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PTS Update 33 - Feedback Thread for Account Wide Achievements

  • Saieden
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    When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!

    Do it ZOS!!!!! Yaaaaassss

    No, you can't. You still have to spend the same amount time (or more, because most of the tracking has been removed) grinding Skyshards, skill points, Lore books, character levels, skill lines, individual skills and morphs, medicinal use, fighters guild kills, Psijic quest, alliance skills, mount upgrades, undaunted (now takes way longer btw, I did the math), and anything else that actually improves your character in a functional way. Not to mention all the extra conveniences like trait research, crafting skill lines, legerdermain, as well as all the gold you you'll spend to speed up the process. Unless of course you just buy all of this in the crown store instead...
  • SilverBride
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    ...But if ZOS can make achievements global to where I don’t have to grind something out I would love that!

    I can see this for some things like "Kill a gazillion of this type of mob". It's losing the way to track our individual progress with bosses etc. that is the problem for many of us.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 6:59PM
    PCNA
  • Elsonso
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    tmbrinks wrote: »
    Well if that is the case I would recommend people go now and get multiples of the furnishing items they want before it goes live. As far as delves when I make a new character I just buy all the sky shards now. I don’t make new characters to RP. I like Pvp and doing trials and dungs. It’s so repetitive having to get all these achievements. I can’t remember when the last time I was asked to “show” a title for proof. Either I have the screen shots of a parse and am able to perform on trial or I’m not. This doesn’t affect me. Just makes it easier to select a title I guess? And the only ones I care about are Former Emperor and Warlord. But if ZOS can make achievements global to where I don’t have to grind something out I would love that!

    So, your answer to breaking something in the game is "well, just do it before they break it..?"

    I can't see how that is acceptable to anybody.

    I am reasonably certain that there are role players, not me, who are taking screen shots of all of their achievements so that they can start journaling the exploits of their characters outside of the game itself. I don't find that acceptable, either.

    Although, wise was the person who recognized years ago that ESO was very lean in this area and is already doing it. I would have never imagined that ZOS would do what they they have on PTS right now. I guess that if it matters, don't depend on an in-game feature to continue to do it, do it yourself.

    Maybe some addons that can help the PC people on this point...
    https://www.esoui.com/downloads/info580-HarvensQuestJournal.html#info
    https://www.esoui.com/downloads/info1991-Notebook2018.html#info




    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • KMarble
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    silvereyes wrote: »
    Elsonso wrote: »
    34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
    Seems like it is not very large, and that is why ZOS is fine with moving forward without comment.
    ZOS has been fine with moving forward with a great many things their players have hated before. When creative vision and player feedback collide, creative vision almost always wins, even when it causes many to leave.

    See also: the move to Chapters, Morrowind sustain changes, Crown Crates, PvP proc sets, BG queue changes, Bosmer passive changes, no arena weapon "perfected" upgrades, etc. etc.

    Do you know what kept me playing the game after the Bosmer passive changes? The fact that I could start a new character who would become even better than a Bosmer at stealing, and do it "right"* this time.

    Back then I knew I could have a new character** who would experience everything my (then) only character had, and at the same time, be allowed to make different choices. This realization moved me to create even more characters of different races and different classes to try as many different ways of playing through the stories as I could think of.

    I began playing this game because of the stories. The racial passive changes didn't prevent me from doing stories. Sure, it made it harder for my wood elf to steal, but I adapted to that. Was I happy? No, but I still had the main reason that brought me to this game.

    My Khajiit finally hit CP level last year. She was created the same year Summerset came out. She is still not as good a thief as my wood elf, and she hasn't gone through all the stories the game has to offer. With the AWA she will never get there.

    So many of the lovely, silly little things that I experienced with my wood elf will be out of reach of my other 6 characters. It will make the game poorer. It will make the game more boring and (even) more formulaic.

    AWA showcases, IMO, that ZOS prefer to cater to a type of player whose only interest is "end game" no matter how they get there (but, if possible, with the least amount of no effort).

    I think the best players are those who learn all the strengths and weaknesses of the class(es) they play, and IMO the best way to do that is by playing the stories the game has to offer. This change won't prevent us from doing so, but it will be messy and will lack many of the details that made leveling up a new character not boring. (Plus, if they don't find and fix all the "bugs" being mentioned here and in the bug thread, it will also take longer)

    *By this I mean the story order. I messed it up with my wood elf.
    **As a matter of fact, I created a Khajiit NB before the passive changes were announced because I wanted to take advantage of the increased pick pocket change that Khajiits have and the invisibility NBs can use.
  • Sheezabeast
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    When asking why I am okay with the Coldharbour achievement and whatnot and that I pick and choose what I am okay with being put on my character, you failed to notice that I only used one example, and did not exempt the other examples. You highlighted a great example, you actually helped my argument, thank you. You helped prove my point. It breaks continuity and fluidity with one characters path and how their story converges with another's, since the achievements all converge.

    It has been debated round and round, and I will just echo similar sentiments. There are certain aspects of the game I perform in the headspace as me the player, and acting as the character. Some achievements and actions are attributed and earned for me as the account, some are for them the character. That is unique to me, just like how your headspace is unique to you.

    Meshing all this together is not the answer, this is not fair to the established continuity of our characters, characters some of us created on launch day and have played since then.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Jaraal
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    My characters all have unique identities, different skills, and conflicting world views. Many of them would kill each other on sight, if they were to somehow meet each other in Tamriel. And they would certainly never accept help from each other.... that would go against their core principles. And yet ZOS is now forcing them to work together. They will have titles and achievements they would never have needed or wanted before. And they will never again have the satisfaction of completing content and writing their own stories.

    I wonder what Lawrence Schick, the original ESO loremaster would think about these changes? He left around the same time the corruption of the Bosmer lore took place. Coincidence? Who can say. But I'm sure a lot of the TES lore purists are dismayed at this further erosion of story quality.
  • wenchmore420b14_ESO
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    Jaraal wrote: »
    My characters all have unique identities, different skills, and conflicting world views. Many of them would kill each other on sight, if they were to somehow meet each other in Tamriel. And they would certainly never accept help from each other.... that would go against their core principles. And yet ZOS is now forcing them to work together. They will have titles and achievements they would never have needed or wanted before. And they will never again have the satisfaction of completing content and writing their own stories.

    I wonder what Lawrence Schick, the original ESO loremaster would think about these changes? He left around the same time the corruption of the Bosmer lore took place. Coincidence? Who can say. But I'm sure a lot of the TES lore purists are dismayed at this further erosion of story quality.

    This ^ ! +1 agree.
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • renne
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    tmbrinks wrote: »
    renne wrote: »
    Balthors wrote: »
    If the character logged don't have the achievement but others got it, just add a mention like "this characters don't earn it", or keep the text grey like now, but as I show before, with the list of other characters did. So you still can see and prove you already did the achievement.

    Account Wide Achievements will be still available, and we don't lost what we did before, and still keep the pleasure to get achievements on other / new characters.

    That really simple and everyone will be satisfied, no ?

    No, they won't.

    Because no thank you I would like to see the achievement lit up on my main even if it was done on another toon. I would like all toons to have equal chance of being my main without having to grind through everything I've already done on that main on another toon because it still says that I haven't done that content.

    Have you been on the PTS to test it? If you "get" the item on another character to complete the collection it will forever say "Earned by: NOT MAIN CHARACTER" That sounds like the antithesis of what you're looking for.

    I don't care who it was earned by. I just want to see it earned on my main.
  • _Zathras_
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    After reviewing this new feature on the test server, all I can say is that is implementation is as poor and as heavy handed as I feared it would be.

    All story progression achievements are shown as already having been earned by my main when I mouse over them- virtually deleting the dates of progression for all other characters that did that content.

    My necromancer, who did Elsweyr first, has basically had his achievements deleted by my main nightblades progress, even though my nightblade never touched Elsweyr until more than a year later.

    I no longer have any record of which character did what when, no individual character identity when it comes to story progression and completion in the achievement journal, no more sentimental dates when I went on characters to specifically get an achievement on a special day. All of it is gone.

    Additionally, the replayability of certain achievements like fishing achievements and other such things on separate characters has been wiped from existence, removing replayability and a form of gameplay from the game itself. I enjoyed the repetition of achievements as a form of character development outside of main story quests, a way to simply have fun on them, and that's gone now. Heck, I cant even independently record the dates of when my other characters complete story achievements now because as far as the game is concerned, my main has done it all.

    It would have been nice if story and zone exploration achievements had at least been left independent to the characters, but they didn't even give us that. I used to really like the way we could independently track the progress of each character and look back fondly on when we had done something on an independent character, and that's all gone now.

    It would have been so much better if an "account wide" tab had been implemented, while preserving independent achievements for those that liked them. I don't understand why, after 8 years, they would choose to rip content out of the game that many people enjoyed for the sake of an account wide feature that destroys a form of game play many people loved.

    Please rethink this. Rework it so that it works for both parties. You could add an "opt out" feature, while still allowing people to gain the new rewards on characters that have completed the achievements independently. I don't want to take this feature away from those that love it- but I also want the game play I was fond of back.

    After doing some reading of these proposed changes, this sums up my thoughts as well.

    At first I was ambivalent, but then I realized that my entire playstyle was going to get nuked. Like many of the above posters, I roll alts all the time, and they are unique. I love going through content on each of them, earning individual achievements along the way.

    If this goes Live, this will literally give me zero reason to play any more. It will gut the reason why I roll alts, making everything else pointless.

    Edited by _Zathras_ on February 12, 2022 11:04PM
  • tmbrinks
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    renne wrote: »
    tmbrinks wrote: »
    renne wrote: »
    Balthors wrote: »
    If the character logged don't have the achievement but others got it, just add a mention like "this characters don't earn it", or keep the text grey like now, but as I show before, with the list of other characters did. So you still can see and prove you already did the achievement.

    Account Wide Achievements will be still available, and we don't lost what we did before, and still keep the pleasure to get achievements on other / new characters.

    That really simple and everyone will be satisfied, no ?

    No, they won't.

    Because no thank you I would like to see the achievement lit up on my main even if it was done on another toon. I would like all toons to have equal chance of being my main without having to grind through everything I've already done on that main on another toon because it still says that I haven't done that content.

    Have you been on the PTS to test it? If you "get" the item on another character to complete the collection it will forever say "Earned by: NOT MAIN CHARACTER" That sounds like the antithesis of what you're looking for.

    I don't care who it was earned by. I just want to see it earned on my main.

    So, you play as an account. So an account-wide overview would be perfect! That's what we're asking for as well. Show both the entire account's achievements as well as how our individuals are doing. Those who play the account can stay on the account-wide view. Those that play individuals can look at the individual characters. Everybody wins! Glad we're on the same page :smile:
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • matterandstuff
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    silvereyes wrote: »
    Elsonso wrote: »
    34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
    Seems like it is not very large, and that is why ZOS is fine with moving forward without comment.
    ZOS has been fine with moving forward with a great many things their players have hated before. When creative vision and player feedback collide, creative vision almost always wins, even when it causes many to leave.

    See also: the move to Chapters, Morrowind sustain changes, Crown Crates, PvP proc sets, BG queue changes, Bosmer passive changes, no arena weapon "perfected" upgrades, etc. etc.

    These changes on PTS now are much more drastic changes for more players than anything on that list except perhaps the move to chapters, though (which is so far before my time), and if they think the fallout is going to be on par with those things (and therefore easily dismissed) I suspect they're in for a very rude shock.
  • Crown_of_Antlers
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    I'm adding mine and my husband's voices to those who do not like this change at all. My husband would say so himself, but doesn't want to go through the nonsense required to get a forum account.

    Like many others in this thread have already said, we don't see our alts as "twinks" or just another tool to explore the world. To us, each alt is an individual character. We LIKE replaying content and re-earning achievements on those character. Plus we use the list of achievements to see what all each character has left to do in each zone. For us, replaying content is like rereading a well loved book or re-watching a favorite movie. Account-wide achievements is going to take away our desire to play this game at all.

    In fact, just knowing that this change is coming makes us not want to play now. A few days ago I started to work on an achievement that one of my characters had left to do in Vvardenfell, and I ended up thinking "What's the point? Each character's individual achievements will be gone soon anyway."

    We have both decided that once this update goes live we will not be logging into our accounts anymore. We don't say this lightly. We have both put a lot into our characters and have enjoyed playing them. But we would rather never log in on them again then have all of their achievements smooshed together into one.

    I'm sure it goes without saying that this means that we will not be spending money on our accounts ever again.

  • silvereyes
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    silvereyes wrote: »
    Elsonso wrote: »
    34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
    Seems like it is not very large, and that is why ZOS is fine with moving forward without comment.
    ZOS has been fine with moving forward with a great many things their players have hated before. When creative vision and player feedback collide, creative vision almost always wins, even when it causes many to leave.

    See also: the move to Chapters, Morrowind sustain changes, Crown Crates, PvP proc sets, BG queue changes, Bosmer passive changes, no arena weapon "perfected" upgrades, etc. etc.

    These changes on PTS now are much more drastic changes for more players than anything on that list except perhaps the move to chapters, though (which is so far before my time), and if they think the fallout is going to be on par with those things (and therefore easily dismissed) I suspect they're in for a very rude shock.
    I agree 100%. The silence so far is giving me déjà vu, though.
  • DarcyMardin
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    The entire reason I have played this game for as long as I have, I.e., daily since it started, is because I have always been able to create new characters, with new stories, personalities, and play styles. In real life, I’ve been a multi-published author for the past 40 years, so I create characters and build stories around them all the time. I love doing this — it’s my life and my passion. And I’ve done it since the beginning in ESO.

    I think of each of my dozens of alts (I have 4 accounts) as separate individuals, on their own journeys, who have accomplished different achievements at different times. My altruistic healers are very different characters from my expert thieves, and even more different from my few vicious murderers. I hate the idea that their very different achievements will all be homogenized after all these years. Their individual histories wiped from their achievement pages.

    It breaks my heart, honestly.
  • SilverBride
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    @DarcyMardin summed it up perfectly. It is heartbreaking.

    We have this vast beautiful world and unique characters that develop their own personalities but lose the ability to play them as individuals.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 7:00PM
    PCNA
  • Saieden
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    @DarcyMardin summed it up perfectly. It is heartbreaking.

    I honestly don't know how anyone could think this is a good idea. Why build this vast beautiful world then take away our ability to explore it? Why let us create unique characters that develop their own personalities then make them all just blend into one?

    It's already a shame how some players skip everything and power level in huge mobs in Alik'r. I was in that zone earlier and someone was advertising to level players from level 3 to 50 in 1 hour and 15 minutes.

    Is this really how you envisioned your game, ZoS? Because this change is a huge step in that direction.

    For me it's the same thing, except that my characters' individuality is centered more around gameplay, specifically veteran achievements. When it comes MSQ and ZSQs, my wife and I always do them for the first time together, and we'll start a new zone on whatever character we feel like doing them on, and I myself pretty much only repeat them for skill points. But for dungeons and trials, achievements are the only way I can track which ones I've done on my dps, healer and tank, and one of my personal goals is to become proficient in veteran content in all roles in the classes I've chosen for them, namely nightblade, necromancer and warden.

    Currently, I know that my nightblade hasn't set foot in veteran Blackheart, only because I looked through the achievement journal to see what he's missing, and today I plan on doing it and getting the hm and speedrun, and hopefully no death, to finish them. And honestly, I am actually kind sick of that dungeon and have no other reason to go there because the gear is bad, but I'll do it anyway because that's what "play the way you want" means to me, even though I've done it on both my healer and tank that are far behind him.

    With the deletion of character achievements, I will basically have no motivation to this kind of thing. I know that I can solo it on vet quite easily with my nightblade (who proudly wears Spirit Slayer to prove it), but going forward once everything is merged, I see no reason to go back fill up on base game content when I'm already deep into progging harder stuff.

    It may seem like this only affects me, but I actually like helping others learn the boss fights in pugs, and don't mind spending on hour on a dungeon to explain mechanics and tactics when someone is new to the content or vet in general, and wants to learn. In fact, this part of the reason I committed to playing all 3 roles in the first place, so that when I need to explain, I can do so from first hand experience and not just repeat what I read in a guide or strat I saw a badass tank pull off that is actually way harder than it looks.
  • old_scopie1945
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    I do believe that this is the case. I do believe that certain members of the ZOS team only care about the end game and power play. I believe also that 'lesser mortals' like myself don't come into the equation. For myself I don't give two jots about the so called end game. It is all about the story line and my individual characters story's from start to finish.

    Don't take me wrong, end game content is something I might dip my toes into from time to time. Much like PVP. It is not the be all and end all, but part of my characters story. It is not something I take seriously, which is why I probably suck at it. I don't see the point of chasing the latest META every three months for the best end game builds. Theory crafting is not my thing. I usually get a build from one of my favourite CCs which would suite my character and stick to it. If I see a build that may be interesting in the future, well we have the armoury system now.

    What is the point of the DEVs investing large sums of coin and time in developing story lines, worlds and paying voice actors. When in the great scheme of things it doesn't matter. The end game being the only thing that does matter. The point being it does matter, the game matters in all it's extent. It matters for all of us. It matters to you and me. It matters to questers, RPs, end gamers and those that just want to play as they want to play. The game should cater for all of us and not just one faction and not the rest.
    Edited by old_scopie1945 on February 13, 2022 9:23AM
  • Kesstryl
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    The entire reason I have played this game for as long as I have, I.e., daily since it started, is because I have always been able to create new characters, with new stories, personalities, and play styles. In real life, I’ve been a multi-published author for the past 40 years, so I create characters and build stories around them all the time. I love doing this — it’s my life and my passion. And I’ve done it since the beginning in ESO.

    I think of each of my dozens of alts (I have 4 accounts) as separate individuals, on their own journeys, who have accomplished different achievements at different times. My altruistic healers are very different characters from my expert thieves, and even more different from my few vicious murderers. I hate the idea that their very different achievements will all be homogenized after all these years. Their individual histories wiped from their achievement pages.

    It breaks my heart, honestly.

    I'm an author too (only published once though :D ) and I completely get how you play because that's how I play too. My characters are part of a story, each one was a main through different parts of the game, and all of them together became parts of the larger ESO story. It's how I think and play in any RPG because it's a playful extension of my own story writing. I want to keep the character tracking with all the individual achievements as is, while also having an extra account wide achievements page for those who want it (I personally don't, but I'm ok with letting others play the way they want). They shouldn't take away something to give us something.

    I'm still angry about losing the epilogue quest with Count Ravenwatch at the end of the Greymoor story arch on multiple characters, ZOS DON'T DO THIS!
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Elsonso
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    Kesstryl wrote: »
    I'm still angry about losing the epilogue quest with Count Ravenwatch at the end of the Greymoor story arch on multiple characters, ZOS DON'T DO THIS!

    I am sure they will "fix" this. Over the next few months, they will identify and fix stuff tied to achievements that they forgot about, didn't have time to address, or didn't want to address. I expect the first round of this on Monday, but I doubt they have a list of all the things to fix. There are more than a couple achievements that will need fixing, and people will be finding new ones for quite a while. "Customer testable"


    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • _Zathras_
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    The entire reason I have played this game for as long as I have, I.e., daily since it started, is because I have always been able to create new characters, with new stories, personalities, and play styles. In real life, I’ve been a multi-published author for the past 40 years, so I create characters and build stories around them all the time. I love doing this — it’s my life and my passion. And I’ve done it since the beginning in ESO.

    I think of each of my dozens of alts (I have 4 accounts) as separate individuals, on their own journeys, who have accomplished different achievements at different times. My altruistic healers are very different characters from my expert thieves, and even more different from my few vicious murderers. I hate the idea that their very different achievements will all be homogenized after all these years. Their individual histories wiped from their achievement pages.

    It breaks my heart, honestly.

    I'm a budding author. I'm working on my first outline. Bucket list things, if you will. It's never too late, right?

    At any rate, I use my characters in-game as inspiration for ideas. Their name, what they do, how they look, where they go, etc. This was how I finally stumbled on a character that set bells off in my head, which has driven me to actual writing.

    So, I'm afraid that this little world that I enjoy for so many reasons is going to be utterly ruined. I feel like the wind has been taken out of my sails.

  • ajkb78
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    Elsonso wrote: »
    tmbrinks wrote: »
    That said, we're very unlikely to see any changes on PTS update 1 on Monday (the 7th), as there are rarely any significant changes in that one. The next Monday (the 14th) is when we will be pinning our hopes on.

    Right. Changes made in the "dot one" update (7.3.1) will be stuff they knew about before PTS but did not make the first PTS drop. One week is not much time for them to think about and discuss changes, make the changes, and test the changes.

    The "dot two" and later updates will reflect more and more feedback from players and include some of the easier changes. (Edit: besides, anything big for this requires a character copy as the current implementation probably destroys the data when it migrates it)

    Nothing sizable will be done during PTS, as there is no time for anything that takes more than a couple weeks to design, implement, and test. This means "remove, try again in a future update" or "push forward + fixes" for this. BOTH of these will be met with outcry, doom and gloom, gnashing of teeth, cats and dogs living together, and mass hysteria. :smile:

    The odds favor a "push forward + fixes" response (aka no response) for account wide achievements, but both are possible.
    Danikat wrote: »
    Has ZOS ever backed down on a change once it gets onto the PTS? I know they sometimes tweak the numbers on balance changes or fix some of the bugs which are identified, but I can't remember them ever putting a system onto the PTS and then not including it in the live update, no matter what players thought of it.

    Yes. Once, that I recall. It was a Big Deal at the time. However, I am at a loss to remember what it was.

    The only one I can remember was the insane changes to light / heavy attacks they proposed a couple of years back, but those were never brought into a pre-release PTS cycle, they just used the PTS for testing it as an experiment. It was so widely lambasted that they never went any further with it.
  • Elsonso
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    ajkb78 wrote: »
    Elsonso wrote: »
    Danikat wrote: »
    Has ZOS ever backed down on a change once it gets onto the PTS? I know they sometimes tweak the numbers on balance changes or fix some of the bugs which are identified, but I can't remember them ever putting a system onto the PTS and then not including it in the live update, no matter what players thought of it.

    Yes. Once, that I recall. It was a Big Deal at the time. However, I am at a loss to remember what it was.

    The only one I can remember was the insane changes to light / heavy attacks they proposed a couple of years back, but those were never brought into a pre-release PTS cycle, they just used the PTS for testing it as an experiment. It was so widely lambasted that they never went any further with it.

    I remember that incident. I am not so sure that is the incident I am recalling, but I would have to go back and look to make sure. Ahh. Who am I kidding? I don't care enough to go back and look. :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tandor
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    Elsonso wrote: »
    Kesstryl wrote: »
    I'm still angry about losing the epilogue quest with Count Ravenwatch at the end of the Greymoor story arch on multiple characters, ZOS DON'T DO THIS!

    I am sure they will "fix" this. Over the next few months, they will identify and fix stuff tied to achievements that they forgot about, didn't have time to address, or didn't want to address. I expect the first round of this on Monday, but I doubt they have a list of all the things to fix. There are more than a couple achievements that will need fixing, and people will be finding new ones for quite a while. "Customer testable"


    That may well be so, but what we are missing still is an indication of what was behind the decision to make this substantial and controversial change to a core system after 8 years, and therefore an indication of whether things like the epilogue quest are recognised bugs or working as intended. All we have at the moment is a statement that much of our feedback is based on confusion on our part.
  • tmbrinks
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    ajkb78 wrote: »
    Elsonso wrote: »
    tmbrinks wrote: »
    That said, we're very unlikely to see any changes on PTS update 1 on Monday (the 7th), as there are rarely any significant changes in that one. The next Monday (the 14th) is when we will be pinning our hopes on.

    Right. Changes made in the "dot one" update (7.3.1) will be stuff they knew about before PTS but did not make the first PTS drop. One week is not much time for them to think about and discuss changes, make the changes, and test the changes.

    The "dot two" and later updates will reflect more and more feedback from players and include some of the easier changes. (Edit: besides, anything big for this requires a character copy as the current implementation probably destroys the data when it migrates it)

    Nothing sizable will be done during PTS, as there is no time for anything that takes more than a couple weeks to design, implement, and test. This means "remove, try again in a future update" or "push forward + fixes" for this. BOTH of these will be met with outcry, doom and gloom, gnashing of teeth, cats and dogs living together, and mass hysteria. :smile:

    The odds favor a "push forward + fixes" response (aka no response) for account wide achievements, but both are possible.
    Danikat wrote: »
    Has ZOS ever backed down on a change once it gets onto the PTS? I know they sometimes tweak the numbers on balance changes or fix some of the bugs which are identified, but I can't remember them ever putting a system onto the PTS and then not including it in the live update, no matter what players thought of it.

    Yes. Once, that I recall. It was a Big Deal at the time. However, I am at a loss to remember what it was.

    The only one I can remember was the insane changes to light / heavy attacks they proposed a couple of years back, but those were never brought into a pre-release PTS cycle, they just used the PTS for testing it as an experiment. It was so widely lambasted that they never went any further with it.

    I'd add the cast-time on shields fiasco. IIRC that was during a normal PTS cycle and was something they reverted.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • SerafinaWaterstar
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    Just out of curiosity, who from Microsoft is in charge / oversees Zos (or Bethesda or whichever)?

    It can be simple to then work out email addresses. Here in the UK when complaints are being ignored it can really help if the CEO or similar role gets sensible constructive emails outlining the issue. Things ‘mysteriously’ get sorted.

    Media focus can also help.

    There is a real commercial issue here about purchasable character slots, previous advertising and these proposed changes.
  • ArchangelIsraphel
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    The entire reason I have played this game for as long as I have, I.e., daily since it started, is because I have always been able to create new characters, with new stories, personalities, and play styles. In real life, I’ve been a multi-published author for the past 40 years, so I create characters and build stories around them all the time. I love doing this — it’s my life and my passion. And I’ve done it since the beginning in ESO.

    I think of each of my dozens of alts (I have 4 accounts) as separate individuals, on their own journeys, who have accomplished different achievements at different times. My altruistic healers are very different characters from my expert thieves, and even more different from my few vicious murderers. I hate the idea that their very different achievements will all be homogenized after all these years. Their individual histories wiped from their achievement pages.

    It breaks my heart, honestly.

    I'm also also an author and writer, currently in the process of building multiple stories. Honestly, it warms my heart to see that you and many others who have replied here use ESO as a way to connect to your stories and build them. Everything you said is exactly why I want to retain that individual character identity through achievements. I use my achievements in exactly the same way. Having ZOS delete them is like having someone walk into your office, pick up your notebooks, tear out the pages and tell you you can only have one character now, with one story, and no matter what they look like or how differently you play them, they must tread in the same tracks as every clone that came before.

    It also completely removes my ability to NOT get an achievement as well, and use the absence of the achievement as an achievement in and of itself and a form of character building. For example, my very first thief takes pride in having never paid a single penny to a guard or fence, and the absence of that achievement is his "proof" of having never been caught with a bounty. Then there's my vampire character whose never bitten anyone. If I am to retain the absence of the biting achievement, I can never make another vampire who might bite someone.

    The presence of many of these achievements- or the absence of achievements- has inspired events in my stories, even if they do not take place in the world of ESO.

    The achievement system has become far more than ZOS seems to realize, because each player has come to utelize it in their own unique way, and players have created new achievements all on their own by choosing how they use the system. Players of ESO are so creative with how they choose to play the game, and this new account wide system completely destroys that flexibility and enjoyment.

    I really love being able to play ESO to wind down and enjoy my characters outside of the stories I am writing, to have adventures with them in an "alternate universe" where I get to push the boundaries of their personalities. I love thinking about where their comfort zones lay, and imagining how they would react to different scenarios I did not invent or plan myself. Doing a quest I did not write myself, in a story I did not write myself, with a character who has an established backstory and set of experiences/reactions is a wonderful exercise in exploring a characters personality and developing new traits I might not have discovered before. My achievements are a reflection of those choices and little moments of discovery. It's heartbreaking to loose them.


    As a side note:

    All of the authors here have also made me realize something. I think this is where some confusion lies with those who say "It is the player, not the character, who achieves something." Sure- but as the player, I am authoring/writing my characters story through those achievements and they are representative of the actions I, the author, have chosen to give the character. When you take those individual achievements away, you delete the story that the player is uniquely creating for each of their characters. As the player I am indeed achieving things- to deliberately craft a unique story with each character I play. They allow me to think about how my character perceives the world and serve as reminders of individual personality traits. I don't want them smashed together as if my characters are all me. They are not me. They are individuals I created in a story, and the achievements are a reflection of my act of creation, my choices for that specific character. Smashing them together is disrespectful to the process of creation, and to the people who use the system to reflect that.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • kargen27
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    On the live server my main has 30,205 achievement points. On the PTS she has 31,380 so that is 1,175 she will be unable to obtain. That represents 17 achievements (might be 19) my main will never be able to earn. A few of those are the trophy achievements and those are the ones I care about. I like when I am waiting for guild events or otherwise have a bit of time in game trying to finish those trophy achievements. Now just by logging onto other characters they will be done.

    My options are miss out on the joy and sense of satisfaction that comes when finally accomplishing something that I've been from time to time working on for years or not playing my seventeen other characters until I eventually get the achievements. Neither option makes me happy. It isn't game breaking (I hope) but the change will mean I will no longer play the game as I am now and I will not enjoy the game as I do now.

    I also have a 2nd account I play some. On that account I created a new character a while back. I play that character going through all the content in the same order my very first character played the game. Other characters on that account have done quests kind of scattered all across the land so the only way to play as I first did was a new character on that account. If these changes go through as is I will have zero reason to play that account.

    Playing different characters helps me keep the game fresh and I like to keep them separate in many ways. Eventually they will all have their own home. In that home they are not allowed to place achievement furnishings they themselves have not earned. To that end I have a khajiit currently fishing because he wants the boat. I have two other master fishermen so he will be my third. It will be near impossible with the changes to know when he finally earns the boat.

    I want to be able to know what achievements each character has earned individually. I don't want what one character does helping another character. Swims-Like-Nord shouldn't get credit for a motif Shirley I Jest learned. For me and others these changes take away part of what is appealing about this game and keeps us playing.
    and then the parrot said, "must be the water mines green too."
  • Vrienda
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    Okay so am I to understand that several quests, events and pretty much all delve/world boss and their associated first-time completion exp will be gone?

    When I first heard about this I -presumed- it would be like WoW's version of account wide achievements. But all this is doing is making it harder to grind skilllines (Undaunted) and to level up (With the first time exp being removed).

    All the while you won't make skill points or skyshards account wide (The latter without cost). Am I to presume to public dungeon event skill points are gone too or what?

    What's the point of this? Just make all the rewards (titles) account wide and call it a day.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • majulook
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    Since this will soon be the 3rd week of testing in what is normally 5 weeks per PTS cycle.

    If no changes to this in patch 7.3.2 which is the third week patch. What are the odds are that its going as is live?
    Si vis pacem, para bellum
  • tmbrinks
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    majulook wrote: »
    Since this will soon be the 3rd week of testing in what is normally 5 weeks per PTS cycle.

    If no changes to this in patch 7.3.2 which is the third week patch. What are the odds are that its going as is live?

    If no changes in X.2 patch, I'd put it at >98% it goes live.

    Currently I'd say it's in the >75% it goes live.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
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