Has anyone else noticed how a lot of ESO's youtubers/streamers, especially those that focused on PvP have moved on to greener pastures in the wake of Update 33 ?
If you'll go on Twitch you'll notice most of the streamers there are PvP players who try their best to make interesting and fun builds and theorycraft along with their respective communities only to then go in Cyrodiil and be faced with severe performance issues which is just bad publicity for the game as a whole if you ask me.
It feels like every other ESO youtuber I watch has some gripe with the game, be it performance or the lack of balancing.
And it's hard to blame them. During streams developers have talked about how one of this game's strength's is PvP, specifically the three faction war in Cyrodiil. Meanwhile Cyrodiil hasn't received any significant updates in 8 years which to me is weird considering that statement. But I guess we all know how the devs really feel about the PvP community as many of us have seen their reaction on a certain Dev's stream when questioned on this topic.
Performance issues aside it's also strange how they barely ever add incentives such as earnable mounts or skins for PvP but you can find all these and more in PvE with every new update, not to mention all the store items.
Let's be honest, the Dragonguard Berserker style for example is not a PvP style, it's a style that can be obtained from a PvP area just by killing the mobs there, no PvP required.
There's also the matter of how badly Update 33 broke PvP.
I won't go into class specifics but everyone's running around with resto staves on their backbar, with insane survivability and no one dies anymore in PvP
I've had multiple occasions where I would run into someone in Imperial City, we would fight for about 20 minutes and then we'd both give up on the fight and go about or day because we simply couldn't kill each other, maybe if we fought for another 20minutes and one of us made a mistake or failed to reapply buffs/heals. And this happens a lot for other people as well (unless you're a Caluurion Stamblade and you find someone that doesn't have 100% upkeep on their buffs)
And we knew this would happen, the PTS feedback thread was full of people suggesting this would make the PvP meta worse than it already was yet they implemented everything without making any changes at all anyway.
And I understand the PvP community is considerably smaller because I know some comments will point this out but I still think that's not an excuse for the complete neglect it's seen over the years in a game that used to pride itself on the PvP aspect.
I'm trying my best not to be negative because despite everything I still think it's a great game but I just feel like as a community we should point these things out more in hopes of having them looked at (at the very least) by the developers.
Has anyone else noticed how a lot of ESO's youtubers/streamers, especially those that focused on PvP have moved on to greener pastures in the wake of Update 33 ?
If you'll go on Twitch you'll notice most of the streamers there are PvP players who try their best to make interesting and fun builds and theorycraft along with their respective communities only to then go in Cyrodiil and be faced with severe performance issues which is just bad publicity for the game as a whole if you ask me.
It feels like every other ESO youtuber I watch has some gripe with the game, be it performance or the lack of balancing.
And it's hard to blame them. During streams developers have talked about how one of this game's strength's is PvP, specifically the three faction war in Cyrodiil. Meanwhile Cyrodiil hasn't received any significant updates in 8 years which to me is weird considering that statement. But I guess we all know how the devs really feel about the PvP community as many of us have seen their reaction on a certain Dev's stream when questioned on this topic.
Performance issues aside it's also strange how they barely ever add incentives such as earnable mounts or skins for PvP but you can find all these and more in PvE with every new update, not to mention all the store items.
Let's be honest, the Dragonguard Berserker style for example is not a PvP style, it's a style that can be obtained from a PvP area just by killing the mobs there, no PvP required.
There's also the matter of how badly Update 33 broke PvP.
I won't go into class specifics but everyone's running around with resto staves on their backbar, with insane survivability and no one dies anymore in PvP
I've had multiple occasions where I would run into someone in Imperial City, we would fight for about 20 minutes and then we'd both give up on the fight and go about or day because we simply couldn't kill each other, maybe if we fought for another 20minutes and one of us made a mistake or failed to reapply buffs/heals. And this happens a lot for other people as well (unless you're a Caluurion Stamblade and you find someone that doesn't have 100% upkeep on their buffs)
And we knew this would happen, the PTS feedback thread was full of people suggesting this would make the PvP meta worse than it already was yet they implemented everything without making any changes at all anyway.
And I understand the PvP community is considerably smaller because I know some comments will point this out but I still think that's not an excuse for the complete neglect it's seen over the years in a game that used to pride itself on the PvP aspect.
I'm trying my best not to be negative because despite everything I still think it's a great game but I just feel like as a community we should point these things out more in hopes of having them looked at (at the very least) by the developers.
PVP streamers have moved on because PVP is a hyper niece part of ESO ...And honestly ESO is a game you play, not a game you watch other people play.
you can kick the corpse of PVP as much as you want it just isn't going to get up at this point. Elder Scroll games are not about PVP or Raid or Die...TES is about questing alone or with your friends, it is about exploration , and it's about crafting, building something unique.
ESO will never be a PVP game, it will never be a raid game...it is baffling why those handful of people that want that type of game sticks around.
Has anyone else noticed how a lot of ESO's youtubers/streamers, especially those that focused on PvP have moved on to greener pastures in the wake of Update 33 ?
If you'll go on Twitch you'll notice most of the streamers there are PvP players who try their best to make interesting and fun builds and theorycraft along with their respective communities only to then go in Cyrodiil and be faced with severe performance issues which is just bad publicity for the game as a whole if you ask me.
It feels like every other ESO youtuber I watch has some gripe with the game, be it performance or the lack of balancing.
And it's hard to blame them. During streams developers have talked about how one of this game's strength's is PvP, specifically the three faction war in Cyrodiil. Meanwhile Cyrodiil hasn't received any significant updates in 8 years which to me is weird considering that statement. But I guess we all know how the devs really feel about the PvP community as many of us have seen their reaction on a certain Dev's stream when questioned on this topic.
Performance issues aside it's also strange how they barely ever add incentives such as earnable mounts or skins for PvP but you can find all these and more in PvE with every new update, not to mention all the store items.
Let's be honest, the Dragonguard Berserker style for example is not a PvP style, it's a style that can be obtained from a PvP area just by killing the mobs there, no PvP required.
There's also the matter of how badly Update 33 broke PvP.
I won't go into class specifics but everyone's running around with resto staves on their backbar, with insane survivability and no one dies anymore in PvP
I've had multiple occasions where I would run into someone in Imperial City, we would fight for about 20 minutes and then we'd both give up on the fight and go about or day because we simply couldn't kill each other, maybe if we fought for another 20minutes and one of us made a mistake or failed to reapply buffs/heals. And this happens a lot for other people as well (unless you're a Caluurion Stamblade and you find someone that doesn't have 100% upkeep on their buffs)
And we knew this would happen, the PTS feedback thread was full of people suggesting this would make the PvP meta worse than it already was yet they implemented everything without making any changes at all anyway.
And I understand the PvP community is considerably smaller because I know some comments will point this out but I still think that's not an excuse for the complete neglect it's seen over the years in a game that used to pride itself on the PvP aspect.
I'm trying my best not to be negative because despite everything I still think it's a great game but I just feel like as a community we should point these things out more in hopes of having them looked at (at the very least) by the developers.
PVP streamers have moved on because PVP is a hyper niece part of ESO ...And honestly ESO is a game you play, not a game you watch other people play.
you can kick the corpse of PVP as much as you want it just isn't going to get up at this point. Elder Scroll games are not about PVP or Raid or Die...TES is about questing alone or with your friends, it is about exploration , and it's about crafting, building something unique.
ESO will never be a PVP game, it will never be a raid game...it is baffling why those handful of people that want that type of game sticks around.
Has anyone else noticed how a lot of ESO's youtubers/streamers, especially those that focused on PvP have moved on to greener pastures in the wake of Update 33 ?
If you'll go on Twitch you'll notice most of the streamers there are PvP players who try their best to make interesting and fun builds and theorycraft along with their respective communities only to then go in Cyrodiil and be faced with severe performance issues which is just bad publicity for the game as a whole if you ask me.
It feels like every other ESO youtuber I watch has some gripe with the game, be it performance or the lack of balancing.
And it's hard to blame them. During streams developers have talked about how one of this game's strength's is PvP, specifically the three faction war in Cyrodiil. Meanwhile Cyrodiil hasn't received any significant updates in 8 years which to me is weird considering that statement. But I guess we all know how the devs really feel about the PvP community as many of us have seen their reaction on a certain Dev's stream when questioned on this topic.
Performance issues aside it's also strange how they barely ever add incentives such as earnable mounts or skins for PvP but you can find all these and more in PvE with every new update, not to mention all the store items.
Let's be honest, the Dragonguard Berserker style for example is not a PvP style, it's a style that can be obtained from a PvP area just by killing the mobs there, no PvP required.
There's also the matter of how badly Update 33 broke PvP.
I won't go into class specifics but everyone's running around with resto staves on their backbar, with insane survivability and no one dies anymore in PvP
I've had multiple occasions where I would run into someone in Imperial City, we would fight for about 20 minutes and then we'd both give up on the fight and go about or day because we simply couldn't kill each other, maybe if we fought for another 20minutes and one of us made a mistake or failed to reapply buffs/heals. And this happens a lot for other people as well (unless you're a Caluurion Stamblade and you find someone that doesn't have 100% upkeep on their buffs)
And we knew this would happen, the PTS feedback thread was full of people suggesting this would make the PvP meta worse than it already was yet they implemented everything without making any changes at all anyway.
And I understand the PvP community is considerably smaller because I know some comments will point this out but I still think that's not an excuse for the complete neglect it's seen over the years in a game that used to pride itself on the PvP aspect.
I'm trying my best not to be negative because despite everything I still think it's a great game but I just feel like as a community we should point these things out more in hopes of having them looked at (at the very least) by the developers.
PVP streamers have moved on because PVP is a hyper niece part of ESO ...And honestly ESO is a game you play, not a game you watch other people play.
you can kick the corpse of PVP as much as you want it just isn't going to get up at this point. Elder Scroll games are not about PVP or Raid or Die...TES is about questing alone or with your friends, it is about exploration , and it's about crafting, building something unique.
ESO will never be a PVP game, it will never be a raid game...it is baffling why those handful of people that want that type of game sticks around.
SerafinaWaterstar wrote: »Why are the Twitch streamer numbers considered indicative of the ‘health’ of the game if it has never really been a big aspect of the game?
Again, and only anecdotal, the majority of people I know across 5 guilds only watch if there are drops. They’d rather play.
Gaeliannas wrote: »There are 3 things to stick around for in ESO after you have done all the normal PVE stuff:
1. Housing: Not great for keeping players long term, unless they are rich, that is all they care about, and are willing to wait for the next "time released" house to come out.
2. Trials: Also limited and after doing them X number of times, you move on.
3. PVP: The only thing that is never the same, it is one of the best implementations of PVP on the market, is constantly changing and never gets boring. The only thing that could drive people away from it is performance issues.
In the end, ZOS is focused on attracting new players, relieving their wallets a bit in the crown store, and then ignoring them if they decide to stick around. ESO has no end game.
SerafinaWaterstar wrote: »Why are the Twitch streamer numbers considered indicative of the ‘health’ of the game if it has never really been a big aspect of the game?
Again, and only anecdotal, the majority of people I know across 5 guilds only watch if there are drops. They’d rather play.
It used to be a large part of the game however, it has since died off due to ZOS's complete neglect.
For me personally the PvP, combat system and class flexibility is what attracted me to this game and I know it's the same for a lot of players, some who are still around.
StabbityDoom wrote: »Gaeliannas wrote: »There are 3 things to stick around for in ESO after you have done all the normal PVE stuff:
1. Housing: Not great for keeping players long term, unless they are rich, that is all they care about, and are willing to wait for the next "time released" house to come out.
2. Trials: Also limited and after doing them X number of times, you move on.
3. PVP: The only thing that is never the same, it is one of the best implementations of PVP on the market, is constantly changing and never gets boring. The only thing that could drive people away from it is performance issues.
In the end, ZOS is focused on attracting new players, relieving their wallets a bit in the crown store, and then ignoring them if they decide to stick around. ESO has no end game.
I have a couple of side points here. I don't have a beef with your overall points.
Housing is not just about waiting for the next time released house comes out. We also have our own content, which are near-constant contests and showcases and challenges within our guilds and just in general. We also have a vibrant community. And in response to 3: Every house is different and can be mind-blowing. It's art. That is never the same.
And now my own point. And that is why ZOS should be investing itself in two areas, which they are ignoring. PVP, which by its nature is ever-changing, and housing, which sustains and challenges ITSELF through the community. But they ignore us because we don't have the same numbers. But I guarantee we spend more money than almost any other group.
SerafinaWaterstar wrote: »Why are the Twitch streamer numbers considered indicative of the ‘health’ of the game if it has never really been a big aspect of the game?
Again, and only anecdotal, the majority of people I know across 5 guilds only watch if there are drops. They’d rather play.
It used to be a large part of the game however, it has since died off due to ZOS's complete neglect.
For me personally the PvP, combat system and class flexibility is what attracted me to this game and I know it's the same for a lot of players, some who are still around.
Streamers were never a big part of ESO.
SerafinaWaterstar wrote: »Why are the Twitch streamer numbers considered indicative of the ‘health’ of the game if it has never really been a big aspect of the game?
Again, and only anecdotal, the majority of people I know across 5 guilds only watch if there are drops. They’d rather play.
It used to be a large part of the game however, it has since died off due to ZOS's complete neglect.
For me personally the PvP, combat system and class flexibility is what attracted me to this game and I know it's the same for a lot of players, some who are still around.
Streamers were never a big part of ESO.
Has anyone else noticed how a lot of ESO's youtubers/streamers, especially those that focused on PvP have moved on to greener pastures in the wake of Update 33 ?
If you'll go on Twitch you'll notice most of the streamers there are PvP players who try their best to make interesting and fun builds and theorycraft along with their respective communities only to then go in Cyrodiil and be faced with severe performance issues which is just bad publicity for the game as a whole if you ask me.
It feels like every other ESO youtuber I watch has some gripe with the game, be it performance or the lack of balancing.
And it's hard to blame them. During streams developers have talked about how one of this game's strength's is PvP, specifically the three faction war in Cyrodiil. Meanwhile Cyrodiil hasn't received any significant updates in 8 years which to me is weird considering that statement. But I guess we all know how the devs really feel about the PvP community as many of us have seen their reaction on a certain Dev's stream when questioned on this topic.
Performance issues aside it's also strange how they barely ever add incentives such as earnable mounts or skins for PvP but you can find all these and more in PvE with every new update, not to mention all the store items.
Let's be honest, the Dragonguard Berserker style for example is not a PvP style, it's a style that can be obtained from a PvP area just by killing the mobs there, no PvP required.
There's also the matter of how badly Update 33 broke PvP.
I won't go into class specifics but everyone's running around with resto staves on their backbar, with insane survivability and no one dies anymore in PvP
I've had multiple occasions where I would run into someone in Imperial City, we would fight for about 20 minutes and then we'd both give up on the fight and go about or day because we simply couldn't kill each other, maybe if we fought for another 20minutes and one of us made a mistake or failed to reapply buffs/heals. And this happens a lot for other people as well (unless you're a Caluurion Stamblade and you find someone that doesn't have 100% upkeep on their buffs)
And we knew this would happen, the PTS feedback thread was full of people suggesting this would make the PvP meta worse than it already was yet they implemented everything without making any changes at all anyway.
And I understand the PvP community is considerably smaller because I know some comments will point this out but I still think that's not an excuse for the complete neglect it's seen over the years in a game that used to pride itself on the PvP aspect.
I'm trying my best not to be negative because despite everything I still think it's a great game but I just feel like as a community we should point these things out more in hopes of having them looked at (at the very least) by the developers.
PVP streamers have moved on because PVP is a hyper niece part of ESO ...And honestly ESO is a game you play, not a game you watch other people play.
you can kick the corpse of PVP as much as you want it just isn't going to get up at this point. Elder Scroll games are not about PVP or Raid or Die...TES is about questing alone or with your friends, it is about exploration , and it's about crafting, building something unique.
ESO will never be a PVP game, it will never be a raid game...it is baffling why those handful of people that want that type of game sticks around.
I'm not sure where you're pulling this "PvP is a niche part of ESO" thing from, kind of makes me assume you're new to the game.
ESO's MAIN selling point when it launched was the massive scale three faction war in Cyrodiil because in terms of PvE it offered nothing new compared to what was already available on the MMORGP market at the time and the developers knew this. The fact that PvP was supposed to be a big part of ESO was made even more apparent in their own promotional videos when the game was launching. And what's sad is that up until recently (when New World launched) it was the main thing that set this game apart from other MMORPG's but in it's current state it's laughable because I've seen streamers from NA trying to PvP and "get content" in Cyrodiil during prime time hours and it's deserted, barely a few players fighting over resource camps because there's no one else there ... and that again, is sad to see.
Even to this day you can find AngryJoe's (youtuber) video of himself trying out ESO in it's beta and going to Cyrodiil (where everyone lagged ofc) along with hoardes of other players as that was the main thing about the game that was new and exciting and everyone wanted to try out.
But somewhere along the line ZOS gave up on this aspect of the game and if we're gonna speculate on why it's probably because they realized that balancing is hard, dealing with performance issues is hard.
It's not like churning out PvE content or generating assets for the store which is typically a "one and done" type of thing like Maelstrom Arena for example. Maelstrom Arena was put out and has barely been tweaked since because it's fine in it's current state it doesn't need changes, whereas PvP needs constant balancing and tweaking throughout the lifetime of the game.
In summary, yes it does feel like PvP and the PvP community in this game are dying and it's truly becoming a "niche" part of the game, and that's really sad when considering it's roots.
Has anyone else noticed how a lot of ESO's youtubers/streamers, especially those that focused on PvP have moved on to greener pastures in the wake of Update 33 ?
If you'll go on Twitch you'll notice most of the streamers there are PvP players who try their best to make interesting and fun builds and theorycraft along with their respective communities only to then go in Cyrodiil and be faced with severe performance issues which is just bad publicity for the game as a whole if you ask me.
It feels like every other ESO youtuber I watch has some gripe with the game, be it performance or the lack of balancing.
And it's hard to blame them. During streams developers have talked about how one of this game's strength's is PvP, specifically the three faction war in Cyrodiil. Meanwhile Cyrodiil hasn't received any significant updates in 8 years which to me is weird considering that statement. But I guess we all know how the devs really feel about the PvP community as many of us have seen their reaction on a certain Dev's stream when questioned on this topic.
Performance issues aside it's also strange how they barely ever add incentives such as earnable mounts or skins for PvP but you can find all these and more in PvE with every new update, not to mention all the store items.
Let's be honest, the Dragonguard Berserker style for example is not a PvP style, it's a style that can be obtained from a PvP area just by killing the mobs there, no PvP required.
There's also the matter of how badly Update 33 broke PvP.
I won't go into class specifics but everyone's running around with resto staves on their backbar, with insane survivability and no one dies anymore in PvP
I've had multiple occasions where I would run into someone in Imperial City, we would fight for about 20 minutes and then we'd both give up on the fight and go about or day because we simply couldn't kill each other, maybe if we fought for another 20minutes and one of us made a mistake or failed to reapply buffs/heals. And this happens a lot for other people as well (unless you're a Caluurion Stamblade and you find someone that doesn't have 100% upkeep on their buffs)
And we knew this would happen, the PTS feedback thread was full of people suggesting this would make the PvP meta worse than it already was yet they implemented everything without making any changes at all anyway.
And I understand the PvP community is considerably smaller because I know some comments will point this out but I still think that's not an excuse for the complete neglect it's seen over the years in a game that used to pride itself on the PvP aspect.
I'm trying my best not to be negative because despite everything I still think it's a great game but I just feel like as a community we should point these things out more in hopes of having them looked at (at the very least) by the developers.
PVP streamers have moved on because PVP is a hyper niece part of ESO ...And honestly ESO is a game you play, not a game you watch other people play.
you can kick the corpse of PVP as much as you want it just isn't going to get up at this point. Elder Scroll games are not about PVP or Raid or Die...TES is about questing alone or with your friends, it is about exploration , and it's about crafting, building something unique.
ESO will never be a PVP game, it will never be a raid game...it is baffling why those handful of people that want that type of game sticks around.
I'm not sure where you're pulling this "PvP is a niche part of ESO" thing from, kind of makes me assume you're new to the game.
ESO's MAIN selling point when it launched was the massive scale three faction war in Cyrodiil because in terms of PvE it offered nothing new compared to what was already available on the MMORGP market at the time and the developers knew this. The fact that PvP was supposed to be a big part of ESO was made even more apparent in their own promotional videos when the game was launching. And what's sad is that up until recently (when New World launched) it was the main thing that set this game apart from other MMORPG's but in it's current state it's laughable because I've seen streamers from NA trying to PvP and "get content" in Cyrodiil during prime time hours and it's deserted, barely a few players fighting over resource camps because there's no one else there ... and that again, is sad to see.
Even to this day you can find AngryJoe's (youtuber) video of himself trying out ESO in it's beta and going to Cyrodiil (where everyone lagged ofc) along with hoardes of other players as that was the main thing about the game that was new and exciting and everyone wanted to try out.
But somewhere along the line ZOS gave up on this aspect of the game and if we're gonna speculate on why it's probably because they realized that balancing is hard, dealing with performance issues is hard.
It's not like churning out PvE content or generating assets for the store which is typically a "one and done" type of thing like Maelstrom Arena for example. Maelstrom Arena was put out and has barely been tweaked since because it's fine in it's current state it doesn't need changes, whereas PvP needs constant balancing and tweaking throughout the lifetime of the game.
In summary, yes it does feel like PvP and the PvP community in this game are dying and it's truly becoming a "niche" part of the game, and that's really sad when considering it's roots.
I'm pulling it mostly from Observation...what's been said in dev interviews and my general knowledge of the industry.
I'm not the bad guy here I'm just voicing what I know, and I'm trying hard to do that in a non offensive way.
lets start with a bit a of history most all of us know.
The developers of ESO came from DAOC and Warhammer:AOR. One of these MMO's is on maintenance mode today...the other is shut down, mostly due to a terrible ad campaign that Mythic entertainment signed off on titled "MMO's suck."
Lets remember these were PVP centric MMO's that were about as diametric from The Elder Scrolls games as you can get, but that didn't stop developers that knew little or nothing about the TES franchise to wade in deciding that the end game was basically going to be DAOC which at the time had a rocking population of maybe 25k.
Never mind the metric ton of TES players asking them if they were out of their damn minds. (seriously go back to the old forums on the wayback machine...it's all there) They knew better after all PVP is the pinnacle of all of gaming....
Right?
"Why create content when you can just have Doom online." was the sentiment of most of us who were against the idea at the time.
Don't get me wrong Zos made other questionable decision, like public dungeons (I mean they are so popular right now that there are hour long queues to even enter one right? What do you mean they are desolate? That has to be your imagination!!) and hiring a lead combat designer that had zero industry experience...that never returned to the industry once she left.
Still this game survived.
And it did so, soley because of Robert A. Altman. He gave the devs a chance to fix what wasn't working...and they fixed it enough to keep the players they had and make enough TES fans return.
I mean it wasn't a FFXIV turn around, but it was still impressive.
And the PVP aspect sorta faded
Honestly I don't think ESO actually has a end game these days...and very few people care, because right now ESO is for better or worse Skyrim with friends and there is nothing wrong with that if you aren't a purist or a gatekeeper that is.
ZoS gave up on PVP because the audience wasn't there just like it isn't there for any other MMO, that is why PVP centric MMO mostly fail.
As far as Angry Joe goes...he even admits in that video that he is pissed off because ESO wasn't more Skyrim, and at the time it wasn't, and his cult shouted down anyone who didn't agree with him.
No objective person thinks Joe gave ESO a fair shot and to this day he refuses to do a revisit video despite all the improvements because...you guessed it he doesn't think it's more Skyrim.
Look I don't have a dog in this race, PVP has been designed that no matter how popular it is or isn't doesn't affect my game one iota...the play style failed because it simply isn't popular to enough people.
This is one of those don't shoot the messenger things.
I hope we can still be friends
Your pal DagenHawk.
Has anyone else noticed how a lot of ESO's youtubers/streamers, especially those that focused on PvP have moved on to greener pastures in the wake of Update 33 ?
If you'll go on Twitch you'll notice most of the streamers there are PvP players who try their best to make interesting and fun builds and theorycraft along with their respective communities only to then go in Cyrodiil and be faced with severe performance issues which is just bad publicity for the game as a whole if you ask me.
It feels like every other ESO youtuber I watch has some gripe with the game, be it performance or the lack of balancing.
And it's hard to blame them. During streams developers have talked about how one of this game's strength's is PvP, specifically the three faction war in Cyrodiil. Meanwhile Cyrodiil hasn't received any significant updates in 8 years which to me is weird considering that statement. But I guess we all know how the devs really feel about the PvP community as many of us have seen their reaction on a certain Dev's stream when questioned on this topic.
Performance issues aside it's also strange how they barely ever add incentives such as earnable mounts or skins for PvP but you can find all these and more in PvE with every new update, not to mention all the store items.
Let's be honest, the Dragonguard Berserker style for example is not a PvP style, it's a style that can be obtained from a PvP area just by killing the mobs there, no PvP required.
There's also the matter of how badly Update 33 broke PvP.
I won't go into class specifics but everyone's running around with resto staves on their backbar, with insane survivability and no one dies anymore in PvP
I've had multiple occasions where I would run into someone in Imperial City, we would fight for about 20 minutes and then we'd both give up on the fight and go about or day because we simply couldn't kill each other, maybe if we fought for another 20minutes and one of us made a mistake or failed to reapply buffs/heals. And this happens a lot for other people as well (unless you're a Caluurion Stamblade and you find someone that doesn't have 100% upkeep on their buffs)
And we knew this would happen, the PTS feedback thread was full of people suggesting this would make the PvP meta worse than it already was yet they implemented everything without making any changes at all anyway.
And I understand the PvP community is considerably smaller because I know some comments will point this out but I still think that's not an excuse for the complete neglect it's seen over the years in a game that used to pride itself on the PvP aspect.
I'm trying my best not to be negative because despite everything I still think it's a great game but I just feel like as a community we should point these things out more in hopes of having them looked at (at the very least) by the developers.