1. I can't freely tp to any location that I've already conquered/completed.
2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
3. [snip] else do you want from me?
AwAI love it!!!
Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one
Thank you Developers! You make the game Great again!
I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.
Roleplay? well....
-I'm a Great Silencer in any alt now!(But only my assasin trully is)
-Now i can try help others in for exemple Faing Lair Challenger (Only my main DD did it) but now, i link my achivment with pride and tell everyone i'm a very very good tank! Because i did this alot in Tank! If we die... not my fault! I'm a exelent tank.
-And when i create a new char. I just love when boss's, delves and etc are completed! (if i ask, i will ask to have all completed) All of this are Roleplay and i trully love it
And in trials? OMG!!! I will never understand why people can't complete them! I link achivments in my healer but people keep die inside trials... i dont understand!
1. I can't freely tp to any location that I've already conquered/completed.
2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
3. [snip] else do you want from me?
If you've already done it on that toon you can absolutely do it.AwAI love it!!!
Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one
Thank you Developers! You make the game Great again!
I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.
Roleplay? well....
-I'm a Great Silencer in any alt now!(But only my assasin trully is)
-Now i can try help others in for exemple Faing Lair Challenger (Only my main DD did it) but now, i link my achivment with pride and tell everyone i'm a very very good tank! Because i did this alot in Tank! If we die... not my fault! I'm a exelent tank.
-And when i create a new char. I just love when boss's, delves and etc are completed! (if i ask, i will ask to have all completed) All of this are Roleplay and i trully love it
And in trials? OMG!!! I will never understand why people can't complete them! I link achivments in my healer but people keep die inside trials... i dont understand!
My favourite thing about utterly baseless this argument is how everyone pushing it as an argument against AwA doesn't seem to realise that people could already do this. I could quite literally, before AwA, respec my DK dps into a tank, link my SotN or DD achievements and say "I've done these on my tank." AwA doesn't change any of that.
If THIS is why you're against AwA, why aren't these people complaining about being able to completely respec toons, too?
Uh...I hope you aren't saying people running trials for beginners are asking the beginners for their logs, because that doesn't make sense. If you're a beginner the whole point of "beginner" raids is to learn how to do them, not be expected to already know enough to provide logs. If they're trying to move on to harder content then maybe just...take them them through the harder content and see how they do? Live results will tell you more than a single static image that might have been the result of good luck or something.It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.
Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."
God knows what it will be like for console.
This honestly seems better, imo. It might take more time to "test" someone's progress but it seems to me it should be worth that extra effort to ensure people are learning properly, instead of just wanting to shoot them through stuff as fast as humanly possible.
Not absolute beginner, obviously, I mean players that have completed vet craglorn trials/HMs to join DLC vet trials would typically post an achievement (along with parse or owned gear sets) to get a rank to join for their role. No (successful) training guilds will accept a tank into vKA if they've cleared it on dps, but never any tanked a vet trial before, this is the issue now with AWA. Before, the amount work and effort it would take to apply as a "fake-role" (i.e cleared as DPS and applying for healer rank) was enough of a deterrent to stop 99.99% of would-be's. Now, you just log in and every toon has all the clears without necessarily setting a foot into actual content, so guilds that required achievements previously for mid-tier difficulty are basically forced to ask for logs.
The problem with "just see how they do" is that 11 other people are involved and have to set time aside IRL to be there, and if people's time is wasted because the healer has never had to interrupt flameshapers before, they will just leave the guild. So raid leads put a system in place to stop this from happening as far as is reasonable. No one is being pushed through as fast as possible, except by the player themselves (by signing up and grinding as much as they can through their own determination), it's simply a way to efficiently handle hundreds of potential applicants, otherwise no one would get anywhere.
I don't understand the bolded part. Every guild and discord I'm in that has separate ranking systems for supports vs DDs already required logs... (PC NA).
Also, my magden is the toon I got all my healer HM clears on but I'm currently specced for damage. Same with my magplar/templar healer and my magcro/necro healer.
On PC at least logs are the determinative factor, and on console for more serious groups I believe supports are required to provide POV videos when applying to groups (as close as they can get to logs).
Oreyn_Bearclaw wrote: »This is not rocket science. As the player, I can see my total progress, AKA what percent of the game I have completed, for my account. Personally, I love it. It allows me to not feel obligated to chase hard to get achievements on specific characters. I have never played a game where achievements were tied to the character or a specific playthrough. They are always tied to the account, and most games take multiple playthroughs to get all achievements. ESO was an anomaly that has thankfully been corrected.
AWA was absolutely increasing my playtime until ESO stared attempting to melt every CPU in sight.
But I feel like that could have been accomplished for you, without taking away how so many of us, who have commented on this, like to play this game... and that is what hurtsThat and the silence.
wenchmore420b14_ESO wrote: »1. I can't freely tp to any location that I've already conquered/completed.
2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
3. WTF else do you want from me?
If you've already done it on that toon you can absolutely do it.AwAI love it!!!
Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one
Thank you Developers! You make the game Great again!
I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.
Roleplay? well....
-I'm a Great Silencer in any alt now!(But only my assasin trully is)
-Now i can try help others in for exemple Faing Lair Challenger (Only my main DD did it) but now, i link my achivment with pride and tell everyone i'm a very very good tank! Because i did this alot in Tank! If we die... not my fault! I'm a exelent tank.
-And when i create a new char. I just love when boss's, delves and etc are completed! (if i ask, i will ask to have all completed) All of this are Roleplay and i trully love it
And in trials? OMG!!! I will never understand why people can't complete them! I link achivments in my healer but people keep die inside trials... i dont understand!
My favourite thing about utterly baseless this argument is how everyone pushing it as an argument against AwA doesn't seem to realise that people could already do this. I could quite literally, before AwA, respec my DK dps into a tank, link my SotN or DD achievements and say "I've done these on my tank." AwA doesn't change any of that.
If THIS is why you're against AwA, why aren't these people complaining about being able to completely respec toons, too?
The difference is you could CHOOSE to change that about your character, what ZoS did was FORCED change on our characters.
Who has played D&D? So I roll a new character but I ask the DM for all the spells and perks of my LV25 character? Makes no sense, huh?
I have a new character for ESO I made a few months ago. They have a birthdate, I can tell you their parents name and how many siblings they have. Their hobbies and interests and life goals. They are individual.
Do you know what a "story arch" is? How a character, whether in a movie, a book or a video game grows and changes in a personal growth level?
This is why this is NOT a baseless argument and I'm sorry you don't have the imagination to understand how we can play our characters as individuals with their OWN story to tell, not a conglobation of all our alts.
Go ask any performer at a Renaissance Faire what it means to "be in character" and maybe you can understand what our characters mean to us.
Huzzah!
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
wenchmore420b14_ESO wrote: »Who has played D&D? So I roll a new character but I ask the DM for all the spells and perks of my LV25 character? Makes no sense, huh?
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
The FAQ sticky explains why.
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
They said the main reason for AWA was to free up data space on the server. Adding a new system would go against their goals.
mekops_ESO wrote: »I honestly would have just settled for account-wide titles and a section of UI that lets me reference other characters achievements and link them in chat. Thats all anyone really wanted to do anyways. All of the other stuff we would have wanted with "account-wide" achievements became an exception anyways.
But you see, storing that extra 512KB per account is going to break the database, so we NEED it!
/s
mekops_ESO wrote: »I honestly would have just settled for account-wide titles and a section of UI that lets me reference other characters achievements and link them in chat. Thats all anyone really wanted to do anyways. All of the other stuff we would have wanted with "account-wide" achievements became an exception anyways.
But you see, storing that extra 512KB per account is going to break the database, so we NEED it!
/s
My guess is that the craft bag is probably the biggest resource hog. I know I personally have over 50,000 items in mine. But, since it’s a money maker, and probably the main reason people pay for ESO+, I don’t envision them nerfing it any time soon.
Mythgard1967 wrote: »mekops_ESO wrote: »I honestly would have just settled for account-wide titles and a section of UI that lets me reference other characters achievements and link them in chat. Thats all anyone really wanted to do anyways. All of the other stuff we would have wanted with "account-wide" achievements became an exception anyways.
But you see, storing that extra 512KB per account is going to break the database, so we NEED it!
/s
My guess is that the craft bag is probably the biggest resource hog. I know I personally have over 50,000 items in mine. But, since it’s a money maker, and probably the main reason people pay for ESO+, I don’t envision them nerfing it any time soon.
That is not how this works. There isn't a data record made for every single item in a stack. ....and the craft bag is already account based
Ragnarok0130 wrote: »It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.
What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.
For people like me, who specifically made characters to enjoy more difficult content in end game on different classes, multiple times, it's a nightmare because I no longer can tell which characters have done the achievements in each dungeon and trial. It is the absolute worst part of this feature.
.
I don't get this and hope you can further elaborate on your position so I can understand your thinking. How is not having a specific toon pop an achievement "nightmarish" when the specific toon that you created to run difficult content is still able to run that content? Do you stop using that toon on the content as soon as the achievement pops up for it?
Personally I make toons of different classes to run content so I have variety of different experiences to extend my enjoyment of the game. For me healing as a templar and warden are different animals giving me different experiences when I run that content so having an achievement pop as a reward like a skinner box doesn't factor into my enjoyment. That's the reason that I love AWA; I can more fully experience the game without worrying about ensuring that I do every single grindy minute thing on every toon. So basically I can have fun instead of go to work when I play ESO.
AwAI love it!!!
Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one
Thank you Developers! You make the game Great again!
I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.
Roleplay? well....
-I'm a Great Silencer in any alt now!(But only my assasin trully is)
-Now i can try help others in for exemple Faing Lair Challenger (Only my main DD did it) but now, i link my achivment with pride and tell everyone i'm a very very good tank! Because i did this alot in Tank! If we die... not my fault! I'm a exelent tank.
-And when i create a new char. I just love when boss's, delves and etc are completed! (if i ask, i will ask to have all completed) All of this are Roleplay and i trully love it
And in trials? OMG!!! I will never understand why people can't complete them! I link achivments in my healer but people keep die inside trials... i dont understand!
If you're lying to your group about what you're capable of then the problem is that you're lying to your group, not the specific steps you take to do that.
Yep, and any group worth is salt will be able to tell right away.
By then it's too late, the person has already wasted 11 other people's time.
moleculardrugs wrote: »moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
The FAQ sticky explains why.
Oh, don’t know where it is
Mythgard1967 wrote: »mekops_ESO wrote: »I honestly would have just settled for account-wide titles and a section of UI that lets me reference other characters achievements and link them in chat. Thats all anyone really wanted to do anyways. All of the other stuff we would have wanted with "account-wide" achievements became an exception anyways.
But you see, storing that extra 512KB per account is going to break the database, so we NEED it!
/s
My guess is that the craft bag is probably the biggest resource hog. I know I personally have over 50,000 items in mine. But, since it’s a money maker, and probably the main reason people pay for ESO+, I don’t envision them nerfing it any time soon.
That is not how this works. There isn't a data record made for every single item in a stack. ....and the craft bag is already account based
I don’t have any stacks in my craft bag. And who said the craft bag was character based?
If I have 10,000 Ta runes in my bag, why does ZOS only allow me to pull out 200 at a time, rather than 10,000, if they don’t have a data footprint?
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
The FAQ sticky explains why.
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
The FAQ sticky explains why.
[snip] In fact, the idea was brought up weeks before the "QnA" and it was almost universally agreed that if there was any tangible performance benefit to AWA, ZoS would have been shoving it in our faces from the day it was announced.
Mushroomancer wrote: »To me the main benefit is that I'm not forced to play one character in trials "because then my alts won't get the title", and no, I have never given the tiniest crap about reclearing trials with alts to get titles on them; I feel like that's a very artificial and forced way to squeeze replayability out of content which is mostly bereft of it, aside from changing role entirely.
It's a pity this change came at a time in which I am severely burnt out on ESO, so my playtime hasn't increased much.
Could this have been implemented in a better, more elegant way? Absolutely. Overall though, I think this is a good change, once it gets smoothed over, if it ever does. Probably would have been better if ZOS hadn't nuked a lot of character-specific data in the process, but hey, it's for performance, and everytime they have claimed to better performance it has worked, right? Yes, I'm being sarcastic, if that wasn't obvious enough.
Here is the thing I don't get about RPers who complain about AwA, and this is a genuine question, don't want to throw any shade at anyone or be facetious. How can you rationalize hundreds of fellow "chosen ones" running around, a lot of them with ridiculous, immersion-shattering outfits and names, but you cannot fathom not equipping a title which is an optional cosmetic line of text? Also, if immersion and authenticity is your main concern, how is having pop-ups of quite arbitrary milestones being reached not immersion breaking? Imagine having a loud pop-up showing up out of thin air when you got a new job IRL, so authentic.
Now, I can understand people using achievements as a sort of spreadsheet to track what each character may have accomplished (and yes, the little flavour dialogue NPCs spit out as you walk past them being influenced by this is pretty silly), but is losing your spreadsheet genuinely enough to completely kill any RP potential (which to me is very small, I will admit) this game has?
Mushroomancer wrote: »
Here is the thing I don't get about RPers who complain about AwA, and this is a genuine question, don't want to throw any shade at anyone or be facetious. How can you rationalize hundreds of fellow "chosen ones" running around, a lot of them with ridiculous, immersion-shattering outfits and names, but you cannot fathom not equipping a title which is an optional cosmetic line of text? Also, if immersion and authenticity is your main concern, how is having pop-ups of quite arbitrary milestones being reached not immersion breaking? Imagine having a loud pop-up showing up out of thin air when you got a new job IRL, so authentic.
Now, I can understand people using achievements as a sort of spreadsheet to track what each character may have accomplished (and yes, the little flavour dialogue NPCs spit out as you walk past them being influenced by this is pretty silly), but is losing your spreadsheet genuinely enough to completely kill any RP potential (which to me is very small, I will admit) this game has?
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
The FAQ sticky explains why.
[snip] In fact, the idea was brought up weeks before the "QnA" and it was almost universally agreed that if there was any tangible performance benefit to AWA, ZoS would have been shoving it in our faces from the day it was announced.
There is a sticky explaining why ZOS has made this choice. Sorry, it literally doesn't matter if it IS absolute garbage or if you've made a million posts explaining why you think it's wrong, these are the reasons ZOS has given.
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
The FAQ sticky explains why.
[snip] In fact, the idea was brought up weeks before the "QnA" and it was almost universally agreed that if there was any tangible performance benefit to AWA, ZoS would have been shoving it in our faces from the day it was announced.
There is a sticky explaining why ZOS has made this choice. Sorry, it literally doesn't matter if it IS absolute garbage or if you've made a million posts explaining why you think it's wrong, these are the reasons ZOS has given.
You've missed the point entirely. The reasons they have given are easily refuted by the most basic logic, and even if they are true, it only proves that they are incapable of developing robust and scalable data solutions, and are willing to sacrifice the player's experience instead of improving the quality of their product and/or staff. It's like a restaurant deciding to sell half burgers or steaks for the same price as the full one because they can't fit enough of them on the grill at once, instead of upgrading their kitchen to properly serve tables at capacity. And then telling customers that it's better because now they don't have to chew as much.
But sure, they gave an "explanation", so it's fine.
moleculardrugs wrote: »I don’t get why they just can’t have 2 systems? One AWA and one not. It’s not hard to add a new line of text
The FAQ sticky explains why.
[snip] In fact, the idea was brought up weeks before the "QnA" and it was almost universally agreed that if there was any tangible performance benefit to AWA, ZoS would have been shoving it in our faces from the day it was announced.
There is a sticky explaining why ZOS has made this choice. Sorry, it literally doesn't matter if it IS absolute garbage or if you've made a million posts explaining why you think it's wrong, these are the reasons ZOS has given.
You've missed the point entirely. The reasons they have given are easily refuted by the most basic logic, and even if they are true, it only proves that they are incapable of developing robust and scalable data solutions, and are willing to sacrifice the player's experience instead of improving the quality of their product and/or staff. It's like a restaurant deciding to sell half burgers or steaks for the same price as the full one because they can't fit enough of them on the grill at once, instead of upgrading their kitchen to properly serve tables at capacity. And then telling customers that it's better because now they don't have to chew as much.
But sure, they gave an "explanation", so it's fine.
If the rumors are true that we can't get furnishing slot increase due to older gen console architecture limitations, its a possibility for similar reasons of AwA and database reduction. If the base game code (which is quite old I guess) is too robust to allow integration of more scalable solutions then they have to start making compromises.
Also, to my best knowledge, ESO gets the most new content (maps, dungeons, achievements) updates per year out of all big-scale MMOs so I can imagine that the amount of data in the database grows quite fast.