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Can anyone explain to me how *Account Wide Acheivements* is a beneficial feature?

Tomboski
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1. I can't freely tp to any location that I've already conquered/completed.
2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
3. [snip] else do you want from me?

[edited for profanity bypass]
Edited by ZOS_Icy on April 1, 2022 12:37PM
  • Jaraal
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    They said there could possibly be back end performance improvements in the future. Nothing guaranteed, and probably nothing we will be able to see in our day to day game play.

    The only direct benefit to us that they have mentioned is:
    this has been a requested feature by players for years and is a nice quality of life improvement. It gives players a lot more freedom to explore the world on any character, without the fear of missing out on getting achievements or making incremental progress on their “main” character.

    Now, I don't know who they are referring to exactly... because it ain't me. I have never requested to have eight years of hard work on my alts wiped out for some "FOMO," because I got all the achievements I wanted to on my main, and was enjoying doing it all over again on my other characters. But that has forever been taken away from me, so I have no idea how it's supposed to be a benefit for players like me.


    Edited by Jaraal on March 29, 2022 8:01AM
  • renne
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    it's me, every character can be my main character now, and none of my achievements on old toons i don't run anymore are obsolete :)
  • gamergirldk
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    This. I love it too.I nolonger have to choose what char to do my achievments on.
  • Saieden
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    Tomboski wrote: »
    1. I can't freely tp to any location that I've already conquered/completed.
    2. I can't help anyone who needs a tp to a location that I've already conquered/completed.
    3. [snip] else do you want from me?

    The only thing it's useful for is flexing a big number on your achievement score.

    [edited to remove quote]
    Edited by ZOS_Icy on April 1, 2022 12:38PM
  • Danikat
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    It's a similar idea to CP, I can play on any of my characters and make progress towards achievements instead of having to focus on 1 main character or accept that any progress they do make is wasted.

    For example I never finished a lot of the holiday achievements because most of my characters don't craft so it's not worth them learning the recipes and motifs, but my crafter doesn't do much else so he's never going to finish the other achievements. I'd have to either waste a lot of time and gold on useless duplicates or skip it, so I skipped it. Now I can make progress on multiple characters it's worth finishing them.

    I also like to use titles based on what they say rather than where they come from, like using 'Explorer' for a new character who is just starting out. Previously I couldn't do that even if I'd earned the title because that character would have to complete every delve in the base game first. Now I can pick from any of my available titles and use the ones I think most accurately describe the character.

    Like the One Tamriel update it gives me more freedom to decide which character/s I'm going to use for each activity instead of having it decided by the game.
    Edited by Danikat on March 29, 2022 9:26AM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • tonyblack
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    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.

    What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.
  • Saieden
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    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.


    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.
  • Gaebriel0410
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    Having to providing combat logs just to enter a beginner trial run doesn't really sound like a casual social guild to me. :D

    Don't those hypothetical guild members talk to each other to see if they're ready?
  • Theros
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    AwA <3 I love it!!!

    Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one


    Thank you Developers! You make the game Great again!
  • zaria
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    Saieden wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.

    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.
    If you have done the trial on one character you know the mechanic and how hard it is and it would be stupid to bring an weaker character and no reason to do so.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kisakee
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    Theros wrote: »
    AwA <3 I love it!!!

    Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one


    Thank you Developers! You make the game Great again!

    I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
    My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • zaria
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    The benefit for me is that I got many new achievements, the stupid trophy achievement is now down to nerid's and the ankle band, this synergy well with this week kill 30 world bosses :smiley:
    But I get the IC bosses first anyway.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Maitsukas
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    I treat the whole AwA system as if they are Steam achievements, XBOX achievements & PlayStation trophies.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • tonyblack
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    Saieden wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.


    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.

    Not sure about your particular case, but quite a few times i got in groups with dps logs from one class (mag nb) to actually play on others (mag necro and warden). If you know your role it shouldn’t be an issue to join on any class, you would only miss on achievements if it’s not a character you wish to play that often, at least before this change.

    As for logs, leaders asked them for vet dlc trials for quite some time now, especially for trials scheduled for week in advance. Achievements were always unreliable at best to review an actual performance.
    Edited by tonyblack on March 29, 2022 10:31AM
  • Kisakee
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    Saieden wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.


    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.

    If the only reason to take someone into trials is a single achievement you're not doing a good job on organizing them.

    I'm running all kind of raids up to vet hard modes, i can either play tank, healer or damage dealer. If you want a raid group to succeed you need to help the people getting ready, to do so you need the knowledge yourself first. After that you can teach people, help with their gear and skills, learning rotations or positioning and everything else they need to know. This is the way of making a good raid party, not asking for an achievement.

    You only want to have trained people so you don't need to work on them but that's not what you'll get from a social guild anyway.
    Edited by Kisakee on March 29, 2022 10:50AM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Theros
    Theros
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    Kisakee wrote: »
    Theros wrote: »
    AwA <3 I love it!!!

    Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one


    Thank you Developers! You make the game Great again!

    I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
    My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.

    Roleplay? well....
    -I'm a Great Silencer in any alt now! <3 (But only my assasin trully is)

    -Now i can try help others in for exemple Faing Lair Challenger (Only my main DD did it) but now, i link my achivment with pride and tell everyone i'm a very very good tank! Because i did this alot in Tank! If we die... not my fault! I'm a exelent tank.

    -And when i create a new char. I just love when boss's, delves and etc are completed! (if i ask, i will ask to have all completed) All of this are Roleplay and i trully love it <3

    And in trials? OMG!!! I will never understand why people can't complete them! I link achivments in my healer but people keep die inside trials... i dont understand!
  • Kesstryl
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    I honestly don't care about achievements. I only care about how they are currently effecting the game, and for me right now that's in a negative way. I want an alternate way to track my characters as I can't always remember what zones are completed, now made worse because maps track world bosses, delves, and dungeons as account and not that character. I've forgotten main quest parts before, especially when getting to Coldharbor and not wanting to slog through Meridia's really slow speech and if I finished one part years ago on an alt, but didn't start anything in Coldharbor, I now have to literally go there to find out because I will have no quests in Main Quest in my journal. Achievements helped me track that. Yes I was one of those who used achievements to track character identity (this alt is lawful good so no Dark Brotherhood/Thieves Guild achievements, is hero of Aldmeri Dominion because she admired the Queen while another alt despised her and fought for a different alliance, etc etc).

    Ok fine, I can get around character identity because role play happens in your head, not in numbers, but I can't get around losing some quests on alts that were achievement only like the Adoring Fan and Count Ravenwatch's epiligue to The Dark Heart of Skyrim story arc, or immersion breaking NPC chatter and dialogue options (thankfully that seems to not be as bad now as it was on PTS, but a group of us are still searching for bugs with that to report and hope those will get fixed also). I can't RP away immersion problems unless I want to RP my character being delusional or tormented by Sheogorath. We were expecting these things to be fixed, but ZOS seems to think we only cared about museum quests when we would have liked all these points taken care of.

    So long story short, I don't care about achievements at all. I do care that the game now works differently than it did before. I do care that the effects of achievements intrude on game play and alters the experience for my alts. I'd like to see those things fixed. I'd like to see alternate tracking, and a more robust quest journal that shows which story arcs I've completed so I'm not lost if I drop a quest or I'm in between something. I'd like to track world bosses, delves, and dungeons by character and not by account. I'd like bugged dialogue options and ambient NPC chatter to be fixed so I don't feel like the game is breaking the 4th wall with the experience on my alts. I'd like the achievement only quests to be available to all my alts again. There's only a few of them so why couldn't those have stayed character specific? Why can't they move them to flag from the quest database and not achievements? Why have we had no acknowledgement and dialogue about these things besides museum quests and ZOS's vision about how maps now work?

    I was never against AwA, I was only against wiping my character data and the way AwA now intrudes on my game experience. WoW has both AwA and individual character achievements, that's what many were originally hoping for. That's what you're seeing the outcry about. We were not against AwA, we were only against how it was implemented. I hope that gives you insight into why people are complaining.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Danikat
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    Theros wrote: »
    Kisakee wrote: »
    Theros wrote: »
    AwA <3 I love it!!!

    Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one


    Thank you Developers! You make the game Great again!

    I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
    My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.

    Roleplay? well....
    -I'm a Great Silencer in any alt now! <3 (But only my assasin trully is)

    -Now i can try help others in for exemple Faing Lair Challenger (Only my main DD did it) but now, i link my achivment with pride and tell everyone i'm a very very good tank! Because i did this alot in Tank! If we die... not my fault! I'm a exelent tank.

    -And when i create a new char. I just love when boss's, delves and etc are completed! (if i ask, i will ask to have all completed) All of this are Roleplay and i trully love it <3

    And in trials? OMG!!! I will never understand why people can't complete them! I link achivments in my healer but people keep die inside trials... i dont understand!

    If you're lying to your group about what you're capable of then the problem is that you're lying to your group, not the specific steps you take to do that.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Theros
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    I see Many people talking about WoW .... If WoW is what i think it is, i belive they have nothing to do with ZoS! And we can't compare this company. lol! One of them is a trust company, the other not at all.



  • Theros
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    Danikat wrote: »
    If you're lying to your group about what you're capable of then the problem is that you're lying to your group, not the specific steps you take to do that.

    Who cares if i'm lying? Maybe the DD was one Healer! Maybe Healer was one Tank! Its a mysterium now. Not a lie! And i love this mysterium in Roleplay <3
    Sorry about my english and maybe im not using the right words... :\ but all of this AwA make perfect sence to me. i Just love it <3
  • Kisakee
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    Theros wrote: »
    I see Many people talking about WoW .... If WoW is what i think it is, i belive they have nothing to do with ZoS! And we can't compare this company. lol! One of them is a trust company, the other not at all.

    You may not have heared about it: Microsoft, owner of Bethesda and Zenimax, bought Acticision Blizzard including their franchises. It's all a big family now.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • peacenote
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    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters. It’s also nice to do dailies and hero of x zone achievements while playing on any class of my choosing. And map is clearly indicates now what i have already done and what I’m still missing.

    What tp to specific location have to do with AWA? You can still do it same as before by clicking on wayshrine and paying small sum of gold.

    I would say... it's nice for SOME people who like to play multiple characters in competitive content but are only working towards doing all content one time.

    For people like me, who specifically made characters to enjoy more difficult content in end game on different classes, multiple times, it's a nightmare because I no longer can tell which characters have done the achievements in each dungeon and trial. It is the absolute worst part of this feature.

    Rewards have been account wide across ESO for a long time, except for titles, but titles theoretically could have been changed to be account- wide separately. I am happy with account wide titles but greatly dislike the way account wide achievements were done... those are two different things.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • peacenote
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    Danikat wrote: »
    Theros wrote: »
    Kisakee wrote: »
    Theros wrote: »
    AwA <3 I love it!!!

    Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one


    Thank you Developers! You make the game Great again!

    I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
    My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.

    Roleplay? well....
    -I'm a Great Silencer in any alt now! <3 (But only my assasin trully is)

    -Now i can try help others in for exemple Faing Lair Challenger (Only my main DD did it) but now, i link my achivment with pride and tell everyone i'm a very very good tank! Because i did this alot in Tank! If we die... not my fault! I'm a exelent tank.

    -And when i create a new char. I just love when boss's, delves and etc are completed! (if i ask, i will ask to have all completed) All of this are Roleplay and i trully love it <3

    And in trials? OMG!!! I will never understand why people can't complete them! I link achivments in my healer but people keep die inside trials... i dont understand!

    If you're lying to your group about what you're capable of then the problem is that you're lying to your group, not the specific steps you take to do that.

    Yep, and any group worth is salt will be able to tell right away.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Malprave
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    Uh, because I want to enjoy the rewards of achievements on characters other than my main and still have a life outside of the game.
  • Saieden
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    peacenote wrote: »
    Danikat wrote: »
    Theros wrote: »
    Kisakee wrote: »
    Theros wrote: »
    AwA <3 I love it!!!

    Like someone say: "every character can be my main" How cares create alts to have diferent role-play!! Just put all-in-one


    Thank you Developers! You make the game Great again!

    I don' know what you understand by roleplay but for me it's not having different achievements on different toons.
    My characters are fleshed out in having their own style, sentiment, attitude and playstyle, i love all of them in their special roles. That's what i call roleplay.

    Roleplay? well....
    -I'm a Great Silencer in any alt now! <3 (But only my assasin trully is)

    -Now i can try help others in for exemple Faing Lair Challenger (Only my main DD did it) but now, i link my achivment with pride and tell everyone i'm a very very good tank! Because i did this alot in Tank! If we die... not my fault! I'm a exelent tank.

    -And when i create a new char. I just love when boss's, delves and etc are completed! (if i ask, i will ask to have all completed) All of this are Roleplay and i trully love it <3

    And in trials? OMG!!! I will never understand why people can't complete them! I link achivments in my healer but people keep die inside trials... i dont understand!

    If you're lying to your group about what you're capable of then the problem is that you're lying to your group, not the specific steps you take to do that.

    Yep, and any group worth is salt will be able to tell right away.

    By then it's too late, the person has already wasted 11 other people's time.
  • SerafinaWaterstar
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    To be honest, I can’t. I hate it.

    If perhaps there was some other way in the game to see if one of my alts had done things, then perhaps. (Its not about achievements - don’t care about them - but do play my alts as individuals making their own way through the game and now that’s banjaxed)

    But as my main has completed virtually everything, my alts now have too. Yay. So happy. Don’t have to even bother to play them now.
  • dzugarueb17_ESO
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    Benefit: now you need to do trifectas/any other hard achievements/parts of an achievement once
    Drawback: you can't do any trifectas because you can't find a competent party to do it because there is no bloody point for competent people (who already have an achievement) to suffer with you on other char
  • Arunei
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    Saieden wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.


    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.
    Uh...I hope you aren't saying people running trials for beginners are asking the beginners for their logs, because that doesn't make sense. If you're a beginner the whole point of "beginner" raids is to learn how to do them, not be expected to already know enough to provide logs. If they're trying to move on to harder content then maybe just...take them them through the harder content and see how they do? Live results will tell you more than a single static image that might have been the result of good luck or something.

    This honestly seems better, imo. It might take more time to "test" someone's progress but it seems to me it should be worth that extra effort to ensure people are learning properly, instead of just wanting to shoot them through stuff as fast as humanly possible.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

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  • Zezin
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    Saieden wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.


    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.

    Not sure what you mean, they already did that before the patch if you wanted to join any prog groups or achievement runs, most guilds only required you to prove you had the achievement itself on any character to then allow you to join with any class you want or any class they're asking for.

    Tldr: nothing changed they already asked for logs before this.

    Edit: Also begginer and training runs only require that you meet the specific criteria they set for your role like doing x amount of damage or having x sets.
    Edited by Zezin on March 29, 2022 12:48PM
  • Saieden
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    Arunei wrote: »
    Saieden wrote: »
    tonyblack wrote: »
    It’s great for players who like to play multiple characters especially in competitive content. I no longer need to stress what class I should bring to trial or dungeon groups and miss out on titles or other rewards for other characters.


    Until you realize that now even social guilds that do organized vet trials for beginners and intermediates are pretty much forced to ask players to provide logs of their respective roles. Instead of a simple screenshot to show that they are ready to progress into harder content because achievements mean. This will be a huge barrier to entry for many, and will only feed the false perceptions that "all players who do vet trials and look at logs are toxic gate-keeping metagamers."

    God knows what it will be like for console.
    Uh...I hope you aren't saying people running trials for beginners are asking the beginners for their logs, because that doesn't make sense. If you're a beginner the whole point of "beginner" raids is to learn how to do them, not be expected to already know enough to provide logs. If they're trying to move on to harder content then maybe just...take them them through the harder content and see how they do? Live results will tell you more than a single static image that might have been the result of good luck or something.

    This honestly seems better, imo. It might take more time to "test" someone's progress but it seems to me it should be worth that extra effort to ensure people are learning properly, instead of just wanting to shoot them through stuff as fast as humanly possible.

    Not absolute beginner, obviously, I mean players that have completed vet craglorn trials/HMs to join DLC vet trials would typically post an achievement (along with parse or owned gear sets) to get a rank to join for their role. No (successful) training guilds will accept a tank into vKA if they've cleared it on dps, but never any tanked a vet trial before, this is the issue now with AWA. Before, the amount work and effort it would take to apply as a "fake-role" (i.e cleared as DPS and applying for healer rank) was enough of a deterrent to stop 99.99% of would-be's. Now, you just log in and every toon has all the clears without necessarily setting a foot into actual content, so guilds that required achievements previously for mid-tier difficulty are basically forced to ask for logs.

    The problem with "just see how they do" is that 11 other people are involved and have to set time aside IRL to be there, and if people's time is wasted because the healer has never had to interrupt flameshapers before, they will just leave the guild. So raid leads put a system in place to stop this from happening as far as is reasonable. No one is being pushed through as fast as possible, except by the player themselves (by signing up and grinding as much as they can through their own determination), it's simply a way to efficiently handle hundreds of potential applicants, otherwise no one would get anywhere.

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