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Please split dungeon queue, post 8 million and a half.

Bobby_V_Rockit
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I didn’t buy the DLC packs, I don’t want them, I just want my craft bag. There are more DLC than base game now. It’s getting silly just bailing on what feels like 99% of the random pops every 20 minutes.

If you disagree, well, kudos to you, but it annoys the crap out of a LOT of people.
Edited by Bobby_V_Rockit on April 8, 2022 9:53AM
  • Amottica
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    The queue permits us to choose which dungeons we want to do. Just select what you want to have available and queue. As for the random daily reward, that is intended to have us include all dungeons to help ensure people who queue for a specific dungeon, including DLCs, have a chance at getting a group.

    It is a choice for us to do the dungeons we want or to do a random. The solution is already there.
  • hafgood
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    And yet many of the dlcs on normal are as quick or quicker than some of the base game ones.
  • Runefang
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    hafgood wrote: »
    And yet many of the dlcs on normal are as quick or quicker than some of the base game ones.

    Exactly, the newer ones with side secret bosses especially. The old DLCs are the main problem. It’s be great to just nerf them on normal so they’re faster.
  • Bobby_V_Rockit
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    Amottica wrote: »
    The queue permits us to choose which dungeons we want to do. Just select what you want to have available and queue. As for the random daily reward, that is intended to have us include all dungeons to help ensure people who queue for a specific dungeon, including DLCs, have a chance at getting a group.

    It is a choice for us to do the dungeons we want or to do a random. The solution is already there.

    Not when the reward disparity between ESO+ and non-ESO+ exists. Just give the DLC queue better rewards to incentivise it more. Split queue please :)
  • Tsar_Gekkou
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    I've stopped queuing on my healers because of this. I hated getting into unhallowed grave with 2 snipe spammers as a tradeoff for having a faster queue time as a healer, so i've joined the dark side and fake queue as a healer on my dps. Now my dungeons are completed in a timely manner without the excessive waiting times. It's made me care less about what dungeon I get (except Lair of Maarselok which is too long for no reason) because it won't take forever if the other 2 dps are pvp snipe spammers.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Vaoh
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    Yeah a lot of DLC dungeons length are a prime example of not thinking through the actual user experience.

    The solution is very simple and that is to make most of the dungeon optional for a complete. I would not be opposed to them going back and finding ways to drastically shorten many DLC dungeons. For example in White Gold Tower, after Clivia Tharn steals the scroll (same room as the three imperial warriors boss fight) a portal could open up to chase her which would lead directly into the Planar Inhibitor’s room. You could take the portal or not take the portal - it’s up to the players.
    Edited by Vaoh on April 8, 2022 1:25PM
  • Malprave
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    Could always try not doing a random if you’re not prepared to do whatever comes up.
  • Amottica
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    Amottica wrote: »
    The queue permits us to choose which dungeons we want to do. Just select what you want to have available and queue. As for the random daily reward, that is intended to have us include all dungeons to help ensure people who queue for a specific dungeon, including DLCs, have a chance at getting a group.

    It is a choice for us to do the dungeons we want or to do a random. The solution is already there.

    Not when the reward disparity between ESO+ and non-ESO+ exists. Just give the DLC queue better rewards to incentivise it more. Split queue please :)

    It still is the case.

    Of course, they could provide an opt in for DLCs and give those who include the DLCs a greater reward based on their access to the DLCs. It is the only way it would work but would be complicated to design.

  • WhyMustItBe
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    Please split dungeon queue.

    Agree for the 9 millionth time. ;)

    People should be able to do difficult DLC dungeons if they want to, and queue for a random non-DLC daily if they want to. (Anyone remember "play how you like"?)

    People should not be punished for having ESO+ by getting dumped in difficult content when they just want to knock out a random after work. Let progression players and hardcore challenge seekers CHOOSE to do DLC content.

    Punishing casuals for paying you is a really bad model. This change is LONG overdue.

    Edited by WhyMustItBe on April 8, 2022 5:04PM
  • Amottica
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    Please split dungeon queue.

    Agree for the 9 millionth time. ;)

    People should be able to do difficult DLC dungeons if they want to, and queue for a random non-DLC daily if they want to. (Anyone remember "play how you like"?)

    People should not be punished for having ESO+ by getting dumped in difficult content when they just want to knock out a random after work. Let progression players and hardcore challenge seekers CHOOSE to do DLC content.

    Punishing casuals for paying you is a really bad model. This change is LONG overdue.

    We can all play as you like, per your comment. We can select whatever Dungeons we want without issue. The reward for doing a random is for doing a random. As such it is perk to encourage a random. We each make that choice.
  • WhyMustItBe
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    Amottica wrote: »
    We can all play as you like, per your comment. We can select whatever Dungeons we want without issue. The reward for doing a random is for doing a random. As such it is perk to encourage a random. We each make that choice.

    With respect, I think you are missing the point. You seem to be confusing "a selection between limited options" with having an actual choice. They are not the same.

    The problem is that people who are paying the company money do not have a choice to have random dungeon finder only give them normal difficulty dungeons. People who do not give the company money DO have this choice.

    It is incentivizing people NOT to give the company money if they do not want to be forced into hard mode.

    If you can't see how that is bad business, I don't know what else I can say.
  • zaria
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    I've stopped queuing on my healers because of this. I hated getting into unhallowed grave with 2 snipe spammers as a tradeoff for having a faster queue time as a healer, so i've joined the dark side and fake queue as a healer on my dps. Now my dungeons are completed in a timely manner without the excessive waiting times. It's made me care less about what dungeon I get (except Lair of Maarselok which is too long for no reason) because it won't take forever if the other 2 dps are pvp snipe spammers.
    Any magic build can be both an healer and an DD, with bar changes and preferable gear changes.
    My magplar tend to run off heal until last boss unless vet dlc even without tank, but it depend on group and I rarely pug.
    Obviously if you get an inexperienced low cp group you will need to heal more
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    And we did an guild dungeon farming marathon some after the sticker book. 4 DD group, ques for random normal, if not an DLC we did the next dlc in the list, repeat, great fun and so much gear.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • hafgood
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    The random queue is designed to fill spots in groups that allow those that have queued for a specific dungeon to do that dungeon.

    It is not on fact a random queue. You are only getting a truly random dungeon if you queue as a group of 4.

    As for the DLC vs non DLC argument it is facile at best. There are long base game dungeons, there are long DLC dungeons. Just as there are short DLC dungeons and short non DLC dungeons.

    The DLC dungeons on normal are not a great challenge once you've done them a couple of times and learnt the mechs. Most of them can be done with 4 dd's although some are easier with a tank.

    But for every player that wants DLC dungeons put of the queue there is one that wants them in the queue. I do not want them excluded from it, I pay eso+ (at the moment) and welcome the DLC ones when they come around. It's time people stopped being scared of them and actually started to do them, they are generally fun, I would say the one exception is Lair of Maarselok, on normal its long but not too difficult.
  • AcadianPaladin
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    I don't use random. 'Pug' is all the randomness I can handle. Not about to combine that with going into a mystery dungeon.

    That said, it is hard to escape the irony that the solution for those who don't want to risk getting thrown into DLC dungeons is to drop ESO+.
    PC NA(no Steam), PvE, mostly solo
  • Mythgard1967
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    Hmmmmm

    I went from "I only do dungeons I can solo"

    to

    "I only do dungeons with guildees"

    to

    Rando dungeons with rando people being one of my favorite things....even when its not optimal.

    1. I am always learning and I learn from the really great players that enter into the rando fray.
    2. Sometimes, people are learning from me.
    3. Getting a random DLC with low CP IS more challenging...and...fun. I am good with it not being a slam dunk. Sometimes, that's how I learn new ways to approach things. I don't game so that everything is easy.

    Fake heals/tanks can very rarely be an issue. In this space fake heals/tanks do not mean DPS who queue as a healer or tank and then bring enough support of those roles that things are doable. Thats not faking it. Thats doing it. I hazard there are a ton of fake tanks and healers out there in normal randoms and we never know...they are just good at it. VeRY rarely, you will have an entirely low CP group in something like LoM and it can be challenging when you have a fake tank and healer that don't at least try to do a tiny bit of the role they signed up for. That is the exception though and not the rule.

    I did a Cauldron yesterday where I was the only group member who had CP higher than 10.....took a bit longer than normal...but it sure was fun. These folks were super excited that we completed the dungeon...and fairly swiftly too with no real issues. And that excitement communicated to me. I got to feel excited with them.

    Teaching a rando group how to do all the side bosses is BDV when they are open to it is also super fun. I mean...most of them are there to farm Kinra's, so doing the extra bosses is good! Not to mention, they are pretty fun to do. Most people have no idea how it works....and I enjoy sharing what I learned from folks doing a rando....

    If all the random queue is to you is trans shards......I guess it would be really frustrating...but there are those of us who enjoy the random queue for the shards and the fun of the randomness of the queue.
  • MidniteOwl1913
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    Curious, what's a "PVP snipe scammer"?
    PS5/NA
  • Dark_Lord_Kuro
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    As long as the reward is split accordingly
  • Necrotech_Master
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    if you want to guarantee not getting a dlc dungeon, dont ever do the random queue with anything over lvl 45 (or group with someone who is over lvl 45) lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaimeh
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    Some of them are absurdly long indeed, not just distance-wise (LOM *cough*), but also have damage phase mechanics, meaning you can't burn in one go, and have to wait for the next phase, etc., and it's extra tedious. If you have decent dps toons, the best solution is to queue with them, so you are sure there'll be damage at least.
  • Runefang
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    Jaimeh wrote: »
    Some of them are absurdly long indeed, not just distance-wise (LOM *cough*), but also have damage phase mechanics, meaning you can't burn in one go, and have to wait for the next phase, etc., and it's extra tedious. If you have decent dps toons, the best solution is to queue with them, so you are sure there'll be damage at least.

    My least favourites are LOM where the dragon is on top of the cliff, and the centurion boss in Frostvault. Time gates like those are the worst content.
  • Amottica
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    Amottica wrote: »
    We can all play as you like, per your comment. We can select whatever Dungeons we want without issue. The reward for doing a random is for doing a random. As such it is perk to encourage a random. We each make that choice.

    With respect, I think you are missing the point. You seem to be confusing "a selection between limited options" with having an actual choice. They are not the same.

    The problem is that people who are paying the company money do not have a choice to have random dungeon finder only give them normal difficulty dungeons. People who do not give the company money DO have this choice.

    It is incentivizing people NOT to give the company money if they do not want to be forced into hard mode.

    If you can't see how that is bad business, I don't know what else I can say.

    Being you can choose which dungeons you want to queue for, that is very much a choice. That is the very definition of choice so I am clearly not confused about anything here.

    Also, Zenimax has a business interest to ensure there are people queueing for all dungeons so that those who pay for the DLC dungeon access have an opportunity to get the group. That is the very reason for the large XP and transmutation crystals are a reward is to entice people to do the random dungeon, not the other way around.

    If you want the extra reward queue for a random. If you want to choose from a selection of dungeons then just queue for them. By definition that is a choice.

  • LordRukia
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    You can level a toon to 15 in no time especially during XP events and make it your daily slave. In fact if all you want is transmutations stones I'm pretty sure you can get daily reward each character but I haven't played alts in a while.

    If you are after the xp instead well there is a billion other methods of XP farming in ESO. If you refuse all options and want both rewards without dlc dungeon, can't have everything in life. Think about the negatives splitting queue would have as well. It's always me me me..

    Reward disparity is never a fun thing for one side , guarantee many tears from that. Also gotta consider queue times . Some dlc dungeon are very short, as short or shorter than base game dungeons. So how do they balance rewards for those? Must they restructure the reward on a per dungeon basis ? How would that even work in a random queue?

    I don't think anyone asking for split queue has actually considered the ramifications, you just being selfish.
  • Armanie
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    the fact that you have an easier time getting crystals by not giving money to zos will never not be funny
    As long as the reward is split accordingly

    yup, make it 5/10 or 10/20 and everyone will be happy
  • spartaxoxo
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    Amottica wrote: »
    The queue permits us to choose which dungeons we want to do. Just select what you want to have available and queue. As for the random daily reward, that is intended to have us include all dungeons to help ensure people who queue for a specific dungeon, including DLCs, have a chance at getting a group.

    It is a choice for us to do the dungeons we want or to do a random. The solution is already there.

    Not when the reward disparity between ESO+ and non-ESO+ exists. Just give the DLC queue better rewards to incentivise it more. Split queue please :)

    Both ESO+ and Vanilla are both automatically queued for every dungeon they qualify for with no choice in the matter. Both base game and dlc contain long and short dungeons. And all parties get the same reward for whichever dungeont they end up in. All parties can queue with a low level to force Fungal Grotto.
    Edited by spartaxoxo on April 9, 2022 10:24AM
  • spartaxoxo
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    Amottica wrote: »
    We can all play as you like, per your comment. We can select whatever Dungeons we want without issue. The reward for doing a random is for doing a random. As such it is perk to encourage a random. We each make that choice.

    With respect, I think you are missing the point. You seem to be confusing "a selection between limited options" with having an actual choice. They are not the same.

    The problem is that people who are paying the company money do not have a choice to have random dungeon finder only give them normal difficulty dungeons. People who do not give the company money DO have this choice.

    It is incentivizing people NOT to give the company money if they do not want to be forced into hard mode.

    If you can't see how that is bad business, I don't know what else I can say.

    People who are not paying for it don't have a choice in whether or not they want to do dlc either. The answer is they cannot.

    What's being framed as a punishment for ESO+ here is people who didn't pay for content not getting access to it.
    Edited by spartaxoxo on April 9, 2022 10:33AM
  • The_Boggart
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    Since AwA I may as well random my new toon as I sure as hell don't know what hasn't been done
  • Bobby_V_Rockit
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    spartaxoxo wrote: »
    Amottica wrote: »
    We can all play as you like, per your comment. We can select whatever Dungeons we want without issue. The reward for doing a random is for doing a random. As such it is perk to encourage a random. We each make that choice.

    With respect, I think you are missing the point. You seem to be confusing "a selection between limited options" with having an actual choice. They are not the same.

    The problem is that people who are paying the company money do not have a choice to have random dungeon finder only give them normal difficulty dungeons. People who do not give the company money DO have this choice.

    It is incentivizing people NOT to give the company money if they do not want to be forced into hard mode.

    If you can't see how that is bad business, I don't know what else I can say.

    People who are not paying for it don't have a choice in whether or not they want to do dlc either. The answer is they cannot.

    What's being framed as a punishment for ESO+ here is people who didn't pay for content not getting access to it.

    Precisely, especially when they don’t want it.

    ESO+ get access to DLC thru random group finder, more often than not, whether they want it or not.

    Non-ESO+ CANT do the DLC, because it’s locked out, unless they bought it outright

    Both give same reward. The punishment is that neither group wants to do the DLC, the paying ones have to. That’s stupid.
    Edited by Bobby_V_Rockit on April 9, 2022 11:03AM
  • spartaxoxo
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    The punishment is that neither group wants to do the DLC, the paying ones have to. That’s stupid.

    There are people who can't buy eso+ for various reasons who do want the dlc but can't buy it. And there are plenty of plus members such as myself who DO want the dlc, and that having all the dlc is a primary selling point.

    And the random dungeon finder is paying you to do a dungeon you don't want to do but are eligible to do, so that someone else gets help with a dungeon they need. It's a big part of what makes the dlc functional for those who want it.
    Edited by spartaxoxo on April 9, 2022 11:27AM
  • NewBlacksmurf
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    I doubt they are going to mess with it anymore. There was almost a year where it didn’t work at all.

    They removed the other queues too that never came back so if they do anything it would be major and might break again.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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