DeathStalker wrote: »Has anyone tested the impact of this achievement change on undaunted skill line leveling? I know they mention it in the notes but undaunted was already a grind, so I'm curious if it's more or less of a grind now.
...It is this really not fun map clearing which kills the new character experience for me...
...it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase...
Account wide achievements is actually something I really am looking forward to and with it coming I have actually started going out of my way to try to get the mundane achievements like "One More Brawl" that I would have absolutely no interest in otherwise but can stand doing it because I will never have to do it again, which is also why I really like that it marks delves and public dungeon bosses as done as well. It is this really not fun map clearing which kills the new character experience for me and these make a decent difference in this, no more getting complained at by people grinding public dungeon mobs as I try to kill the bosses in them on a character I just need to do the quest and hit the group event which takes but a minute
it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase, But there is no reason that content should be lost from this, from the limited encounters with certain npcs to the awful "collect these random things all over the map from this list" introduction quest and dialogue along the way. It is simply not acceptable. This should save you from doing certain things if you don't want to if you have already done them before, not completely prevent you from doing it again
Sheezabeast wrote: »Let's hope for a Hail Mary and this will be like cast time for Sorc Shields and they revert the changes. Surely they are empathetic to the voices of their community....
I really, really don't want to lose my achievements from my oldest characters, their stories...from a lore perspective, I don't want the Mages Guild title foisted upon my Redguard, who staunchly does not believe in magic. I chose not to earn that on him, for a reason, as it did not fit him or his beliefs, and now it will just be forced?
I'm admittingly really depressed about this going forward, the amount of people willing to trash literal years of individual progression for our characters...people arguing about how illegitimate "roleplaying" is, people talking down to you if you dare speak against the amalgamation of the system...this isn't the answer, this isn't fair to the community that built this game up from Beta.
This isn't fair to everyone in the community, if ZOS is focusing solely on new numbers and truly giving the finger to their day one supporters, this may be the bitter pill we have to take to see them for the future as they intend, and make financial choices in response. Less screen time, less money spent, moving on to another title. I don't want to do that. I don't want to do that in any capacity. But outright disrespect is outright disrespect to your day one supporters, your core, your backbones...
PeacefulAnarchy wrote: »DeathStalker wrote: »Has anyone tested the impact of this achievement change on undaunted skill line leveling? I know they mention it in the notes but undaunted was already a grind, so I'm curious if it's more or less of a grind now.
The quest replacing the dungeon completion achievement works fine, but that one is par for the course. The increase in daily pledge value was not there when I tested it. So at the moment it is not less of a grind, but we'll see if they fix it. I'll test again on Monday after the next patch.
matterandstuff wrote: ». They've never stuffed up even close to this bad before.
Hopefully ZOS gets this figured out... but reading some posts... a few posts up someone complaining about the Mages Guild achievement being forced upon their character that doesn't believe in magic... but what about the "MURDERER" achievement being foisted upon a character that is playing completely as a vanilla white knight?!?
Dark_Lord_Kuro wrote: »Hopefully ZOS gets this figured out... but reading some posts... a few posts up someone complaining about the Mages Guild achievement being forced upon their character that doesn't believe in magic... but what about the "MURDERER" achievement being foisted upon a character that is playing completely as a vanilla white knight?!?
Should be about the same as the soul shriven in cold harbour acheivement on a pre morrowind character that isnt played as the vestige
If one can ignore that one with success i cant see why it woulnt be possible with other acheivements
Account wide achievements is actually something I really am looking forward to and with it coming I have actually started going out of my way to try to get the mundane achievements like "One More Brawl" that I would have absolutely no interest in otherwise but can stand doing it because I will never have to do it again, which is also why I really like that it marks delves and public dungeon bosses as done as well. It is this really not fun map clearing which kills the new character experience for me and these make a decent difference in this, no more getting complained at by people grinding public dungeon mobs as I try to kill the bosses in them on a character I just need to do the quest and hit the group event which takes but a minute
it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase, But there is no reason that content should be lost from this, from the limited encounters with certain npcs to the awful "collect these random things all over the map from this list" introduction quest and dialogue along the way. It is simply not acceptable. This should save you from doing certain things if you don't want to if you have already done them before, not completely prevent you from doing it again
PeacefulAnarchy wrote: »DeathStalker wrote: »Has anyone tested the impact of this achievement change on undaunted skill line leveling? I know they mention it in the notes but undaunted was already a grind, so I'm curious if it's more or less of a grind now.
The quest replacing the dungeon completion achievement works fine, but that one is par for the course. The increase in daily pledge value was not there when I tested it. So at the moment it is not less of a grind, but we'll see if they fix it. I'll test again on Monday after the next patch.
wenchmore420b14_ESO wrote: »34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
Dark_Lord_Kuro wrote: »ArchangelIsraphel wrote: »People are saying that they will not be satisfied with an account wide view. But in truth, an account wide view will be all "Account Wide Achievements" will ever actually BE, regardless of how it is implemented, because you never actually achieved anything on your other characters if you, the player, have not done those tasks on them. You can wipe away character names, you can share progress on certain things...it changes nothing. It will still only ever be an account wide view.
If that was true people disliking the change would not speak of account wide view as a replacement since its the same thing
In fact they are 2 completly different thing, one say that i did x achievement and and the other say that character a did it but not the others
I did those not my character, they are tool I used to do so. I do give them backstory and all but acheivement are separate from who they are
When there is a murder is the murderer arrested or is it is gun? When a kid win an art contest does the reward goes to the kid, his pens or the drawing, ? When a guild does a housing contest is the prize sent to the player or the character who built said house?
A tool is a tool, you can put a wig on it, dress it, say it is a lord and call it bob but the fact is, thats still a tool
Im not saying its a wrong way to play the game tough, as long as people have fun, its a good way to play
Account wide achievements is actually something I really am looking forward to and with it coming I have actually started going out of my way to try to get the mundane achievements like "One More Brawl" that I would have absolutely no interest in otherwise but can stand doing it because I will never have to do it again, which is also why I really like that it marks delves and public dungeon bosses as done as well. It is this really not fun map clearing which kills the new character experience for me and these make a decent difference in this, no more getting complained at by people grinding public dungeon mobs as I try to kill the bosses in them on a character I just need to do the quest and hit the group event which takes but a minute
it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase, But there is no reason that content should be lost from this, from the limited encounters with certain npcs to the awful "collect these random things all over the map from this list" introduction quest and dialogue along the way. It is simply not acceptable. This should save you from doing certain things if you don't want to if you have already done them before, not completely prevent you from doing it again
What is lost is the ability to look at the map and instantly see which delves you are still missing for quest and skyshard.
DUTCH_REAPER wrote: »Soooo I’ll still be able to “play” any content I want? Check
I am still the person “playing” the characters in game? Check
When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!
Do it ZOS!!!!! Yaaaaassss
DUTCH_REAPER wrote: »Soooo I’ll still be able to “play” any content I want? Check
I am still the person “playing” the characters in game? Check
When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!
Do it ZOS!!!!! Yaaaaassss
well i've got former emperor on 15/18 chars, nothing will be changed about this achievement for me, since it was already global for my account, but the idea to have done this just for a kind of glory is like giving a candy to an athlete at olympics games who ran for gold medail, got the 1st place, and just because he already got it previously, this time and next times the reward will only be a candy ! [snip]
[edited for profanity bypass]
ZOS has been fine with moving forward with a great many things their players have hated before. When creative vision and player feedback collide, creative vision almost always wins, even when it causes many to leave.Seems like it is not very large, and that is why ZOS is fine with moving forward without comment.wenchmore420b14_ESO wrote: »34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
etchedpixels wrote: »DUTCH_REAPER wrote: »Soooo I’ll still be able to “play” any content I want? Check
I am still the person “playing” the characters in game? Check
When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!
Do it ZOS!!!!! Yaaaaassss
Nope
Your second toon will still have to unlock and level all the skills, do quests and the like but it will actually take you longer because you won't be able to repeat some things, and you won't be able to tell things like which delves and public dungeons you've done, which skill points you've unlocked from questlines etc any more when you need skill points.
You'll also (as it stands) no longer be able to get multiple of some of the objects you can get now.
There is no 0-50 button and the CP behaviour hasn't changed from the existing server wide behaviour.
About the only thing you will be able to do is paste an achievement on one character that you did on another when someone is asking for proof for trials. I think you can assume trial people will be taking a different approach, although actually you can do that today with a friend as you can repaste someone else's achiveement anyway.
DUTCH_REAPER wrote: »etchedpixels wrote: »DUTCH_REAPER wrote: »Soooo I’ll still be able to “play” any content I want? Check
I am still the person “playing” the characters in game? Check
When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!
Do it ZOS!!!!! Yaaaaassss
Nope
Your second toon will still have to unlock and level all the skills, do quests and the like but it will actually take you longer because you won't be able to repeat some things, and you won't be able to tell things like which delves and public dungeons you've done, which skill points you've unlocked from questlines etc any more when you need skill points.
You'll also (as it stands) no longer be able to get multiple of some of the objects you can get now.
There is no 0-50 button and the CP behaviour hasn't changed from the existing server wide behaviour.
About the only thing you will be able to do is paste an achievement on one character that you did on another when someone is asking for proof for trials. I think you can assume trial people will be taking a different approach, although actually you can do that today with a friend as you can repaste someone else's achiveement anyway.
Well if that is the case I would recommend people go now and get multiples of the furnishing items they want before it goes live. As far as delves when I make a new character I just buy all the sky shards now. I don’t make new characters to RP. I like Pvp and doing trials and dungs. It’s so repetitive having to get all these achievements. I can’t remember when the last time I was asked to “show” a title for proof. Either I have the screen shots of a parse and am able to perform on trial or I’m not. This doesn’t affect me. Just makes it easier to select a title I guess? And the only ones I care about are Former Emperor and Warlord. But if ZOS can make achievements global to where I don’t have to grind something out I would love that!
DUTCH_REAPER wrote: »It’s so repetitive having to get all these achievements.
Dark_Lord_Kuro wrote: »Hopefully ZOS gets this figured out... but reading some posts... a few posts up someone complaining about the Mages Guild achievement being forced upon their character that doesn't believe in magic... but what about the "MURDERER" achievement being foisted upon a character that is playing completely as a vanilla white knight?!?
Should be about the same as the soul shriven in cold harbour acheivement on a pre morrowind character that isnt played as the vestige
If one can ignore that one with success i cant see why it woulnt be possible with other acheivements
No it's not, because there would be absolutely no way to show or prove that a particular character has never killed an innocent. In this case, the lack of the achievement is an achievement in and of itself. Furthermore, you would never have a timestamp of the fateful day that character mispoke and dropped a meteor an beggar's head in Vivec City.
I can find countless examples of similar things for players in every niche of the game, many of which have been expressed in great detail in this thread. Raid leaders finding roles for teams, role players giving their toons' personality and life a track record, pve proggers getting clears on different roles and classes, collectors that just love ticking off check lists, the list goes on and they ALL valid ways to experience and enjoy the game.
Just because YOU don't derive value in a system and the information it provides, doesn't mean 1000s of other players haven't found a great source of motivation, satisfaction and practical use in it.