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Please remove Dungeon DLC from ESO+

  • AlnilamE
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    What is being ignored by the supporters of the way things are is that many players auto quit these dungeons, making finishing them even harder. It would be fine to keep them if everyone stayed, but they do not.

    When someone quits, you can just ask the group finder to find a replacement. You can also start killing things while you wait.

    I'll start noting drop-outs once I'm back to running dungeons, but it really has not been an issue so far.
    The Moot Councillor
  • xXSilverDragonXx
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    AlnilamE wrote: »

    So what would be a reasonable duration for a random dungeon?

    10 minutes? 15? 20? 30?

    Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?

    You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?

    A reasonable random dungeon is one that does not put people who are paying for plus in groups they don't want to be in simply because they have the content available to them on a near constant basis. This is the point I am so stinking tired of people missing. Lots of people DO NOT want to be doing DLC dungeons. AT ALL. As their randoms. They do no prefer that content. They have plus for a myriad of other reasons. But because plus gives all content, they now are forced into random DLC and based on what I have been experiencing, at a far, far, far higher rate that is considered reasonable. And by that I mean more than half in my experience. Actually pushing upwards beyond more than three quarters of the randoms I run. In fact, there are days that the only random I get that is not a DLC is on a low toon. That's appalling considering I don't even want to do that THAT much.

    PEOPLE WHO DO NOT PAY FOR PLUS, DO NOT HAVE THIS EXPERIENCE. They are not thrown in these things time after time. Four, Five, Six or even Seven DLC in a row. WTF?!?! THUS, this is not random.

    If people who do not have plus do not have to do DLC as part of their randoms, then why the heck are people with plus having to do them if they don't want? Do people lack the capability to comprehend this? I mean, it seems so. It seems like people think that because you pay for plus, then screw you. You HAVE to do this as your random experience. It's FAIR, right? But it is inherently not.

    The thing is, for me, I don't mind them as part of the mix. But because I am able to do that content I end up in them every time someone wants to farm a DLC or for the pledge. I once ran four fang lairs in a row from my random queue because someone was farming them. The other day it was Drake and that's when I started quitting them. Even worse, it's not even on the day it is a pledge when this happens for the people farming. So I end up with two DLCs as my randoms for the day. One that is being farmed and the pledge. And the only non DLC I get is on my low toon. That's tedious. And now what I would consider random at all. In fact, statistically speaking, it's clearly anything but random.

    I do not have a problem with them showing up as some of the mix. But I think now there are more DLC dungeons than normal base game original ones, and as a ESO plus subscriber I am that special group that is forced into them, I am experiencing DLCs as my most common dungeon for random. Thus, I am doing them even more than what should be considered reasonable. That's when I have had enough. And for me, that's when it's time for something to be changed, because I sure as heck don't feel like wasting money on an experience I am not interested in having. Goodbye plus.

    Again, I don't mind having DLC in the mix. I enjoy them when I get them as some of the dungeons. But when they become the overwhelming majority, and when I am doing the same one or two four or six times? HELL NO. So now, I refuse to do them. Weeks and weeks of this happening? Nope. I'm done.
    Edited by xXSilverDragonXx on February 3, 2022 11:47PM
  • spartaxoxo
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    What is being ignored by the supporters of the way things are is that many players auto quit these dungeons, making finishing them even harder. It would be fine to keep them if everyone stayed, but they do not.

    There is no design that could be implemented with 100% participation. People do NOT leave those dungeons in all that high of a number. If 90% of the people try them, then I don't see any reason to change it for the 10% of players that leave on sight.
    Edited by spartaxoxo on February 4, 2022 12:05AM
  • spartaxoxo
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    A reasonable random dungeon is one that does not put people who are paying for plus in groups they don't want to be in simply because they have the content available to them on a near constant basis. This is the point I am so stinking tired of people missing. Lots of people DO NOT want to be doing DLC dungeons. AT ALL. As their randoms. They do no prefer that content.

    I personally already addressed this point but will address it again.

    They put people into the content that they pay for. It's not unfair to plus users that unpaid users don't get to do dungeons they haven't paid for. They are literally valuing your money.

    And the entire point of the reward is to pay you for content where you are needed, rather than what you'd prefer to do. So the player preference on which dungeons they'd like to do is entirely irrelevant to the system.

    The daily random is to help a random stranger with a dungeon they need. You are getting a lot of dlc because that's the dungeons people are mostly likely to need help. The entire purpose of the rewards is to pay you to fill in where you are needed and able to help rather than doing what you prefer. If you're not willing to fill in, you can already just queue the dungeons you want, you just won't get a bonus reward for helping.
    Edited by spartaxoxo on February 4, 2022 12:14AM
  • AlnilamE
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    AlnilamE wrote: »

    So what would be a reasonable duration for a random dungeon?

    10 minutes? 15? 20? 30?

    Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?

    You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?

    A reasonable random dungeon is one that does not put people who are paying for plus in groups they don't want to be in simply because they have the content available to them on a near constant basis. This is the point I am so stinking tired of people missing. Lots of people DO NOT want to be doing DLC dungeons. AT ALL. As their randoms. They do no prefer that content. They have plus for a myriad of other reasons. But because plus gives all content, they now are forced into random DLC and based on what I have been experiencing, at a far, far, far higher rate that is considered reasonable. And by that I mean more than half in my experience. Actually pushing upwards beyond more than three quarters of the randoms I run. In fact, there are days that the only random I get that is not a DLC is on a low toon. That's appalling considering I don't even want to do that THAT much.

    PEOPLE WHO DO NOT PAY FOR PLUS, DO NOT HAVE THIS EXPERIENCE. They are not thrown in these things time after time. Four, Five, Six or even Seven DLC in a row. WTF?!?! THUS, this is not random.

    If people who do not have plus do not have to do DLC as part of their randoms, then why the heck are people with plus having to do them if they don't want? Do people lack the capability to comprehend this? I mean, it seems so. It seems like people think that because you pay for plus, then screw you. You HAVE to do this as your random experience. It's FAIR, right? But it is inherently not.

    The thing is, for me, I don't mind them as part of the mix. But because I am able to do that content I end up in them every time someone wants to farm a DLC or for the pledge. I once ran four fang lairs in a row from my random queue because someone was farming them. The other day it was Drake and that's when I started quitting them. Even worse, it's not even on the day it is a pledge when this happens for the people farming. So I end up with two DLCs as my randoms for the day. One that is being farmed and the pledge. And the only non DLC I get is on my low toon. That's tedious. And now what I would consider random at all. In fact, statistically speaking, it's clearly anything but random.

    I do not have a problem with them showing up as some of the mix. But I think now there are more DLC dungeons than normal base game original ones, and as a ESO plus subscriber I am that special group that is forced into them, I am experiencing DLCs as my most common dungeon for random. Thus, I am doing them even more than what should be considered reasonable. That's when I have had enough. And for me, that's when it's time for something to be changed, because I sure as heck don't feel like wasting money on an experience I am not interested in having. Goodbye plus.

    Again, I don't mind having DLC in the mix. I enjoy them when I get them as some of the dungeons. But when they become the overwhelming majority, and when I am doing the same one or two four or six times? HELL NO. So now, I refuse to do them. Weeks and weeks of this happening? Nope. I'm done.

    You are free to not queue for randoms if you don't want to do DLCs. Just tick all the non-DLC dungeons and have at.

    What you are ignoring is that the Random queue and its rewards are there so that people fill groups for people who are queueing for specific dungeons.

    So when you get put in a DLC dungeon several times in a row, you are filling a group for people who are farming gear, doing the quest or doing the pledge.

    Are you saying that people who pay for ESO+ or who buy the dungeon DLCs don't deserve their groups filled in a timely manner?
    The Moot Councillor
  • xXSilverDragonXx
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    [Quoted post has been removed.][

    What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.

    No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.
    Edited by ZOS_GregoryV on February 4, 2022 1:23AM
  • spartaxoxo
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    [Quoted post has been removed.][

    What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.

    No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.

    I mean, that's totally on you. Nobody is forcing you. Regardless they aren't going to make it easier to get a reward for helping others without actually helping them, or at least they shouldn't. And that is not unfair there is a bonus for helping.
    Edited by ZOS_GregoryV on February 4, 2022 1:23AM
  • Amottica
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    spartaxoxo wrote: »
    [Quoted post has been removed.][

    What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.

    No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.

    I mean, that's totally on you. Nobody is forcing you. Regardless they aren't going to make it easier to get a reward for helping others without actually helping them, or at least they shouldn't. And that is not unfair there is a bonus for helping.

    I completely agree with this. The rewards are there for a reason.

    Also, we can form our own groups in full or in part to prevent getting the randomness that OP seems to really be commenting on. No one is forcing us to queue solo for a completely random group.
  • kargen27
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    "Lots of people DO NOT want to be doing DLC dungeons. AT ALL. As their randoms."

    Then don't queue for a random. The daily reward is there to entice players into queuing for a random so players wishing to run a specific dungeon can fill a group. If you do not include all available dungeons then there is no reason to offer the rewards nor have the daily random.

    I still think after a year has passed the DLC dungeons so be on the random list whether you have the DLC or not. Players without the DLC would only gain access through the daily random.
    and then the parrot said, "must be the water mines green too."
  • FlopsyPrince
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    AlnilamE wrote: »
    What is being ignored by the supporters of the way things are is that many players auto quit these dungeons, making finishing them even harder. It would be fine to keep them if everyone stayed, but they do not.

    When someone quits, you can just ask the group finder to find a replacement. You can also start killing things while you wait.

    I'll start noting drop-outs once I'm back to running dungeons, but it really has not been an issue so far.

    And wait how long for that replacement, especially if it is a healer as was noted above? It can take quite a long time!
    PC
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  • Troodon80
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    pelle412 wrote: »
    I'd venture to guess encountering a group full of russian speaking players who don't know the dungeon is very rare.
    Obviously I don't know which server you're on, but on PC-EU it's not as rare as one might think given the variety of languages available. I'm going to assume it's similar on NA, but most people will likely speak English as a primary/first language. It's not just Russian, though. There are plenty of French, German, Italian, Spanish, Turkish, etc. speaking people who either can't or won't speak English -- which is fine, by the way -- but some other MMOs deals with this by grouping you via language options, so if you have EN, DE, FR, JP, RU, etc. selected, then you'll get grouped with those people who have similar settings. If you only have EN selected, then you will get grouped with others who also have it selected. In ESO, however, this would likely lead to fragmented queues.
    AlnilamE wrote: »
    I ran about 100 dungeons over the holidays and I don't remember anyone quitting because it was a DLC. Is this a EU server thing?
    Most certainly not. I've run normal DLC dungeons on the regular for stickerbook farming, pledges, and just for fun, both solo queue and duo queue, as well as getting them in my random normals, and I'd say maybe 0.1% or less have had someone quit in the 6-7 years I've been playing. I've had people go AFK or some who crash and relog after a couple minutes. I can't remember the exact period of time since I last had someone drop from the group because of it being a DLC dungeon. It's rare even on veteran.
    Vrienda wrote: »
    Ideally remove it from the game and stop developing them.
    As someone who really enjoys DLC dungeons, please never stop developing them.
    spartaxoxo wrote: »
    And I reference 2 hour FG 1 because I saw a tank player post about he ended up in one of those and proved it. His dps were just that bad. Sounds like a nightmare to me.
    *Waves*

    It's the reason why I don't PUG veteran as a tank, and why most end game tanks I know of won't PUG as a full spec tank. You never know what you're going to get and if you're a full spec PvE tank then you're at the DD's mercy.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • CP5
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    spartaxoxo wrote: »
    [Quoted post has been removed.][

    What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.

    No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.

    I mean, that's totally on you. Nobody is forcing you. Regardless they aren't going to make it easier to get a reward for helping others without actually helping them, or at least they shouldn't. And that is not unfair there is a bonus for helping.

    Players are essentially forced if they want eso+. If they want the craft bag, the increased storage or housing limits, access to zone dlc not dungeons. All of those are valid reasons to subscribe, but in doing so those players then must queue for dlc dungeons if they want to do randoms, and none of those other reasons for subscribing involve them. Plenty of players in the dungeon finder may well not know how to run dlc dungeons, and the queuing player may not either, but as long as being subscribed forces this option (for using the random daily option), players will rightfully call it out. As SilverDragon said, the only solution is for them to not subscribe, then they don't have to worry about the issue ever again, and I don't think that is the option ZOS would want them to take.
  • spartaxoxo
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    CP5 wrote: »
    spartaxoxo wrote: »
    [Quoted post has been removed.][

    What you seem to be confused about is that people aren't here playing their games as a service to others. Most especially people who are using the queue.

    No, I don't log in to help other people if it means I have to do something I prefer not to do repeatedly. And if I can just drop plus and not pay to avoid the DLC, then that is the path. Guess what hot shot? I still get the reward. I just don't have to do DLC. And I don't pay for it. Win. Win.

    I mean, that's totally on you. Nobody is forcing you. Regardless they aren't going to make it easier to get a reward for helping others without actually helping them, or at least they shouldn't. And that is not unfair there is a bonus for helping.

    Players are essentially forced if they want eso+. If they want the craft bag, the increased storage or housing limits, access to zone dlc not dungeons. All of those are valid reasons to subscribe, but in doing so those players then must queue for dlc dungeons if they want to do randoms, and none of those other reasons for subscribing involve them. Plenty of players in the dungeon finder may well not know how to run dlc dungeons, and the queuing player may not either, but as long as being subscribed forces this option (for using the random daily option), players will rightfully call it out. As SilverDragon said, the only solution is for them to not subscribe, then they don't have to worry about the issue ever again, and I don't think that is the option ZOS would want them to take.

    "Forces this option" is frankly uncompelling when the entire point of the RND is paying you for doing what you don't want to do. And putting people who have dungeon access together enables the dungeons to actually work for people who want to run those dungeons. Delivering a functional product for paying customers is obviously more important than letting someone earn a small bonus reward without actually meeting the criteria of receiving that bonus. A reward they can literally obtain elsewhere.


    If they don't want to DLC they have a few options:

    *The player can decide that getting transmutes through dungeons only by non-DLC dungeons is more important to them than the craft bag and cancel their sub.

    *The player can just do the dungeon <--most chosen option

    *They could obtain those rewards through alternative in-game methods such as PVP and then simply use the queue finder for Pledges. And only queue for the dungeons they feel like doing.

    They may just change things eventually but it would be one of the worst mistakes they could make imo. And I think they know it because they haven't touched the system in years.
    Edited by spartaxoxo on February 4, 2022 10:26AM
  • CP5
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    "Paying you for doing what you don't want to do," uh, if someone gets ESO+ for literally any reason but access to all dungeons and ever wants to do a random, then that's exactly what it is. If they don't want to do it "just don't use the random queue," fine, or more likely they'll just cancel their subscription since that's the easier option. As someone whose been known to run randoms often from time to time, I can say it is something that has a wide range of experiences, and many of them aren't good. Having more compelling dungeon experiences that aren't frustrating to do with pugs (yes, even on normal) with players who are better prepared to do them, then the experience won't be so bad. But when I use the dungeon finder, do a random, and get a group where I'm doing half the damage as a healer, I do so wish I was just doing a quick fungal and not some of the dlc dungeons.

    They also likely haven't touched it since, like most of the code they probably have, it's spaghetti.
  • spartaxoxo
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    CP5 wrote: »
    "Paying you for doing what you don't want to do," uh, if someone gets ESO+ for literally any reason but access to all dungeons and ever wants to do a random, then that's exactly what it is.

    It is what it is period. The select a dungeon lets you pick any one dungeon or group of dungeons that you want to do. The random takes the choice from you and places you where a player is needed, and then pays you for filling instead of doing what you want.
    If they don't want to do it "just don't use the random queue," fine, or more likely they'll just cancel their subscription since that's the easier option.

    If it were costing them a lot of subs, then they would have fixed it long ago. It's far more likely the player just does the RND because they want the reward, or just skip doing RNDs.

    As someone whose been known to run randoms often from time to time, I can say it is something that has a wide range of experiences, and many of them aren't good. Having more compelling dungeon experiences that aren't frustrating to do with pugs (yes, even on normal) with players who are better prepared to do them, then the experience won't be so bad.

    What will actually happen is you won't get a dungeon at all. Players will generally always pick the easiest path to the reward they want. If they can easily get it by only doing FG, that is what they will do. So if you want to incentivize them to do harder stuff, you can't just give the rewards away for doing the easier stuff trivially.
    Edited by spartaxoxo on February 4, 2022 10:53AM
  • renne
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    Do a random dungeon, get a random dungeon.

    Only want to do specific dungeons? Only choose specific dungeons.

    But you still want the rewards for doing a random dungeon? Do a random dungeon, get a random dungeon.

    Like I said before, if you want the rewards and don't want to do DLC dungeons, it's real easy. Make a low level toon for doing dungeons. Problem solved. You only get base game dungeons to level 45.

    You've got 18 toons and you don't want to delete any to make a low level? Well. Do a random dungeon, get a random dungeon.

    It's Group Finder to fill groups or choose randomly if groups that need to be backfilled are full, which means if you're not requesting a specific dungeon, you're the one getting a random result.

    It's not "random dungeon except for the things you don't want to do on your fully levelled toon".
  • Onyx_Werewolf_Gnome
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    Vrienda wrote: »
    What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]

    I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.

    *Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.

    [Snip for Insulting/Baiting]

    I agree a tick box to remove dlc dungeons from the dungeon finder (as & when we feel like it) so we aren't punished for buying ESO +
  • etchedpixels
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    peacenote wrote: »

    If they don't want to DLC they have a few options:

    *The player can decide that getting transmutes through dungeons only by non-DLC dungeons is more important to them than the craft bag and cancel their sub.

    *The player can just do the dungeon <--most chosen option

    *They could obtain those rewards through alternative in-game methods such as PVP and then simply use the queue finder for Pledges. And only queue for the dungeons they feel like doing.

    They may just change things eventually but it would be one of the worst mistakes they could make imo. And I think they know it because they haven't touched the system in years.

    You missed "Cancel ESO plus and pay less because ESO plus is now a punishment not a win for many players'.

    You also missed "queueing for a ranodm and just quitting if its DLC" and the latest trend "queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"
    Too many toons not enough time
  • Troodon80
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    renne wrote: »
    You've got 18 toons and you don't want to delete any to make a low level? Well. Do a random dungeon, get a random dungeon.
    Alternatively, but along the same lines: find a friend or ask in any one of up to five guilds you can join if there are any low level characters who would like to do a random. Or go to Craglorn, Vvardenfell, Deshaan, Stormhaven, Grahtwood, or any other major hub and ask in zone chat.

    There are so many options available to avoid getting DLC dungeons, but the one some people seem to want is the one that actually splinters the queue. ZOS has talked about the Battleground queues in the past and about fragmentation. The exact same issue exists for the dungeon finder.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • pelle412
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    Here's a way to get rid of this problem and the never-ending topic of "fake roles". Get rid of the dungeon finder. Players will have to form groups and travel to the dungeon.

    Transmute crystal rewards can remain with pledges, trials and PvP activities. Possibly add a random chance of crystals at end of a dungeon as well.
    Edited by pelle412 on February 4, 2022 3:14PM
  • Parasaurolophus
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    pelle412 wrote: »
    Here's a way to get rid of this problem and the never-ending topic of "fake roles". Get rid of the dungeon finder. Players will have to form groups and travel to the dungeon.

    Transmute crystal rewards can remain with pledges, trials and PvP activities. Possibly add a random chance of crystals at end of a dungeon as well.

    In fact, you can nerf the all normal dungeons, so that no one would have any problems. But people still won't complain, they can't only get into FG1
    Edited by Parasaurolophus on February 4, 2022 3:18PM
    PC/EU
  • AlnilamE
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    "queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"

    Why would you do this? It would just take longer to complete the dungeon.

    The Moot Councillor
  • Folkb
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    Nah its fine the way it is. Gotta catch em all! (Stickerbook items)
  • etchedpixels
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    AlnilamE wrote: »
    "queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"

    Why would you do this? It would just take longer to complete the dungeon.

    We keep getting people who do exactly this, figuring either they'll get kicked or a free carry, and due the fact many PUGs don't know how to kick someone often the latter.
    Too many toons not enough time
  • spartaxoxo
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    peacenote wrote: »

    If they don't want to DLC they have a few options:

    *The player can decide that getting transmutes through dungeons only by non-DLC dungeons is more important to them than the craft bag and cancel their sub.

    *The player can just do the dungeon <--most chosen option

    *They could obtain those rewards through alternative in-game methods such as PVP and then simply use the queue finder for Pledges. And only queue for the dungeons they feel like doing.

    They may just change things eventually but it would be one of the worst mistakes they could make imo. And I think they know it because they haven't touched the system in years.

    You missed "Cancel ESO plus and pay less because ESO plus is now a punishment not a win for many players'.

    You also missed "queueing for a ranodm and just quitting if its DLC" and the latest trend "queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"

    The first option is literally already in the post you replied. The second one is only done by griefers and is irrelevant to the setup. They'd afk no matter what. I've had afk people in Spindle 1.
  • zaria
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    AlnilamE wrote: »
    "queueing for a random and if it's a DLC just leaving your toon at the door and going to watch TV for a bit"

    Why would you do this? It would just take longer to complete the dungeon.

    We keep getting people who do exactly this, figuring either they'll get kicked or a free carry, and due the fact many PUGs don't know how to kick someone often the latter.
    Now its an long time since I pugged random normal outside of guilds there people is happy because they want the quest and gear. Has puged normal dlc pledges for gear and it works most of the time, main fail is lack of communication, CoH 2 and darkshade 2 is pug killers here even in normal
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • renne
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    Vrienda wrote: »
    What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]

    I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.

    *Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.

    [Snip for Insulting/Baiting]

    I agree a tick box to remove dlc dungeons from the dungeon finder (as & when we feel like it) so we aren't punished for buying ESO +

    You're doing a random dungeon on a toon that is levelled to have access to all content through the group finder which has the option of including all content due to your toon's level. You are not being "punished".
  • renne
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    Troodon80 wrote: »
    renne wrote: »
    You've got 18 toons and you don't want to delete any to make a low level? Well. Do a random dungeon, get a random dungeon.
    Alternatively, but along the same lines: find a friend or ask in any one of up to five guilds you can join if there are any low level characters who would like to do a random. Or go to Craglorn, Vvardenfell, Deshaan, Stormhaven, Grahtwood, or any other major hub and ask in zone chat.

    There are so many options available to avoid getting DLC dungeons, but the one some people seem to want is the one that actually splinters the queue. ZOS has talked about the Battleground queues in the past and about fragmentation. The exact same issue exists for the dungeon finder.

    One of the things I've come to understand from the forums and people wanting ZOS to specifically change things to accommodate them, is that they want a ZOS "fix" BUT don't want to to engage with anything that'd allow them to do the thing they're complaining about (see also: people demanding ZOS make story only dungeons so they don't have to play with other people because apparently all other players on the server rush). Especially if it involves talking to other people, even if that would literally make it so much easier.

    Heck, I'd make a guild for all these people for whom this is apparently an issue on PSNA (and for the story dungeon people) but I honestly don't think there's a market for it, because no one wants to actively help themselves.
  • kargen27
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    Vrienda wrote: »
    What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]

    I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.

    *Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.

    [Snip for Insulting/Baiting]

    I agree a tick box to remove dlc dungeons from the dungeon finder (as & when we feel like it) so we aren't punished for buying ESO +

    You can do that now. You don't get the daily reward and that is how it should be. Not including the DLCs in the random generator defeats the purpose of having the daily queue.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    kargen27 wrote: »
    Vrienda wrote: »
    What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]

    I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.

    *Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.

    [Snip for Insulting/Baiting]

    I agree a tick box to remove dlc dungeons from the dungeon finder (as & when we feel like it) so we aren't punished for buying ESO +

    You can do that now. You don't get the daily reward and that is how it should be. Not including the DLCs in the random generator defeats the purpose of having the daily queue.

    It should be noted that not getting the reward is nearly the sole difference (and is the sole important difference) between doing the random and just choosing a group of dungeons you want to queue up for. The only other difference is it's a few more clicks of the ui
    Edited by spartaxoxo on February 5, 2022 9:38PM
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