etchedpixels wrote: »Much of the time all DLC dungeons in randoms ensures is half the group quitting because it's faster to do
random
oh its a DLC, quit group
walk into a pledge
random
oh its a DLC, quit group
walk into a pledge
random
oh its an ok one - finish it.
Or people either queue as a 4 or with one non ESO+ member in order to avoid the DLC dungeons, which also doesn't help anyone else.
My alt account doesn't have ESO+ solely because of this silly policy.
etchedpixels wrote: »Much of the time all DLC dungeons in randoms ensures is half the group quitting because it's faster to do
random
oh its a DLC, quit group
walk into a pledge
random
oh its a DLC, quit group
walk into a pledge
random
oh its an ok one - finish it.
Or people either queue as a 4 or with one non ESO+ member in order to avoid the DLC dungeons, which also doesn't help anyone else.
My alt account doesn't have ESO+ solely because of this silly policy.
I ran about 100 dungeons over the holidays and I don't remember anyone quitting because it was a DLC. Is this a EU server thing?
spartaxoxo wrote: »etchedpixels wrote: »Much of the time all DLC dungeons in randoms ensures is half the group quitting because it's faster to do
random
oh its a DLC, quit group
walk into a pledge
random
oh its a DLC, quit group
walk into a pledge
random
oh its an ok one - finish it.
Or people either queue as a 4 or with one non ESO+ member in order to avoid the DLC dungeons, which also doesn't help anyone else.
My alt account doesn't have ESO+ solely because of this silly policy.
I ran about 100 dungeons over the holidays and I don't remember anyone quitting because it was a DLC. Is this a EU server thing?
I have that happen in about 10% of my dungeons on ps4. It's annoying but definitely most groups at least attempt the to succeed and only drop if it they wipe a couple of times.
spartaxoxo wrote: »etchedpixels wrote: »Much of the time all DLC dungeons in randoms ensures is half the group quitting because it's faster to do
random
oh its a DLC, quit group
walk into a pledge
random
oh its a DLC, quit group
walk into a pledge
random
oh its an ok one - finish it.
Or people either queue as a 4 or with one non ESO+ member in order to avoid the DLC dungeons, which also doesn't help anyone else.
My alt account doesn't have ESO+ solely because of this silly policy.
I ran about 100 dungeons over the holidays and I don't remember anyone quitting because it was a DLC. Is this a EU server thing?
I have that happen in about 10% of my dungeons on ps4. It's annoying but definitely most groups at least attempt the to succeed and only drop if it they wipe a couple of times.
Whereas I am also on PS and my anecdata is that people never drop at the very start, even in normal March of Sacrifices where the first boss will absolutely decide you on if it's worth sticking with the group or not. A couple of wipes then people drop.
SilverBride wrote: »...we can queue for a solo or drop ESO+ and buy the zone DLCs.
Why should we have to drop ESO+ and lose all the perks we love just because of one thing that is not even listed as an ESO+ perk? The only thing it says about DLCs is "Access to all DLC game packs available in the Crown Store for the duration of membership".
It doesn't mention queueing for DLC dungeons as a perk, so doesn't anyone who owns DLC games packs, even if not subbed, also have those dungeons in the queue?
What the title says. Ideally remove it from the game and stop developing them. But at the very least don’t have me queue for a normal dungeon and get cradle of shadows where the healer immediately quits and leaves me [snip]
I love the craft bag but having dlc dungeons in my random queue when I want to just get my endeavour done and get some exp for my necro is a punishment I’m not sure is worth it. 90% of these dungeons you keep adding drop trash sets nobody uses and stories the go-go-go multiplayer part of the game has no interest in letting me experience. They’re pointless wastes of dev time that would be better served producing a second small zone dlc.
*Deep Breath* Just please let me untick DLC in ESO+ I don’t want access to.
[Snip for Insulting/Baiting]
xXSilverDragonXx wrote: »Some weeks ago I logged in and did eight random dungeons. Five of them were DLC. One was a lowbie leveling thus not DLC optional. That's a lot of DLC to end up in for the day. More than half. Almost 100% DLC in my randoms. . I unsubbed that day.
I've posted about this and while most want this quality of life change, there are always a few naysayers who blah blah blah something about randoms needing them to be truly random which is an argument that fails as people who are not giving ZOS $15 a month for plus do not have this 'feature'. There's also grumbles about how all the DLC are super easy on normal blah blah blah, but that doesn't account for 1) length of them which equates to them taking more time, regardless and 2) more mechanics and people don't bother explaining much of the time or don't read group chat if you try to explain to them and 3) fake tank, fake healers making them a special kind of hell because there are still mechanics involved and usually you need a tank and definitely most of them require healing.
I vote with my dollars. ZOS lost mine. I refuse to pay to end up with annoyances that people who don't pay don't have to deal with.
And frankly, while I think dlc in the queue for randoms should absolutely be a CHOICE if you have plus rather than forced on you, I also believe that transmutes should be adjusted. Vets should get 15. DLC should get 13 and non DLC should get 10. Vet DLC should get 18. Queue with DLC you get the higher amount. For some it will be worth it especially if they have many toons. For others who don't want the hassle or have some days where they don't, they have that choice to not do them.
This isn't rocket science. It's just being fair. ESO plus people should not have to pay for extra headaches they don't want.
Parasaurolophus wrote: »It's actually quite a broken system when the dungeons vary so much in difficulty. Just accept the rules of the game that this is a real RANDOM dungeon and not a handy farming tool for you.
xXSilverDragonXx wrote: »Some weeks ago I logged in and did eight random dungeons. Five of them were DLC. One was a lowbie leveling thus not DLC optional. That's a lot of DLC to end up in for the day. More than half. Almost 100% DLC in my randoms. . I unsubbed that day.
I've posted about this and while most want this quality of life change, there are always a few naysayers who blah blah blah something about randoms needing them to be truly random which is an argument that fails as people who are not giving ZOS $15 a month for plus do not have this 'feature'. There's also grumbles about how all the DLC are super easy on normal blah blah blah, but that doesn't account for 1) length of them which equates to them taking more time, regardless and 2) more mechanics and people don't bother explaining much of the time or don't read group chat if you try to explain to them and 3) fake tank, fake healers making them a special kind of hell because there are still mechanics involved and usually you need a tank and definitely most of them require healing.
I vote with my dollars. ZOS lost mine. I refuse to pay to end up with annoyances that people who don't pay don't have to deal with.
And frankly, while I think dlc in the queue for randoms should absolutely be a CHOICE if you have plus rather than forced on you, I also believe that transmutes should be adjusted. Vets should get 15. DLC should get 13 and non DLC should get 10. Vet DLC should get 18. Queue with DLC you get the higher amount. For some it will be worth it especially if they have many toons. For others who don't want the hassle or have some days where they don't, they have that choice to not do them.
This isn't rocket science. It's just being fair. ESO plus people should not have to pay for extra headaches they don't want.
I really believe they will make this kind of change. I believe it for two reasons:
They have made MANY wonderful quality of life changes over the years that most of us never imagined, and of course, they always did it when they found a way it could earn them money. But they have also done it when it was not about money, but rather the community really wanted it. Examples of that are:
- Unlocking faction maps
- Making all zones adjust for cp 160 so we could have TES level of freedom to roam the land
- Transmutes to change traits
- Adding Housing
- Adding Companions
- Using transmutes now to make it so you never have to farm again
I have been on and off playing this game for over half a decade. When I come back from time off, I always find some very nice QoL changes they made. So I do believe they absolutely will do this at some point. They just need to understand how much it is bothering people who don't want to be forced into DLC and how much it is costing them from people who have either unsubbed or used it as one more reason they eventually stopped playing.
Ah, I wondered when we were going to have another thread on this. I was betting it would be tuesday this week but no, we got it in on mondayYey.
Seriously, just cancel ESO+ use the money you save to buy the chapters (its like 2 months eso+ on sale) and (assuming you're on pc) install a loot manager add on like bandit's. 95% of the stuff you pick up in game is crap you'll never use.
And never look back. Or, look back laughing. Maniacally. Because, now dungeon finder can only assign you to base game dungeons, it has to find someone else to fill out groups for people who want to run a DLC. So, yes, those poor saps that, you know, support the game are going to find themselves doing even more DLCs when they RND.
xXSilverDragonXx wrote: »Some weeks ago I logged in and did eight random dungeons. Five of them were DLC. One was a lowbie leveling thus not DLC optional. That's a lot of DLC to end up in for the day. More than half. Almost 100% DLC in my randoms. . I unsubbed that day.
I've posted about this and while most want this quality of life change, there are always a few naysayers who blah blah blah something about randoms needing them to be truly random which is an argument that fails as people who are not giving ZOS $15 a month for plus do not have this 'feature'. There's also grumbles about how all the DLC are super easy on normal blah blah blah, but that doesn't account for 1) length of them which equates to them taking more time, regardless and 2) more mechanics and people don't bother explaining much of the time or don't read group chat if you try to explain to them and 3) fake tank, fake healers making them a special kind of hell because there are still mechanics involved and usually you need a tank and definitely most of them require healing.
I vote with my dollars. ZOS lost mine. I refuse to pay to end up with annoyances that people who don't pay don't have to deal with.
And frankly, while I think dlc in the queue for randoms should absolutely be a CHOICE if you have plus rather than forced on you, I also believe that transmutes should be adjusted. Vets should get 15. DLC should get 13 and non DLC should get 10. Vet DLC should get 18. Queue with DLC you get the higher amount. For some it will be worth it especially if they have many toons. For others who don't want the hassle or have some days where they don't, they have that choice to not do them.
This isn't rocket science. It's just being fair. ESO plus people should not have to pay for extra headaches they don't want.
I really believe they will make this kind of change. I believe it for two reasons:
They have made MANY wonderful quality of life changes over the years that most of us never imagined, and of course, they always did it when they found a way it could earn them money. But they have also done it when it was not about money, but rather the community really wanted it. Examples of that are:
- Unlocking faction maps
- Making all zones adjust for cp 160 so we could have TES level of freedom to roam the land
- Transmutes to change traits
- Adding Housing
- Adding Companions
- Using transmutes now to make it so you never have to farm again
I have been on and off playing this game for over half a decade. When I come back from time off, I always find some very nice QoL changes they made. So I do believe they absolutely will do this at some point. They just need to understand how much it is bothering people who don't want to be forced into DLC and how much it is costing them from people who have either unsubbed or used it as one more reason they eventually stopped playing.
So what would be a reasonable duration for a random dungeon?
10 minutes? 15? 20? 30?
Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?
You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?
DaveMoeDee wrote: »xXSilverDragonXx wrote: »Some weeks ago I logged in and did eight random dungeons. Five of them were DLC. One was a lowbie leveling thus not DLC optional. That's a lot of DLC to end up in for the day. More than half. Almost 100% DLC in my randoms. . I unsubbed that day.
I've posted about this and while most want this quality of life change, there are always a few naysayers who blah blah blah something about randoms needing them to be truly random which is an argument that fails as people who are not giving ZOS $15 a month for plus do not have this 'feature'. There's also grumbles about how all the DLC are super easy on normal blah blah blah, but that doesn't account for 1) length of them which equates to them taking more time, regardless and 2) more mechanics and people don't bother explaining much of the time or don't read group chat if you try to explain to them and 3) fake tank, fake healers making them a special kind of hell because there are still mechanics involved and usually you need a tank and definitely most of them require healing.
I vote with my dollars. ZOS lost mine. I refuse to pay to end up with annoyances that people who don't pay don't have to deal with.
And frankly, while I think dlc in the queue for randoms should absolutely be a CHOICE if you have plus rather than forced on you, I also believe that transmutes should be adjusted. Vets should get 15. DLC should get 13 and non DLC should get 10. Vet DLC should get 18. Queue with DLC you get the higher amount. For some it will be worth it especially if they have many toons. For others who don't want the hassle or have some days where they don't, they have that choice to not do them.
This isn't rocket science. It's just being fair. ESO plus people should not have to pay for extra headaches they don't want.
I really believe they will make this kind of change. I believe it for two reasons:
They have made MANY wonderful quality of life changes over the years that most of us never imagined, and of course, they always did it when they found a way it could earn them money. But they have also done it when it was not about money, but rather the community really wanted it. Examples of that are:
- Unlocking faction maps
- Making all zones adjust for cp 160 so we could have TES level of freedom to roam the land
- Transmutes to change traits
- Adding Housing
- Adding Companions
- Using transmutes now to make it so you never have to farm again
I have been on and off playing this game for over half a decade. When I come back from time off, I always find some very nice QoL changes they made. So I do believe they absolutely will do this at some point. They just need to understand how much it is bothering people who don't want to be forced into DLC and how much it is costing them from people who have either unsubbed or used it as one more reason they eventually stopped playing.
So what would be a reasonable duration for a random dungeon?
10 minutes? 15? 20? 30?
Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?
You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?
The point is that ESO+ gets you, on average, longer daily randoms that are more likely to fail. Yes, the only point of the daily random reward is filling groups for people that select dungeons to PUG. But subbing should not be a penalty. And it doesn't help the PUGs much if a bunch of people quit as soon as they see the dungeon.
DaveMoeDee wrote: »xXSilverDragonXx wrote: »Some weeks ago I logged in and did eight random dungeons. Five of them were DLC. One was a lowbie leveling thus not DLC optional. That's a lot of DLC to end up in for the day. More than half. Almost 100% DLC in my randoms. . I unsubbed that day.
I've posted about this and while most want this quality of life change, there are always a few naysayers who blah blah blah something about randoms needing them to be truly random which is an argument that fails as people who are not giving ZOS $15 a month for plus do not have this 'feature'. There's also grumbles about how all the DLC are super easy on normal blah blah blah, but that doesn't account for 1) length of them which equates to them taking more time, regardless and 2) more mechanics and people don't bother explaining much of the time or don't read group chat if you try to explain to them and 3) fake tank, fake healers making them a special kind of hell because there are still mechanics involved and usually you need a tank and definitely most of them require healing.
I vote with my dollars. ZOS lost mine. I refuse to pay to end up with annoyances that people who don't pay don't have to deal with.
And frankly, while I think dlc in the queue for randoms should absolutely be a CHOICE if you have plus rather than forced on you, I also believe that transmutes should be adjusted. Vets should get 15. DLC should get 13 and non DLC should get 10. Vet DLC should get 18. Queue with DLC you get the higher amount. For some it will be worth it especially if they have many toons. For others who don't want the hassle or have some days where they don't, they have that choice to not do them.
This isn't rocket science. It's just being fair. ESO plus people should not have to pay for extra headaches they don't want.
I really believe they will make this kind of change. I believe it for two reasons:
They have made MANY wonderful quality of life changes over the years that most of us never imagined, and of course, they always did it when they found a way it could earn them money. But they have also done it when it was not about money, but rather the community really wanted it. Examples of that are:
- Unlocking faction maps
- Making all zones adjust for cp 160 so we could have TES level of freedom to roam the land
- Transmutes to change traits
- Adding Housing
- Adding Companions
- Using transmutes now to make it so you never have to farm again
I have been on and off playing this game for over half a decade. When I come back from time off, I always find some very nice QoL changes they made. So I do believe they absolutely will do this at some point. They just need to understand how much it is bothering people who don't want to be forced into DLC and how much it is costing them from people who have either unsubbed or used it as one more reason they eventually stopped playing.
So what would be a reasonable duration for a random dungeon?
10 minutes? 15? 20? 30?
Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?
You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?
The point is that ESO+ gets you, on average, longer daily randoms that are more likely to fail. Yes, the only point of the daily random reward is filling groups for people that select dungeons to PUG. But subbing should not be a penalty. And it doesn't help the PUGs much if a bunch of people quit as soon as they see the dungeon.
DaveMoeDee wrote: »xXSilverDragonXx wrote: »Some weeks ago I logged in and did eight random dungeons. Five of them were DLC. One was a lowbie leveling thus not DLC optional. That's a lot of DLC to end up in for the day. More than half. Almost 100% DLC in my randoms. . I unsubbed that day.
I've posted about this and while most want this quality of life change, there are always a few naysayers who blah blah blah something about randoms needing them to be truly random which is an argument that fails as people who are not giving ZOS $15 a month for plus do not have this 'feature'. There's also grumbles about how all the DLC are super easy on normal blah blah blah, but that doesn't account for 1) length of them which equates to them taking more time, regardless and 2) more mechanics and people don't bother explaining much of the time or don't read group chat if you try to explain to them and 3) fake tank, fake healers making them a special kind of hell because there are still mechanics involved and usually you need a tank and definitely most of them require healing.
I vote with my dollars. ZOS lost mine. I refuse to pay to end up with annoyances that people who don't pay don't have to deal with.
And frankly, while I think dlc in the queue for randoms should absolutely be a CHOICE if you have plus rather than forced on you, I also believe that transmutes should be adjusted. Vets should get 15. DLC should get 13 and non DLC should get 10. Vet DLC should get 18. Queue with DLC you get the higher amount. For some it will be worth it especially if they have many toons. For others who don't want the hassle or have some days where they don't, they have that choice to not do them.
This isn't rocket science. It's just being fair. ESO plus people should not have to pay for extra headaches they don't want.
I really believe they will make this kind of change. I believe it for two reasons:
They have made MANY wonderful quality of life changes over the years that most of us never imagined, and of course, they always did it when they found a way it could earn them money. But they have also done it when it was not about money, but rather the community really wanted it. Examples of that are:
- Unlocking faction maps
- Making all zones adjust for cp 160 so we could have TES level of freedom to roam the land
- Transmutes to change traits
- Adding Housing
- Adding Companions
- Using transmutes now to make it so you never have to farm again
I have been on and off playing this game for over half a decade. When I come back from time off, I always find some very nice QoL changes they made. So I do believe they absolutely will do this at some point. They just need to understand how much it is bothering people who don't want to be forced into DLC and how much it is costing them from people who have either unsubbed or used it as one more reason they eventually stopped playing.
So what would be a reasonable duration for a random dungeon?
10 minutes? 15? 20? 30?
Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?
You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?
The point is that ESO+ gets you, on average, longer daily randoms that are more likely to fail. Yes, the only point of the daily random reward is filling groups for people that select dungeons to PUG. But subbing should not be a penalty. And it doesn't help the PUGs much if a bunch of people quit as soon as they see the dungeon.
I'm working on a project right now (which was sadly interrupted by a death in the family), but I ran over 100 randoms over the holidays and the average difference in length between a DLC and a non-DLC so far is 5 minutes.
People seem to underestimate how long dungeons that are not FG I or EH I take. And some of the more recent DLCs are pretty short if you are just going for straight completion.
spartaxoxo wrote: »DaveMoeDee wrote: »xXSilverDragonXx wrote: »Some weeks ago I logged in and did eight random dungeons. Five of them were DLC. One was a lowbie leveling thus not DLC optional. That's a lot of DLC to end up in for the day. More than half. Almost 100% DLC in my randoms. . I unsubbed that day.
I've posted about this and while most want this quality of life change, there are always a few naysayers who blah blah blah something about randoms needing them to be truly random which is an argument that fails as people who are not giving ZOS $15 a month for plus do not have this 'feature'. There's also grumbles about how all the DLC are super easy on normal blah blah blah, but that doesn't account for 1) length of them which equates to them taking more time, regardless and 2) more mechanics and people don't bother explaining much of the time or don't read group chat if you try to explain to them and 3) fake tank, fake healers making them a special kind of hell because there are still mechanics involved and usually you need a tank and definitely most of them require healing.
I vote with my dollars. ZOS lost mine. I refuse to pay to end up with annoyances that people who don't pay don't have to deal with.
And frankly, while I think dlc in the queue for randoms should absolutely be a CHOICE if you have plus rather than forced on you, I also believe that transmutes should be adjusted. Vets should get 15. DLC should get 13 and non DLC should get 10. Vet DLC should get 18. Queue with DLC you get the higher amount. For some it will be worth it especially if they have many toons. For others who don't want the hassle or have some days where they don't, they have that choice to not do them.
This isn't rocket science. It's just being fair. ESO plus people should not have to pay for extra headaches they don't want.
I really believe they will make this kind of change. I believe it for two reasons:
They have made MANY wonderful quality of life changes over the years that most of us never imagined, and of course, they always did it when they found a way it could earn them money. But they have also done it when it was not about money, but rather the community really wanted it. Examples of that are:
- Unlocking faction maps
- Making all zones adjust for cp 160 so we could have TES level of freedom to roam the land
- Transmutes to change traits
- Adding Housing
- Adding Companions
- Using transmutes now to make it so you never have to farm again
I have been on and off playing this game for over half a decade. When I come back from time off, I always find some very nice QoL changes they made. So I do believe they absolutely will do this at some point. They just need to understand how much it is bothering people who don't want to be forced into DLC and how much it is costing them from people who have either unsubbed or used it as one more reason they eventually stopped playing.
So what would be a reasonable duration for a random dungeon?
10 minutes? 15? 20? 30?
Should the game just give you the reward once you get to that time limit regardless of whether the dungeon is finished so you can bail on the group?
You understand that you are getting DLC dungeons because you are filling groups for people that are actually queueing for those dungeons specifically, right?
The point is that ESO+ gets you, on average, longer daily randoms that are more likely to fail. Yes, the only point of the daily random reward is filling groups for people that select dungeons to PUG. But subbing should not be a penalty. And it doesn't help the PUGs much if a bunch of people quit as soon as they see the dungeon.
I'm working on a project right now (which was sadly interrupted by a death in the family), but I ran over 100 randoms over the holidays and the average difference in length between a DLC and a non-DLC so far is 5 minutes.
People seem to underestimate how long dungeons that are not FG I or EH I take. And some of the more recent DLCs are pretty short if you are just going for straight completion.
I think that average dungeon length also depends a lot on skill of both the individual and the group. There's no such thing as a 2 hour FG 1 for me (not even on vet HM), even if the entire rest of the team stood their afk. But that's not everyone's experience. And I reference 2 hour FG 1 because I saw a tank player post about he ended up in one of those and proved it. His dps were just that bad. Sounds like a nightmare to me.