DUTCH_REAPER wrote: »When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!
Do it ZOS!!!!! Yaaaaassss
DUTCH_REAPER wrote: »...But if ZOS can make achievements global to where I don’t have to grind something out I would love that!
DUTCH_REAPER wrote: »Well if that is the case I would recommend people go now and get multiples of the furnishing items they want before it goes live. As far as delves when I make a new character I just buy all the sky shards now. I don’t make new characters to RP. I like Pvp and doing trials and dungs. It’s so repetitive having to get all these achievements. I can’t remember when the last time I was asked to “show” a title for proof. Either I have the screen shots of a parse and am able to perform on trial or I’m not. This doesn’t affect me. Just makes it easier to select a title I guess? And the only ones I care about are Former Emperor and Warlord. But if ZOS can make achievements global to where I don’t have to grind something out I would love that!
So, your answer to breaking something in the game is "well, just do it before they break it..?"
I can't see how that is acceptable to anybody.
silvereyes wrote: »ZOS has been fine with moving forward with a great many things their players have hated before. When creative vision and player feedback collide, creative vision almost always wins, even when it causes many to leave.Seems like it is not very large, and that is why ZOS is fine with moving forward without comment.wenchmore420b14_ESO wrote: »34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
See also: the move to Chapters, Morrowind sustain changes, Crown Crates, PvP proc sets, BG queue changes, Bosmer passive changes, no arena weapon "perfected" upgrades, etc. etc.
My characters all have unique identities, different skills, and conflicting world views. Many of them would kill each other on sight, if they were to somehow meet each other in Tamriel. And they would certainly never accept help from each other.... that would go against their core principles. And yet ZOS is now forcing them to work together. They will have titles and achievements they would never have needed or wanted before. And they will never again have the satisfaction of completing content and writing their own stories.
I wonder what Lawrence Schick, the original ESO loremaster would think about these changes? He left around the same time the corruption of the Bosmer lore took place. Coincidence? Who can say. But I'm sure a lot of the TES lore purists are dismayed at this further erosion of story quality.
If the character logged don't have the achievement but others got it, just add a mention like "this characters don't earn it", or keep the text grey like now, but as I show before, with the list of other characters did. So you still can see and prove you already did the achievement.
Account Wide Achievements will be still available, and we don't lost what we did before, and still keep the pleasure to get achievements on other / new characters.
That really simple and everyone will be satisfied, no ?
No, they won't.
Because no thank you I would like to see the achievement lit up on my main even if it was done on another toon. I would like all toons to have equal chance of being my main without having to grind through everything I've already done on that main on another toon because it still says that I haven't done that content.
Have you been on the PTS to test it? If you "get" the item on another character to complete the collection it will forever say "Earned by: NOT MAIN CHARACTER" That sounds like the antithesis of what you're looking for.
ArchangelIsraphel wrote: »After reviewing this new feature on the test server, all I can say is that is implementation is as poor and as heavy handed as I feared it would be.
All story progression achievements are shown as already having been earned by my main when I mouse over them- virtually deleting the dates of progression for all other characters that did that content.
My necromancer, who did Elsweyr first, has basically had his achievements deleted by my main nightblades progress, even though my nightblade never touched Elsweyr until more than a year later.
I no longer have any record of which character did what when, no individual character identity when it comes to story progression and completion in the achievement journal, no more sentimental dates when I went on characters to specifically get an achievement on a special day. All of it is gone.
Additionally, the replayability of certain achievements like fishing achievements and other such things on separate characters has been wiped from existence, removing replayability and a form of gameplay from the game itself. I enjoyed the repetition of achievements as a form of character development outside of main story quests, a way to simply have fun on them, and that's gone now. Heck, I cant even independently record the dates of when my other characters complete story achievements now because as far as the game is concerned, my main has done it all.
It would have been nice if story and zone exploration achievements had at least been left independent to the characters, but they didn't even give us that. I used to really like the way we could independently track the progress of each character and look back fondly on when we had done something on an independent character, and that's all gone now.
It would have been so much better if an "account wide" tab had been implemented, while preserving independent achievements for those that liked them. I don't understand why, after 8 years, they would choose to rip content out of the game that many people enjoyed for the sake of an account wide feature that destroys a form of game play many people loved.
Please rethink this. Rework it so that it works for both parties. You could add an "opt out" feature, while still allowing people to gain the new rewards on characters that have completed the achievements independently. I don't want to take this feature away from those that love it- but I also want the game play I was fond of back.
If the character logged don't have the achievement but others got it, just add a mention like "this characters don't earn it", or keep the text grey like now, but as I show before, with the list of other characters did. So you still can see and prove you already did the achievement.
Account Wide Achievements will be still available, and we don't lost what we did before, and still keep the pleasure to get achievements on other / new characters.
That really simple and everyone will be satisfied, no ?
No, they won't.
Because no thank you I would like to see the achievement lit up on my main even if it was done on another toon. I would like all toons to have equal chance of being my main without having to grind through everything I've already done on that main on another toon because it still says that I haven't done that content.
Have you been on the PTS to test it? If you "get" the item on another character to complete the collection it will forever say "Earned by: NOT MAIN CHARACTER" That sounds like the antithesis of what you're looking for.
I don't care who it was earned by. I just want to see it earned on my main.
silvereyes wrote: »ZOS has been fine with moving forward with a great many things their players have hated before. When creative vision and player feedback collide, creative vision almost always wins, even when it causes many to leave.Seems like it is not very large, and that is why ZOS is fine with moving forward without comment.wenchmore420b14_ESO wrote: »34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
See also: the move to Chapters, Morrowind sustain changes, Crown Crates, PvP proc sets, BG queue changes, Bosmer passive changes, no arena weapon "perfected" upgrades, etc. etc.
I agree 100%. The silence so far is giving me déjà vu, though.matterandstuff wrote: »silvereyes wrote: »ZOS has been fine with moving forward with a great many things their players have hated before. When creative vision and player feedback collide, creative vision almost always wins, even when it causes many to leave.Seems like it is not very large, and that is why ZOS is fine with moving forward without comment.wenchmore420b14_ESO wrote: »34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
See also: the move to Chapters, Morrowind sustain changes, Crown Crates, PvP proc sets, BG queue changes, Bosmer passive changes, no arena weapon "perfected" upgrades, etc. etc.
These changes on PTS now are much more drastic changes for more players than anything on that list except perhaps the move to chapters, though (which is so far before my time), and if they think the fallout is going to be on par with those things (and therefore easily dismissed) I suspect they're in for a very rude shock.
SilverBride wrote: »@DarcyMardin summed it up perfectly. It is heartbreaking.
I honestly don't know how anyone could think this is a good idea. Why build this vast beautiful world then take away our ability to explore it? Why let us create unique characters that develop their own personalities then make them all just blend into one?
It's already a shame how some players skip everything and power level in huge mobs in Alik'r. I was in that zone earlier and someone was advertising to level players from level 3 to 50 in 1 hour and 15 minutes.
Is this really how you envisioned your game, ZoS? Because this change is a huge step in that direction.
DarcyMardin wrote: »The entire reason I have played this game for as long as I have, I.e., daily since it started, is because I have always been able to create new characters, with new stories, personalities, and play styles. In real life, I’ve been a multi-published author for the past 40 years, so I create characters and build stories around them all the time. I love doing this — it’s my life and my passion. And I’ve done it since the beginning in ESO.
I think of each of my dozens of alts (I have 4 accounts) as separate individuals, on their own journeys, who have accomplished different achievements at different times. My altruistic healers are very different characters from my expert thieves, and even more different from my few vicious murderers. I hate the idea that their very different achievements will all be homogenized after all these years. Their individual histories wiped from their achievement pages.
It breaks my heart, honestly.
I'm still angry about losing the epilogue quest with Count Ravenwatch at the end of the Greymoor story arch on multiple characters, ZOS DON'T DO THIS!
DarcyMardin wrote: »The entire reason I have played this game for as long as I have, I.e., daily since it started, is because I have always been able to create new characters, with new stories, personalities, and play styles. In real life, I’ve been a multi-published author for the past 40 years, so I create characters and build stories around them all the time. I love doing this — it’s my life and my passion. And I’ve done it since the beginning in ESO.
I think of each of my dozens of alts (I have 4 accounts) as separate individuals, on their own journeys, who have accomplished different achievements at different times. My altruistic healers are very different characters from my expert thieves, and even more different from my few vicious murderers. I hate the idea that their very different achievements will all be homogenized after all these years. Their individual histories wiped from their achievement pages.
It breaks my heart, honestly.
That said, we're very unlikely to see any changes on PTS update 1 on Monday (the 7th), as there are rarely any significant changes in that one. The next Monday (the 14th) is when we will be pinning our hopes on.
Right. Changes made in the "dot one" update (7.3.1) will be stuff they knew about before PTS but did not make the first PTS drop. One week is not much time for them to think about and discuss changes, make the changes, and test the changes.
The "dot two" and later updates will reflect more and more feedback from players and include some of the easier changes. (Edit: besides, anything big for this requires a character copy as the current implementation probably destroys the data when it migrates it)
Nothing sizable will be done during PTS, as there is no time for anything that takes more than a couple weeks to design, implement, and test. This means "remove, try again in a future update" or "push forward + fixes" for this. BOTH of these will be met with outcry, doom and gloom, gnashing of teeth, cats and dogs living together, and mass hysteria.
The odds favor a "push forward + fixes" response (aka no response) for account wide achievements, but both are possible.Has ZOS ever backed down on a change once it gets onto the PTS? I know they sometimes tweak the numbers on balance changes or fix some of the bugs which are identified, but I can't remember them ever putting a system onto the PTS and then not including it in the live update, no matter what players thought of it.
Yes. Once, that I recall. It was a Big Deal at the time. However, I am at a loss to remember what it was.
Has ZOS ever backed down on a change once it gets onto the PTS? I know they sometimes tweak the numbers on balance changes or fix some of the bugs which are identified, but I can't remember them ever putting a system onto the PTS and then not including it in the live update, no matter what players thought of it.
Yes. Once, that I recall. It was a Big Deal at the time. However, I am at a loss to remember what it was.
The only one I can remember was the insane changes to light / heavy attacks they proposed a couple of years back, but those were never brought into a pre-release PTS cycle, they just used the PTS for testing it as an experiment. It was so widely lambasted that they never went any further with it.
I'm still angry about losing the epilogue quest with Count Ravenwatch at the end of the Greymoor story arch on multiple characters, ZOS DON'T DO THIS!
I am sure they will "fix" this. Over the next few months, they will identify and fix stuff tied to achievements that they forgot about, didn't have time to address, or didn't want to address. I expect the first round of this on Monday, but I doubt they have a list of all the things to fix. There are more than a couple achievements that will need fixing, and people will be finding new ones for quite a while. "Customer testable"
That said, we're very unlikely to see any changes on PTS update 1 on Monday (the 7th), as there are rarely any significant changes in that one. The next Monday (the 14th) is when we will be pinning our hopes on.
Right. Changes made in the "dot one" update (7.3.1) will be stuff they knew about before PTS but did not make the first PTS drop. One week is not much time for them to think about and discuss changes, make the changes, and test the changes.
The "dot two" and later updates will reflect more and more feedback from players and include some of the easier changes. (Edit: besides, anything big for this requires a character copy as the current implementation probably destroys the data when it migrates it)
Nothing sizable will be done during PTS, as there is no time for anything that takes more than a couple weeks to design, implement, and test. This means "remove, try again in a future update" or "push forward + fixes" for this. BOTH of these will be met with outcry, doom and gloom, gnashing of teeth, cats and dogs living together, and mass hysteria.
The odds favor a "push forward + fixes" response (aka no response) for account wide achievements, but both are possible.Has ZOS ever backed down on a change once it gets onto the PTS? I know they sometimes tweak the numbers on balance changes or fix some of the bugs which are identified, but I can't remember them ever putting a system onto the PTS and then not including it in the live update, no matter what players thought of it.
Yes. Once, that I recall. It was a Big Deal at the time. However, I am at a loss to remember what it was.
The only one I can remember was the insane changes to light / heavy attacks they proposed a couple of years back, but those were never brought into a pre-release PTS cycle, they just used the PTS for testing it as an experiment. It was so widely lambasted that they never went any further with it.
DarcyMardin wrote: »The entire reason I have played this game for as long as I have, I.e., daily since it started, is because I have always been able to create new characters, with new stories, personalities, and play styles. In real life, I’ve been a multi-published author for the past 40 years, so I create characters and build stories around them all the time. I love doing this — it’s my life and my passion. And I’ve done it since the beginning in ESO.
I think of each of my dozens of alts (I have 4 accounts) as separate individuals, on their own journeys, who have accomplished different achievements at different times. My altruistic healers are very different characters from my expert thieves, and even more different from my few vicious murderers. I hate the idea that their very different achievements will all be homogenized after all these years. Their individual histories wiped from their achievement pages.
It breaks my heart, honestly.
Since this will soon be the 3rd week of testing in what is normally 5 weeks per PTS cycle.
If no changes to this in patch 7.3.2 which is the third week patch. What are the odds are that its going as is live?