It feels like a bunch of children at times - I'm just waiting for someone to say that's my ball and I'm going home so you lot can't play anymore
joerginger wrote: »After all this time I wonder why this is still an issue and why there still isn't a checkbox.
etchedpixels wrote: »It feels like a bunch of children at times - I'm just waiting for someone to say that's my ball and I'm going home so you lot can't play anymore
So Zenimax should do the experiment where your queue can also get you a battleground, or an hour fishing or stuck in a house adjusting furniture.
Then I suspect most of the people telling people to just put up with it change their tune.
joerginger wrote: »After all this time I wonder why this is still an issue and why there still isn't a checkbox "include DLC dungeons" for the random queue. Of course subscribers are punished for subscribing, saying anything else is just arguing pointless semantics. The investment of time is harsh, not to mention the difficulty and all those "amusing" mechanics.
I used to do random dungeons when I was leveling the Undaunted skill line on my main character and ending up in a DLC dungeon virtually every time was incredibly annoying. One day I ended up in Lair of Maarselok which took us almost an hour. One dungeon. That was in summer / autumn of 2019 and I never ever queued for a random dundeon again.
In fact, this made me stop doing dungeons almost completely until I started doing some easy ones solo.
What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]
I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.
*Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.
[Snip for Insulting/Baiting]
That makes absolutely no sense and in no way works as a comparison. All of those are completely different activities from one another. DLC dungeons are still dungeons.etchedpixels wrote: »It feels like a bunch of children at times - I'm just waiting for someone to say that's my ball and I'm going home so you lot can't play anymore
So Zenimax should do the experiment where your queue can also get you a battleground, or an hour fishing or stuck in a house adjusting furniture.
Then I suspect most of the people telling people to just put up with it change their tune.
What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]
I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.
*Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.
[Snip for Insulting/Baiting]
Alternative option: Make the RANDOM queue able to drop non-subscribers into ANY dungeon - even if it's one they don't have access to, to actually queue for it deliberately.
That way, subscribers and non-subscribers are on an equal footing with regards to getting the RND rewards, while subscribers have the same privileges as actual crown purchasers of the DLC - the right to make the active deliberate choice for that dungeon, to farm gear and outfits from it.
joerginger wrote: »After all this time I wonder why this is still an issue and why there still isn't a checkbox.
It would certainly improve the new user experience because, as it is right now, getting dumped into a DLC dungeon when you're new often involves opening oneself up to the vitriol of the impatient and entitled. It is a weird business model for new people where spending more money results in a worse experience than just buying the base game.
I get it. I used to raid and do dungeons in WoW for 15 years. When you've done the same dungeon a million times it can make you impatient. But the system over there is better where the more difficult dungeons aren't part of the general queue and instead require manual queuing resulting in a much more consistent experience than here.
The solutions over here are not great. 1) Only run with guildies which is fairly inflexible. Or, 2) drop subscription and don't buy DLCs which deprives the game of money. A checkbox would solve this problem simply and elegantly. Except it might slow down the people who don't care about anyone but themselves and just want to rush through.
Mythgard1967 wrote: »Alternative option: Make the RANDOM queue able to drop non-subscribers into ANY dungeon - even if it's one they don't have access to, to actually queue for it deliberately.
That way, subscribers and non-subscribers are on an equal footing with regards to getting the RND rewards, while subscribers have the same privileges as actual crown purchasers of the DLC - the right to make the active deliberate choice for that dungeon, to farm gear and outfits from it.
THIS! I have been thinking this through reading the entire thread.
The reward exists to fill out the groups for specific queued dungeons....not for doing a random dungeon. ESO+ members are disgruntled that non-eso+ get easier dungeons and want a level playing field.
So level the playing field and everyone gets DLC dungeons...but non-eso+ can't specifically queue for those dungeons. I guess the problem with that approach is the "sticker book". You are now allowing people who did not purchase the content to fill their sticker book with DLC sets. Or, you can just make those sets not drop for people who have not purchased the content or are not plus.
Then you get a whole new thread talking about how it is unfair to non-eso+.
colossalvoids wrote: »Well if that many people are really against filling others groups it's better remove rdf altogether and just assign rewards accordingly, like one crystal for normal, three-five for vet and ten-fifteen for vet dlc HM. Some experience can be granted for any first dungeon clear so can run your fg1 with no problem. Vets are rewarded, no one complaints that they're locked from anything or forced into.
Or just leave it alone? Some of us are happy with it how it is
This would be a smart move because it would improve the new user experience immensely. If the difficulty of dungeons in the queue was consistent, like most other games, this wouldn’t be an issue. But dumping newbs in the DLC dungeons is very shortsighted and favours the veteran at the newb’s expense.
Unsubbing shouldn’t be the only option.
HedgehogFeet wrote: »What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]
I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.
*Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.
[Snip for Insulting/Baiting]
I agree a tick box to remove dlc dungeons from the dungeon finder (as & when we feel like it) so we aren't punished for buying ESO +
[snip]