Bobby_V_Rockit wrote: »Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol
Bobby_V_Rockit wrote: »Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol
Bobby_V_Rockit wrote: »Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol
Bobby_V_Rockit wrote: »Why does it feel like the overwhelming majority of random dungeons are the DLC ones though? I just adding my annoyance to the echo chamber, won’t bother resubbing until I’m desperate for craft bag lol
MudcrabAttack wrote: »The DLC you get sucked into is usually driven by whichever set is on someone’s get list. Like now people want tzogvin stuff from frostvault, or catalyst from stone garden, jorvulds, Nunatek, zens, etc
The good news is people farming those dungeons often tend to be sprinting through and slaughtering stuff in two hits, in that case it could be worth the wait on normal instead of dropping and getting a penalty, and running something all over
Something tells me a lot of people without DLC, who would be filling the ques of a normal non-dlc option, might take longer to complete a dungeon than those filling up dlc. They’re not the typical trial / achievement type runners
Bobby_V_Rockit wrote: »MudcrabAttack wrote: »The DLC you get sucked into is usually driven by whichever set is on someone’s get list. Like now people want tzogvin stuff from frostvault, or catalyst from stone garden, jorvulds, Nunatek, zens, etc
The good news is people farming those dungeons often tend to be sprinting through and slaughtering stuff in two hits, in that case it could be worth the wait on normal instead of dropping and getting a penalty, and running something all over
Something tells me a lot of people without DLC, who would be filling the ques of a normal non-dlc option, might take longer to complete a dungeon than those filling up dlc. They’re not the typical trial / achievement type runners
Honestly, if this were the case I wouldn’t mind doing them. I find too often just super slow players all running around like chickens not doing anything productive.
In my opinion, ZOS should add all but the newest DLC dungeons to the random non-subscriber queue. This way, everyone gets the same experience and the point of the random queue will remain... to help fill spots for whatever folks are running.
Don't do the random queue if you don't have time to participate in one of the longer dungeons. It is as simple as that.
But admittedly the experience for ESO+ should not be perceived as less desirable. I believe this should be fixed but in a way that does not ruin the point of the queue to begin with. If DLC dungeons were added to the non-subscriber queue, if would be an incentive for folks to get to see the content, and it would fix this perception and divide, which I think was never intended by ZOS. The content is perceived as not desirable primarily because there is a faster option to obtain the reward. Restore the original intent to all, and the problem goes away.
I do also think they could make a quick queue, with dungeons that have a quick average completed time, but they shouldn't attach a special reward to it. So if someone wants "a quick dungeon" they can do that. If someone wants the random daily reward, they should expect to put in a little more time.
Bobby_V_Rockit wrote: »MudcrabAttack wrote: »The DLC you get sucked into is usually driven by whichever set is on someone’s get list. Like now people want tzogvin stuff from frostvault, or catalyst from stone garden, jorvulds, Nunatek, zens, etc
The good news is people farming those dungeons often tend to be sprinting through and slaughtering stuff in two hits, in that case it could be worth the wait on normal instead of dropping and getting a penalty, and running something all over
Something tells me a lot of people without DLC, who would be filling the ques of a normal non-dlc option, might take longer to complete a dungeon than those filling up dlc. They’re not the typical trial / achievement type runners
Honestly, if this were the case I wouldn’t mind doing them. I find too often just super slow players all running around like chickens not doing anything productive.