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NAZARAY'S...I Didnt get it wrong its just OP

Einstein_
Einstein_
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yesterday i was watching over the new sets, and there is one set where i couldnt belive what i read. I needed to read it 5 times to belive what i just saw NAZARAY'S EPAULETS seem broken byond anything for PvE and PvP.

NAZARAY'S EPAULETS
(1 item) Adds x Maximum Health
(2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Damage Over Time, Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 25 Ultimate spent.
This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 20 seconds per target.

PvE :
1. asume you gonna have the main and off tank using this set with 500 ult at the start of anything. so you can extend every buff 20s and you can aply this set every 20s, which means you can extent any debuff into infinity.

-> 100% uptime on major/minor vulna, brittle, maim........(this seems strong but resonable and would be worth on its own)

but now comes the broken part, all Damage Over Time effects gets infinity long.

imagin 10 dot focused DDs aplying all DoTs/poisions/glyphs they can find in this game to the boss. Then they use the DW ultimate (THRIVE IN CHAOS, see spoiler), which gives them massiv heals ( ......remeber it will be infinity now) and a strong DoT.
Now the tanks use this set with 500 ult...

-> all DDs will have 100% uptime on all DoTs/poisons (without doing anything anymore)
-> crazy strong ultimate wich ticks for infinity and heals you.
-> You can use a 2. ultimate now because you dont need to reaply it.
-> a crazy amount of healing because of this ultimate will lead to the use of vamp toggel = even more dmg and healing
-> while all the DoTs tick, DDs can ontop still use their spammables and only needs to rebufff 1-3 buffs/ground AOE.

if i understand this correctly this will ez double or tripple the dmg output of a good trial group
Slash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each enemy hit increases your damage done by 6% for the duration. This effect can stack up to 6 times.

PvP:

same thing, Dk aplies all DoTs/poisions/debuffs on a target and uses Corosive armor then....
-> enemy will have 20s+ of 5k DpS on him, without you the needed to do anything....but ofc you can spam even more dmg now since you dont need to reaply anything

-> or imagin 24s of oil or siege on you

-> not even starting with proc sets if they also get extended....


This set would be still great if it would only do this:
When you use an Ultimate ability, the closest 6 enemies within 12 meters have Major Debuffs and Minor Debuffs applied to them extended by 1 second per 25 Ultimate spent.


But maybe i got this all wrong and its does only aply to idk ??????? .If i didnt get it wrong i really have to wonder what the DeVs know about their own game...i am not even in a trial group or anything but this came into my mind after see this set for 30s and i am sure there will be way way more broken ways to use this then i mentioned above.
Edited by Einstein_ on February 1, 2022 2:08PM
  • Woodenplank
    Woodenplank
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    Einstein_ wrote: »
    1. asume you gonna have the main and off tank using this set with 500 ult at the start of anything. so you can extend every buff 20s and you can aply this set every 20s, which means you can extent any debuff into infinity.

    Assuming that your Tank only needs 20 seconds to build up another 500 Ultimate...
    I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
    But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.
  • Einstein_
    Einstein_
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    Einstein_ wrote: »
    1. asume you gonna have the main and off tank using this set with 500 ult at the start of anything. so you can extend every buff 20s and you can aply this set every 20s, which means you can extent any debuff into infinity.

    Assuming that your Tank only needs 20 seconds to build up another 500 Ultimate...

    both of your tanks will go into the trial with 500 ult, and there are so many ways to build ult between the bosses really quick (minor/major heroism/ drakse rush/vamp skill.....many more)....you will also just not need more then 40s for most stuff
  • H3rBie
    H3rBie
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    i think its just related to status effect dots, not dot from skills
  • Treeshka
    Treeshka
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    I mean at this point the set can even be used by damage dealers if it is really going to work as stated in the tooltip.
  • JoSePHRiNG
    JoSePHRiNG
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    DOTs aside Major debuff and Minor buff increase alone is fine too. Imagine 30+ seconds of Major Vulnerability on a boss alongside Minor Brittle. That would make it so easy to keep the debuff times up.
    Jorvuld's Guidance and SPC all the way down.
  • tomofhyrule
    tomofhyrule
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    There are still five weeks worth of tweaking coming as well.

    We've had a lot of previous examples where one set looked broken OP in the first look, and then by week 3 of PTS it got hit with the nerfhammer so bad that it was relegated to RP-play only.

    As of now, this looks very OP. I'm sure that we'll see some tweaks to it down the line (probably will scale with ult cost instead of spent, cap at a certain value, lose most DoTs other than a few specific ones) to bring it in line with the rest of the sets. That's the point of the PTS to see how it performs when people use it in content.

    And yes, it could release OP, in which case it'll get nerfed into the ground for Update 34. I'd hope that it gets tweaked on PTS to be balanced rather than come out and then get Thrassian'd, but anything can change about it within the next 5 weeks of PTS.
  • Pinja
    Pinja
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    I don't know about you that looks very gouda,
    cheese.gif
    I look forward to diving in.
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • Soulshine
    Soulshine
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    Chill. PTS will reneder a nerf or three by the time it's over is my guess. Was talking about this with Skinnycheeks on live stream, and even he had the same thoughts as most of us here. It's not likely to go live in current form. If it does.... hehe.
  • Einstein_
    Einstein_
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    Soulshine wrote: »
    Chill. PTS will reneder a nerf or three by the time it's over is my guess. Was talking about this with Skinnycheeks on live stream, and even he had the same thoughts as most of us here. It's not likely to go live in current form. If it does.... hehe.

    ik ik, but not the first time something like this goes live :)

    but i was more shocked that Devs even came up with this, it always surprises me how little they know.
  • gariondavey
    gariondavey
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    Einstein_ wrote: »
    yesterday i was watching over the new sets, and there is one set where i couldnt belive what i read. I needed to read it 5 times to belive what i just saw NAZARAY'S EPAULETS seem broken byond anything for PvE and PvP.

    NAZARAY'S EPAULETS
    (1 item) Adds x Maximum Health
    (2 items) When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Damage Over Time, Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 25 Ultimate spent.
    This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 20 seconds per target.

    PvE :
    1. asume you gonna have the main and off tank using this set with 500 ult at the start of anything. so you can extend every buff 20s and you can aply this set every 20s, which means you can extent any debuff into infinity.

    -> 100% uptime on major/minor vulna, brittle, maim........(this seems strong but resonable and would be worth on its own)

    but now comes the broken part, all Damage Over Time effects gets infinity long.

    imagin 10 dot focused DDs aplying all DoTs/poisions/glyphs they can find in this game to the boss. Then they use the DW ultimate (THRIVE IN CHAOS, see spoiler), which gives them massiv heals ( ......remeber it will be infinity now) and a strong DoT.
    Now the tanks use this set with 500 ult...

    -> all DDs will have 100% uptime on all DoTs/poisons (without doing anything anymore)
    -> crazy strong ultimate wich ticks for infinity and heals you.
    -> You can use a 2. ultimate now because you dont need to reaply it.
    -> a crazy amount of healing because of this ultimate will lead to the use of vamp toggel = even more dmg and healing
    -> while all the DoTs tick, DDs can ontop still use their spammables and only needs to rebufff 1-3 buffs/ground AOE.

    if i understand this correctly this will ez double or tripple the dmg output of a good trial group
    Slash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each enemy hit increases your damage done by 6% for the duration. This effect can stack up to 6 times.

    PvP:

    same thing, Dk aplies all DoTs/poisions/debuffs on a target and uses Corosive armor then....
    -> enemy will have 20s+ of 5k DpS on him, without you the needed to do anything....but ofc you can spam even more dmg now since you dont need to reaply anything

    -> or imagin 24s of oil or siege on you

    -> not even starting with proc sets if they also get extended....


    This set would be still great if it would only do this:
    When you use an Ultimate ability, the closest 6 enemies within 12 meters have Major Debuffs and Minor Debuffs applied to them extended by 1 second per 25 Ultimate spent.


    But maybe i got this all wrong and its does only aply to idk ??????? .If i didnt get it wrong i really have to wonder what the DeVs know about their own game...i am not even in a trial group or anything but this came into my mind after see this set for 30s and i am sure there will be way way more broken ways to use this then i mentioned above.

    Pretty sure corrosive doesn't buff dots anymore
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Malmer
    Malmer
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    jeah that monstermask is waaaaaaaaaaaaay to strong ^^
  • kojou
    kojou
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    I would like to see it tested before coming to a conclusion. Tool tips can be deceiving.
    Playing since beta...
  • Einstein_
    Einstein_
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    Hello again,

    i went to PTS because i couldnt belive ESO Game dEsInGnErS cant imagin that it will be the most broken thing they ever Released.

    and everything i said above is true.....

    https://ibb.co/KK03fhd

    i aplyed all the debuffs and DW ulti and my freinds could extent all the buffs over and over again....
    it works for every debuff (status effects/burning/ultis/siege/oils/proc sets)

    for PvE this will lead in 100% dmg increase of good groups...

    for PvP its also absolutly broken. It also extends Sieges/oils....you could say just purge, BUT WE CANT PURGE IN PVP ANYMORE because pleagebreak...


    this set shouldnt extend any Dmg over Time effect, if it only extends debuffs its already a really good set.

    PS: i dont wanna bash game designers here, but it realy is mind boggling to me that they even came up with this idea.
  • Skullstachio
    Skullstachio
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    I believe a nerf hammer is lurking on the horizon, And it ain’t because of just the stuff mentioned in the comments. It is fairly balanced “a bit” in PvP if done correctly, but PvE… oh boy.

    In short: Stamina Dragonknight + Nazaray Monster set + Venomous Claws = Uh-oh.

    Long version: Imagine a full group comprised of a lot of Stamina Dragonknights with a few of them bearing the nazaray monster set, now take Venomous claws which has a DoT which increases “by 20%” every 2 seconds the longer it lasts, and have every nazaray wearer cast their ultimate at most once every 20 seconds after the first nazaray wearing player casts their ultimate to keep venomous claws up at all times rotating in between players casting their full 500 ultimate every 20 seconds without having to recast venomous claws and what happens, mind blowing damage.

    In simple terms: The damage keeps ramping up by 20% on venomous claws on it’s own without too many buffs and can reach ridiculously high damage multipliers never seen before in dragon knight history and thats not counting the fact that having multiple dragonknights use their venomous claws on the same target before using nazaray?

    (And this is coming from a player who first started playing eso as a PvE Dragonknight main through and true.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • katorga
    katorga
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    This set just needs to be deleted and start over.
  • goldenarcher1
    goldenarcher1
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    Stamina DK Meta for trials then?

    MjbAla3.gif
  • Necrotech_Master
    Necrotech_Master
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    I believe a nerf hammer is lurking on the horizon, And it ain’t because of just the stuff mentioned in the comments. It is fairly balanced “a bit” in PvP if done correctly, but PvE… oh boy.

    In short: Stamina Dragonknight + Nazaray Monster set + Venomous Claws = Uh-oh.

    Long version: Imagine a full group comprised of a lot of Stamina Dragonknights with a few of them bearing the nazaray monster set, now take Venomous claws which has a DoT which increases “by 20%” every 2 seconds the longer it lasts, and have every nazaray wearer cast their ultimate at most once every 20 seconds after the first nazaray wearing player casts their ultimate to keep venomous claws up at all times rotating in between players casting their full 500 ultimate every 20 seconds without having to recast venomous claws and what happens, mind blowing damage.

    In simple terms: The damage keeps ramping up by 20% on venomous claws on it’s own without too many buffs and can reach ridiculously high damage multipliers never seen before in dragon knight history and thats not counting the fact that having multiple dragonknights use their venomous claws on the same target before using nazaray?

    (And this is coming from a player who first started playing eso as a PvE Dragonknight main through and true.)

    any type of "scaling" dmg dot like this would be pretty intense, if it actually works this way i would actually consider changing the morph on my mag dk to be venomous at that point due to all the hybridization having 1 stam ability would help with sustain immensely along with the scaling dmg

    they already excluded the most broken stuff such as tethers, imagine if they didnt and it worked on something like zaans lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Firstmep
    Firstmep
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    I believe a nerf hammer is lurking on the horizon, And it ain’t because of just the stuff mentioned in the comments. It is fairly balanced “a bit” in PvP if done correctly, but PvE… oh boy.

    In short: Stamina Dragonknight + Nazaray Monster set + Venomous Claws = Uh-oh.

    Long version: Imagine a full group comprised of a lot of Stamina Dragonknights with a few of them bearing the nazaray monster set, now take Venomous claws which has a DoT which increases “by 20%” every 2 seconds the longer it lasts, and have every nazaray wearer cast their ultimate at most once every 20 seconds after the first nazaray wearing player casts their ultimate to keep venomous claws up at all times rotating in between players casting their full 500 ultimate every 20 seconds without having to recast venomous claws and what happens, mind blowing damage.

    In simple terms: The damage keeps ramping up by 20% on venomous claws on it’s own without too many buffs and can reach ridiculously high damage multipliers never seen before in dragon knight history and thats not counting the fact that having multiple dragonknights use their venomous claws on the same target before using nazaray?

    (And this is coming from a player who first started playing eso as a PvE Dragonknight main through and true.)

    any type of "scaling" dmg dot like this would be pretty intense, if it actually works this way i would actually consider changing the morph on my mag dk to be venomous at that point due to all the hybridization having 1 stam ability would help with sustain immensely along with the scaling dmg

    they already excluded the most broken stuff such as tethers, imagine if they didnt and it worked on something like zaans lol

    I wouldn't swap to venomous just yet, burning embers will allow you to sustain shimmering frenzy for insanely long.
  • Necrotech_Master
    Necrotech_Master
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    Firstmep wrote: »
    I believe a nerf hammer is lurking on the horizon, And it ain’t because of just the stuff mentioned in the comments. It is fairly balanced “a bit” in PvP if done correctly, but PvE… oh boy.

    In short: Stamina Dragonknight + Nazaray Monster set + Venomous Claws = Uh-oh.

    Long version: Imagine a full group comprised of a lot of Stamina Dragonknights with a few of them bearing the nazaray monster set, now take Venomous claws which has a DoT which increases “by 20%” every 2 seconds the longer it lasts, and have every nazaray wearer cast their ultimate at most once every 20 seconds after the first nazaray wearing player casts their ultimate to keep venomous claws up at all times rotating in between players casting their full 500 ultimate every 20 seconds without having to recast venomous claws and what happens, mind blowing damage.

    In simple terms: The damage keeps ramping up by 20% on venomous claws on it’s own without too many buffs and can reach ridiculously high damage multipliers never seen before in dragon knight history and thats not counting the fact that having multiple dragonknights use their venomous claws on the same target before using nazaray?

    (And this is coming from a player who first started playing eso as a PvE Dragonknight main through and true.)

    any type of "scaling" dmg dot like this would be pretty intense, if it actually works this way i would actually consider changing the morph on my mag dk to be venomous at that point due to all the hybridization having 1 stam ability would help with sustain immensely along with the scaling dmg

    they already excluded the most broken stuff such as tethers, imagine if they didnt and it worked on something like zaans lol

    I wouldn't swap to venomous just yet, burning embers will allow you to sustain shimmering frenzy for insanely long.

    i could see the use of the other one too, i use it on my tank for a heal, and now it will heal on every ticket instead of a burst so constant incoming healing for a low cost mag skill on a stam dk tank
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Thecompton73
    Thecompton73
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    Has anyone tested how the set works when it extends DOTS's that do "X amount of damage over Y amount of seconds" rather than "X amount of damage per second"? For example with the secondary DOT from Toxic Barrage, is the total damage divided by 8 seconds with the 20 extra ticks copying that amount or is the total damage now divided by 28 with much smaller ticks?
  • Einstein_
    Einstein_
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    q0y91xtdbobc.png
    it also extends siege dmg btw
    Has anyone tested how the set works when it extends DOTS's that do "X amount of damage over Y amount of seconds" rather than "X amount of damage per second"? For example with the secondary DOT from Toxic Barrage, is the total damage divided by 8 seconds with the 20 extra ticks copying that amount or is the total damage now divided by 28 with much smaller ticks?

    nono it straight up ticks with the same values but 20s longer.
    again, You can play a full dot build and only need to aply every dot once, and when tanks keep up the set YOU DONT NEED TO REDOT THEM EVER AGAIN.....i dont know how to tell ppl how broken this thing is o.0

    i had 40k DW ticks for 48s. (2 ppl used this set with 500 ult)
    Edited by Einstein_ on February 1, 2022 9:50PM
  • jaws343
    jaws343
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    Einstein_ wrote: »
    q0y91xtdbobc.png
    it also extends siege dmg btw
    Has anyone tested how the set works when it extends DOTS's that do "X amount of damage over Y amount of seconds" rather than "X amount of damage per second"? For example with the secondary DOT from Toxic Barrage, is the total damage divided by 8 seconds with the 20 extra ticks copying that amount or is the total damage now divided by 28 with much smaller ticks?

    nono it straight up ticks with the same values but 20s longer.
    again, You can play a full dot build and only need to aply every dot once, and when tanks keep up the set YOU DONT NEED TO REDOT THEM EVER AGAIN.....i dont know how to tell ppl how broken this thing is o.0

    i had 40k DW ticks for 48s. (2 ppl used this set with 500 ult)

    I've already got some Thrive in Chaos build ideas if things stay as they are.
  • milllaurie
    milllaurie
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    Can someone test a big duck venomous claw tick? How much can you cheese it ?😀
  • Necrotech_Master
    Necrotech_Master
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    Has anyone tested how the set works when it extends DOTS's that do "X amount of damage over Y amount of seconds" rather than "X amount of damage per second"? For example with the secondary DOT from Toxic Barrage, is the total damage divided by 8 seconds with the 20 extra ticks copying that amount or is the total damage now divided by 28 with much smaller ticks?

    another simple way to put it is the 20k over 8 sec still effectively translates to X amount per second, and extending those DoTs just extends that X amount per second

    so given that example 20k over 8 sec translates to 2500 per second, its this value that gets extended as that is the base computation
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Einstein_
    Einstein_
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    I want to push this again, because its not even mentioned in patch notes....
  • Necrotech_Master
    Necrotech_Master
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    milllaurie wrote: »
    Can someone test a big duck venomous claw tick? How much can you cheese it ?😀

    i am still curious on this as well lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • unholy_nox
    unholy_nox
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    It will be hard nerfed , don't worry.
  • jaws343
    jaws343
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    Einstein_ wrote: »
    I want to push this again, because its not even mentioned in patch notes....

    Week 2 of the PTS will almost never, ever, ever, have any significant changes from week 1 feedback. You will never see it in the week 2 PTS notes because they've literally had less than a week to even action on any of the feedback to make changes.

    Wait until week 3.
  • Madhatten512
    Madhatten512
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    H3rBie wrote: »
    i think its just related to status effect dots, not dot from skills

    False it is any dot from skills, ultimates, and proc sets
  • Madhatten512
    Madhatten512
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    milllaurie wrote: »
    Can someone test a big duck venomous claw tick? How much can you cheese it ?😀

    i am still curious on this as well lol

    Claw seems to cap out it scales to a certain point then the rest of the extended duration stays at that cap. You can extend it for a long time though dawnbreaker too. 30 second dawnbreaker dot stings a bit.
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