Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »To say the console numbers and or pc numbers represent the entire player base, would be ridiculous. Just as it is for whatever steam shows.
Well Steam is a subset of PC players, a 20-50,000 concurrent player subset apparently. I am curious though, why you feel one platform is not representative of the overall game health? All platforms are accessing the same game, just getting there differently is all. I personally don't see a difference between them, especially judging by the feedback, all platforms seem to be experiencing all the same issues, once they are all on the same patch levels. I know people on these forums like to play the PC vs Console card all the time, but in the end, we are all playing the same core game.
Because they all have different player counts and arguably target different population groups.
Perhaps this is a good thing? IMO games should not be wagged by the tail.
I respect the vision that the creators of ESO hve established and will continue to follow the game.
What vision? Their combat balance shifts multiple times every year lmao. And fyi losing content creators is not good.
I don’t think people understand just how insanely popular this MMO would be if there weren’t so many drastic missteps being made.
Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »To say the console numbers and or pc numbers represent the entire player base, would be ridiculous. Just as it is for whatever steam shows.
Well Steam is a subset of PC players, a 20-50,000 concurrent player subset apparently. I am curious though, why you feel one platform is not representative of the overall game health? All platforms are accessing the same game, just getting there differently is all. I personally don't see a difference between them, especially judging by the feedback, all platforms seem to be experiencing all the same issues, once they are all on the same patch levels. I know people on these forums like to play the PC vs Console card all the time, but in the end, we are all playing the same core game.
Because they all have different player counts and arguably target different population groups.
I stream the game to myself everyday. Its called playing the game.
Why would I want to watch someone else play?
Rohamad_Ali wrote: »ESO came out in 2014 right? So that's like almost 8 year old mmo now? Streamers for pvp left long ago. The games integrity was and will always be questionable. Lag is punishing to the point LA's do better dmg then abilities. The PvE portions are mostly fun though so the game survives on.
Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »To say the console numbers and or pc numbers represent the entire player base, would be ridiculous. Just as it is for whatever steam shows.
Well Steam is a subset of PC players, a 20-50,000 concurrent player subset apparently. I am curious though, why you feel one platform is not representative of the overall game health? All platforms are accessing the same game, just getting there differently is all. I personally don't see a difference between them, especially judging by the feedback, all platforms seem to be experiencing all the same issues, once they are all on the same patch levels. I know people on these forums like to play the PC vs Console card all the time, but in the end, we are all playing the same core game.
Basically, they'll be back. New content, new interest. Happens in pretty much every MMO.
StabbityDoom wrote: »Personally I think it is cruel that people who no longer stream ESO are still on stream team. Stream team needs to be reconstructed, and I say this with no self interest since I'm not doing it anymore. There's still a few streamers, like me, who only streamed ESO, and had never been cared about. It shouldn't just be a numbers game. Loyalty should matter. Contributions should matter.
One question. WHO CARES?
Because I sure don't. So-called content creators for me are just players who show how they play (better or worse) and are not an indicator of anything. They are just ordinary citizens like us, whose opinion has the same value. I don't care how many of them create something in ESO or any other title.
SeaGtGruff wrote: »What I don't understand about a lot of PvP streamers is that they'll go to Cyrodiil and start looking for fights to jump into, then if they die they'll frequently start griping about how laggy the game is and that that's why they just died-- except the player(s) who just killed them didn't seem to be suffering from said lag. I don't know if that's because of their various locations around the world, or differences in their internet services, different graphics settings (video quality), different add-ons, or whatever, but it does make me wonder.
I was watching a streamer who's new to ESO and he was having trouble during the Jester's Festival with his locations loading extremely slowly. Another viewer and I suggested that he check his graphics settings and it turned out it was set all the way up to the highest setting. He reduced it a bit and it helped a bit, but it was still set much higher than I'd have gone with (mine is set to the minimum).
During one of Rich Lambert's streams, he made a comment about "draw" calls and how too many would burn out a graphics card, or something of that nature. (I think this was when someone asked him about the number of trees in Blackwood, which they thought was too low.) Aside from the fact that I don't understand how other players can even see to play the game when their screens are crowded with all sorts of icons and things put there by their add-ons, I have to wonder if having that much additional onscreen stuff being constantly drawn and updated might be interfering with how smoothly the game seems to be performing for them. I mean, I know people are never going to give up all of their add-ons, but I wonder about things like that.
StabbityDoom wrote: »Personally I think it is cruel that people who no longer stream ESO are still on stream team. Stream team needs to be reconstructed, and I say this with no self interest since I'm not doing it anymore. There's still a few streamers, like me, who only streamed ESO, and had never been cared about. It shouldn't just be a numbers game. Loyalty should matter. Contributions should matter.
SeaGtGruff wrote: »What I don't understand about a lot of PvP streamers is that they'll go to Cyrodiil and start looking for fights to jump into, then if they die they'll frequently start griping about how laggy the game is and that that's why they just died-- except the player(s) who just killed them didn't seem to be suffering from said lag. I don't know if that's because of their various locations around the world, or differences in their internet services, different graphics settings (video quality), different add-ons, or whatever, but it does make me wonder.
I was watching a streamer who's new to ESO and he was having trouble during the Jester's Festival with his locations loading extremely slowly. Another viewer and I suggested that he check his graphics settings and it turned out it was set all the way up to the highest setting. He reduced it a bit and it helped a bit, but it was still set much higher than I'd have gone with (mine is set to the minimum).
During one of Rich Lambert's streams, he made a comment about "draw" calls and how too many would burn out a graphics card, or something of that nature. (I think this was when someone asked him about the number of trees in Blackwood, which they thought was too low.) Aside from the fact that I don't understand how other players can even see to play the game when their screens are crowded with all sorts of icons and things put there by their add-ons, I have to wonder if having that much additional onscreen stuff being constantly drawn and updated might be interfering with how smoothly the game seems to be performing for them. I mean, I know people are never going to give up all of their add-ons, but I wonder about things like that.
StabbityDoom wrote: »StabbityDoom wrote: »Personally I think it is cruel that people who no longer stream ESO are still on stream team. Stream team needs to be reconstructed, and I say this with no self interest since I'm not doing it anymore. There's still a few streamers, like me, who only streamed ESO, and had never been cared about. It shouldn't just be a numbers game. Loyalty should matter. Contributions should matter.
ZOS_GinaBruno reached out to me to let me know they do audit streamers and if we see people who haven't played eso in a long time we should reach out to them. I appreciate this Gina and apologize for making any statements that caused you any grief about this. I appreciate the communication.
Turns out - and I'll quote a friend here - "There are many stream team members on the page who haven't stream on twitch in years. The actuality, they are on youtube. The links should be updated to the correct platform, because If anyone clicks on the link and finds a stream member twitch channel inactive then it comes across as a bunch of people on the list not streaming.." thank you Qrähe - and this is why I made the mistake, sorry folks.
Has anyone else noticed how a lot of ESO's youtubers/streamers, especially those that focused on PvP have moved on to greener pastures in the wake of Update 33 ?
If you'll go on Twitch you'll notice most of the streamers there are PvP players who try their best to make interesting and fun builds and theorycraft along with their respective communities only to then go in Cyrodiil and be faced with severe performance issues which is just bad publicity for the game as a whole if you ask me.
It feels like every other ESO youtuber I watch has some gripe with the game, be it performance or the lack of balancing.
And it's hard to blame them. During streams developers have talked about how one of this game's strength's is PvP, specifically the three faction war in Cyrodiil. Meanwhile Cyrodiil hasn't received any significant updates in 8 years which to me is weird considering that statement. But I guess we all know how the devs really feel about the PvP community as many of us have seen their reaction on a certain Dev's stream when questioned on this topic.
Performance issues aside it's also strange how they barely ever add incentives such as earnable mounts or skins for PvP but you can find all these and more in PvE with every new update, not to mention all the store items.
Let's be honest, the Dragonguard Berserker style for example is not a PvP style, it's a style that can be obtained from a PvP area just by killing the mobs there, no PvP required.
There's also the matter of how badly Update 33 broke PvP.
I won't go into class specifics but everyone's running around with resto staves on their backbar, with insane survivability and no one dies anymore in PvP
I've had multiple occasions where I would run into someone in Imperial City, we would fight for about 20 minutes and then we'd both give up on the fight and go about or day because we simply couldn't kill each other, maybe if we fought for another 20minutes and one of us made a mistake or failed to reapply buffs/heals. And this happens a lot for other people as well (unless you're a Caluurion Stamblade and you find someone that doesn't have 100% upkeep on their buffs)
And we knew this would happen, the PTS feedback thread was full of people suggesting this would make the PvP meta worse than it already was yet they implemented everything without making any changes at all anyway.
And I understand the PvP community is considerably smaller because I know some comments will point this out but I still think that's not an excuse for the complete neglect it's seen over the years in a game that used to pride itself on the PvP aspect.
I'm trying my best not to be negative because despite everything I still think it's a great game but I just feel like as a community we should point these things out more in hopes of having them looked at (at the very least) by the developers.
Except it's not a 'break' its leaving in anger. Had New world not been crap, half the pvp pop of cyrodil would have permanently moved on. There's just nothing on the map that offers anything comparable yet. Yet being the operative word.
I would prefer ESO get their *** together because this is the best thing going, the best PVP (when it works), the best lore and history and I wish it worked properly because they'd really have more players than they know what to do with. As it is now I started playing SWTOR and split my time because every time I try to play ESO, something is so busted I can't. We wnt to play. Really.
Same for the streamers. I know some folks don't get it but I love watching them. Some do community nights where you can hop in and do dungeons with people far better than you to get that gear or achievement you want, some make you laugh with random pugging (you learn what not to do and its a riot), there's the housing folks doing what they do, some just fish and chat about lore... You can learn alot and kudos to them for teaching.
spartaxoxo wrote: »Thanks for sharing this! I'm glad it turns out they are streaming ESO. Personally, I also think you should have been a stream team member if you weren't already, your videos are very helpful.