spartaxoxo wrote: »Gaeliannas wrote: »spartaxoxo wrote: »PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.
Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
<glances at pinned PVP thread>
I mean go ahead. But they have been consistently doing things all along. They tried removing procs, they changed CP, etc. That they didn't work doesn't mean the effort hasn't been clearly visible.
spartaxoxo wrote: »PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.
It has little to do with taste and more to do with publicity/advertising, I would say. Games get advertised to you if you look at other games in those categories, or if your friends own them.Gaeliannas wrote: »As for Steam only, why would that even make a difference? Are Steam users somehow different than NA PC users, EU PC users, Console users? Are they somehow not a simple subset of everyone who plays ESO (or games in general)? I am pretty sure we are all playing the same game, regardless of how we choose to access it. We aren't talking a small sampling of players here, Steam has millions of subscribers, how they choose to spend their game time is highly reflective of the gaming world as a whole.
Exactly. I don't get why people think Steam players have different tastes and values than other ESO players. It's certainly a large enough sample of users to identify trends with.
MMOs have a large community of players who have played the game for many years, maybe even since launch. With ESO this isn't the case anymore. The exodus of long term players has a problem for a long time now. Because ZOS slowly stripped ESO of everything that used to make it fun and because performance was allowed to decline steadily, most 5+ years players have left the game.
Jordan.nick11b14_ESO wrote: »Gaeliannas wrote: ».Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".
Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:
Well, what is exactly thriving? Is it Lost Ark? Is it WoW? FF14? Which FF14 by Steam charts hit its peak on November 29th (95K Users). It has fallen 50% on steam charts since then in one year (34K Users as of April 4th).
https://steamcharts.com/cmp/39210,306130#1y
Is actually a good example of comparisons if were just randomly deciding things. One full year for both games.
How other games are doing is kind of immaterial to the conversation at hand, which is content creators are leaving ESO after update 33, and it has been theorized that this is because their viewership has left. We aren't really talking about how other games are doing, just that ESO doesn't seem to be doing so well after numerous recent fumbles. Others postulate ESO is doing great, even growing, regardless of data to the contrary.
Well it's great to hear it's going to be fixed; what more can we ask? If they devs have acknowledged the issue and have said they're invested in fixing it--isn't that a win?
Perhaps this is a good thing? IMO games should not be wagged by the tail.
I respect the vision that the creators of ESO hve established and will continue to follow the game.
TechMaybeHic wrote: »spartaxoxo wrote: »Gaeliannas wrote: »spartaxoxo wrote: »PvP is literally getting some of the most costly and difficult fixes a company can do, a server re-architecture. Nothing can be done until then. Steamers will just have to deal or stream other games. Don't get what the point is of complaining about pvp performance when they have already acknowledged it and undertaking such a massive fix.
Will believe it when I see it happen. So far it was just another in a long line of yearly announcements to placate the player base for yet another year, with zero follow up or follow through, as usual.
<glances at pinned PVP thread>
I mean go ahead. But they have been consistently doing things all along. They tried removing procs, they changed CP, etc. That they didn't work doesn't mean the effort hasn't been clearly visible.
Tried and predictably failed. Points to effort, but more at avoiding what's needed than a serious attempt at a fix. I mean even if some of those worked; would it really be a fix to have shutoff game function?
And even now, if they even are sincerely going through with server architecture. What confidence in it working is expected after a year of performance that the game measurably got worse, followed by a year of these tests that amounted to nothing, then another chunk of a year before hearing about this server architecture only after a public relations botch?
As people get frustrated, they'll drop and only results will bring them back. Not just streamers either.
Most MMOs have a large community of players who have played the game for many years, maybe even since launch. With ESO this isn't the case anymore. The exodus of long term players has a problem for a long time now. Because ZOS slowly stripped ESO of everything that used to make it fun and because performance was allowed to decline steadily, most 5+ years players have left the game.
Looking at ESO streamers this is very apparent: Sypherpk, Lefty Lucy, KristoferESO, KodiPVP, Fengrush - all the OG streamers are gone.
Way back in 2015 when I was looking for a game to play, I came across a SypherPK video where he was playing in Cyrodiil as a Stamblade. PvP looked so fun and watching him play convinced me to buy the game. I’ve been playing the game for 7 years now.
All this to say that streamers and YouTubers play an important part in attracting people to the game. I imagine many potential PvP oriented ESO customers have decided not to purchase the game after watching a streamer badmouth PvP or after seeing no PvP content at all.
PvPers are already a shrinking minority of the playerbase, but the loss of streamers will only make the PvP playerbase get smaller.
Kiralyn2000 wrote: »SerafinaWaterstar wrote: »
Still not understanding why they are a thing…..
Yep. I don't get this whole streaming thing. Let alone why it should be 1) an indication of a game's health; or 2) a job you can earn a living at.
/oldmanyellsatcloud
The problem I think we are having is that when a content streamer (PVE especially) posts builds or finds success with certain skills... ZOS sees it and then nerfs those skills (it happened recently to Carve and Stampede). So why bother spending your time to offer builds if ZOS is just going to turn around and nerf those skills making those builds, and therefore your time, pointless?!?
Further, I think a lot of people are also playing other games, Elden Ring comes to mind. There has to reach a point in a streamer's life where streaming THE SAME content over and over and over gets old... so it doesn't surprise me that PVP streamers would need a break or move on.
Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »As I said, steam only, this is the norm for any game (especially one that is 8 years old) and the game has plenty of players, investors and are still pumping out content. I call that "thriving".
Apparently you have a different definition of thrive than the accepted standard, that's cool. The disconnect is, I was going by the actual definition, which ESO is doing the opposite of at the moment according to available data:
Definition of Thrive
1: to grow vigorously : FLOURISH
2: to gain in wealth or possessions : PROSPER
3: to progress toward or realize a goal despite or because of circumstances
As for Steam only, why would that even make a difference? Are Steam users somehow different than NA PC users, EU PC users, Console users? Are they somehow not a simple subset of everyone who plays ESO (or games in general)? I am pretty sure we are all playing the same game, regardless of how we choose to access it. We aren't talking a small sampling of players here, Steam has millions of subscribers, how they choose to spend their game time is highly reflective of the gaming world as a whole.
prof-dracko wrote: »IMO a big part of the problem is the lack of new content. There are four updates each year, and of those only one has any major lasting impact. The Chapter has a lot to do, but a semi-dedicated player will get that cleaned up in a month or two. The DLC even quicker. And the four Dungeons are unique, but not something everyone really cares about, nor do they contribute much to the whole experience. Only a few weeks after they drop, it can be hard finding a group of four to do any of the DLC dungeons even as far back as Falkreath and Bloodroot unless it's their Undaunted day, and sometimes not even then.
Personally I think they need to drop these big stretches of nothing. I get that new areas take a long time to develop, but smaller releases done more frequently with maybe one or two big yearly events might be a better business strategy. Something to keep players continually interested besides rehashed events and reskinned pet/mounts/outfits as rewards.
Maybe drop a few new small quests in existing zones, or have a rota or events like fishing competitions or dragon slaying raids every week instead of reserving them for scheduled festivities. Something that incentivizes players to gather and interact. Since Deadlands I just felt as if I've done everything in the game I wanted to do. Every repeatable quest at least once. Every trial and dungeon on at least normal. And I just don't feel the need or drive to keep exploring. Probably wont until High Isle gives me something new.
TechMaybeHic wrote: »prof-dracko wrote: »IMO a big part of the problem is the lack of new content. There are four updates each year, and of those only one has any major lasting impact. The Chapter has a lot to do, but a semi-dedicated player will get that cleaned up in a month or two. The DLC even quicker. And the four Dungeons are unique, but not something everyone really cares about, nor do they contribute much to the whole experience. Only a few weeks after they drop, it can be hard finding a group of four to do any of the DLC dungeons even as far back as Falkreath and Bloodroot unless it's their Undaunted day, and sometimes not even then.
Personally I think they need to drop these big stretches of nothing. I get that new areas take a long time to develop, but smaller releases done more frequently with maybe one or two big yearly events might be a better business strategy. Something to keep players continually interested besides rehashed events and reskinned pet/mounts/outfits as rewards.
Maybe drop a few new small quests in existing zones, or have a rota or events like fishing competitions or dragon slaying raids every week instead of reserving them for scheduled festivities. Something that incentivizes players to gather and interact. Since Deadlands I just felt as if I've done everything in the game I wanted to do. Every repeatable quest at least once. Every trial and dungeon on at least normal. And I just don't feel the need or drive to keep exploring. Probably wont until High Isle gives me something new.
I disagree with having more updates. I think they should take all content additions and put it in a yearly patch as one big thing, then focus on fixing the rest of the year. As is, we barely go a month before the next patch is on PTS and focus is on that while things are still broken from the last patch.
I don’t think people understand just how insanely popular this MMO would be if there weren’t so many drastic missteps being made.
defcon.dealer1b14_ESO wrote: »Simple really.
The more games they roll...the more ppl they will have sub...the more money they sponge from those ppl.
Every game has up's n downs with patches, updates, maintenance, new content etc etc.... (i.e...I'm having issues logging in from my NA PS5 now)
Whoever those "content creators" are, should understand one thing....the fans of this game will roll, regardless if they turn their cams on or not.
Like one person said.....I only tolerate them when there's drops.
wolfie1.0. wrote: »My personal perspective is that while I respect all streamers and will try to support them. Eso is a game that is a lot more fun to play vs watch someone else play. Vs a game like dark souls or elden ring where it's the opposite
I don’t think people understand just how insanely popular this MMO would be if there weren’t so many drastic missteps being made.
This sounds like something out of a textbook for personal coaches: chapter - "Motivational help and comfort despite mistakes made."
Up to a point, I actually agree with these thoughts.
However, I think that such a thing works only temporarily to increase sucsess through popularity. Not really something to build long term and rewarding success on.
As the proverb says: The better is always the enemy of the good.
Sure,...there is supposedly nothing really better right now in this genre ,..... yet....
But...i think people quickly forget....
even games that once seemed to be the best and most important and worth their money.
Well,..I hope ZOS manages to get a better reputation despite all the bad publicity at the moment.
At least in my memory.
Lazarus_Rising wrote: »Unkillable self heal tank builds were always in game and are the most defended playstyle by the pvp community. The only time i can remember, when there was no super tanky meta was in elsweyr because of the dots. Then there was such an outcry since nobody wanted to equip purge because it did interfere with the OP playstyle.
Yes, unfortunately true.The bad publicity is not new though. Whether AoE Caps, or Scalebreaker DoT changes, or even their implementation of Account-Wide achievements..... ZOS has a poor rep amongst its community which spans for a very long time.
defcon.dealer1b14_ESO wrote: »To say the console numbers and or pc numbers represent the entire player base, would be ridiculous. Just as it is for whatever steam shows.
Gaeliannas wrote: »defcon.dealer1b14_ESO wrote: »To say the console numbers and or pc numbers represent the entire player base, would be ridiculous. Just as it is for whatever steam shows.
Well Steam is a subset of PC players, a 20-50,000 concurrent player subset apparently. I am curious though, why you feel one platform is not representative of the overall game health? All platforms are accessing the same game, just getting there differently is all. I personally don't see a difference between them, especially judging by the feedback, all platforms seem to be experiencing all the same issues, once they are all on the same patch levels. I know people on these forums like to play the PC vs Console card all the time, but in the end, we are all playing the same core game.