WrathOfInnos wrote: »I generally don't like nerfing one morph to make the other look better, but honestly stampede was (and maybe still is) too strong[...]
I agree that crit rush could use a buff. It should be the higher burst gap closer, while stampede remains the sustained damage area control morph. I think between these options rush should be the obvious choice for PVP, the fact that a ground DoT is preferred when facing other players indicates something is wrong.
I wish time was spent fixing gap closers, like stampede charge, before adjusting them. During prime time stampede rarely connects with enemy.
“I'm not upset that you lied to me, I'm upset that from now on I can't believe you.”
― Friedrich Nietzsche
neferpitou73 wrote: »Why do they insist on changing things noone complains about?
PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
That's no reason to break PvE rotations, irrespective of whether that's actually true.
Which of course is why so many of these discussions end in someone pointing out that if ZOS could separate PVP and PVE balance, it would solve so many issues.
PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
That's no reason to break PvE rotations, irrespective of whether that's actually true.
Which of course is why so many of these discussions end in someone pointing out that if ZOS could separate PVP and PVE balance, it would solve so many issues.
But this nerf was hardly done for anything PVP related. People were using a gap closer as a top PVE dot in rotations, which is insane.
MECHA_STREISAND wrote: »PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
That's no reason to break PvE rotations, irrespective of whether that's actually true.
Which of course is why so many of these discussions end in someone pointing out that if ZOS could separate PVP and PVE balance, it would solve so many issues.
But this nerf was hardly done for anything PVP related. People were using a gap closer as a top PVE dot in rotations, which is insane.
Why is it insane? I use it as a gap closer in all scenarios that aren't standing still parsing. Many others do too.
As a stam DD things like vAS are hugely biased towards mag / ranged, so Stampede is the ultimate tool for a melee stam to still be capable. Same story for solo arenas (vVH especially) which are also biased towards ranged / mag.
The resource cost increase is completely unnecessary IMO, as it will now make using that skill as an effective gap-closer less.. effective. vVH is going to be a real problem now if you're 2H stam.
If ZoS' concerns were that nobody was using the other morph, then why not buff the other morph? As others have said, nobody is going to switch to Crit Rush as a result of this.
MECHA_STREISAND wrote: »PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
That's no reason to break PvE rotations, irrespective of whether that's actually true.
Which of course is why so many of these discussions end in someone pointing out that if ZOS could separate PVP and PVE balance, it would solve so many issues.
But this nerf was hardly done for anything PVP related. People were using a gap closer as a top PVE dot in rotations, which is insane.
Why is it insane? I use it as a gap closer in all scenarios that aren't standing still parsing. Many others do too.
As a stam DD things like vAS are hugely biased towards mag / ranged, so Stampede is the ultimate tool for a melee stam to still be capable. Same story for solo arenas (vVH especially) which are also biased towards ranged / mag.
The resource cost increase is completely unnecessary IMO, as it will now make using that skill as an effective gap-closer less.. effective. vVH is going to be a real problem now if you're 2H stam.
If ZoS' concerns were that nobody was using the other morph, then why not buff the other morph? As others have said, nobody is going to switch to Crit Rush as a result of this.
Using it as a gap closer is perfectly reasonable. The insane part is that people are using it as a DOT. The DOT from a gap closer was providing more DPS than normal DOTs. That is the insane part.
DeathStalker wrote: »I found this change to be disappointing. I agree with your suggestion to buff the other and leave this alone. Why do they always nerf things until they are useless?
WrathOfInnos wrote: »I generally don't like nerfing one morph to make the other look better, but honestly stampede was (and maybe still is) too strong. The damage was so far ahead of other weapon AoE DoTs (hail, wall, cloak) that every PVE build, stam or mag, would have been forced into 2H back bar in the new patch. Just for a quick comparison to Unstable Wall, Stampede had the same magnitude direct damage tick (but instant, not 10s delayed) as well as DoT ticks that were 55% stronger. Even if you assume Fire Wall vs Burning enemies the stampede ticks are 29% stronger, while also giving utility as a mobility skill. Stampede failed skill standardization. The hybrid skill changes are intended to give options and variety, but that all disappears when one skill is far superior to anything else.
I agree that crit rush could use a buff. It should be the higher burst gap closer, while stampede remains the sustained damage area control morph. I think between these options rush should be the obvious choice for PVP, the fact that a ground DoT is preferred when facing other players indicates something is wrong.
xylena_lazarow wrote: »From a PvP perspective, the ground AoE on Stampede was useful for hitting roll spammers with your enchant glyphs and Merciless bleed. I don't think I'll lose all that much switching to Crit Rush, which is already cheaper casting cost on live, being able to recklessly spam that sorta makes up for the missed hits. Could still use a buff.
I don't think gap closers should be used as spammables, but it could use some better secondary effects like SnB Shield Charge or Templar Toppling. The ability is pretty worthless without the Merciless bleed. But hey it's still better than NB Ambush with its pathetically idiotic cast time, right? Like I still can't believe they actually looked at this ability and decided that the "unlisted cast time" was totally cool and okay. It's so easy to abuse an opponent trying to use Ambush.It's no even close to average spammable damage including the crit bonus on top.
xylena_lazarow wrote: »I don't think gap closers should be used as spammables, but it could use some better secondary effects like SnB Shield Charge or Templar Toppling. The ability is pretty worthless without the Merciless bleed. But hey it's still better than NB Ambush with its pathetically idiotic cast time, right? Like I still can't believe they actually looked at this ability and decided that the "unlisted cast time" was totally cool and okay. It's so easy to abuse an opponent trying to use Ambush.It's no even close to average spammable damage including the crit bonus on top.
WrathOfInnos wrote: »(hail, wall, cloak)