Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

PTS Update 33 - Feedback Thread for Account Wide Achievements

  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Please do not roll this out as currently designed. Send it back to the drawing board and account for the fact that there are people, myself included, who do not want this feature at all.

    Perhaps try monetizing it like with skill points. Charge crowns to insta-get the achievements.

    Now nobody will want it
    What about the reverse pay to keep it character bound? Less fun, yeah thats what i taught

    If they give me the option? I would.

    Zos with their lackluster chapter, and this attempt is probably going to lose several thousand dollars from me this year unless they give me the feature. Are you going to make up that difference?
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Arunei wrote: »
    For new and old posters to the thread who are excited about AWA, but are upset and think we are trying to prevent it's implementation...

    I am trying to prevent its implementation because it will completely destroy the way I have enjoyed playing this game for many years. I love this game and sincerely hope they pull this mess until they can find a much less disruptive way to implement it.

    And that why some are againt you, sure you have your reason but so does people who want it to go trough. You actively try to stop the Qol they have been asking for years

    All AWA does for a player is help them skip actually playing the game. That's not quality of life and it has very detrimental effects for those of us who enjoy playing each character as individuals.
    You do realize your definition of QoL and the way you play the game aren't the "correct" ones, right? Just because you don't see something as a QoL change doesn't make it so, and just because you like to manually replay content doesn't make it the only way to enjoy the game. You act like people who want this are maliciously out to get you and destroy how you play without giving any thought to how others might enjoy the game. Especially given how most people don't actually want this in its current form and would prefer it be delayed until a system that works better for everyone can be implemented instead.

    [snip]

    I will state that I agree that players who want this are not out to ruin my QOL and gaming experience. Mainly because they really can't. There are only two parties that can ruin that. The first is myself, I can ruin it in many ways. The second is ZOS. Zos can ruin it.

    Second, I think we need to understand how quality of life works in games. Usually it refers to features or aspects of game design that ensure that players have a smooth gameplay experience and do not get burnt out or bored.

    This implementation is not smooth, and imo isn't all that innovative or intuitive. To me it's the equivalent of amputating your arm to remove with a difficult splinter, then pretending it's a flesh wound.

    So if zos wants some feedback. Communicate, communicate, communicate. Give us a heads up more than just prior to PTS launch that changes are coming. Maybe just maybe your customers would like to know and have some good feedback for you. This is likely a lost cause for many of us and your going to do what your going to do. That's fine I guess it's your game, all I can really do is no longer financially back it.

    [edited to remove quote]
    Edited by ZOS_Icy on February 20, 2022 5:37PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arunei wrote: »
    You do realize your definition of QoL and the way you play the game aren't the "correct" ones, right? Just because you don't see something as a QoL change doesn't make it so, and just because you like to manually replay content doesn't make it the only way to enjoy the game.

    Those who see this as a QoL change and don't want to replay content on other characters are no more correct than those of us who don't.
    Edited by SilverBride on February 20, 2022 4:37PM
    PCNA
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    Little bits of pieces of the world, permanently gone.

    I want to believe they will fix the stories and quests that are bugged, but I came across some bugs while I was working through the Dark Heart of Skyrim chapters. Two particular bugs that I know have been there since 2020, its inception; one of which impedes your ability to complete an important boss, which you then have to try and restart the boss fight and hope it won't bug out again.

    I want to believe they will fix the stories and quests that are bugged, but my testing has not given me any hope for that.

    Little bits and pieces of the world, permanently gone. And how many more are out there, unnoticed, because I didn't have the time or energy to test every single part of Tamriel? I only got through one single major storyline in a world filled to the brim with major storylines; how many more are affected?

    I'm sorry, but I am just distressed and overwhelmed and a little heartbroken by this thought.

    I want to believe it will be fixed. I can't pretend that I like how they implemented the achievement side of things, but I would at least be overjoyed to see the stories and quests fixed. But we haven't had any word at all at what they'd fix in these past couple of weeks and I just don't have any energy or hope left.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Please do not roll this out as currently designed. Send it back to the drawing board and account for the fact that there are people, myself included, who do not want this feature at all.

    Perhaps try monetizing it like with skill points. Charge crowns to insta-get the achievements.

    Now nobody will want it
    What about the reverse pay to keep it character bound? Less fun, yeah thats what i taught

    I would throw all my crowns at the option. I think I have about 15k.


    Someone earlier in this thread posted a screenshot of their Pacifist character. That character has never killed anything in the game. Their achievement screen proves it.

    With this change, that character will get all the DB/TG/killer achievements that their alts have and will become just another alt.
    The Moot Councillor
  • jad11mumbler
    jad11mumbler
    ✭✭✭✭✭
    I dislike this change and the precedence it sets.
    I would prefer it to stay the same vs what we are getting currently.
    I'd be okay with showing both character, and accont achievements as others have gone into but,

    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.
    Edited by jad11mumbler on February 20, 2022 5:52PM
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • Csleia
    Csleia
    ✭✭✭
    this is the absolute end of eso replayability for all content where the only reward is a title on an alt character
  • Saieden
    Saieden
    ✭✭✭✭✭
    I dislike this change and the precedence it sets.
    I would prefer it to stay the same vs what we are getting currently.
    I'd be okay with showing both character, and accont achievements as others have gone into but,

    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    As I said before in a previous post, that portion of the player base is transitory, they may end up staying but most leave. The ones that stay do so because the long term players form a core population that they can engage with, learn from, and see value in staying. If there is not enough of a core, the population may eventually reach a critical mass of transitory players which will kill the game. If you're in a game that's been around for 8 years, and you mostly see players that have only been around 6-12 months, that sends a signal that the game is only worth playing for that long, and eventually this will reach a critical mass and the population will collapse.
  • nightstrike
    nightstrike
    ✭✭✭✭✭
    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    I honestly wonder where they get their ideas from in the first place. Somebody had to sit down and think that this was a good idea, and then actively ignore 51 pages of complaints about it. How does that process actually work? I mean, at my job, I sit in design meetings, and we talk about customer needs and resource planning. Something like this would be a red flag that says "stop doing that". I can't really fathom how decision processes like this work where you implement a hated feature and force it to roll out for some unknown reason. Maybe someone high up the chain plays the game with only their main character and wants it this way?

    It just seems so poorly thought out, so poorly designed, so rushed to deploy, so ignorant of customer needs.... How do you as a developer come to work every day and create such bad product and feel good about your job? I don't get it.
    Warning: This signature is tiny!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dislike this change and the precedence it sets.
    I would prefer it to stay the same vs what we are getting currently.
    I'd be okay with showing both character, and accont achievements as others have gone into but,

    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    This is not a casual player preference. I believe it is the exact opposite.

    Casual players aren't the ones who are powerleveling in Alik'r in a mad rush to level 50, and wanting to skip doing some achievements on future alts. They are generally taking their time questing and developing their characters rather than rushing to end game content that many of them don't participate in anyway.

    I am a casual player and I am very against this change.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 7:35PM
    PCNA
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    I honestly wonder where they get their ideas from in the first place. Somebody had to sit down and think that this was a good idea, and then actively ignore 51 pages of complaints about it. How does that process actually work? I mean, at my job, I sit in design meetings, and we talk about customer needs and resource planning. Something like this would be a red flag that says "stop doing that". I can't really fathom how decision processes like this work where you implement a hated feature and force it to roll out for some unknown reason. Maybe someone high up the chain plays the game with only their main character and wants it this way?

    It just seems so poorly thought out, so poorly designed, so rushed to deploy, so ignorant of customer needs.... How do you as a developer come to work every day and create such bad product and feel good about your job? I don't get it.

    51 pages for & against AWA, and plenty of the posts from both sides are the same players boosting page count by sharing their opinion over and over. This thread hardly reflects all the players in ESO, a drop in the bucket compared to the millions of players.

    Years of forum requests for AWA, email survey (not sure if AWA was in it, new races was if I remember right), twitch streams, social media, etc...AWA was not pulled from the air with out reason. Population won't collapse, the exaggerations/hyperbole could be toned down considering some frustrations.

    No need to set the tone this is all viewed in a negative perspective?

    & to also add, from a learned PvP player (mostly), this is not our game, those characters are not ours, and we don't pull 50+ hours/week at ZOS working on this. A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.

    May be best to find alternative ways/system for players that don't want AWA to hold individual value of their characters.
    Edited by Wolfpaw on February 20, 2022 7:01PM
  • alberichtano
    alberichtano
    ✭✭✭✭✭
    Wolfpaw wrote: »
    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    I honestly wonder where they get their ideas from in the first place. Somebody had to sit down and think that this was a good idea, and then actively ignore 51 pages of complaints about it. How does that process actually work? I mean, at my job, I sit in design meetings, and we talk about customer needs and resource planning. Something like this would be a red flag that says "stop doing that". I can't really fathom how decision processes like this work where you implement a hated feature and force it to roll out for some unknown reason. Maybe someone high up the chain plays the game with only their main character and wants it this way?

    It just seems so poorly thought out, so poorly designed, so rushed to deploy, so ignorant of customer needs.... How do you as a developer come to work every day and create such bad product and feel good about your job? I don't get it.

    51 pages for & against AWA, and plenty of the posts from both sides are the same players boosting page count by sharing their opinion over and over. This thread hardly reflects all the players in ESO, a drop in the bucket compared to the millions of players.

    Years of forum requests for AWA, email survey (not sure if AWA was in it, new races was if I remember right), twitch streams, social media, etc...AWA was not pulled from the air with out reason. Population won't collapse, the exaggerations/hyperbole could be toned down considering some frustrations.

    No need to set the tone this is all viewed in a negative perspective?

    & to also add, from a learned PvP player (mostly), this is not our game, those characters are not ours, and we don't pull 50+ hours at ZOS working on this. A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.

    But that's just it - for whom are they doing this work? What is the point of working hard towards a goal that is generally unpopular and divisive? I don't think anyone wants this to be the fruit of their labor.

    The thread, as I have read it, has, with a few notable exceptions, never been for or against AwA - but how it is implemented. I can't recall anyone being all out against AwA at all, but only at its current form and shape. Similarly I have seen many who are very much for AwA criticise the way it is being done. The "pro/con"-argument is barely real, the majority is just plain against it in the present condition.
    Edited by alberichtano on February 20, 2022 7:05PM
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    Wolfpaw wrote: »
    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    I honestly wonder where they get their ideas from in the first place. Somebody had to sit down and think that this was a good idea, and then actively ignore 51 pages of complaints about it. How does that process actually work? I mean, at my job, I sit in design meetings, and we talk about customer needs and resource planning. Something like this would be a red flag that says "stop doing that". I can't really fathom how decision processes like this work where you implement a hated feature and force it to roll out for some unknown reason. Maybe someone high up the chain plays the game with only their main character and wants it this way?

    It just seems so poorly thought out, so poorly designed, so rushed to deploy, so ignorant of customer needs.... How do you as a developer come to work every day and create such bad product and feel good about your job? I don't get it.

    51 pages for & against AWA, and plenty of the posts from both sides are the same players boosting page count by sharing their opinion over and over. This thread hardly reflects all the players in ESO, a drop in the bucket compared to the millions of players.

    Years of forum requests for AWA, email survey (not sure if AWA was in it, new races was if I remember right), twitch streams, social media, etc...AWA was not pulled from the air with out reason. Population won't collapse, the exaggerations/hyperbole could be toned down considering some frustrations.

    No need to set the tone this is all viewed in a negative perspective?

    & to also add, from a learned PvP player (mostly), this is not our game, those characters are not ours, and we don't pull 50+ hours at ZOS working on this. A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.

    But that's just it - for whom are they doing this work? What is the point of working hard towards a goal that is generally unpopular and divisive? I don't think anyone wants this to be the fruit of their labor.

    The thread, as I have read it, has, with a few notable exceptions, never been for or against AwA - but how it is implemented. I can't recall anyone being all out against AwA at all, but only at its current form and shape. Similarly I have seen many who are very much for AwA criticise the way it is being done. The "pro/con"-argument is barely real, the majority is just plain against it in the present condition.

    Good points. I don't know? Maybe it's a time/money thing, technical, or a base foundation to some future update. Time will tell.
  • alberichtano
    alberichtano
    ✭✭✭✭✭
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    I honestly wonder where they get their ideas from in the first place. Somebody had to sit down and think that this was a good idea, and then actively ignore 51 pages of complaints about it. How does that process actually work? I mean, at my job, I sit in design meetings, and we talk about customer needs and resource planning. Something like this would be a red flag that says "stop doing that". I can't really fathom how decision processes like this work where you implement a hated feature and force it to roll out for some unknown reason. Maybe someone high up the chain plays the game with only their main character and wants it this way?

    It just seems so poorly thought out, so poorly designed, so rushed to deploy, so ignorant of customer needs.... How do you as a developer come to work every day and create such bad product and feel good about your job? I don't get it.

    51 pages for & against AWA, and plenty of the posts from both sides are the same players boosting page count by sharing their opinion over and over. This thread hardly reflects all the players in ESO, a drop in the bucket compared to the millions of players.

    Years of forum requests for AWA, email survey (not sure if AWA was in it, new races was if I remember right), twitch streams, social media, etc...AWA was not pulled from the air with out reason. Population won't collapse, the exaggerations/hyperbole could be toned down considering some frustrations.

    No need to set the tone this is all viewed in a negative perspective?

    & to also add, from a learned PvP player (mostly), this is not our game, those characters are not ours, and we don't pull 50+ hours at ZOS working on this. A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.

    But that's just it - for whom are they doing this work? What is the point of working hard towards a goal that is generally unpopular and divisive? I don't think anyone wants this to be the fruit of their labor.

    The thread, as I have read it, has, with a few notable exceptions, never been for or against AwA - but how it is implemented. I can't recall anyone being all out against AwA at all, but only at its current form and shape. Similarly I have seen many who are very much for AwA criticise the way it is being done. The "pro/con"-argument is barely real, the majority is just plain against it in the present condition.

    Good points. I don't know? Maybe it's a time/money thing, technical, or a base foundation to some future update. Time will tell.

    Not sure if people are that patient though. If there is some higher purpose to this way of handling the AwA-issue, it would be prudent to inform players of this. For now we know nothing, and this is just frustrating. :/
  • Arthtur
    Arthtur
    ✭✭✭✭✭
    Well i rly dont understand at this point. Why cant we get both systems? Like character basics achievements in 1 tab and account wide in the 2 tab. It wont destroy anything, ppl who want awa will get what they want as u will be able to link all achi and use all titles etc... So why soo many ppl is happy with this change? Why soo many ppl says awa or nothing? Why it always have to be "take from others soo i can have more"...?

    There is not even 1 good argument for deleting characters progres. Not even one. Oh sorry, performance? Like with tests in Cyrodil? /s

    Im not against this system because i dont like awa but because it splits the community as They want to give some ppl awa by destroying everything for other ppl...

    Let me compare this to a diffrent things.

    Its like forcing harder difficulty in overland because some ppl (me for example) wants more challenge in overland.
    Its like nerfing DLC Dungeons into The ground because some ppl want them to be soloable by just pressing lmb.
    Its like destroying tanks in PvE because someone cant kill them in PvP.
    Its like removing PvP from the game because someone wants Cyrodil and IC as PvE zone.
    Its like removing PvP events because someone wants tickets for killing a rat.
    Its like removing DLC dungeons from the game because someone wants only FG1 in theirs random dungeons.
    Its like removing DLC Dungeons from the game because someone wants new zone instead
    And i could still say more...

    I rly dont get this... Why someone have to lose something in order for other ppl to get new stuff...

    Are we a "community" or "Majority and minority"?
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    I honestly wonder where they get their ideas from in the first place. Somebody had to sit down and think that this was a good idea, and then actively ignore 51 pages of complaints about it. How does that process actually work? I mean, at my job, I sit in design meetings, and we talk about customer needs and resource planning. Something like this would be a red flag that says "stop doing that". I can't really fathom how decision processes like this work where you implement a hated feature and force it to roll out for some unknown reason. Maybe someone high up the chain plays the game with only their main character and wants it this way?

    It just seems so poorly thought out, so poorly designed, so rushed to deploy, so ignorant of customer needs.... How do you as a developer come to work every day and create such bad product and feel good about your job? I don't get it.

    51 pages for & against AWA, and plenty of the posts from both sides are the same players boosting page count by sharing their opinion over and over. This thread hardly reflects all the players in ESO, a drop in the bucket compared to the millions of players.

    Years of forum requests for AWA, email survey (not sure if AWA was in it, new races was if I remember right), twitch streams, social media, etc...AWA was not pulled from the air with out reason. Population won't collapse, the exaggerations/hyperbole could be toned down considering some frustrations.

    No need to set the tone this is all viewed in a negative perspective?

    & to also add, from a learned PvP player (mostly), this is not our game, those characters are not ours, and we don't pull 50+ hours at ZOS working on this. A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.

    But that's just it - for whom are they doing this work? What is the point of working hard towards a goal that is generally unpopular and divisive? I don't think anyone wants this to be the fruit of their labor.

    The thread, as I have read it, has, with a few notable exceptions, never been for or against AwA - but how it is implemented. I can't recall anyone being all out against AwA at all, but only at its current form and shape. Similarly I have seen many who are very much for AwA criticise the way it is being done. The "pro/con"-argument is barely real, the majority is just plain against it in the present condition.

    Good points. I don't know? Maybe it's a time/money thing, technical, or a base foundation to some future update. Time will tell.

    Not sure if people are that patient though. If there is some higher purpose to this way of handling the AwA-issue, it would be prudent to inform players of this. For now we know nothing, and this is just frustrating. :/

    Hey as a PvP player Cyrodiil performance/updates/communication I can understand. We both know, and most should, the people behind making this are not the decision makers. This was approved from the top, and any discussion from ZOS has to be approved from the top.
    Edited by Wolfpaw on February 20, 2022 7:26PM
  • alberichtano
    alberichtano
    ✭✭✭✭✭
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    I honestly wonder where they get their ideas from in the first place. Somebody had to sit down and think that this was a good idea, and then actively ignore 51 pages of complaints about it. How does that process actually work? I mean, at my job, I sit in design meetings, and we talk about customer needs and resource planning. Something like this would be a red flag that says "stop doing that". I can't really fathom how decision processes like this work where you implement a hated feature and force it to roll out for some unknown reason. Maybe someone high up the chain plays the game with only their main character and wants it this way?

    It just seems so poorly thought out, so poorly designed, so rushed to deploy, so ignorant of customer needs.... How do you as a developer come to work every day and create such bad product and feel good about your job? I don't get it.

    51 pages for & against AWA, and plenty of the posts from both sides are the same players boosting page count by sharing their opinion over and over. This thread hardly reflects all the players in ESO, a drop in the bucket compared to the millions of players.

    Years of forum requests for AWA, email survey (not sure if AWA was in it, new races was if I remember right), twitch streams, social media, etc...AWA was not pulled from the air with out reason. Population won't collapse, the exaggerations/hyperbole could be toned down considering some frustrations.

    No need to set the tone this is all viewed in a negative perspective?

    & to also add, from a learned PvP player (mostly), this is not our game, those characters are not ours, and we don't pull 50+ hours at ZOS working on this. A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.

    But that's just it - for whom are they doing this work? What is the point of working hard towards a goal that is generally unpopular and divisive? I don't think anyone wants this to be the fruit of their labor.

    The thread, as I have read it, has, with a few notable exceptions, never been for or against AwA - but how it is implemented. I can't recall anyone being all out against AwA at all, but only at its current form and shape. Similarly I have seen many who are very much for AwA criticise the way it is being done. The "pro/con"-argument is barely real, the majority is just plain against it in the present condition.

    Good points. I don't know? Maybe it's a time/money thing, technical, or a base foundation to some future update. Time will tell.

    Not sure if people are that patient though. If there is some higher purpose to this way of handling the AwA-issue, it would be prudent to inform players of this. For now we know nothing, and this is just frustrating. :/

    Hey as a PvP player Cyrodiil performance/updates I can understand. We both know, and most should, the people behind making this are not the decision makers. This was approved from the top, and any discussion from ZOS has to be approved from the top.

    ...and that is the problem with the present business-model. [snip] *sigh*

    [edited for minor bashing]
    Edited by ZOS_Icy on February 21, 2022 5:03PM
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    Wolfpaw wrote: »
    I don't believe ZoS will change anything based on our fedback.
    Its apparently what the casual , newer playerbase wants and They must come first.

    I honestly wonder where they get their ideas from in the first place. Somebody had to sit down and think that this was a good idea, and then actively ignore 51 pages of complaints about it. How does that process actually work? I mean, at my job, I sit in design meetings, and we talk about customer needs and resource planning. Something like this would be a red flag that says "stop doing that". I can't really fathom how decision processes like this work where you implement a hated feature and force it to roll out for some unknown reason. Maybe someone high up the chain plays the game with only their main character and wants it this way?

    It just seems so poorly thought out, so poorly designed, so rushed to deploy, so ignorant of customer needs.... How do you as a developer come to work every day and create such bad product and feel good about your job? I don't get it.

    51 pages for & against AWA, and plenty of the posts from both sides are the same players boosting page count by sharing their opinion over and over. This thread hardly reflects all the players in ESO, a drop in the bucket compared to the millions of players.

    Years of forum requests for AWA, email survey (not sure if AWA was in it, new races was if I remember right), twitch streams, social media, etc...AWA was not pulled from the air with out reason. Population won't collapse, the exaggerations/hyperbole could be toned down considering some frustrations.

    No need to set the tone this is all viewed in a negative perspective?

    & to also add, from a learned PvP player (mostly), this is not our game, those characters are not ours, and we don't pull 50+ hours at ZOS working on this. A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.

    But that's just it - for whom are they doing this work? What is the point of working hard towards a goal that is generally unpopular and divisive? I don't think anyone wants this to be the fruit of their labor.

    The thread, as I have read it, has, with a few notable exceptions, never been for or against AwA - but how it is implemented. I can't recall anyone being all out against AwA at all, but only at its current form and shape. Similarly I have seen many who are very much for AwA criticise the way it is being done. The "pro/con"-argument is barely real, the majority is just plain against it in the present condition.

    Good points. I don't know? Maybe it's a time/money thing, technical, or a base foundation to some future update. Time will tell.

    Not sure if people are that patient though. If there is some higher purpose to this way of handling the AwA-issue, it would be prudent to inform players of this. For now we know nothing, and this is just frustrating. :/

    Hey as a PvP player Cyrodiil performance/updates I can understand. We both know, and most should, the people behind making this are not the decision makers. This was approved from the top, and any discussion from ZOS has to be approved from the top.

    ...and that is the problem with the present business-model. [snip] *sigh*

    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”
    _Steve Jobs (The Lost Interview)


    [edited to remove quote]
    Edited by ZOS_Icy on February 21, 2022 5:04PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    So I realized it will now be impossible to tell which public dungeon each character needs for skill point.

    This is also a problem for any arena event too.

    Please just add something but these characters so we actually know
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    So I realized it will now be impossible to tell which public dungeon each character needs for skill point.
    No, achievements that yield skill points are still character-specific. They are excluded from AwA.
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    Wolfpaw wrote: »
    Years of forum requests for AWA, email survey (not sure if AWA was in it, new races was if I remember right), twitch streams, social media, etc...AWA was not pulled from the air with out reason.

    I mean, that is true for a multitude of topics. If you combine the years of forum requests for nerfs to a particular class, and they listened to them like with AWA, we wouldn't do any damage with anything. ;)

    There's a reason why they singled out this particular feature over all the others that have been brought up, and not because it was requested often.
    Wolfpaw wrote: »
    A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.

    To be honest, and this may sound harsh, but this specific implementation is neither hard work nor something to be proud of.
    If you posted the challenge to implement AWA with the least effort possible, then we literally would get what we have now. (Okay, minus a few points of Undaunted that they added.) If someone at ZOS is proud of this, then only because they managed to pull this off even though they weren't given the resources to do this properly.
  • spoqster
    spoqster
    ✭✭✭✭✭
    I am currently missing some xbox achievements for in-game achievements that I have already done, because I have completed the in-game achievements on pc before I transferred my account to console when that first became available. Currently I can still get these achievements on console, by just doing them in-game again on a different character - just haven't gotten around to it yet.

    Will the account-wide achievements update break my ability to still get the corresponding xbox achievements?

    If it is implemented so that all my current character achievements get registered "again" on my account, then it shouldn't be a problem as this will trigger the xbox achievement. If it is implemented in a way that the account achievements do not get synced with the xbox achievements, then I will be forever locked out of those particular xbox achievements.

    Long story short: Please make sure that the process of registering character achievements as account achievements also registers these achievements with xbox if they don't already exist there.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    So I realized it will now be impossible to tell which public dungeon each character needs for skill point.

    This is also a problem for any arena event too.

    Please just add something but these characters so we actually know

    The skill point achievements for Public Dungeons are still character based. But you won't have to kill the other bosses for it to be considered complete.
    The Moot Councillor
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    _Zathras_ wrote: »
    Literally, anything reassuring would be awesome right about now. Even, "Hey folks, as mentioned we are still working on a detailed Q&A for you who are invested in this direct discussion, as well as the greater ESO community. We're hoping to get that to you very early next week. The devil is in the details! Until then, here are a few things we want to let you know about the upcoming AWA changes that will hopefully set minds at ease from both sides of this debate.."

    The silence makes them appear indecisive. And it's entirely possible that they still don't know what they are going to do about this situation. It's easy to imagine that there are varied opinions amongst the ZOS employees, and the fact that this is going to hurt sales makes it more imperative than some simple class/set/weapon balance issue.
  • zsitvaij
    zsitvaij
    ✭✭✭
    Jaraal wrote: »
    The silence makes them appear indecisive. And it's entirely possible that they still don't know what they are going to do about this situation. It's easy to imagine that there are varied opinions amongst the ZOS employees, and the fact that this is going to hurt sales makes it more imperative than some simple class/set/weapon balance issue.

    lmao, you damn well know it's going live as is
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    Varana wrote: »
    Wolfpaw wrote: »
    A little perspective towards the people at ZOS that have spent a lot of time working on this, & probably proud of their hard work.
    To be honest, and this may sound harsh, but this specific implementation is neither hard work nor something to be proud of.
    If you posted the challenge to implement AWA with the least effort possible, then we literally would get what we have now. (Okay, minus a few points of Undaunted that they added.)
    You mean the points of Undaunted that are bugged and not working?

    It may be harsh, but with all the bugs, I consider what we have now less than the least effort possible. A few edge cases might be forgivable, but it took all of five minutes on a new character to discover the issues with delves, world bosses and dolmens auto-completing. There's just no way to sugar coat that as anything more than shoddy work.

    That said, even the shoddy first-draft we see on PTS would be forgivable if it were just a matter of knocking out bugs. What I find less forgivable is the managerial decision to remove the sole way to track character history and end-game objectives on a second character without any sort of replacement.
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    AlnilamE wrote: »
    So I realized it will now be impossible to tell which public dungeon each character needs for skill point.

    This is also a problem for any arena event too.

    Please just add something but these characters so we actually know

    The skill point achievements for Public Dungeons are still character based. But you won't have to kill the other bosses for it to be considered complete.
    Not sure what you mean by "complete", but public dungeon bosses have never been tracked by anything other than achievements. The story quest in each public dungeon is what determines whether the dungeon flips from black to white on the map.

    It's one of the reasons I'm so sad to see the Conqueror and Vanquisher achievements go account-wide. I would usually do those and the quests on each alt while I was already there for the skill point before, just because they were on the "things to do here" list. Without the achievement to give me that little zing of dopamine, I'll probably just skip the bosses in the future.
  • dinokstrunz
    dinokstrunz
    ✭✭✭✭✭
    Ascending Tides is starting to look like pretty grim reading for this game. The reaction to combat changes and Account Wide Achievements, it seems whatever ZoS do will ultimately hurt them in the end. I haven't got a good feeling about this at all.
    Edited by dinokstrunz on February 21, 2022 4:05AM
  • nightstrike
    nightstrike
    ✭✭✭✭✭
    Jaraal wrote: »
    _Zathras_ wrote: »
    Literally, anything reassuring would be awesome right about now. Even, "Hey folks, as mentioned we are still working on a detailed Q&A for you who are invested in this direct discussion, as well as the greater ESO community. We're hoping to get that to you very early next week. The devil is in the details! Until then, here are a few things we want to let you know about the upcoming AWA changes that will hopefully set minds at ease from both sides of this debate.."

    The silence makes them appear indecisive. And it's entirely possible that they still don't know what they are going to do about this situation. It's easy to imagine that there are varied opinions amongst the ZOS employees, and the fact that this is going to hurt sales makes it more imperative than some simple class/set/weapon balance issue.

    I dunno, to me, the silence is just par for the course. ZOS doesn't really have a habit of communicating their thoughts. They shove things through without listening or responding to feedback with every major PTS change, so I don't see this being much different.

    How often is there something other than silence? 3, maybe 4 times in the history of the entire game?
    Warning: This signature is tiny!
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaraal wrote: »
    _Zathras_ wrote: »
    Literally, anything reassuring would be awesome right about now. Even, "Hey folks, as mentioned we are still working on a detailed Q&A for you who are invested in this direct discussion, as well as the greater ESO community. We're hoping to get that to you very early next week. The devil is in the details! Until then, here are a few things we want to let you know about the upcoming AWA changes that will hopefully set minds at ease from both sides of this debate.."

    The silence makes them appear indecisive. And it's entirely possible that they still don't know what they are going to do about this situation. It's easy to imagine that there are varied opinions amongst the ZOS employees, and the fact that this is going to hurt sales makes it more imperative than some simple class/set/weapon balance issue.

    I dunno, to me, the silence is just par for the course. ZOS doesn't really have a habit of communicating their thoughts. They shove things through without listening or responding to feedback with every major PTS change, so I don't see this being much different.

    How often is there something other than silence? 3, maybe 4 times in the history of the entire game?

    But they actually went out of their way with the AWA feedback to tell us they were reading it and "considering" it. They never use those kind of words on things they are 100% determined to push through. And they bought themselves time by stating that they were preparing a Q&A for us at some indefinite point in the future, rather than addressing our concerns outright.

    So there's still hope that they will make the right decision and cancel, or at least postpone the implementation as it currently is.
Sign In or Register to comment.