In PvE you have the issue that everyone using Stampede has so far been using it in 10-second ability blocks, and now they have to shuffle around a sudden 15s DoT. It's irritating.
BrentBlemish wrote: »That really is the big point here, right? Stampede was a great skill, great damage, but IMO it's the risk for forcing you into melee at all times. There are several fights where stampede is more damaging to rush in when certain fights force the boss to have a red damage AoE around him that hinders really close melee range players.
The really issue is the other morph. It's just not used. ever. period. And nerfing stampede isnt going to change that in ANY CAPACITY. It's still the faaaaaar superior morph no matter how you slice it. Stampede should have been left alone and instead buffed the other morph to give a different form of utility that can offer something stampede cant.
In PvE you have the issue that everyone using Stampede has so far been using it in 10-second ability blocks, and now they have to shuffle around a sudden 15s DoT. It's irritating.
So even the PVErs dont like it? When both PVE and PVPers both dont like a change. CheersBrentBlemish wrote: »That really is the big point here, right? Stampede was a great skill, great damage, but IMO it's the risk for forcing you into melee at all times. There are several fights where stampede is more damaging to rush in when certain fights force the boss to have a red damage AoE around him that hinders really close melee range players.
The really issue is the other morph. It's just not used. ever. period. And nerfing stampede isnt going to change that in ANY CAPACITY. It's still the faaaaaar superior morph no matter how you slice it. Stampede should have been left alone and instead buffed the other morph to give a different form of utility that can offer something stampede cant.
I couldn't agree with you more.
Oh, it's probably cool that way on DKs with their 14s abilities and such. Just not everyone else with the 10 second ones.
Buff/DoT durations should really all go for multiples of 10.
The part that really annoys me is that they nuke 2H, and all they do to Bahsei is knock 3% off of it.
Would it really be that bad for stamina DPS to be decent?
“I'm not upset that you lied to me, I'm upset that from now on I can't believe you.”
― Friedrich Nietzsche
BrentBlemish wrote: »The really issue is the other morph. It's just not used. ever. period. And nerfing stampede isnt going to change that in ANY CAPACITY. It's still the faaaaaar superior morph no matter how you slice it. Stampede should have been left alone and instead buffed the other morph to give a different form of utility that can offer something stampede cant.
Launch across the earth and smash an enemy, dealing 1438 Physical Damage. Deals up to 50% more damage based on the distance traveled. This attack is always a Critical Strike.
BrentBlemish wrote: »The really issue is the other morph. It's just not used. ever. period. And nerfing stampede isnt going to change that in ANY CAPACITY. It's still the faaaaaar superior morph no matter how you slice it. Stampede should have been left alone and instead buffed the other morph to give a different form of utility that can offer something stampede cant.
There's a thought. What could be done to make Critical Rush actually a valid choice?Launch across the earth and smash an enemy, dealing 1438 Physical Damage. Deals up to 50% more damage based on the distance traveled. This attack is always a Critical Strike.
Obviously the idea is that Critical Rush is supposed to be the single target heavy hitter attack vs Stampede which is the AOE attack. Possibly as the opening strike in PVP, except that PVP also wants the AOE version. I wonder if perhaps it would be as simple as making Rush an AOE non-DOT attack. Stampede would keep it's DOT, maybe even boost it at cost of initial damage value.
PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
That's no reason to break PvE rotations, irrespective of whether that's actually true.
PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
That's no reason to break PvE rotations, irrespective of whether that's actually true.
Which of course is why so many of these discussions end in someone pointing out that if ZOS could separate PVP and PVE balance, it would solve so many issues.
Oh, it's probably cool that way on DKs with their 14s abilities and such. Just not everyone else with the 10 second ones.
Buff/DoT durations should really all go for multiples of 10.
“I'm not upset that you lied to me, I'm upset that from now on I can't believe you.”
― Friedrich Nietzsche
Nullhawk3D wrote: »
Oh, it's probably cool that way on DKs with their 14s abilities and such. Just not everyone else with the 10 second ones.
Buff/DoT durations should really all go for multiples of 10.
Multiple DK skills used in PvE and PvP have 10 second durations; Ultimates, Cauterize/Flames of Oblivion, are some that exceed that 10 sec duration also a handful of Direct Dmg.
The searing Heat Passive (in Spoiler below) actually increases DOT abilities - adjusting upkeep of DOTs changes playstyle of DKs; bringing everything to multiples of 10 will either result in yet another nerf to the DK class or an overwhelming Buff to the DK class.
To be honest I understand adjustment for keeping things fresh and yet to offset it so severely that it breaks gameplay is not truly ideal, besides... we already have enough skills/stats/attributes/META layouts that make most builds a duplication of others... why add to the cookie cutter style?
[/Spoiler] DK Skills - Ardent Flame - Rank II - Searing Heat - "Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 33% and the duration by 4 seconds."
“I'm not upset that you lied to me, I'm upset that from now on I can't believe you.”
― Friedrich Nietzsche
PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
That's no reason to break PvE rotations, irrespective of whether that's actually true.
I have a feeling devs secretly follow my toons setups to find out what they need to nerf next
PvP_Exploiter wrote: »PvP_Exploiter wrote: »Good change, there are players out there who use Stampede as a spammable in PvP and it was overperforming.
That's no reason to break PvE rotations, irrespective of whether that's actually true.
By "break" do you mean make easier? You just cast it less now. Not a change I would've done, decrease initial damage would've been fine alone. But this changes basically nothing for PvE.
WrathOfInnos wrote: »
I think between these options rush should be the obvious choice for PVP, the fact that a ground DoT is preferred when facing other players indicates something is wrong.