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Please split dungeon queue, post 8 million and a half.

  • the1andonlyskwex
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    spartaxoxo wrote: »
    Both base game and dlc contain long and short dungeons.

    A couple of people have said this, and it's just not true. As a healer in Vet PuGs, at least, the longest base game dungeon is significantly shorter than the average DLC dungeon. There may be a few short-ish DLC dungeons, but there definitely aren't any even moderately long base game dungeons, at least not by DLC dungeon standards.

    Things might balance out a bit if you can avoid getting stuck with low DPS DDs (by being one yourself or queueing as a premade), but if that's the case, it's just punishing people for queueing with support builds, which isn't exactly desirable either.

    Furthermore, the problem is exacerbated by (fake) tanks that drop as soon as a DLC dungeon pops. This drives up the time to deal with DLC dungeons even more, because you either have to also drop and face a penalty (which is about as long as most non-DLC dungeons take to complete), wait for another tank (which usually takes even longer than dropping), or try to slog through without a tank (which is usually super slow, but also usually worth trying because of the drop penalty and the small chance of actually getting good DDs).

    In my experience, base game (vet) dungeons take about 5-20 minutes, while DLC dungeons almost all take at least 20 minutes, with most taking 30-45, and a significant number not even getting completed (because of poor DPS, people not knowing mechanics, and fake tanks).
  • zaria
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    hafgood wrote: »
    The random queue is designed to fill spots in groups that allow those that have queued for a specific dungeon to do that dungeon.

    It is not on fact a random queue. You are only getting a truly random dungeon if you queue as a group of 4.

    As for the DLC vs non DLC argument it is facile at best. There are long base game dungeons, there are long DLC dungeons. Just as there are short DLC dungeons and short non DLC dungeons.

    The DLC dungeons on normal are not a great challenge once you've done them a couple of times and learnt the mechs. Most of them can be done with 4 dd's although some are easier with a tank.

    But for every player that wants DLC dungeons put of the queue there is one that wants them in the queue. I do not want them excluded from it, I pay eso+ (at the moment) and welcome the DLC ones when they come around. It's time people stopped being scared of them and actually started to do them, they are generally fun, I would say the one exception is Lair of Maarselok, on normal its long but not too difficult.
    This, in an full group its totally random. If you join solo you have an decent chance of entering an group.
    Now I wonder if two things makes the DLC dungeons more likely.
    One is pledges and the 5 key run, you do the two old dungeon HM, but you are up for that for the DLC so you do it in normal, one in group does not have the dungeon or don't bother so you queue for the last, the other is wanting the quest or gear.
    Has used normal pledges to farm gear from dlc as you are likely to get an better group in an pledge dungeon.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tsar_Gekkou
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    Curious, what's a "PVP snipe scammer"?

    Someone who joins pve content with their pvp build, usually with a "battleground butcher" title and just spams the snipe skill from way behind the healer, doing no damage, and usually dying if a boss so much as sneezes at them.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Lailaamell
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    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons or better remove them hardly anyone do them anyway so they mostly take up space
    Edited by Lailaamell on April 10, 2022 12:59AM
  • xXSilverDragonXx
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    Truly though this should be easy to do. Simply make is so that DLC is not recognized and the person who chooses not to queue for DLC is assumed to not have plus for the purpose of dungeons. BUT I don't think they want to do that because too many would queue to avoid DLC.

    So what they would be wise to do is to adjust rewards given for which content you run since many are running for transmutes or XP bonus. Base should remain 100k and 10 transmutes. 130k if you opt in for dlc and 12 transmutes. 150k for vet random no dlc and 14 transmutes. 175k for vet with dlc and 16 transmutes. It's not a large difference, but across multiple toons it will make more impact. And enough might decide that overall given that, it's worth it to do DLC at least some of the time if they were disinclined to do it before.

  • Toxic_Hemlock
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    Use a slot as a throwaway, simple.

    I make a character, level it to 10 at a dolman usually, join the random queue until level 36 or so then delete it. I never get a dlc or even the the harder dungeons with one hit mechanics and I still get my 10 transmutes. It does take longer to prepare a character but there is a way to get your transmutes without ever getting a dlc. I currently have two slots just for this purpose and when I find I need to re-equip a character I can get a full set in a few days if I have a full set in my collection.

    Added bonus: I have never been told to "get gud" nor have I had to worry much about players running ahead as the enemies are generally not that hard with the bonuses you get with a new character.
  • Amottica
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    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.
  • Bobby_V_Rockit
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    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.
  • Amottica
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    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.

    Not ignoring your point at all. I see it as you are ignoring the points I have brought up as to why the random reward exists. In fact, I am now advocating Zenimax abandon the rewards for doing a random dungeon altogether. Then this issue would no longer exist and the situation is completely resolved.

    Seriously, the random reward exists for a reason. If people no longer want to do a random then they should not be getting the random reward. It really is that simple.

    Of course, there is a second solution, but it is more complicated for Zenimax to create. Offer a means to opt-out of the DLC dungeons and create a third tier for the random rewards. Those that opt to include DLC dungeons as a possibility would get a superior reward based on the percentage of DLC dungeons they have access to.

    This would either be the current purple quality for those who opt-in and have access to all or most DLCs and blue quality for those that opt-out of DLC dungeons. Or the current purple quality would remain for those who do not want to include DLC dungeons and a new gold level reward would be provided to those who opt in based on how many DLC dungeons they have access to. The gold quality reward would be the best option for this idea as it could include a chance for chromium grains or plating.

    This creates a win/win situation for everyone and basically is the only way one can have their cake and eat it too. This is an amazing idea. OMG, But again, it would be complicated to implement due to the required sliding scale based on access to the DLC dungeons. So we are back to eliminating the random reward is the best way to make everyone happy, or as happy as this can turn out.
  • Gaeliannas
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    Personally I dislike the dungeon design here all around, and the fact that they made random normals at all, limits their creativity. Call me crazy, but I enjoyed dungeons in games like EQ/EQ2 where it wasn't a pop in, walk the path, get to the end and pop out. Some of them were an all day adventure, you could literally get lost, fall off ledges and end up in places you probably shouldn't have, they were an actual adventure. How many times have you drown in ESO because the only way out was an underwater tunnel and no one in your group had water breathing to share?

    These dungeons here have "This Way" arrows all they way through them, nothing random happens, and they are just a grind to get through for whatever reason you happen to be there, be it a daily, a helm you want, or *shudder*, trying to check out the story quest.
  • Iron_Warrior
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    Random queue is fine and should stay as,well... Random!

    But if they someday want to add a base game only queue then the rewards should be half.

    Or they can also add a queue that people truly want, Random fungal grotto 1 with one crystal and 10k xp as reward!
  • Bobby_V_Rockit
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    Amottica wrote: »
    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.

    Seriously, the random reward exists for a reason. If people no longer want to do a random then they should not be getting the random reward. It really is that simple.

    And I am happy to backfill, base game dungeons, like the non-ESO+ players get to, which is my point, that you have ignored again.

    I understand the purpose of the random group finder. That’s not my point.
    Edited by Bobby_V_Rockit on April 10, 2022 6:29AM
  • Amottica
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    Amottica wrote: »
    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.

    Seriously, the random reward exists for a reason. If people no longer want to do a random then they should not be getting the random reward. It really is that simple.

    And I am happy to backfill, base game dungeons, like the non-ESO+ players get to, which is my point, that you have ignored again.

    I understand the purpose of the random group finder. That’s not my point.

    I did not ignore anything. I provided a solution for opting out of the DLC dungeons for doing the random which demonstrates I not only did not ignore your point but directly addressed it with a genius solution. Unfortunately, people would have to go back to my original post to see this as it seems to have been edited out of what you just quoted. I am linking it here so people can easily see the truth of my comment.

    https://forums.elderscrollsonline.com/en/discussion/comment/7566122/#Comment_7566122

    But since you do note understanding the purpose of the random GF then this is a moot point since it is clearly to help ensure there are people available for all dungeons. Of course, the better solution is to just remove the reward altogether since it would resolve completely since some seem to want less than random for their random.
  • Bobby_V_Rockit
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.

    Seriously, the random reward exists for a reason. If people no longer want to do a random then they should not be getting the random reward. It really is that simple.

    And I am happy to backfill, base game dungeons, like the non-ESO+ players get to, which is my point, that you have ignored again.

    I understand the purpose of the random group finder. That’s not my point.

    I did not ignore anything. I provided a solution for opting out of the DLC dungeons for doing the random which demonstrates I not only did not ignore your point but directly addressed it with a genius solution. Unfortunately, people would have to go back to my original post to see this as it seems to have been edited out of what you just quoted. I am linking it here so people can easily see the truth of my comment.

    https://forums.elderscrollsonline.com/en/discussion/comment/7566122/#Comment_7566122

    But since you do note understanding the purpose of the random GF then this is a moot point since it is clearly to help ensure there are people available for all dungeons. Of course, the better solution is to just remove the reward altogether since it would resolve completely since some seem to want less than random for their random.

    Ermagerd, literally, I just want the same random group finder as non subscribers for the same rewards, that is all lol. There is nothing more to it, they don’t have to play the DLCs, neither should I.

    Edit: my bad on the quoting, I was trying to minimise to wall of text from us both. Sorry
    Edited by Bobby_V_Rockit on April 10, 2022 11:44AM
  • Amottica
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.

    Seriously, the random reward exists for a reason. If people no longer want to do a random then they should not be getting the random reward. It really is that simple.

    And I am happy to backfill, base game dungeons, like the non-ESO+ players get to, which is my point, that you have ignored again.

    I understand the purpose of the random group finder. That’s not my point.

    I did not ignore anything. I provided a solution for opting out of the DLC dungeons for doing the random which demonstrates I not only did not ignore your point but directly addressed it with a genius solution. Unfortunately, people would have to go back to my original post to see this as it seems to have been edited out of what you just quoted. I am linking it here so people can easily see the truth of my comment.

    https://forums.elderscrollsonline.com/en/discussion/comment/7566122/#Comment_7566122

    But since you do note understanding the purpose of the random GF then this is a moot point since it is clearly to help ensure there are people available for all dungeons. Of course, the better solution is to just remove the reward altogether since it would resolve completely since some seem to want less than random for their random.

    Ermagerd, literally, I just want the same random group finder as non subscribers for the same rewards, that is all lol. There is nothing more to it, they don’t have to play the DLCs, neither should I.

    Edit: my bad on the quoting, I was trying to minimise to wall of text from us both. Sorry

    And the amazing part of my suggestion would provide you with the same reward as someone who doesn’t have access to DLC dungeons. Those with access to the DLC dungeons and willing to include them in their random world deservingly get a better reward scaled to the degree they have access to those dungeons.

    It actresses yo ur interests and provides players with an incentive to include the DLC dungeons they have access to.

    Everyone wins.
  • xXSilverDragonXx
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    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.

    AND they aren't supporting ZOS by paying them money every month.
  • spartaxoxo
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    spartaxoxo wrote: »
    Both base game and dlc contain long and short dungeons.

    A couple of people have said this, and it's just not true. As a healer in Vet PuGs, at least, the longest base game dungeon is significantly shorter than the average DLC dungeon. There may be a few short-ish DLC dungeons, but there definitely aren't any even moderately long base game dungeons, at least not by DLC dungeon standards.

    City of Ash 2 is just as long as most of the long DLC dungeons. There's only a couple of dlc dungeons longer, like Lair of Maarselok. People keep treating that DLC dungeon as the average dlc dungeon and it's not.
  • Cuddlypuff
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    My personal gripe is with the skippable dungeons like Direfrost Keep and Blackheart Haven. If you get pugs that won't follow, leave group or wipe quickly, the run goes from 2 mins to 10+ mins. All I want from ZOS is the ability to queue for RND/RVD with groups of less than 4 members.
  • Bobby_V_Rockit
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.

    Seriously, the random reward exists for a reason. If people no longer want to do a random then they should not be getting the random reward. It really is that simple.

    And I am happy to backfill, base game dungeons, like the non-ESO+ players get to, which is my point, that you have ignored again.

    I understand the purpose of the random group finder. That’s not my point.

    I did not ignore anything. I provided a solution for opting out of the DLC dungeons for doing the random which demonstrates I not only did not ignore your point but directly addressed it with a genius solution. Unfortunately, people would have to go back to my original post to see this as it seems to have been edited out of what you just quoted. I am linking it here so people can easily see the truth of my comment.

    https://forums.elderscrollsonline.com/en/discussion/comment/7566122/#Comment_7566122

    But since you do note understanding the purpose of the random GF then this is a moot point since it is clearly to help ensure there are people available for all dungeons. Of course, the better solution is to just remove the reward altogether since it would resolve completely since some seem to want less than random for their random.

    Ermagerd, literally, I just want the same random group finder as non subscribers for the same rewards, that is all lol. There is nothing more to it, they don’t have to play the DLCs, neither should I.

    Edit: my bad on the quoting, I was trying to minimise to wall of text from us both. Sorry

    And the amazing part of my suggestion would provide you with the same reward as someone who doesn’t have access to DLC dungeons. Those with access to the DLC dungeons and willing to include them in their random world deservingly get a better reward scaled to the degree they have access to those dungeons.

    It actresses yo ur interests and provides players with an incentive to include the DLC dungeons they have access to.

    Everyone wins.

    So, you’re solution is to make the random group finder only available for DLC/ESO+ owners? Amazing :|
  • pelle412
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    I've done randoms with ESO+ for 5 years now. Perhaps once a year I encounter a somewhat longer dungeon run because players may be inexperienced. If that happens to someone on a regular basis, I can only suggest looking at the common denominator and resolve the problem that way.

    Recommendation: Do not split the queue. Learn the DLC dungeons, or do PvP campaigns for transmute crystals, or undaunted pledges.
    Edited by pelle412 on April 11, 2022 1:10PM
  • spartaxoxo
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    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons or better remove them hardly anyone do them anyway so they mostly take up space

    That's the reason that they absolutely shouldn't split the queue.

    Everyone who purchased those items deserve a functional product, they paid for it. That's priority number one for any business. That the people who paid for the product and want to use it, are able to do that.


    The random reward is a payment for doing a dungeon you don't want to do. So the people arguing they shouldn't have to do but should still get the reward are asking for a perk.
    Edited by spartaxoxo on April 11, 2022 1:52PM
  • PvP_Exploiter
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    Don't pick "random" dungeon if you don't want to do a random one.
  • Amottica
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Lailaamell wrote: »
    I think dlc dungeons should be removed completly from rnd for most wont bother to do it if they see dlc dungeon its just leave and re que anyway most dont seem to want dlc dungeons

    And with that Zenimax might as well do away with the random rewards since the reason the rewards are offered in the first place would be greatly diminished.

    But then those who are willing to queue for a random would be losing out and players who queued for a specific dungeon would be less likely to get a group for that dungoen (the actual reason a reward for doing a random exists).

    This brings us back to the solution Zenimax already provided for those who do not want to do a random. Do not queue for a random and just select the dungeons you are willing to do. It is a choice to queue for a random or not do.

    You’re ignoring MY point, and that is very simple, NON ESO+ players don’t have to deal with unpopular DLC dungeons and get the same rewards as those that are forced into content they don’t want. If you want to play them, kudos to you, select those dungeons specifically or form your own group.

    Seriously, the random reward exists for a reason. If people no longer want to do a random then they should not be getting the random reward. It really is that simple.

    And I am happy to backfill, base game dungeons, like the non-ESO+ players get to, which is my point, that you have ignored again.

    I understand the purpose of the random group finder. That’s not my point.

    I did not ignore anything. I provided a solution for opting out of the DLC dungeons for doing the random which demonstrates I not only did not ignore your point but directly addressed it with a genius solution. Unfortunately, people would have to go back to my original post to see this as it seems to have been edited out of what you just quoted. I am linking it here so people can easily see the truth of my comment.

    https://forums.elderscrollsonline.com/en/discussion/comment/7566122/#Comment_7566122

    But since you do note understanding the purpose of the random GF then this is a moot point since it is clearly to help ensure there are people available for all dungeons. Of course, the better solution is to just remove the reward altogether since it would resolve completely since some seem to want less than random for their random.

    Ermagerd, literally, I just want the same random group finder as non subscribers for the same rewards, that is all lol. There is nothing more to it, they don’t have to play the DLCs, neither should I.

    Edit: my bad on the quoting, I was trying to minimise to wall of text from us both. Sorry

    And the amazing part of my suggestion would provide you with the same reward as someone who doesn’t have access to DLC dungeons. Those with access to the DLC dungeons and willing to include them in their random world deservingly get a better reward scaled to the degree they have access to those dungeons.

    It actresses yo ur interests and provides players with an incentive to include the DLC dungeons they have access to.

    Everyone wins.

    So, you’re solution is to make the random group finder only available for DLC/ESO+ owners? Amazing :|

    Absolutely not. And I never said that. So you don’t have to go back and read what I posted multiple times I will type it again, but just a summary. For more details please review my previous posts.

    The random daily would have a means to opt in or out of the DLC dungeons. Everyone gets a reward for doing the random. For those that include the DLCs they would get a superior reward scaled to how many DLC dungeons they have access to.

    Everyone gets a reward and there is a further incentive to include the DLC dungeons which is very much in the business interests of Zenimax. A solution along these lines is much more likely to catch the attention of The devs for that reason.
  • pelle412
    pelle412
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    Amottica wrote: »
    The random daily would have a means to opt in or out of the DLC dungeons. Everyone gets a reward for doing the random. For those that include the DLCs they would get a superior reward scaled to how many DLC dungeons they have access to.

    Everyone gets a reward and there is a further incentive to include the DLC dungeons which is very much in the business interests of Zenimax. A solution along these lines is much more likely to catch the attention of The devs for that reason.

    So something like this?
    1. Random faceroll (3 transmute crystals, 40k xp)
    2. Random normal (10 crystals, same xp as today)
  • Amottica
    Amottica
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    pelle412 wrote: »
    Amottica wrote: »
    The random daily would have a means to opt in or out of the DLC dungeons. Everyone gets a reward for doing the random. For those that include the DLCs they would get a superior reward scaled to how many DLC dungeons they have access to.

    Everyone gets a reward and there is a further incentive to include the DLC dungeons which is very much in the business interests of Zenimax. A solution along these lines is much more likely to catch the attention of The devs for that reason.

    So something like this?
    1. Random faceroll (3 transmute crystals, 40k xp)
    2. Random normal (10 crystals, same xp as today)

    That’s one idea for the different rewards. Also, considering chromium has supply outstripped by demand having good Matterials or gold jewelry/weapons to gain Matt’s from deconstruction.

    There would have to be a real incentive to do the DLCs if we are offered the choice to opt out of them and still get a reward for doing a random.
  • peacenote
    peacenote
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    In my opinion, ZOS should add all but the newest DLC dungeons to the random non-subscriber queue. This way, everyone gets the same experience and the point of the random queue will remain... to help fill spots for whatever folks are running.

    Don't do the random queue if you don't have time to participate in one of the longer dungeons. It is as simple as that.

    But admittedly the experience for ESO+ should not be perceived as less desirable. I believe this should be fixed but in a way that does not ruin the point of the queue to begin with. If DLC dungeons were added to the non-subscriber queue, if would be an incentive for folks to get to see the content, and it would fix this perception and divide, which I think was never intended by ZOS. The content is perceived as not desirable primarily because there is a faster option to obtain the reward. Restore the original intent to all, and the problem goes away.

    I do also think they could make a quick queue, with dungeons that have a quick average completed time, but they shouldn't attach a special reward to it. So if someone wants "a quick dungeon" they can do that. If someone wants the random daily reward, they should expect to put in a little more time.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • w002exp
    w002exp
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    Been running a lot of Frost Vault, Black Drake Villa and Stone Garden to complete sticker books there. Frost Vault is probably the longest and can be completed in 5-6 min with a competent group. Only 1-2 min slower than a FG1 and you get much better gear from it plus a chance at a style page. So I can't seem to see the complaint.
  • Cuddlypuff
    Cuddlypuff
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    w002exp wrote: »
    Been running a lot of Frost Vault, Black Drake Villa and Stone Garden to complete sticker books there. Frost Vault is probably the longest and can be completed in 5-6 min with a competent group. Only 1-2 min slower than a FG1 and you get much better gear from it plus a chance at a style page. So I can't seem to see the complaint.

    As far as I know, the only sub 4 min DLC on normal are Falkreath Hold, ICP, RPB and Stone Garden. Ironically all are faster with a duo rather than 4 since you can just wipe to reset combat on doors and bosses. FG1 should not take more than 2 mins.
  • Mythgard1967
    Mythgard1967
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    If all you want to do is FG1 (and that one is so short because of how easy it is to cheese it and it should not be considered the basis of comparison or the example of base game at all....); then queue in with low level friends or guildees.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol
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