1. asume you gonna have the main and off tank using this set with 500 ult at the start of anything. so you can extend every buff 20s and you can aply this set every 20s, which means you can extent any debuff into infinity.
Woodenplank wrote: »1. asume you gonna have the main and off tank using this set with 500 ult at the start of anything. so you can extend every buff 20s and you can aply this set every 20s, which means you can extent any debuff into infinity.
Assuming that your Tank only needs 20 seconds to build up another 500 Ultimate...
Chill. PTS will reneder a nerf or three by the time it's over is my guess. Was talking about this with Skinnycheeks on live stream, and even he had the same thoughts as most of us here. It's not likely to go live in current form. If it does.... hehe.
yesterday i was watching over the new sets, and there is one set where i couldnt belive what i read. I needed to read it 5 times to belive what i just saw NAZARAY'S EPAULETS seem broken byond anything for PvE and PvP.
NAZARAY'S EPAULETS
(1 item) Adds x Maximum Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Damage Over Time, Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 25 Ultimate spent.
This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 20 seconds per target.
PvE :
1. asume you gonna have the main and off tank using this set with 500 ult at the start of anything. so you can extend every buff 20s and you can aply this set every 20s, which means you can extent any debuff into infinity.
-> 100% uptime on major/minor vulna, brittle, maim........(this seems strong but resonable and would be worth on its own)
but now comes the broken part, all Damage Over Time effects gets infinity long.
imagin 10 dot focused DDs aplying all DoTs/poisions/glyphs they can find in this game to the boss. Then they use the DW ultimate (THRIVE IN CHAOS, see spoiler), which gives them massiv heals ( ......remeber it will be infinity now) and a strong DoT.
Now the tanks use this set with 500 ult...
-> all DDs will have 100% uptime on all DoTs/poisons (without doing anything anymore)
-> crazy strong ultimate wich ticks for infinity and heals you.
-> You can use a 2. ultimate now because you dont need to reaply it.
-> a crazy amount of healing because of this ultimate will lead to the use of vamp toggel = even more dmg and healing
-> while all the DoTs tick, DDs can ontop still use their spammables and only needs to rebufff 1-3 buffs/ground AOE.
if i understand this correctly this will ez double or tripple the dmg output of a good trial groupSlash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each enemy hit increases your damage done by 6% for the duration. This effect can stack up to 6 times.
PvP:
same thing, Dk aplies all DoTs/poisions/debuffs on a target and uses Corosive armor then....
-> enemy will have 20s+ of 5k DpS on him, without you the needed to do anything....but ofc you can spam even more dmg now since you dont need to reaply anything
-> or imagin 24s of oil or siege on you
-> not even starting with proc sets if they also get extended....
This set would be still great if it would only do this:
When you use an Ultimate ability, the closest 6 enemies within 12 meters have Major Debuffs and Minor Debuffs applied to them extended by 1 second per 25 Ultimate spent.
But maybe i got this all wrong and its does only aply to idk ??????? .If i didnt get it wrong i really have to wonder what the DeVs know about their own game...i am not even in a trial group or anything but this came into my mind after see this set for 30s and i am sure there will be way way more broken ways to use this then i mentioned above.
Skullstachio wrote: »I believe a nerf hammer is lurking on the horizon, And it ain’t because of just the stuff mentioned in the comments. It is fairly balanced “a bit” in PvP if done correctly, but PvE… oh boy.
In short: Stamina Dragonknight + Nazaray Monster set + Venomous Claws = Uh-oh.
Long version: Imagine a full group comprised of a lot of Stamina Dragonknights with a few of them bearing the nazaray monster set, now take Venomous claws which has a DoT which increases “by 20%” every 2 seconds the longer it lasts, and have every nazaray wearer cast their ultimate at most once every 20 seconds after the first nazaray wearing player casts their ultimate to keep venomous claws up at all times rotating in between players casting their full 500 ultimate every 20 seconds without having to recast venomous claws and what happens, mind blowing damage.
In simple terms: The damage keeps ramping up by 20% on venomous claws on it’s own without too many buffs and can reach ridiculously high damage multipliers never seen before in dragon knight history and thats not counting the fact that having multiple dragonknights use their venomous claws on the same target before using nazaray?
(And this is coming from a player who first started playing eso as a PvE Dragonknight main through and true.)
Necrotech_Master wrote: »Skullstachio wrote: »I believe a nerf hammer is lurking on the horizon, And it ain’t because of just the stuff mentioned in the comments. It is fairly balanced “a bit” in PvP if done correctly, but PvE… oh boy.
In short: Stamina Dragonknight + Nazaray Monster set + Venomous Claws = Uh-oh.
Long version: Imagine a full group comprised of a lot of Stamina Dragonknights with a few of them bearing the nazaray monster set, now take Venomous claws which has a DoT which increases “by 20%” every 2 seconds the longer it lasts, and have every nazaray wearer cast their ultimate at most once every 20 seconds after the first nazaray wearing player casts their ultimate to keep venomous claws up at all times rotating in between players casting their full 500 ultimate every 20 seconds without having to recast venomous claws and what happens, mind blowing damage.
In simple terms: The damage keeps ramping up by 20% on venomous claws on it’s own without too many buffs and can reach ridiculously high damage multipliers never seen before in dragon knight history and thats not counting the fact that having multiple dragonknights use their venomous claws on the same target before using nazaray?
(And this is coming from a player who first started playing eso as a PvE Dragonknight main through and true.)
any type of "scaling" dmg dot like this would be pretty intense, if it actually works this way i would actually consider changing the morph on my mag dk to be venomous at that point due to all the hybridization having 1 stam ability would help with sustain immensely along with the scaling dmg
they already excluded the most broken stuff such as tethers, imagine if they didnt and it worked on something like zaans lol
Necrotech_Master wrote: »Skullstachio wrote: »I believe a nerf hammer is lurking on the horizon, And it ain’t because of just the stuff mentioned in the comments. It is fairly balanced “a bit” in PvP if done correctly, but PvE… oh boy.
In short: Stamina Dragonknight + Nazaray Monster set + Venomous Claws = Uh-oh.
Long version: Imagine a full group comprised of a lot of Stamina Dragonknights with a few of them bearing the nazaray monster set, now take Venomous claws which has a DoT which increases “by 20%” every 2 seconds the longer it lasts, and have every nazaray wearer cast their ultimate at most once every 20 seconds after the first nazaray wearing player casts their ultimate to keep venomous claws up at all times rotating in between players casting their full 500 ultimate every 20 seconds without having to recast venomous claws and what happens, mind blowing damage.
In simple terms: The damage keeps ramping up by 20% on venomous claws on it’s own without too many buffs and can reach ridiculously high damage multipliers never seen before in dragon knight history and thats not counting the fact that having multiple dragonknights use their venomous claws on the same target before using nazaray?
(And this is coming from a player who first started playing eso as a PvE Dragonknight main through and true.)
any type of "scaling" dmg dot like this would be pretty intense, if it actually works this way i would actually consider changing the morph on my mag dk to be venomous at that point due to all the hybridization having 1 stam ability would help with sustain immensely along with the scaling dmg
they already excluded the most broken stuff such as tethers, imagine if they didnt and it worked on something like zaans lol
I wouldn't swap to venomous just yet, burning embers will allow you to sustain shimmering frenzy for insanely long.

Thecompton73 wrote: »Has anyone tested how the set works when it extends DOTS's that do "X amount of damage over Y amount of seconds" rather than "X amount of damage per second"? For example with the secondary DOT from Toxic Barrage, is the total damage divided by 8 seconds with the 20 extra ticks copying that amount or is the total damage now divided by 28 with much smaller ticks?
it also extends siege dmg btwThecompton73 wrote: »Has anyone tested how the set works when it extends DOTS's that do "X amount of damage over Y amount of seconds" rather than "X amount of damage per second"? For example with the secondary DOT from Toxic Barrage, is the total damage divided by 8 seconds with the 20 extra ticks copying that amount or is the total damage now divided by 28 with much smaller ticks?
nono it straight up ticks with the same values but 20s longer.again, You can play a full dot build and only need to aply every dot once, and when tanks keep up the set YOU DONT NEED TO REDOT THEM EVER AGAIN.....i dont know how to tell ppl how broken this thing is o.0
i had 40k DW ticks for 48s. (2 ppl used this set with 500 ult)
Thecompton73 wrote: »Has anyone tested how the set works when it extends DOTS's that do "X amount of damage over Y amount of seconds" rather than "X amount of damage per second"? For example with the secondary DOT from Toxic Barrage, is the total damage divided by 8 seconds with the 20 extra ticks copying that amount or is the total damage now divided by 28 with much smaller ticks?
milllaurie wrote: »Can someone test a big duck venomous claw tick? How much can you cheese it ?😀
I want to push this again, because its not even mentioned in patch notes....
Necrotech_Master wrote: »milllaurie wrote: »Can someone test a big duck venomous claw tick? How much can you cheese it ?😀
i am still curious on this as well lol