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PTS Update 33 - Feedback Thread for Account Wide Achievements

  • Oliviander
    Oliviander
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    Dear ZOS,
    this is not my first post about accountwide achievements, but in the meantime I had time to think about it a little more.
    I am now sure that you really don't understand your player base or at least many of us longtime players in the slightest,
    or you wouldn't make such a devastating decicison for so many of us.

    With all hope that it is not already to late I will try to give you one this example
    why this is so bad for my personal way to play the game.

    I am playing the game as an Collector.

    My main knows all motifs, all furnishing recipes but one and all provisioning recipes but 2 wartortes;
    he knows all lorebooks except 4 bugged ones, he is a master angler and has all fishing achievements, he even has
    all monstertrophy achievements (that was a hard one).

    Until this point there might only be few harm done by accountwide achievements, but now it comes.

    All of my characters know all traits all runes and all alchemy ingredients and since the introduction of the
    Grand Master Crafter title it is my main goal to get all of my characters this achievement.
    And I am nearly there 5 of 18 have the acheivement and 13 of my characters have only 5 motifs missing.
    Yes 45 of the ingame motifs are known by all of my 18 characters. And as I fought for each of them you must now endure
    that I actually list them here:

    1 Altmer, 2 Dunmer, 3 Bosmer, 4 Nord, 5 Breton, 6 Redguard, 7 Kahjiit, 8 Orc, 9 Argonian, 10 Imperial,
    11 Ancient Elf, 12 Barbaric, 13 Primal, 14 Daedric, 15 Dwewmer, 16 Glass, 17 Xyvkin, 19 Mercenary, 20 Yokudan,
    22 Trinimac, 23 Malacath, 28 Ra Gada, 30 Morag Tong, 31 Skinchanger, 33 Thieves Guild, 36 Dark Brotherhood,
    37 Ebony, 38 Draugr, 41 Celestial, 42 Hollowjack, 44 Silken Ring, 48 Ashlander, 56 Apostle, 57 Ebonshadow,
    61 Psijic, 62 Sapiarch, 63 Dremora, 73 Anequina, 81 New Moon Priest, 84 Blackreach Vanguard, 85 Greymoor,
    87 Ancestral Nord, 88 Ancestral Orc, 89 Ancestral High Elf, 101 Ivory Brigade

    I could have done it for the title or the higher drop rate of master writs but I didn't.
    I just want to COLLECT the achievement on all my characters. And now when my longterm goal finally comes in reach
    you are planning to deprive me of my reward. And even if I already had them It wouldn't be any better,
    you actually would steal my personally rightful earned trophy from me, and that without the slightest reason.

    Until now I couldn't even imagine that there might be anything you could do to frustrate my long year dedication
    so completely - but obviously now you are ready to do it. And by now you don't even communicate what are your goals
    with removing the character specific achievements.
    What about the people that have 18 Master Anglers or 15 Former Emperors or or or.

    I am a player who has spent rather some money for your game.
    Subbed from the beginning - and bought each DLC with the extra mount on top of that.
    I have at least 7 Radiant Apex Mounts, so yes I bought some crates.
    Do you really have no idea why longterm players are still in the game and why they spent the money.
    Do you really think it is mainly because of new content ? I can tell you for many it is not!
    I would still be here and play even as much without any new content since Summerset.
    It is the replayabilty that keeps me in game - not the new stuff.
    I killed Molog Bal 18 times and in the event you even motivated me to earn the Blackwood Pathfinder 18 times.
    For me you could actually skip any new content and I still would sub. For me there is enogh to do for years to come.
    Give me some nice crates and I still will spend money on top of that.
    But with the removal of character acheivements you will remove evrything for me and give me nothing in return.
    I hope not, but I really fear that after the removal of character achievements
    I won't be motivated to play the game anymore at all.
  • DeathStalker
    DeathStalker
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    Has anyone tested the impact of this achievement change on undaunted skill line leveling? I know they mention it in the notes but undaunted was already a grind, so I'm curious if it's more or less of a grind now.
    Edited by DeathStalker on February 12, 2022 4:00AM
  • Jestir
    Jestir
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    Account wide achievements is actually something I really am looking forward to and with it coming I have actually started going out of my way to try to get the mundane achievements like "One More Brawl" that I would have absolutely no interest in otherwise but can stand doing it because I will never have to do it again, which is also why I really like that it marks delves and public dungeon bosses as done as well. It is this really not fun map clearing which kills the new character experience for me and these make a decent difference in this, no more getting complained at by people grinding public dungeon mobs as I try to kill the bosses in them on a character I just need to do the quest and hit the group event which takes but a minute

    it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase, But there is no reason that content should be lost from this, from the limited encounters with certain npcs to the awful "collect these random things all over the map from this list" introduction quest and dialogue along the way. It is simply not acceptable. This should save you from doing certain things if you don't want to if you have already done them before, not completely prevent you from doing it again
  • PeacefulAnarchy
    PeacefulAnarchy
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    Has anyone tested the impact of this achievement change on undaunted skill line leveling? I know they mention it in the notes but undaunted was already a grind, so I'm curious if it's more or less of a grind now.

    The quest replacing the dungeon completion achievement works fine, but that one is par for the course. The increase in daily pledge value was not there when I tested it. So at the moment it is not less of a grind, but we'll see if they fix it. I'll test again on Monday after the next patch.
  • SilverBride
    SilverBride
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    Bleakz wrote: »
    ...It is this really not fun map clearing which kills the new character experience for me...

    Clearing the map is the main thing I do. I do it on every one of my characters, and I love it every time.

    Bleakz wrote: »
    ...it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase...

    It does matter because it takes away our ability to track our character's progress. And a lot more than "a tiny bit of a fraction of the playerbase" enjoys developing our characters individually and we get more than a small sense of accomplishment from it.

    I hope they put this on hold until some of these concerns can be addressed.

    [Edited for clarity]
    Edited by SilverBride on February 26, 2022 6:59PM
    PCNA
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Bleakz wrote: »
    Account wide achievements is actually something I really am looking forward to and with it coming I have actually started going out of my way to try to get the mundane achievements like "One More Brawl" that I would have absolutely no interest in otherwise but can stand doing it because I will never have to do it again, which is also why I really like that it marks delves and public dungeon bosses as done as well. It is this really not fun map clearing which kills the new character experience for me and these make a decent difference in this, no more getting complained at by people grinding public dungeon mobs as I try to kill the bosses in them on a character I just need to do the quest and hit the group event which takes but a minute

    it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase, But there is no reason that content should be lost from this, from the limited encounters with certain npcs to the awful "collect these random things all over the map from this list" introduction quest and dialogue along the way. It is simply not acceptable. This should save you from doing certain things if you don't want to if you have already done them before, not completely prevent you from doing it again

    34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • proprio.meb16_ESO
    proprio.meb16_ESO
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    Definitely. Have not seen such convergence on theforum since a lot of time... next one will be 1000th post on this thread.

    Even many of those generally in favour of the change (and i am one, as long as i can replay content flawlessly) have concerns about its current implementation and would prefer to postpone/rework it or at least getting some updates and clarifications about it.
    Edited by proprio.meb16_ESO on February 12, 2022 8:42AM
  • Sheezabeast
    Sheezabeast
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    Let's hope for a Hail Mary and this will be like cast time for Sorc Shields and they revert the changes. Surely they are empathetic to the voices of their community....

    I really, really don't want to lose my achievements from my oldest characters, their stories...from a lore perspective, I don't want the Mages Guild title foisted upon my Redguard, who staunchly does not believe in magic. I chose not to earn that on him, for a reason, as it did not fit him or his beliefs, and now it will just be forced?

    I'm admittingly really depressed about this going forward, the amount of people willing to trash literal years of individual progression for our characters...people arguing about how illegitimate "roleplaying" is, people talking down to you if you dare speak against the amalgamation of the system...this isn't the answer, this isn't fair to the community that built this game up from Beta.

    This isn't fair to everyone in the community, if ZOS is focusing solely on new numbers and truly giving the finger to their day one supporters, this may be the bitter pill we have to take to see them for the future as they intend, and make financial choices in response. Less screen time, less money spent, moving on to another title. I don't want to do that. I don't want to do that in any capacity. But outright disrespect is outright disrespect to your day one supporters, your core, your backbones...
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • matterandstuff
    matterandstuff
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    Let's hope for a Hail Mary and this will be like cast time for Sorc Shields and they revert the changes. Surely they are empathetic to the voices of their community....

    I really, really don't want to lose my achievements from my oldest characters, their stories...from a lore perspective, I don't want the Mages Guild title foisted upon my Redguard, who staunchly does not believe in magic. I chose not to earn that on him, for a reason, as it did not fit him or his beliefs, and now it will just be forced?

    I'm admittingly really depressed about this going forward, the amount of people willing to trash literal years of individual progression for our characters...people arguing about how illegitimate "roleplaying" is, people talking down to you if you dare speak against the amalgamation of the system...this isn't the answer, this isn't fair to the community that built this game up from Beta.

    This isn't fair to everyone in the community, if ZOS is focusing solely on new numbers and truly giving the finger to their day one supporters, this may be the bitter pill we have to take to see them for the future as they intend, and make financial choices in response. Less screen time, less money spent, moving on to another title. I don't want to do that. I don't want to do that in any capacity. But outright disrespect is outright disrespect to your day one supporters, your core, your backbones...

    It doesn't even make sense in regard to new numbers - because, by the time they get around to the point where they would, say, spend loads on the Crown Store, they'll be also dealing with the complete lack of replayability and giving the game away after they've run through most of the content once (which takes maybe a few months). But, if the ESO devs have decided that they're deeply determined to wreck the player experience, they'll have a blast explaining the loss in revenue to their bosses a few months down the line. They've never stuffed up even close to this bad before.
  • DeathStalker
    DeathStalker
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    Has anyone tested the impact of this achievement change on undaunted skill line leveling? I know they mention it in the notes but undaunted was already a grind, so I'm curious if it's more or less of a grind now.

    The quest replacing the dungeon completion achievement works fine, but that one is par for the course. The increase in daily pledge value was not there when I tested it. So at the moment it is not less of a grind, but we'll see if they fix it. I'll test again on Monday after the next patch.

    Thank you, if you could post back here if there is a change I would be most grateful
  • etchedpixels
    etchedpixels
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    . They've never stuffed up even close to this bad before.

    Ummm.. still running on 2014 servers with chronic lag spikes killing PvP because they didn't upgrade the machines some years ago ? Dark convergence ?

    I don't want to pre-judge based on the PTS but at this point I'm not likely to bother renewing my ESO+ and won't be buying the new chapter.
    Too many toons not enough time
  • ADarklore
    ADarklore
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    Hopefully ZOS gets this figured out... but reading some posts... a few posts up someone complaining about the Mages Guild achievement being forced upon their character that doesn't believe in magic... but what about the "MURDERER" achievement being foisted upon a character that is playing completely as a vanilla white knight?!? :#
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    ADarklore wrote: »
    Hopefully ZOS gets this figured out... but reading some posts... a few posts up someone complaining about the Mages Guild achievement being forced upon their character that doesn't believe in magic... but what about the "MURDERER" achievement being foisted upon a character that is playing completely as a vanilla white knight?!? :#

    Should be about the same as the soul shriven in cold harbour acheivement on a pre morrowind character that isnt played as the vestige
    If one can ignore that one with success i cant see why it woulnt be possible with other acheivements
  • Saieden
    Saieden
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    ADarklore wrote: »
    Hopefully ZOS gets this figured out... but reading some posts... a few posts up someone complaining about the Mages Guild achievement being forced upon their character that doesn't believe in magic... but what about the "MURDERER" achievement being foisted upon a character that is playing completely as a vanilla white knight?!? :#

    Should be about the same as the soul shriven in cold harbour acheivement on a pre morrowind character that isnt played as the vestige
    If one can ignore that one with success i cant see why it woulnt be possible with other acheivements

    No it's not, because there would be absolutely no way to show or prove that a particular character has never killed an innocent. In this case, the lack of the achievement is an achievement in and of itself. Furthermore, you would never have a timestamp of the fateful day that character mispoke and dropped a meteor an beggar's head in Vivec City.

    I can find countless examples of similar things for players in every niche of the game, many of which have been expressed in great detail in this thread. Raid leaders finding roles for teams, role players giving their toons' personality and life a track record, pve proggers getting clears on different roles and classes, collectors that just love ticking off check lists, the list goes on and they ALL valid ways to experience and enjoy the game.

    Just because YOU don't derive value in a system and the information it provides, doesn't mean 1000s of other players haven't found a great source of motivation, satisfaction and practical use in it.
  • AlnilamE
    AlnilamE
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    Bleakz wrote: »
    Account wide achievements is actually something I really am looking forward to and with it coming I have actually started going out of my way to try to get the mundane achievements like "One More Brawl" that I would have absolutely no interest in otherwise but can stand doing it because I will never have to do it again, which is also why I really like that it marks delves and public dungeon bosses as done as well. It is this really not fun map clearing which kills the new character experience for me and these make a decent difference in this, no more getting complained at by people grinding public dungeon mobs as I try to kill the bosses in them on a character I just need to do the quest and hit the group event which takes but a minute

    it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase, But there is no reason that content should be lost from this, from the limited encounters with certain npcs to the awful "collect these random things all over the map from this list" introduction quest and dialogue along the way. It is simply not acceptable. This should save you from doing certain things if you don't want to if you have already done them before, not completely prevent you from doing it again

    What is lost is the ability to look at the map and instantly see which delves you are still missing for quest and skyshard.
    The Moot Councillor
  • kringled_1
    kringled_1
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    Has anyone tested the impact of this achievement change on undaunted skill line leveling? I know they mention it in the notes but undaunted was already a grind, so I'm curious if it's more or less of a grind now.

    The quest replacing the dungeon completion achievement works fine, but that one is par for the course. The increase in daily pledge value was not there when I tested it. So at the moment it is not less of a grind, but we'll see if they fix it. I'll test again on Monday after the next patch.

    Let me know if you do end up wanting help for a base game vet HM pledge or something. I'm interested but until EU characters are copied over it wasnt going to be easy for me to test. (All my NA chars are at undaunted 10)
  • Elsonso
    Elsonso
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    34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".

    Seems like it is not very large, and that is why ZOS is fine with moving forward without comment. I don't consider a Q&A to be a comment. It isn't like ZOS hasn't done this before, and without even a Q&A.. My thinking is that ZOS just expects that most players will like it, and those with mixed feelings will just accept the decision. In any case, those players will stop talking about it, the issue will fade into obscurity, and new players will never know.

    There are other games out there with account wide achievements where it was done right, from the start, not retrofitted over an established player base almost a decade into the game so it breaks how some players play. Might be worth a trip around the block to make sure you aren't playing the wrong game.
    Edited by Elsonso on February 12, 2022 2:26PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ArchangelIsraphel
    ArchangelIsraphel
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    People are saying that they will not be satisfied with an account wide view. But in truth, an account wide view will be all "Account Wide Achievements" will ever actually BE, regardless of how it is implemented, because you never actually achieved anything on your other characters if you, the player, have not done those tasks on them. You can wipe away character names, you can share progress on certain things...it changes nothing. It will still only ever be an account wide view.

    If that was true people disliking the change would not speak of account wide view as a replacement since its the same thing

    In fact they are 2 completly different thing, one say that i did x achievement and and the other say that character a did it but not the others

    I did those not my character, they are tool I used to do so. I do give them backstory and all but acheivement are separate from who they are

    When there is a murder is the murderer arrested or is it is gun? When a kid win an art contest does the reward goes to the kid, his pens or the drawing, ? When a guild does a housing contest is the prize sent to the player or the character who built said house?

    A tool is a tool, you can put a wig on it, dress it, say it is a lord and call it bob but the fact is, thats still a tool

    Im not saying its a wrong way to play the game tough, as long as people have fun, its a good way to play


    I just want to point out that you seem to be misinterpreting my post. In that particular post, I was not speaking of the characters as individuals completing the tasks themselves. I was speaking of them as individual tools that the player is completing a task with.

    If the player has completed a quest on character A, then no matter what account wide achievements say, they still have not completed that quest, as a player, on character B. It is simply how the game is set up. The achievements you got on character A have nothing to do with the progress you have made, as a player, on character B. As a player, you have to do the quest on character B no matter what for it to be complete on character B, so character specific achievements for quests and certain personal progress might as well remain.

    As a player, if I complete the main story line on character A and get achievements for it, it does not mean it is complete on character B. It simply isn't, that's a fact, that's how the game works. And that's why account wide achievements will only ever be an overview no matter how it is implemented, or how you choose to think of it. Seeing that I completed something on character A through account wide achievements doesn't mean that I have done anything or completed anything on any other character, regardless of whether the character is seen as a tool or an individual. On a player level, If you haven't done a quest on another character...then you haven't done it on that character. You just...haven't. The quest markers are still there. The quest still isn't complete.

    I do not see my characters as tools. But those that are saying it's the player and not the character who completes something need to realize that as a player...if you didn't complete a quest on another character, then you didn't complete it on another character. As a player, you have to do it again anyway, so the achievements for it might as well be there and list each character who has done it. (I am certain there are those who think that way who do realize this, because many are just as dismayed about this.)

    (And when a kid completes an art contest- sure, the kid is the one who used the tools. But if he used markers for his submissions, and not colored pencils, then he completed the competition with markers. If he wants to win the contest for colored pencil drawing, then the kid has to use colored pencils as a tool to complete that contest. The award goes to the kid- but the tools he used remain separate. Or, in ESO terms, as a player...If I want to complete a quest on a necromancer, then that doesn't mean I've completed the quest on my nightblade. Their progress in the story is still separate, as it should be, regardless of whether they are seen as a tool or not.)

    Edited by ArchangelIsraphel on February 12, 2022 3:34PM
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Marcusorion1
    Marcusorion1
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    Under the current AWA on the PTS, all my alts will have all the achievements and titles for Holiday Events if only one of them has actually completed them all. I don't want to convert to playing spreadsheets on line in order to keep track of what each individual character progressions and completions.

    I understand why so many want to keep the current system as well as the reasons that people are fine with the proposed change. I am in the first camp of maintaining the status quo unless they can implement a system that does both : an account wide tabulation of all progress and completions as well as keeping the individual stats as is.

    Rarely do we see such a divisive proposal that will alter the perception and experience of the game for better or worse for so many players. Much more detailed information is needed from Zos for the players to understand the benefits that the developers believe this change will bring.
  • OleandersOne
    OleandersOne
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    AlnilamE wrote: »
    Bleakz wrote: »
    Account wide achievements is actually something I really am looking forward to and with it coming I have actually started going out of my way to try to get the mundane achievements like "One More Brawl" that I would have absolutely no interest in otherwise but can stand doing it because I will never have to do it again, which is also why I really like that it marks delves and public dungeon bosses as done as well. It is this really not fun map clearing which kills the new character experience for me and these make a decent difference in this, no more getting complained at by people grinding public dungeon mobs as I try to kill the bosses in them on a character I just need to do the quest and hit the group event which takes but a minute

    it doesn't matter if a delve or public dungeon bosses are marked as "complete" by the achievement because it does not lose you any content as the bosses are still there waiting to be killed and the quest relating to the area can still be done, nothing is lost but maybe a small sense of accomplishment by a tiny bit of a fraction of the playerbase, But there is no reason that content should be lost from this, from the limited encounters with certain npcs to the awful "collect these random things all over the map from this list" introduction quest and dialogue along the way. It is simply not acceptable. This should save you from doing certain things if you don't want to if you have already done them before, not completely prevent you from doing it again

    What is lost is the ability to look at the map and instantly see which delves you are still missing for quest and skyshard.

    This. If I have a game, even a well-loved one, where I need to keep a spreadsheet to track my many characters' progress on goals such as this, I may still play on occasion, but I simply can't and won't support it monetarily. That would be like patronizing a butcher where I've always gotten really nice flank steak, and one day they tell me I need to butcher it myself, and it's still going to cost the same. Pass.
  • DUTCH_REAPER
    DUTCH_REAPER
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    Soooo I’ll still be able to “play” any content I want? Check
    I am still the person “playing” the characters in game? Check
    When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!

    Do it ZOS!!!!! Yaaaaassss
  • ArchangelIsraphel
    ArchangelIsraphel
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    Soooo I’ll still be able to “play” any content I want? Check
    I am still the person “playing” the characters in game? Check
    When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!

    Do it ZOS!!!!! Yaaaaassss

    Actually, you won't be able to play any content you want because, as detailed in this thread, many quests have been broken by the implementation of the system in its current state. Not to mention the loss of certain achievements that were looked at as content/activities by certain players.

    As to whether you can get to endgame quicker, that's entirely subjective because it will depend on whether the group you want to run with considers your old achievements valid on a new character, or if they want proof you can play it just as well, given that players are of a divided mindset on this matter. Account wide achievements won't change the views of certain groups regarding trial requirements.

    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • etchedpixels
    etchedpixels
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    Soooo I’ll still be able to “play” any content I want? Check
    I am still the person “playing” the characters in game? Check
    When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!

    Do it ZOS!!!!! Yaaaaassss

    Nope

    Your second toon will still have to unlock and level all the skills, do quests and the like but it will actually take you longer because you won't be able to repeat some things, and you won't be able to tell things like which delves and public dungeons you've done, which skill points you've unlocked from questlines etc any more when you need skill points.

    You'll also (as it stands) no longer be able to get multiple of some of the objects you can get now.

    There is no 0-50 button and the CP behaviour hasn't changed from the existing server wide behaviour.

    About the only thing you will be able to do is paste an achievement on one character that you did on another when someone is asking for proof for trials. I think you can assume trial people will be taking a different approach, although actually you can do that today with a friend as you can repaste someone else's achiveement anyway.

    Too many toons not enough time
  • tmbrinks
    tmbrinks
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    I can't help but think a lot of the "pro-AwA" people haven't even been on the PTS to see what it does and are going based on what they think AwA will be... and that they'll likely be unhappy with this implementation when they actually see it.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Veeka
    Veeka
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    Xarc wrote: »
    well i've got former emperor on 15/18 chars, nothing will be changed about this achievement for me, since it was already global for my account, but the idea to have done this just for a kind of glory is like giving a candy to an athlete at olympics games who ran for gold medail, got the 1st place, and just because he already got it previously, this time and next times the reward will only be a candy ! [snip]

    candy_cane_bubble_bar_2021.png
    [edited for profanity bypass]

    :D
  • silvereyes
    silvereyes
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    Elsonso wrote: »
    34 pages and growing and most are responding against this change. Defiantly not a "tiny bit of a fraction".
    Seems like it is not very large, and that is why ZOS is fine with moving forward without comment.
    ZOS has been fine with moving forward with a great many things their players have hated before. When creative vision and player feedback collide, creative vision almost always wins, even when it causes many to leave.

    See also: the move to Chapters, Morrowind sustain changes, Crown Crates, PvP proc sets, BG queue changes, Bosmer passive changes, no arena weapon "perfected" upgrades, etc. etc.
    Edited by silvereyes on February 12, 2022 5:13PM
  • DUTCH_REAPER
    DUTCH_REAPER
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    Soooo I’ll still be able to “play” any content I want? Check
    I am still the person “playing” the characters in game? Check
    When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!

    Do it ZOS!!!!! Yaaaaassss

    Nope

    Your second toon will still have to unlock and level all the skills, do quests and the like but it will actually take you longer because you won't be able to repeat some things, and you won't be able to tell things like which delves and public dungeons you've done, which skill points you've unlocked from questlines etc any more when you need skill points.

    You'll also (as it stands) no longer be able to get multiple of some of the objects you can get now.

    There is no 0-50 button and the CP behaviour hasn't changed from the existing server wide behaviour.

    About the only thing you will be able to do is paste an achievement on one character that you did on another when someone is asking for proof for trials. I think you can assume trial people will be taking a different approach, although actually you can do that today with a friend as you can repaste someone else's achiveement anyway.

    Well if that is the case I would recommend people go now and get multiples of the furnishing items they want before it goes live. As far as delves when I make a new character I just buy all the sky shards now. I don’t make new characters to RP. I like Pvp and doing trials and dungs. It’s so repetitive having to get all these achievements. I can’t remember when the last time I was asked to “show” a title for proof. Either I have the screen shots of a parse and am able to perform on trial or I’m not. This doesn’t affect me. Just makes it easier to select a title I guess? And the only ones I care about are Former Emperor and Warlord. But if ZOS can make achievements global to where I don’t have to grind something out I would love that!
  • tmbrinks
    tmbrinks
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    ✭✭✭✭✭
    Soooo I’ll still be able to “play” any content I want? Check
    I am still the person “playing” the characters in game? Check
    When I make a new character, I can get to endgame content quicker on the new character bc I already earned the achievements on a character I have been playing for 8 years? Heck yes!

    Do it ZOS!!!!! Yaaaaassss

    Nope

    Your second toon will still have to unlock and level all the skills, do quests and the like but it will actually take you longer because you won't be able to repeat some things, and you won't be able to tell things like which delves and public dungeons you've done, which skill points you've unlocked from questlines etc any more when you need skill points.

    You'll also (as it stands) no longer be able to get multiple of some of the objects you can get now.

    There is no 0-50 button and the CP behaviour hasn't changed from the existing server wide behaviour.

    About the only thing you will be able to do is paste an achievement on one character that you did on another when someone is asking for proof for trials. I think you can assume trial people will be taking a different approach, although actually you can do that today with a friend as you can repaste someone else's achiveement anyway.

    Well if that is the case I would recommend people go now and get multiples of the furnishing items they want before it goes live. As far as delves when I make a new character I just buy all the sky shards now. I don’t make new characters to RP. I like Pvp and doing trials and dungs. It’s so repetitive having to get all these achievements. I can’t remember when the last time I was asked to “show” a title for proof. Either I have the screen shots of a parse and am able to perform on trial or I’m not. This doesn’t affect me. Just makes it easier to select a title I guess? And the only ones I care about are Former Emperor and Warlord. But if ZOS can make achievements global to where I don’t have to grind something out I would love that!

    So, your answer to breaking something in the game is "well, just do it before they break it..?"

    I can't see how that is acceptable to anybody.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Varana
    Varana
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    It’s so repetitive having to get all these achievements.

    I don't understand why you "have to get" achievements when levelling a character. Which achievements are you referring to?

    Also, things like levelling the Undaunted skill line will actually be slower now - because you already have the achievements, and they gave quite a lot of skill progression. As they have currently implemented it (or were planning to), the amount of Undaunted points you get from a pledge is higher than on live - but lower than pledge+achievements.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Saieden wrote: »
    ADarklore wrote: »
    Hopefully ZOS gets this figured out... but reading some posts... a few posts up someone complaining about the Mages Guild achievement being forced upon their character that doesn't believe in magic... but what about the "MURDERER" achievement being foisted upon a character that is playing completely as a vanilla white knight?!? :#

    Should be about the same as the soul shriven in cold harbour acheivement on a pre morrowind character that isnt played as the vestige
    If one can ignore that one with success i cant see why it woulnt be possible with other acheivements

    No it's not, because there would be absolutely no way to show or prove that a particular character has never killed an innocent. In this case, the lack of the achievement is an achievement in and of itself. Furthermore, you would never have a timestamp of the fateful day that character mispoke and dropped a meteor an beggar's head in Vivec City.

    I can find countless examples of similar things for players in every niche of the game, many of which have been expressed in great detail in this thread. Raid leaders finding roles for teams, role players giving their toons' personality and life a track record, pve proggers getting clears on different roles and classes, collectors that just love ticking off check lists, the list goes on and they ALL valid ways to experience and enjoy the game.

    Just because YOU don't derive value in a system and the information it provides, doesn't mean 1000s of other players haven't found a great source of motivation, satisfaction and practical use in it.

    On the flip side its not because 1000s like it the way it is that other 1000s wouldnt like the change
    Edited by Dark_Lord_Kuro on February 12, 2022 6:19PM
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