If you're lying to your group about what you're capable of then the problem is that you're lying to your group, not the specific steps you take to do that.
Who cares if i'm lying? Maybe the DD was one Healer! Maybe Healer was one Tank! Its a mysterium now. Not a lie! And i love this mysterium in Roleplay
Sorry about my english and maybe im not using the right words...but all of this AwA make perfect sence to me. i Just love it
It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.
Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."
God knows what it will be like for console.
It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.
What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.
For people like me, who specifically made characters to enjoy more difficult content in end game on different classes, multiple times, it's a nightmare because I no longer can tell which characters have done the achievements in each dungeon and trial. It is the absolute worst part of this feature.
.
They said there could possibly be back end performance improvements in the future. Nothing guaranteed, and probably nothing we will be able to see in our day to day game play.
The only direct benefit to us that they have mentioned is:this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character.
Now, I don't know who they are referring to exactly... because it ain't me. I have never requested to have eight years of hard work on my alts wiped out for some "FOMO," because I got all the achievements I wanted to on my main, and was enjoying doing it all over again on my other characters. But that has forever been taken away from me, so I have no idea how it's supposed to be a benefit for players like me.
Ragnarok0130 wrote: »It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.
What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.
For people like me, who specifically made characters to enjoy more difficult content in end game on different classes, multiple times, it's a nightmare because I no longer can tell which characters have done the achievements in each dungeon and trial. It is the absolute worst part of this feature.
.
I don't get this and hope you can further elaborate on your position so I can understand your thinking. How is not having a specific toon pop an achievement "nightmarish" when the specific toon that you created to run difficult content is still able to run that content? Do you stop using that toon on the content as soon as the achievement pops up for it?
Personally I make toons of different classes to run content so I have variety of different experiences to extend my enjoyment of the game. For me healing as a templar and warden are different animals giving me different experiences when I run that content so having an achievement pop as a reward like a skinner box doesn't factor into my enjoyment. That's the reason that I love AWA; I can more fully experience the game without worrying about ensuring that I do every single grindy minute thing on every toon. So basically I can have fun instead of go to work when I play ESO.
They said there could possibly be back end performance improvements in the future. Nothing guaranteed, and probably nothing we will be able to see in our day to day game play.
The only direct benefit to us that they have mentioned is:this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character.
Now, I don't know who they are referring to exactly... because it ain't me. I have never requested to have eight years of hard work on my alts wiped out for some "FOMO," because I got all the achievements I wanted to on my main, and was enjoying doing it all over again on my other characters. But that has forever been taken away from me, so I have no idea how it's supposed to be a benefit for players like me.
1. I can't freely tp to any location that I've already conquered/completed.
2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
3. [snip] else do you want from me?
Ragnarok0130 wrote: »It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.
What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.
For people like me, who specifically made characters to enjoy more difficult content in end game on different classes, multiple times, it's a nightmare because I no longer can tell which characters have done the achievements in each dungeon and trial. It is the absolute worst part of this feature.
.
I don't get this and hope you can further elaborate on your position so I can understand your thinking. How is not having a specific toon pop an achievement "nightmarish" when the specific toon that you created to run difficult content is still able to run that content?
Do you stop using that toon on the content as soon as the achievement pops up for it?
Personally I make toons of different classes to run content so I have variety of different experiences to extend my enjoyment of the game. For me healing as a templar and warden are different animals giving me different experiences when I run that content so having an achievement pop as a reward like a skinner box doesn't factor into my enjoyment. That's the reason that I love AWA; I can more fully experience the game without worrying about ensuring that I do every single grindy minute thing on every toon. So basically I can have fun instead of go to work when I play ESO.
I can see how tracking which group dungeons you've done on each character might be difficult, I'm not sure how that could be done now (but then it's not something I've ever worried about so I may be missing an option), but I was surprised to learn that so many people use achievements to track everything their characters do. I'm another one who plays multiple characters who each have their own stories, goals and priorities and I very rarely looked at the achievements.
Instead I mainly kept track of their progress through the map (not the zone guide, the actual map), the quest journal, skill lines and for things like motifs the lore library.
For example one of my characters has just started Wrothgar and I know she's only just reached Orsinium for the first time because she's only 'filled in' that corner of the map and I can check exactly how far she's gotten through the main story by checking her quest journal to see which step she's on.
Yes there will be some delves and world bosses which will show as complete as soon as she gets near them (that's an acknowledged bug and one ZOS really should have fixed before this went live) but I'll know she hasn't actually done them because everything around them won't be completed. Plus she'll be doing each one as she comes across it so I'll only have to remember to do the most recent ones.
“This change affords the player more freedom to play whatever character they like..... achievements will have character name attached”
So... I’m now locked onto my main for everything.
Sylvermynx wrote: »I've never had any use for achievements. I never used them to "track" my alts' progress, I never looked at them in game. To me, they're just silly stuff with no value. I play a game for fun, not for fluff like achievements.
I still play lots of alts. Or I would if I wasn't worrying about them getting locked for whatever stupid reason. ZOS, you need to fix that ASAP.
1. I can't freely tp to any location that I've already conquered/completed.
2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
3. [snip] else do you want from me?
mekops_ESO wrote: »I honestly would have just settled for account-wide titles and a section of UI that lets me reference other characters achievements and link them in chat. Thats all anyone really wanted to do anyways. All of the other stuff we would have wanted with "account-wide" achievements became an exception anyways.
Yes there will be some delves and world bosses which will show as complete as soon as she gets near them (that's an acknowledged bug and one ZOS really should have fixed before this went live) but I'll know she hasn't actually done them because everything around them won't be completed. Plus she'll be doing each one as she comes across it so I'll only have to remember to do the most recent ones.
ZOS_GinaBruno wrote: »Hey everyone,
We've been seeing a lot of questions about what types of things are being tracked on the Zone Guide and Map now that Account Wide Achievements have launched on PC. We wanted to provide some clarity on what is tracked on the account vs character level:Additionally, it's worth mentioning there is currently a bug affecting completed Delves, World Bosses and World Events that are making them display as incomplete. We're working on getting this fixed for a future incremental patch.
- Zone Quests, Wayshrines, Points of Interest, Crafting Stations, Mundus Stones, Public Dungeons, Skyshards and Shalidor's Library Books are still character-specific in the Zone Guide.
- Delves, Striking Locales, World Events and World Bosses use the Achievement to track progress in the Zone Guide but you will still need to discover these on individual characters on the Map.
Uh...I hope you aren't saying people running trials for beginners are asking the beginners for their logs, because that doesn't make sense. If you're a beginner the whole point of "beginner" raids is to learn how to do them, not be expected to already know enough to provide logs. If they're trying to move on to harder content then maybe just...take them them through the harder content and see how they do? Live results will tell you more than a single static image that might have been the result of good luck or something.It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.
Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."
God knows what it will be like for console.
This honestly seems better, imo. It might take more time to "test" someone's progress but it seems to me it should be worth that extra effort to ensure people are learning properly, instead of just wanting to shoot them through stuff as fast as humanly possible.
Not absolute beginner, obviously, I mean players that have completed vet craglorn trials/HMs to join DLC vet trials would typically post an achievement (along with parse or owned gear sets) to get a rank to join for their role. No (successful) training guilds will accept a tank into vKA if they've cleared it on dps, but never any tanked a vet trial before, this is the issue now with AWA. Before, the amount work and effort it would take to apply as a "fake-role" (i.e cleared as DPS and applying for healer rank) was enough of a deterrent to stop 99.99% of would-be's. Now, you just log in and every toon has all the clears without necessarily setting a foot into actual content, so guilds that required achievements previously for mid-tier difficulty are basically forced to ask for logs.
The problem with "just see how they do" is that 11 other people are involved and have to set time aside IRL to be there, and if people's time is wasted because the healer has never had to interrupt flameshapers before, they will just leave the guild. So raid leads put a system in place to stop this from happening as far as is reasonable. No one is being pushed through as fast as possible, except by the player themselves (by signing up and grinding as much as they can through their own determination), it's simply a way to efficiently handle hundreds of potential applicants, otherwise no one would get anywhere.
robwolf666 wrote: »"Account Wide Achievements"
Yup - there goes a big slice of replayability for me, I liked earning this stuff again with my characters. I guess catering to certain type of player - could have at least made it optional on character creation. Well, I doubt I'll be having many new characters now, so I won't be playing as much. More time for other games, I guess.
I get that ZoS has the option to do whatever they want to the game. We're just lines in a database with a credit card attached (although this one is giving them MUCH less money... maybe 1 chapter a year now, versus 2 chapters, 2 full-time subs, plus some crown purchases). I also know that my money as an individual means basically nothing to them.
Oreyn_Bearclaw wrote: »This is not rocket science. As the player, I can see my total progress, AKA what percent of the game I have completed, for my account. Personally, I love it. It allows me to not feel obligated to chase hard to get achievements on specific characters. I have never played a game where achievements were tied to the character or a specific playthrough. They are always tied to the account, and most games take multiple playthroughs to get all achievements. ESO was an anomaly that has thankfully been corrected.
AWA was absolutely increasing my playtime until ESO stared attempting to melt every CPU in sight.