FlopsyPrince wrote: »What is being ignored by the supporters of the way things are is that many players auto quit these dungeons, making finishing them even harder. It would be fine to keep them if everyone stayed, but they do not.
So what would be a reasonable duration for a random dungeon?
10 minutes? 15? 20? 30?
Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?
You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?
FlopsyPrince wrote: »What is being ignored by the supporters of the way things are is that many players auto quit these dungeons, making finishing them even harder. It would be fine to keep them if everyone stayed, but they do not.
xXSilverDragonXx wrote: »A reasonable random dungeon is one that does not put people who are paying for plus in groups they don't want to be in simply because they have the content available to them on a near constant basis. This is the point I am so stinking tired of people missing. Lots of people DO NOT want to be doing DLC dungeons. AT ALL. As their randoms. They do no prefer that content.
xXSilverDragonXx wrote: »
So what would be a reasonable duration for a random dungeon?
10 minutes? 15? 20? 30?
Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?
You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?
A reasonable random dungeon is one that does not put people who are paying for plus in groups they don't want to be in simply because they have the content available to them on a near constant basis. This is the point I am so stinking tired of people missing. Lots of people DO NOT want to be doing DLC dungeons. AT ALL. As their randoms. They do no prefer that content. They have plus for a myriad of other reasons. But because plus gives all content, they now are forced into random DLC and based on what I have been experiencing, at a far, far, far higher rate that is considered reasonable. And by that I mean more than half in my experience. Actually pushing upwards beyond more than three quarters of the randoms I run. In fact, there are days that the only random I get that is not a DLC is on a low toon. That's appalling considering I don't even want to do that THAT much.
PEOPLE WHO DO NOT PAY FOR PLUS, DO NOT HAVE THIS EXPERIENCE. They are not thrown in these things time after time. Four, Five, Six or even Seven DLC in a row. WTF?!?! THUS, this is not random.
If people who do not have plus do not have to do DLC as part of their randoms, then why the heck are people with plus having to do them if they don't want? Do people lack the capability to comprehend this? I mean, it seems so. It seems like people think that because you pay for plus, then screw you. You HAVE to do this as your random experience. It's FAIR, right? But it is inherently not.
The thing is, for me, I don't mind them as part of the mix. But because I am able to do that content I end up in them every time someone wants to farm a DLC or for the pledge. I once ran four fang lairs in a row from my random queue because someone was farming them. The other day it was Drake and that's when I started quitting them. Even worse, it's not even on the day it is a pledge when this happens for the people farming. So I end up with two DLCs as my randoms for the day. One that is being farmed and the pledge. And the only non DLC I get is on my low toon. That's tedious. And now what I would consider random at all. In fact, statistically speaking, it's clearly anything but random.
I do not have a problem with them showing up as some of the mix. But I think now there are more DLC dungeons than normal base game original ones, and as a ESO plus subscriber I am that special group that is forced into them, I am experiencing DLCs as my most common dungeon for random. Thus, I am doing them even more than what should be considered reasonable. That's when I have had enough. And for me, that's when it's time for something to be changed, because I sure as heck don't feel like wasting money on an experience I am not interested in having. Goodbye plus.
Again, I don't mind having DLC in the mix. I enjoy them when I get them as some of the dungeons. But when they become the overwhelming majority, and when I am doing the same one or two four or six times? HELL NO. So now, I refuse to do them. Weeks and weeks of this happening? Nope. I'm done.
[Quoted post has been removed.][
xXSilverDragonXx wrote: »[Quoted post has been removed.][
What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.
No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.
spartaxoxo wrote: »xXSilverDragonXx wrote: »[Quoted post has been removed.][
What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.
No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.
I mean, that's totally on you. Nobody is forcing you. Regardless they aren't going to make it easier to get a reward for helping others without actually helping them, or at least they shouldn't. And that is not unfair there is a bonus for helping.
FlopsyPrince wrote: »What is being ignored by the supporters of the way things are is that many players auto quit these dungeons, making finishing them even harder. It would be fine to keep them if everyone stayed, but they do not.
When someone quits, you can just ask the group finder to find a replacement. You can also start killing things while you wait.
I'll start noting drop-outs once I'm back to running dungeons, but it really has not been an issue so far.
Obviously I don't know which server you're on, but on PC-EU it's not as rare as one might think given the variety of languages available. I'm going to assume it's similar on NA, but most people will likely speak English as a primary/first language. It's not just Russian, though. There are plenty of French, German, Italian, Spanish, Turkish, etc. speaking people who either can't or won't speak English -- which is fine, by the way -- but some other MMOs deals with this by grouping you via language options, so if you have EN, DE, FR, JP, RU, etc. selected, then you'll get grouped with those people who have similar settings. If you only have EN selected, then you will get grouped with others who also have it selected. In ESO, however, this would likely lead to fragmented queues.I'd venture to guess encountering a group full of russian speaking players who don't know the dungeon is very rare.
Most certainly not. I've run normal DLC dungeons on the regular for stickerbook farming, pledges, and just for fun, both solo queue and duo queue, as well as getting them in my random normals, and I'd say maybe 0.1% or less have had someone quit in the 6-7 years I've been playing. I've had people go AFK or some who crash and relog after a couple minutes. I can't remember the exact period of time since I last had someone drop from the group because of it being a DLC dungeon. It's rare even on veteran.I ran about 100 dungeons over the holidays and I don't remember anyone quitting because it was a DLC. Is this a EU server thing?
As someone who really enjoys DLC dungeons, please never stop developing them.Ideally remove it from the game and stop developing them.
*Waves*spartaxoxo wrote: »And I reference 2 hour FG 1 because I saw a tank player post about he ended up in one of those and proved it. His dps were just that bad. Sounds like a nightmare to me.
spartaxoxo wrote: »xXSilverDragonXx wrote: »[Quoted post has been removed.][
What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.
No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.
I mean, that's totally on you. Nobody is forcing you. Regardless they aren't going to make it easier to get a reward for helping others without actually helping them, or at least they shouldn't. And that is not unfair there is a bonus for helping.
spartaxoxo wrote: »xXSilverDragonXx wrote: »[Quoted post has been removed.][
What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.
No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.
I mean, that's totally on you. Nobody is forcing you. Regardless they aren't going to make it easier to get a reward for helping others without actually helping them, or at least they shouldn't. And that is not unfair there is a bonus for helping.
Players are essentially forced if they want eso+. If they want the craft bag, the increased storage or housing limits, access to zone dlc not dungeons. All of those are valid reasons to subscribe, but in doing so those players then must queue for dlc dungeons if they want to do randoms, and none of those other reasons for subscribing involve them. Plenty of players in the dungeon finder may well not know how to run dlc dungeons, and the queuing player may not either, but as long as being subscribed forces this option (for using the random daily option), players will rightfully call it out. As SilverDragon said, the only solution is for them to not subscribe, then they don't have to worry about the issue ever again, and I don't think that is the option ZOS would want them to take.
"Paying you for doing what you don't want to do," uh, if someone gets ESO+ for literally any reason but access to all dungeons and ever wants to do a random, then that's exactly what it is.
If they don't want to do it "just don't use the random queue," fine, or more likely they'll just cancel their subscription since that's the easier option.
As someone whose been known to run randoms often from time to time, I can say it is something that has a wide range of experiences, and many of them aren't good. Having more compelling dungeon experiences that aren't frustrating to do with pugs (yes, even on normal) with players who are better prepared to do them, then the experience won't be so bad.
What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]
I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.
*Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.
[Snip for Insulting/Baiting]
If they don't want to DLC they have a few options:
*The player can decide that getting transmutes through dungeons only by non-DLC dungeons is more important to them than the craft bag and cancel their sub.
*The player can just do the dungeon <--most chosen option
*They could obtain those rewards through alternative in-game methods such as PVP and then simply use the queue finder for Pledges. And only queue for the dungeons they feel like doing.
They may just change things eventually but it would be one of the worst mistakes they could make imo. And I think they know it because they haven't touched the system in years.
Alternatively, but along the same lines: find a friend or ask in any one of up to five guilds you can join if there are any low level characters who would like to do a random. Or go to Craglorn, Vvardenfell, Deshaan, Stormhaven, Grahtwood, or any other major hub and ask in zone chat.You've got 18 toons and you don't want to delete any to make a low level? Well. Do a random dungeon, get a random dungeon.
Here's a way to get rid of this problem and the never-ending topic of "fake roles". Get rid of the dungeon finder. Players will have to form groups and travel to the dungeon.
Transmute crystal rewards can remain with pledges, trials and PvP activities. Possibly add a random chance of crystals at end of a dungeon as well.
etchedpixels wrote: »"queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"
etchedpixels wrote: »"queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"
Why would you do this? It would just take longer to complete the dungeon.
etchedpixels wrote: »
If they don't want to DLC they have a few options:
*The player can decide that getting transmutes through dungeons only by non-DLC dungeons is more important to them than the craft bag and cancel their sub.
*The player can just do the dungeon <--most chosen option
*They could obtain those rewards through alternative in-game methods such as PVP and then simply use the queue finder for Pledges. And only queue for the dungeons they feel like doing.
They may just change things eventually but it would be one of the worst mistakes they could make imo. And I think they know it because they haven't touched the system in years.
You missed "Cancel ESO plus and pay less because ESO plus is now a punishment not a win for many players'.
You also missed "queueing for a ranodm and just quitting if its DLC" and the latest trend "queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"
Now its an long time since I pugged random normal outside of guilds there people is happy because they want the quest and gear. Has puged normal dlc pledges for gear and it works most of the time, main fail is lack of communication, CoH 2 and darkshade 2 is pug killers here even in normaletchedpixels wrote: »etchedpixels wrote: »"queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"
Why would you do this? It would just take longer to complete the dungeon.
We keep getting people who do exactly this, figuring either they'll get kicked or a free carry, and due the fact many PUGs don't know how to kick someone often the latter.
HedgehogFeet wrote: »What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]
I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.
*Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.
[Snip for Insulting/Baiting]
I agree a tick box to remove dlc dungeons from the dungeon finder (as & when we feel like it) so we aren't punished for buying ESO +
Alternatively, but along the same lines: find a friend or ask in any one of up to five guilds you can join if there are any low level characters who would like to do a random. Or go to Craglorn, Vvardenfell, Deshaan, Stormhaven, Grahtwood, or any other major hub and ask in zone chat.You've got 18 toons and you don't want to delete any to make a low level? Well. Do a random dungeon, get a random dungeon.
There are so many options available to avoid getting DLC dungeons, but the one some people seem to want is the one that actually splinters the queue. ZOS has talked about the Battleground queues in the past and about fragmentation. The exact same issue exists for the dungeon finder.
HedgehogFeet wrote: »What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]
I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.
*Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.
[Snip for Insulting/Baiting]
I agree a tick box to remove dlc dungeons from the dungeon finder (as & when we feel like it) so we aren't punished for buying ESO +
HedgehogFeet wrote: »What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]
I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.
*Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.
[Snip for Insulting/Baiting]
I agree a tick box to remove dlc dungeons from the dungeon finder (as & when we feel like it) so we aren't punished for buying ESO +
You can do that now. You don't get the daily reward and that is how it should be. Not including the DLCs in the random generator defeats the purpose of having the daily queue.