WrathOfInnos wrote: »(hail, wall, cloak)
What's wrong is deck-stacking by not acknowledging that hail and wall are ranged. Cloak could have been buffed to stampede levels long ago and should have been.
WrathOfInnos wrote: »Stampede has a range of 22m, that is further than Wall's 18m. Sure it brings you to the enemy, but that is an advantage, not a limitation, since it means you're in position for short-range skills like trap, whip or jabs. If being close to a boss is dangerous, you do not have to stay, the ground AoE will persist even if you immediately back off. As long as you don't charge during a mechanic like Ra Kotu's spin this is not a problem.
The melee vs range argument would make a lot more sense for Blade Cloak. That is a skill that I could see being stronger than others because you need to get to melee distance before it has any effect (unlike Stampede), and you must stay close to whatever you'd like to hit for the entire duration (unlike Stampede). We can agree on one thing: buff cloak.
MECHA_STREISAND wrote: »WrathOfInnos wrote: »Stampede has a range of 22m, that is further than Wall's 18m. Sure it brings you to the enemy, but that is an advantage, not a limitation, since it means you're in position for short-range skills like trap, whip or jabs. If being close to a boss is dangerous, you do not have to stay, the ground AoE will persist even if you immediately back off. As long as you don't charge during a mechanic like Ra Kotu's spin this is not a problem.
The melee vs range argument would make a lot more sense for Blade Cloak. That is a skill that I could see being stronger than others because you need to get to melee distance before it has any effect (unlike Stampede), and you must stay close to whatever you'd like to hit for the entire duration (unlike Stampede). We can agree on one thing: buff cloak.
Well.. Cloak does 2 things: 1 - provides damage mitigation, 2 - does damage.
Stampede does 2 things: 1 - yeets you up to the target in an un-cancelable manner, 2 - does damage.
So yes, you have to hang around for Cloak to do its business, but you get some damage mitigation that you don't with Stampede. If you're unlucky enough to use Stampede the millisecond the enemy does some kind of AoE attack you're buggered, so it's a risk-reward thing.
Personally I think the skills are balanced in that respect. If you want cloak to do more damage, drop the mitigation or it's OP.
francesinhalover wrote: »[...]
The skill is actually stronger now.
Check skinnycheeks
WrathOfInnos wrote: »Stampede has a range of 22m, that is further than Wall's 18m. Sure it brings you to the enemy, but that is an advantage, not a limitation, since it means you're in position for short-range skills like trap, whip or jabs.
francesinhalover wrote: »Lmao laughs in dw skills.
francesinhalover wrote: »Stampede and carve were and still are bloody overpowered.
Vma two handed had like 4k-6k above vma bow
francesinhalover wrote: »
The skill is actually stronger now.
Check skinnycheeks
francesinhalover wrote: »
The skill is actually stronger now.
Check skinnycheeks
No, whatever spammable is being used is "stronger" in a backhand way in boss parses, not overnerfed stampede, and not in actual gameplay, especially not in anything other than long spongey boss fights.