2 secs, ends up doing 11410 damage for 1851 mag (6.2 dmg:1 mag ratio) + 1 molten whip stack 3031 dmg, so effectively 7.8dmg : 1 mag ratio. Whip spam ends up at 9094 dmg for 2203 mag (4.1 dmg: mag ratio). Even with all that "lost" damage it still is front loaded enough to make up for it.

  • Veinblood1965
    Veinblood1965
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    Mr_Stach wrote: »
    That's the way of Zos' Patented "Sledgehammer Nerf" System

    You got an insightful that as it made me laugh. Probably Patent Pending though.
  • LesserCircle
    LesserCircle
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    Yeah... bye bye.
  • siddique
    siddique
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    Sigh. Please stop tweaking stuff that doesn't need tweaking. Obnoxiously annoying.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Galiferno
    Galiferno
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    As someone who only PVPs during Midyear Mayhem and to level my supports' skill lines to 9, nerfs like these make me immediately look at PVP complaints for their cause. But if the argument is that magdk is also overpowered in PVE(which it definitely is very strong) then necro needs to be nerfed too. A top necro is going to outperform a top magdk. I don't play magdk much, but I've always had a strong appreciation for their playstyle and aesthetics, and I don't think they should be nerfed to the ground like this. Balance them better, sure, but don't destroy the class again.
  • WoppaBoem
    WoppaBoem
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    Once again PVE players get struck by a truck (nerf) cause of PVP. They really should find a way to separate these effect. I understand the ember change for pvp, and have the passive set to 2 sec instead of 3. I understand these changes for pvp, I really do, but on PVE it feels unfair these changes.

    As a main DK PVE, sustain has always been a bit rough on it in the past, I only recently came back from a long break and seeing the buffs it has gotten on live, made me enjoy playing my DK a lot, and the sustain was really nice.

    Oh well.

    So in pve leaderboards where close to all dragonknights has nothing to do with the nerfs? I think pvp players complaining because thats what they do. Npc dont complain. But eso devs look at real data and dk's such top performers something had to give. I find the nerfs unfortunate as there too much. I hope they fine tune it to 1 or 1.5 secs and 70% healing.
    Edited by WoppaBoem on May 10, 2022 8:32PM
    Xbox EU & NA - PVP Only
  • Ankael07
    Ankael07
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    Can anyone explain the healing changes in Coagulating Blood? Whats ''true value rather than additive value''?
    If you want me to reply to your comment type @Ankael07 in it.
  • robpr
    robpr
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    Ankael07 wrote: »
    Can anyone explain the healing changes in Coagulating Blood? Whats ''true value rather than additive value''?

    No clue yet, but from few initial tests, comparing to live server, Coag seem to heal more than before under 50% hp while healing less above 50% hp.
    With 4k spell damage casting Coag with little to no hp heals for 7ish k, while at full hp it heals for 4k. On live server its 6k and 5k heal. Major Sorcery/Brutality and speccing for SD/WD increases it further. So aside the slightly increased cost, not much changed.
  • Lailaamell
    Lailaamell
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    Aldoss wrote: »
    All these people blaming pvpers for nerfs again...

    Look at the logs. You're flat wrong! DKs are the masters of eso this patch in both PvP AND PvE and if you can't see that, then you probably spent this entire patch getting carried by the class and not actually getting better at the game.

    "No one builds into sustain in pvp"

    What did I just read? Dks are running around this patch with 500 regen and spamming whip, FoO, and coag like it's their job.

    Nerfing charged does nothing but bring other classes down below dk. I'm using a charged frost staff on my front bar for my PvP magden. As if magdens need more nerfs...

    Nerfing combustion was the only way. You might have less sustain than before, but you also have way more choices and different functioning skills than before. Whip is a 20k+ tooltip! If you want to keep that, deal with the sustain issues and murder people less. If you want to balance that out, go find some sustain and drop your damage output. No one should get all of it at the same time while other classes struggle.

    Also, buff magdens. What is taking so long?!

    Combustion wasnt nerfed enough 10 sec cd is the bare minimun of nerf dmg and healing on dk is also to strong even after patch
  • GetAgrippa
    GetAgrippa
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    Lailaamell wrote: »

    Combustion wasnt nerfed enough 10 sec cd is the bare minimun of nerf dmg and healing on dk is also to strong even after patch

    Just say you want DKs deleted from the game.
  • Mr_Stach
    Mr_Stach
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    GetAgrippa wrote: »
    Lailaamell wrote: »

    Combustion wasnt nerfed enough 10 sec cd is the bare minimun of nerf dmg and healing on dk is also to strong even after patch

    Just say you want DKs deleted from the game.

    For Reals.


    You would recover more than double just by standing still with a 10s CD
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • MidniteOwl1913
    MidniteOwl1913
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    BahometZ wrote: »
    All these people happy to see a class get dragged down, instead of buffing other classes. Don't @ me that nerfing one thing is easier than buffing everything everything else, as if Zenimax can't control how much resources they want to put into making the game balanced.

    Class loyalty is for suckers, just play what is currently good.

    Sorc is good, DK is good, cro is good. Plar, blade and warden need effort put into them.

    It's an endless merry-go-round of buff nef buff nerf buff nerf nerf nerf. I'd like to get off please. ZOS just pick a nice middle of the pack class and promise to leave it alone and I will go there. I don't need the best I need stability! Do you not get how frustrating it is to be constantly chasing something.
    PS5/NA
  • Bootstomp
    Bootstomp
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    It's an endless merry-go-round of buff nef buff nerf buff nerf nerf nerf.

    Wasn't all their spreadsheets and standardization supposed to put an end to this nonsense?

  • Trundik
    Trundik
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    AuraNebula wrote: »
    Good. I am tired of fighting a sea of DKs with a few waves of templars. Every class should have strengths AND weaknesses. Not infinite sustain, healing to full health, and the highest damage in game.

    It's about time.

    Actually first class i got achievement for killing in bgs recently was templar.

    About new patch i have only few words. Why argument to this nerf sounds like "dk born to suffer"? :)

    I used to run pretty clear sustain on magdk, when my ultimate replenish a lot of mana back and forth. But whole build is designed for this. As stamDK's ( i have 3 dk actually< 2 stam 1 mage) i always struggled with sustain if i didn't used something like vicious serpent. Maybe i do something wrong, but for me it feels like this nerf will hit stamdk in pain spot.
  • BahometZ
    BahometZ
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    Zenimax have the tools and the resources to balance PvE and PvP separately. Battle Spirit being an obvious expression of this. I'm sure it's not simple, but they can decide how much effort they put in.

    PvPers and PvEers should not be at each others throat about class balance, they should be aiming their sights at the developers, respectfully of course.

    Templars are in a dire state in PvE, but any buff they get will get a scream out of the PvP crowd. So what's the plan there? It's on the devs to work it out. Lot of people just straight up walking away from some classes. They aren't worth the time.

    Pact Magplar - Max CP (NA XB)
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    another class gutted due to pvp
    Zos really should stop ballancing the game around the less popular part of it

    Was dk too strong yes
    Was a 600% nerf on their regen ability, making their regen worse than what it was before the buff a good solution? No not even close
    They could just have reversed the buff and it would have been fine but no
    Dk wiil now be forced to the charged trait to gain more ressourse lowering their damage to still be the worse at regen.

    If a class is to be the worse at something, it would only be fair for it to be the best at something else would it not? Zos buff anothe aspect of dk so it better than anuy other class at it to balance being the worse at regen, please
  • Sleep724
    Sleep724
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    Maybe it’s a push to the new one bar mythic and it’s major heroism. :D
  • taugrim
    taugrim
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    BahometZ wrote: »
    All these people happy to see a class get dragged down, instead of buffing other classes. Don't @ me that nerfing one thing is easier than buffing everything everything else, as if Zenimax can't control how much resources they want to put into making the game balanced..

    Power creep is super unhelpful for a game's balance.

    Better solution is to tone down things that are too strong (exactly what is happening here with DK) and tone up things that are too weak (granted, this isn't happening to the extent it should).
    BahometZ wrote: »
    Class loyalty is for suckers, just play what is currently good.

    I guess if you want to be a FOTM player, sure. Playing faceroll easy classes is kinda unchallenging.

    I tend to play what I like even if it's out of meta.

    PC | NA | CP 2.4k
    • Active: Dark Elf Stamina Arcanist | Dark Elf Stamina Templar
    • Inactive: Dark Elf Stamina Necromancer | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • Dracane
    Dracane
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    another class gutted due to pvp

    Dk wiil now be forced to the charged trait to gain more ressourse lowering their damage to still be the worse at regen.

    I don't think this is a bad thing. DK has too much damage in pvp and pve so if they finally have to make decisions like other classes, then the nerf has achieved what it was supposed to? Perhaps it's more nuanced than expected when a mere sustain nerf actually translates to a damage nerf.

    Running charged is a class synergy you can do, it's a choice you have others classes may not. It's by no means a necessity anymore. As a Sorc I would also like to run charged, but I have no passive synergy with it like DK and Warden do. It's not a choice I have.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Pevey
    Pevey
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    I am not a DK main, but I think the Combustion nerf is way too much. I don't want to go back to DK dps being super rare in vet trials. The new meta of you don't really need a DK main tank was really nice. But if no one wants to play DK dps (because who in their right mind wants to struggle with sustain--what kind of class design is that?), then a tank or healer needs to be DK. Which means a tank needs to be.
  • DRTE
    DRTE
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    I don't like the way they go about changes like this. What needs to happen is more incremental changes instead of just rash throw at the dart board or what i like to call "zos math."

    C'mon guys stop just chucking numbers at things and with massive jumps. You ruin sets, classes, skills by making huge moves like this everytime.

    Small movements 0.5s too much okay lets try 1s, nope still too long okay 2s.
    Like it really not chill the way numbers are just chucked at something in hopes it'll shut people up.

    It needs to be felt in gameplay not everything works on paper the way it does in the game or the real world.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Aldoss
    Aldoss
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    Galiferno wrote: »
    As someone who only PVPs during Midyear Mayhem and to level my supports' skill lines to 9, nerfs like these make me immediately look at PVP complaints for their cause. But if the argument is that magdk is also overpowered in PVE(which it definitely is very strong) then necro needs to be nerfed too. A top necro is going to outperform a top magdk. I don't play magdk much, but I've always had a strong appreciation for their playstyle and aesthetics, and I don't think they should be nerfed to the ground like this. Balance them better, sure, but don't destroy the class again.

    Stop fanning the flames against PvPers. This is so easy to prove wrong.

    Tell me what you see here on top dps PvE logs:

    gg6d849xluh0.png


  • Hotdog_23
    Hotdog_23
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    Aldoss wrote: »
    Galiferno wrote: »
    As someone who only PVPs during Midyear Mayhem and to level my supports' skill lines to 9, nerfs like these make me immediately look at PVP complaints for their cause. But if the argument is that magdk is also overpowered in PVE(which it definitely is very strong) then necro needs to be nerfed too. A top necro is going to outperform a top magdk. I don't play magdk much, but I've always had a strong appreciation for their playstyle and aesthetics, and I don't think they should be nerfed to the ground like this. Balance them better, sure, but don't destroy the class again.

    Stop fanning the flames against PvPers. This is so easy to prove wrong.

    Tell me what you see here on top dps PvE logs:

    gg6d849xluh0.png


    Warden is top dog and must be nerfed, lol.

    Serious DK was good no doubt about that but the change to the extra damage from Engulfing Flames changed from 10% to 6% is a pretty big nerf in of itself since almost all of DK's damage is fire. ZOS should have first just tried this one change for a patch and if not enough of a reduction then adjust it some more rather than take the fun out of playing a DK and fighting the sustain game. No one enjoyed the Morrowind era when everyone struggled with sustain.

    I just wish ZOS would have found a better way then take the nerf hammer to sustain which in turn takes fun out of playing ESO. Fun and enjoyment is why we play videogames, not to be frustrated.


    Stay safe :)
  • Galiferno
    Galiferno
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    Aldoss wrote: »
    Galiferno wrote: »
    As someone who only PVPs during Midyear Mayhem and to level my supports' skill lines to 9, nerfs like these make me immediately look at PVP complaints for their cause. But if the argument is that magdk is also overpowered in PVE(which it definitely is very strong) then necro needs to be nerfed too. A top necro is going to outperform a top magdk. I don't play magdk much, but I've always had a strong appreciation for their playstyle and aesthetics, and I don't think they should be nerfed to the ground like this. Balance them better, sure, but don't destroy the class again.

    Stop fanning the flames against PvPers. This is so easy to prove wrong.

    Tell me what you see here on top dps PvE logs:

    gg6d849xluh0.png


    And I can show this as a counterargument
    bhr6n8lyfdxy.png

  • xHotguy6pack
    xHotguy6pack
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    Dk doesn't over perform at all in PvP and is in line with other classes. The nerfs to it are absurd and the only things that should be getting nerfed are Necro's damage mitigation and resto staff healing( mutagen and morphs). Anybody who thinks DK over performs in PvP obviously doesn't play at a high level or know how the class works actually works.
  • Luede
    Luede
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    Dk doesn't over perform at all in PvP and is in line with other classes. The nerfs to it are absurd and the only things that should be getting nerfed are Necro's damage mitigation and resto staff healing( mutagen and morphs). Anybody who thinks DK over performs in PvP obviously doesn't play at a high level or know how the class works actually works.

    Funny :smile:
  • Aldoss
    Aldoss
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    @Galiferno here are the top dps numbers for all vRG HM prog bosses currently:

    Oaxiltso
    15cchrx5ogw0.png

    Bahsei
    m8j4vxeo60dl.png

    Xalvakka
    o7tr1psb3wc4.png

    I'll happily admit that this isn't full proof, but vRG is the newest trial and one that all the elite PvE prog groups are running on a consistent and serious basis. There's a reason why they're comprised so heavily of magdks.


  • Merforum
    Merforum
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    I love my DKs but these recent buffs gave infinite easy sustain. Don't know it the nerfs are too much or not enough. But something DKs aren't going to like is ZOS FORGOT something.

    Helping Hands passive gives a MASSIVE 990 stamina ANY time you use an earthen heart mag skill. Which was FINE when ALL skills cost A LOT of Mag. But then they changed Eruption to cost almost nothing and you got a bunch of people who can get 990 stam per second infinitely by using Eruption. This was obviously an oversight and it is being abused in PVP, I didn't realized why I saw people throwing Eruption all over the place then I said OH WOW.
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