MashmalloMan wrote: »The ring has taken a solid direction (in theory) by providing named common and uncommon buffs to allow some overlap for WW and 1 bar builds, but still providing a ton of power and skill bar space.
However, It seems like this is now the best possible mythic to use in almost every scenario for a WW or 1 bar build. Are upset that this esentially kills build diversity? What is the point of Shape Shifters Chain. You would be insane to not use this item.
Overland, 4 man pve arenas, solo pve arenas, 4 man dungeons, solo pvp, 4 man BG pvp, small scale IC/Cyro pvp.
The only scenario where this may not be used is corrdinated large scale 12 man groups for PVE and PVP, even then, you may not get full uptime on some of these buffs.
- Minor Endurance
- Minor Fortitude
- Minor Intellect
- Major Brutality/Sorcery (WW Overlap)
- Major Savagery/Prophecy (WW Overlap)
- Major Berserk
- Major Protection
- Major Force
- Major Heroism
- Major Ward (WW Overlap)
Why use Gaze of Sithis?
Why use Malacath?
Why use Death Dealers Fete?
Why use Shape Shifters Chain?
Gaze is still superior in terms of survivability. Extra armor and health pool make much stronger heals and your HP depletes slower.
MashmalloMan wrote: »The ring has taken a solid direction (in theory) by providing named common and uncommon buffs to allow some overlap for WW and 1 bar builds, but still providing a ton of power and skill bar space.
However, It seems like this is now the best possible mythic to use in almost every scenario for a WW or 1 bar build. Are upset that this esentially kills build diversity? What is the point of Shape Shifters Chain. You would be insane to not use this item.
Overland, 4 man pve arenas, solo pve arenas, 4 man dungeons, solo pvp, 4 man BG pvp, small scale IC/Cyro pvp.
The only scenario where this may not be used is corrdinated large scale 12 man groups for PVE and PVP, even then, you may not get full uptime on some of these buffs.
- Minor Endurance
- Minor Fortitude
- Minor Intellect
- Major Brutality/Sorcery (WW Overlap)
- Major Savagery/Prophecy (WW Overlap)
- Major Courage
- Major Berserk
- Major Protection
- Major Force
- Major Heroism
- Major Ward (WW Overlap)
Why use Gaze of Sithis?
Why use Malacath?
Why use Death Dealers Fete?
Why use Shape Shifters Chain?
Minor Endurance and Fortitude also overlap with WW. Heroism is only outside WW form and might make the berserker morph viable. This is the go to damage mythic for ww now. There still exists situations where one might choose Snow treaders, sithis, or wildhunt.
MashmalloMan wrote: »I'm not seeing minor endurance and fortitude anywhere in the WW kit? Where would you be getting that from?
Tommy_The_Gun wrote: »MashmalloMan wrote: »I'm not seeing minor endurance and fortitude anywhere in the WW kit? Where would you be getting that from?
https://forums.elderscrollsonline.com/en/discussion/603045/pts-patch-notes-v8-0-0#latest
- Werewolf
- Hircine’s Bounty
Hircine’s Fortitude (morph): This morph now grants Minor Endurance and Fortitude for 20 seconds after casting, rather than a unique amount of Health and Stamina Recovery based on the healing caused for 6 seconds.
It is on PTS, so next patch WW will have it instead of a unique buff.
Tommy_The_Gun wrote: »Nope.
Gaze of Sithis and maybe Shapeshifter's Chain will be superior.
From a WW perspective, the only 3 things this Mythic gives are:
+ Major Courage (430 weapon damage).
+ Major Protection (Reduces damage taken by 10%).
+/- Major Force (Increases critical damage done by 20%) - but for that you need to have decent crit chance so it is either good, or something you wont even notice.
The rest of the buffs is overlapping with things that WW already has, or is irrelevant in WW form (like Heroism buff).
If something, I would say that Oakensoul is pretty much a "A Werewolf in a Mythic", but better. Something that not many people realise - Oakensoul, aside from not having a max stamina & speed buff, will offer very similar buffs to what Werewolf passives are. And in some cases it will be even better:
- Major Courage (WW has Minor Courage).
- Major Protection (WW has same thing, but as a unique buff).
- Major Brutality & Sorcery (same as WW).
- Major Resolve (same as WW).
- Major Berserk (WW Hircine's Rage skill, but it also make you take 5% more dmg).
- Minor Endurance, Fortitude, Intellect (WW Hircine's Fortitude will have it next patch, so you can not have both this & brutality at the same time, as it comes from different skill morph).
- Major Force (WW does not have it).
- Major Heroism (WW does not have it).
1-bar build with Oakensoul will outperform WW (even if WW will also use Oakensoul), as regular 1-bar build will pretty much have almost same buffs & passives that WW has (with minor nuances), but it won't have all of the flaws that WW has (limited toolkit & skill set, no class & weapon passives, more poison & fighters guild dmg taken, more expensive skills etc).
At this point, using WW in any content seems to be purely cosmetic it seem. If we would have a WW polymorph, then I bet every WW player out there would use Oakensoul + WW polymorph instead of using actual WW transformation.
Forget about WWs, the things that will be problematic are min-maxing PvP bombers / gankers. Every one was so focused on WW in PvP, but it seems people forgot that other PvP builds exists. Just imagine what Oakensoul will enable when it comes to ganking. It will be so strong that we might even see a return on Snipe builds. And Bombers for sure will be OP AF with it.
Imagine a regular ganker / bomber having WW passives & buffs, but in human form...
MashmalloMan wrote: »Gaze is still superior in terms of survivability. Extra armor and health pool make much stronger heals and your HP depletes slower.
You would be giving up 10% all mitigation vs the 4k armor (6% pvp mitigation) and 3.2k health. Health regen is pretty dead in PVP and I wouldn't say 700 HP return every 2s is worth very much when you can block with this ring.
Armor can be penetrated greatly and completely avoided via skills like Corrosive Armor, Balorgh, Debuffs, etc.
% based mitigation is infinitely better since it can never be removed. This is only touching on defense. What about the offensive power that allows you to be less defensive as you may be able to force someone to go on defense themselves. Major Force and Major Berserk are hard to give up.
The only logical sense I could see for a WW to choose Sithis over this is because they want to be a troll tank, you're just giving up too much.
MashmalloMan wrote: »MashmalloMan wrote: »The ring has taken a solid direction (in theory) by providing named common and uncommon buffs to allow some overlap for WW and 1 bar builds, but still providing a ton of power and skill bar space.
However, It seems like this is now the best possible mythic to use in almost every scenario for a WW or 1 bar build. Are upset that this esentially kills build diversity? What is the point of Shape Shifters Chain. You would be insane to not use this item.
Overland, 4 man pve arenas, solo pve arenas, 4 man dungeons, solo pvp, 4 man BG pvp, small scale IC/Cyro pvp.
The only scenario where this may not be used is corrdinated large scale 12 man groups for PVE and PVP, even then, you may not get full uptime on some of these buffs.
- Minor Endurance
- Minor Fortitude
- Minor Intellect
- Major Brutality/Sorcery (WW Overlap)
- Major Savagery/Prophecy (WW Overlap)
- Major Courage
- Major Berserk
- Major Protection
- Major Force
- Major Heroism
- Major Ward (WW Overlap)
Why use Gaze of Sithis?
Why use Malacath?
Why use Death Dealers Fete?
Why use Shape Shifters Chain?
Minor Endurance and Fortitude also overlap with WW. Heroism is only outside WW form and might make the berserker morph viable. This is the go to damage mythic for ww now. There still exists situations where one might choose Snow treaders, sithis, or wildhunt.
I'm not seeing minor endurance and fortitude anywhere in the WW kit? Where would you be getting that from?
Heroism is only outside WW, but it helps you get in WW faster, exactly like Shape Shifters Chain. Major Heroism is the strongest ult gen source in the game and probably outpaces Shape Shifter for that purpose.
Wildhunt.. maybe.
But you're literally giving up 2 jewelry traits worth of movement speed (aka only 200 damage from infused) for ALL of those buffs, when WW has movement speed built in.
Can you use other mythics? Yes. Is that the best direction for a WW builds investment? Probably not. This is BIS imo.
I will say it could be the best option for a damage wolf more so than before and on the note from the above post you can make troll werewolves on the live server right now that can nearly infinitely spam the heal with only small pauses
MashmalloMan wrote: »The ring has taken a solid direction (in theory) by providing named common and uncommon buffs to allow some overlap for WW and 1 bar builds, but still providing a ton of power and skill bar space.
However, It seems like this is now the best possible mythic to use in almost every scenario for a WW or 1 bar build. This esentially kills build diversity.
Overland, 4 man pve arenas, solo pve arenas, 4 man dungeons, solo pvp, 4 man BG pvp, small scale IC/Cyro pvp.
The only scenario where this may not be used is corrdinated large scale 12 man groups for PVE and PVP, even then, you may not get full uptime on some of these buffs.
- Major Ward (WW Overlap)
- Major Brutality/Sorcery (WW Overlap)
- Major Savagery/Prophecy (WW Overlap)
- Major Berserk (WW Overlap - Hircine’s Rage)
- Major Courage
- Minor Endurance (WW Overlap - Hircine’s Fortitude)
- Minor Fortitude (WW Overlap - Hircine’s Fortitude)
- Minor Intellect
- Major Protection
- Major Force
- Major Heroism
Why use Gaze of Sithis?
Why use Malacath?
Why use Death Dealers Fete?
Why use Shape Shifters Chain?
Did Werewolves really want this?
MashmalloMan wrote: »I will say it could be the best option for a damage wolf more so than before and on the note from the above post you can make troll werewolves on the live server right now that can nearly infinitely spam the heal with only small pauses
Yes exactly. 40k + HP Werewolves with Knight Slayer that hit like a wet noodle but are impossible to kill in 1v1. Yeah Sithis has a purpose for that, but if you were using Sithis for a well rounded build, you're better off using this for the offense and defense it provides.
MashmalloMan wrote: »Do you think you won't use this item?
Tommy_The_Gun wrote: »MashmalloMan wrote: »I'm not seeing minor endurance and fortitude anywhere in the WW kit? Where would you be getting that from?
https://forums.elderscrollsonline.com/en/discussion/603045/pts-patch-notes-v8-0-0#latest
- Werewolf
- Hircine’s Bounty
Hircine’s Fortitude (morph): This morph now grants Minor Endurance and Fortitude for 20 seconds after casting, rather than a unique amount of Health and Stamina Recovery based on the healing caused for 6 seconds.
It is on PTS, so next patch WW will have it instead of a unique buff.
Tommy_The_Gun wrote: »Oakensoul (despite having Major Protection) will not be as good for survivability, due to scaling. At some point if you have a lot of armor, Major Protection gives diminishing return, so it is like 3 - 2% or less. So that leaves Oakensoul as a DMG oriented set, and for a WW - there are better DMG oriented mythics.
MashmalloMan wrote: »I will say it could be the best option for a damage wolf more so than before and on the note from the above post you can make troll werewolves on the live server right now that can nearly infinitely spam the heal with only small pauses
Yes exactly. 40k + HP Werewolves with Knight Slayer that hit like a wet noodle but are impossible to kill in 1v1. Yeah Sithis has a purpose for that, but if you were using Sithis for a well rounded build, you're better off using this for the offense and defense it provides.
Tommy_The_Gun wrote: »MashmalloMan wrote: »I'm not seeing minor endurance and fortitude anywhere in the WW kit? Where would you be getting that from?
https://forums.elderscrollsonline.com/en/discussion/603045/pts-patch-notes-v8-0-0#latest
- Werewolf
- Hircine’s Bounty
Hircine’s Fortitude (morph): This morph now grants Minor Endurance and Fortitude for 20 seconds after casting, rather than a unique amount of Health and Stamina Recovery based on the healing caused for 6 seconds.
It is on PTS, so next patch WW will have it instead of a unique buff.
Wait, WW is getting buffed?
People have been claiming bloody murder about WW. Those are really nice buffs to Hircine's!
Tommy_The_Gun wrote: »Oakensoul (despite having Major Protection) will not be as good for survivability, due to scaling. At some point if you have a lot of armor, Major Protection gives diminishing return, so it is like 3 - 2% or less. So that leaves Oakensoul as a DMG oriented set, and for a WW - there are better DMG oriented mythics.
This is mathematically incorrect.
What matters is the damage taken.
If you go from 99% to 99.5% mitigation, sure it's a 0.5% increase to mitigation, but it takes twice as much damage to kill you, because you mitigate 50% of the damage taken relative to before. Or IOW, the more mitigation you have, assuming no DR (which there isn't with armor, there is simply a hard cap), the more mitigation becomes valuable.
Now granted, simply stacking mitigation beyond a point isn't useful, because your enemies will easily outheal the lackluster damage you output.
Tommy_The_Gun wrote: »Nope.
Gaze of Sithis and maybe Shapeshifter's Chain will be superior.
From a WW perspective, the only 3 things this Mythic gives are:
+ Major Courage (430 weapon damage).
+ Major Protection (Reduces damage taken by 10%).
+/- Major Force (Increases critical damage done by 20%) - but for that you need to have decent crit chance so it is either good, or something you wont even notice.
The rest of the buffs is overlapping with things that WW already has, or is irrelevant in WW form (like Heroism buff).
If something, I would say that Oakensoul is pretty much a "A Werewolf in a Mythic", but better. Something that not many people realise - Oakensoul, aside from not having a max stamina & speed buff, will offer very similar buffs to what Werewolf passives are. And in some cases it will be even better:
- Major Courage (WW has Minor Courage).
- Major Protection (WW has same thing, but as a unique buff).
- Major Brutality & Sorcery (same as WW).
- Major Resolve (same as WW).
- Major Berserk (WW Hircine's Rage skill, but it also make you take 5% more dmg).
- Minor Endurance, Fortitude, Intellect (WW Hircine's Fortitude will have it next patch, so you can not have both this & brutality at the same time, as it comes from different skill morph).
- Major Force (WW does not have it).
- Major Heroism (WW does not have it).
1-bar build with Oakensoul will outperform WW (even if WW will also use Oakensoul), as regular 1-bar build will pretty much have almost same buffs & passives that WW has (with minor nuances), but it won't have all of the flaws that WW has (limited toolkit & skill set, no class & weapon passives, more poison & fighters guild dmg taken, more expensive skills etc).
At this point, using WW in any content seems to be purely cosmetic it seem. If we would have a WW polymorph, then I bet every WW player out there would use Oakensoul + WW polymorph instead of using actual WW transformation.
Forget about WWs, the things that will be problematic are min-maxing PvP bombers / gankers. Every one was so focused on WW in PvP, but it seems people forgot that other PvP builds exists. Just imagine what Oakensoul will enable when it comes to ganking. It will be so strong that we might even see a return on Snipe builds. And Bombers for sure will be OP AF with it.
Imagine a regular ganker / bomber having WW passives & buffs, but in human form...