Oreyn_Bearclaw wrote: »sonwon.1_ESO wrote: »Oreyn_Bearclaw wrote: »spartaxoxo wrote: »perfiction wrote: »sonwon.1_ESO wrote: »However half the damage per second output for a heavy attack build is not balanced.
Why not? HA builds require way less and actions per minute (and skill), it's completely balanced that they deal less damage overall.
Why would you cut out the sentences where he acknowledged that just to tell him information that's in the opening post? What a strawman. He literally says the opposite in his post.
He feels it should be 80% of the damage rather than half. That is not wanting it to be the same as light attack damage.
Yeah, that is not a strawman argument. People love to use that term, but that is not what happened here. Seems like a reasonable disagreement about how much damage a light attack build should do compared to a heavy attack, with a justification given as to why. Not everything is a strawman...
To the OP, I am all for heavy attacks being viable. There are two numbers that seem to be out of left field. One the fact that heavy attack builds do 50% of the damage of light attack builds. Do we know this is true? Do we have dummy parses of the optimum LA vs HA build? I am not saying you are wrong, but it sounds low to me. It was certainly much higher than that historically, but I do know that HA builds have been nerfed over time. That always sounds silly to me because ZOS is always suggesting they are trying to raise the floor without lowering the ceiling too much. Buffing HA builds would be an excellent way to do that.
The other part is you say they should do 80%, but really don't give any context as to why that is the case. Why not 75% or 90%, etc. The APM argument seems to be a reasonable justification to support the 50%. If a heavy attack is roughly two seconds, and you weave with them, that would suggest you are doing about 60 APM (every two seconds is one HA, on skill). A LA build is 120 APM, so doing double the DPS is not unreasonable in that context. Now certainly, that should not be the only controlling factor, but it should be in the discussion.
There are no PVE HA builds that I've seen that peak over 55k dps, I've seen many PVE LA builds that do over 100-110k dps. I have no dummy parses because none build for HA. If anyone can produce a pure PVE HA build that does 80k dps please posted it.
HA take 3 seconds if they took 2 seconds I think the problem would go away.
I quote Ksariyu,
"... the tradeoff for the slower attack is the risk of it not finishing and you taking a big hit. APM does not equal skill outright."
Yeah, people are doing more than 55k with HA builds. As suggested, scroll up. Also, are HAs a full three seconds? I know way back when, they were different for different weapon types and range from roughly 1.5-2.5, but I thought there was some attempt to standardize them. 3 sounds long, but again, I am not 100% sure on the length. The longer they are, the easier a HA rotation is to perform, and arguably, the less DPS is should do.
APMs may not equal skill, but they highly correlate to skill. The ability to maintain high APMs while respecting/playing mechanics is what separates the good from the great. The ability to perform high APMs in a vacuum is what separates the bad from the good for the most part.
I really don't object to your premise, which is that HA builds could probably use some love, but I think some of your assumptions are faulty.
I made this same reply on another thread about LA vs HA.
The combat system should be fluid just like the skill system and the gear system, shouldn’t it?
There are many different skill and gear setups people can use and still produce roughly the same amount of damage so why should it be any different between LA rotations and HA rotations?
ZOS promoted the game before launch and has stated many many times over the years that The Elder Scrolls Online is a game where people can play how they want.
People claim that light attack weaving and animation canceling show more skill but it really does not it is just a faster style of game play that requires muscle memory from repeated actions just like a heavy attack rotation does. There is no huge amount of skill difference from learning a heavy attack rotation vs a light attack rotation because they both take repeated actions to learn. I will agree that LA weaving will take a little more time for some people to get use to and learn but it is still not a huge amount of time. I will also agree that a HA rotation is easier for most people to learn but still not a huge time gap from learning a LA rotation. Both of these rotations are based on timing and neither of these rotations is just spamming a light or heavy attack.
It is more or less a preference of how a person wants and enjoys playing the game and just because someone likes playing the game one way does not mean everyone should or even wants to play that same way.
The biggest argument between the two styles of play that many people have is the amount of damage a LA rotation has over a HA rotation and they want to reduce that disparity. I have no real problem with that since I have characters that play both styles and would like to see both styles of play be closer on damage output.
Oreyn_Bearclaw wrote: »I made this same reply on another thread about LA vs HA.
The combat system should be fluid just like the skill system and the gear system, shouldn’t it?
There are many different skill and gear setups people can use and still produce roughly the same amount of damage so why should it be any different between LA rotations and HA rotations?
ZOS promoted the game before launch and has stated many many times over the years that The Elder Scrolls Online is a game where people can play how they want.
People claim that light attack weaving and animation canceling show more skill but it really does not it is just a faster style of game play that requires muscle memory from repeated actions just like a heavy attack rotation does. There is no huge amount of skill difference from learning a heavy attack rotation vs a light attack rotation because they both take repeated actions to learn. I will agree that LA weaving will take a little more time for some people to get use to and learn but it is still not a huge amount of time. I will also agree that a HA rotation is easier for most people to learn but still not a huge time gap from learning a LA rotation. Both of these rotations are based on timing and neither of these rotations is just spamming a light or heavy attack.
It is more or less a preference of how a person wants and enjoys playing the game and just because someone likes playing the game one way does not mean everyone should or even wants to play that same way.
The biggest argument between the two styles of play that many people have is the amount of damage a LA rotation has over a HA rotation and they want to reduce that disparity. I have no real problem with that since I have characters that play both styles and would like to see both styles of play be closer on damage output.
I really struggle to agree with that part. Right or wrong, HA rotations are way easier to perform IMO. If a heavy attack is really 3 seconds, you are basically talking about 40 APMs vs 120 APMs, not counting movement, potions, or bar swaps. People like to push back on the notion that LA rotations are skill based, but I don't have a better word for it. I think the pushback frankly comes mostly from people that cant do LA rotations (not saying that is you) and don't want to admit they are unskilled. Its like saying that playing a complex musical scale of half notes takes the same skill as playing it with 1/8th notes. It's simply not true.
Oreyn_Bearclaw wrote: »I really struggle to agree with that part. Right or wrong, HA rotations are way easier to perform IMO. If a heavy attack is really 3 seconds, you are basically talking about 40 APMs vs 120 APMs, not counting movement, potions, or bar swaps. People like to push back on the notion that LA rotations are skill based, but I don't have a better word for it. I think the pushback frankly comes mostly from people that cant do LA rotations (not saying that is you) and don't want to admit they are unskilled. Its like saying that playing a complex musical scale of half notes takes the same skill as playing it with 1/8th notes. It's simply not true.
sonwon.1_ESO wrote: »Oreyn_Bearclaw wrote: »spartaxoxo wrote: »perfiction wrote: »sonwon.1_ESO wrote: »However half the damage per second output for a heavy attack build is not balanced.
Why not? HA builds require way less and actions per minute (and skill), it's completely balanced that they deal less damage overall.
Why would you cut out the sentences where he acknowledged that just to tell him information that's in the opening post? What a strawman. He literally says the opposite in his post.
He feels it should be 80% of the damage rather than half. That is not wanting it to be the same as light attack damage.
Yeah, that is not a strawman argument. People love to use that term, but that is not what happened here. Seems like a reasonable disagreement about how much damage a light attack build should do compared to a heavy attack, with a justification given as to why. Not everything is a strawman...
To the OP, I am all for heavy attacks being viable. There are two numbers that seem to be out of left field. One the fact that heavy attack builds do 50% of the damage of light attack builds. Do we know this is true? Do we have dummy parses of the optimum LA vs HA build? I am not saying you are wrong, but it sounds low to me. It was certainly much higher than that historically, but I do know that HA builds have been nerfed over time. That always sounds silly to me because ZOS is always suggesting they are trying to raise the floor without lowering the ceiling too much. Buffing HA builds would be an excellent way to do that.
The other part is you say they should do 80%, but really don't give any context as to why that is the case. Why not 75% or 90%, etc. The APM argument seems to be a reasonable justification to support the 50%. If a heavy attack is roughly two seconds, and you weave with them, that would suggest you are doing about 60 APM (every two seconds is one HA, on skill). A LA build is 120 APM, so doing double the DPS is not unreasonable in that context. Now certainly, that should not be the only controlling factor, but it should be in the discussion.
There are no PVE HA builds that I've seen that peak over 55k dps, I've seen many PVE LA builds that do over 100-110k dps. I have no dummy parses because none build for HA. If anyone can produce a pure PVE HA build that does 80k dps please posted it.
HA take 3 seconds if they took 2 seconds I think the problem would go away.
I quote Ksariyu,
"... the tradeoff for the slower attack is the risk of it not finishing and you taking a big hit. APM does not equal skill outright."
scroll up, someone literally posted a video of an 88k ha build.
Oreyn_Bearclaw wrote: »sonwon.1_ESO wrote: »Oreyn_Bearclaw wrote: »spartaxoxo wrote: »perfiction wrote: »sonwon.1_ESO wrote: »However half the damage per second output for a heavy attack build is not balanced.
Why not? HA builds require way less and actions per minute (and skill), it's completely balanced that they deal less damage overall.
Why would you cut out the sentences where he acknowledged that just to tell him information that's in the opening post? What a strawman. He literally says the opposite in his post.
He feels it should be 80% of the damage rather than half. That is not wanting it to be the same as light attack damage.
Yeah, that is not a strawman argument. People love to use that term, but that is not what happened here. Seems like a reasonable disagreement about how much damage a light attack build should do compared to a heavy attack, with a justification given as to why. Not everything is a strawman...
To the OP, I am all for heavy attacks being viable. There are two numbers that seem to be out of left field. One the fact that heavy attack builds do 50% of the damage of light attack builds. Do we know this is true? Do we have dummy parses of the optimum LA vs HA build? I am not saying you are wrong, but it sounds low to me. It was certainly much higher than that historically, but I do know that HA builds have been nerfed over time. That always sounds silly to me because ZOS is always suggesting they are trying to raise the floor without lowering the ceiling too much. Buffing HA builds would be an excellent way to do that.
The other part is you say they should do 80%, but really don't give any context as to why that is the case. Why not 75% or 90%, etc. The APM argument seems to be a reasonable justification to support the 50%. If a heavy attack is roughly two seconds, and you weave with them, that would suggest you are doing about 60 APM (every two seconds is one HA, on skill). A LA build is 120 APM, so doing double the DPS is not unreasonable in that context. Now certainly, that should not be the only controlling factor, but it should be in the discussion.
There are no PVE HA builds that I've seen that peak over 55k dps, I've seen many PVE LA builds that do over 100-110k dps. I have no dummy parses because none build for HA. If anyone can produce a pure PVE HA build that does 80k dps please posted it.
HA take 3 seconds if they took 2 seconds I think the problem would go away.
I quote Ksariyu,
"... the tradeoff for the slower attack is the risk of it not finishing and you taking a big hit. APM does not equal skill outright."
Yeah, people are doing more than 55k with HA builds. As suggested, scroll up. Also, are HAs a full three seconds? I know way back when, they were different for different weapon types and range from roughly 1.5-2.5, but I thought there was some attempt to standardize them. 3 sounds long, but again, I am not 100% sure on the length. The longer they are, the easier a HA rotation is to perform, and arguably, the less DPS is should do.
APMs may not equal skill, but they highly correlate to skill. The ability to maintain high APMs while respecting/playing mechanics is what separates the good from the great. The ability to perform high APMs in a vacuum is what separates the bad from the good for the most part.
I really don't object to your premise, which is that HA builds could probably use some love, but I think some of your assumptions are faulty.
MudcrabAttack wrote: »Heavy attack builds only doing 50%????
Nah more like 85%+ if you Dual Wield
This is a stamina build that's typically focused on direct damage, I made no change other than going with fewer spammables and using heavy attacks while on the front bar.
A DOT-focused heavy attack build should do way better dps. Normally I'd hit 109k with pure light attack weaving on this Stamblade.
If you want to do this with a bow build forget it, bow heavy attacks are absolutely horrible, they give you gray hair from making you wait too long. I haven't tried it with a fire staff, but it would probably be awful too
I think it is possible to make around 70k with only HA on atro, but i dislike that sets like inphelible aether is HA only set, undaunted infiltrator - ha set too.
But how much is possible to do makeing LA on it ? Small numbers. The same for HA it do not give good damage output. Relequin may be can give better output and it is LA set, that even on HA gives good numbers.
Inphelible aether may be need a little more love ?https://youtu.be/DgAyU5Eyz-I
Plus to all this undaunted infiltrator is now prebaff set - it is not comfortable to activate it. For me is a little strange that in some Kinrass + relequin may be is possible to make more HA + LA dps than on HA + LA designed sets.
Aether is too weak in current realityIt is good set but it need better numbers or its numbers add to LA too as example.
I use potions on cooldown on bosses where I know this will be an longish fight, mostly trash potions or the free 3 stat crown on tanks. The crafted are reserved for hard fights like vet dlc and vet trials and I hate then I forget to swap them out afterward.Kiralyn2000 wrote: »
You use potions on cooldown anyway for their effects.
How widespread is that, really? Does the normal player chug potions regularly, or is it just the "imma maximizing mah deeps!"/hardmode crew? Only vet level? Only trials?
(edit: to be honest, having gamed for decades with games where consumables are emergency supplies to only be used when Really Needed, the idea of chain-chugging potions on cooldown has always seemed bizarre to me.)
That's very tough actually, if you are used to LA weaving. It's very difficult to un-learn. Once I wanted to do parse without any LAs and I just couldn't do it normally. I had to go into settings and disable the mouse button for light attacks. Wouldn't work here as that disable heavy attacks as well.sonwon.1_ESO wrote: »Please present a parse with zero LAs.
sonwon.1_ESO wrote: »I think it is possible to make around 70k with only HA on atro, but i dislike that sets like inphelible aether is HA only set, undaunted infiltrator - ha set too.
But how much is possible to do makeing LA on it ? Small numbers. The same for HA it do not give good damage output. Relequin may be can give better output and it is LA set, that even on HA gives good numbers.
Inphelible aether may be need a little more love ?https://youtu.be/DgAyU5Eyz-I
Plus to all this undaunted infiltrator is now prebaff set - it is not comfortable to activate it. For me is a little strange that in some Kinrass + relequin may be is possible to make more HA + LA dps than on HA + LA designed sets.
Aether is too weak in current realityIt is good set but it need better numbers or its numbers add to LA too as example.
Another LA HA hybrid video.
Hmm, 70k dps on pure HA, I would like to see that video.
Oreyn_Bearclaw wrote: »I really struggle to agree with that part. Right or wrong, HA rotations are way easier to perform IMO. If a heavy attack is really 3 seconds, you are basically talking about 40 APMs vs 120 APMs, not counting movement, potions, or bar swaps. People like to push back on the notion that LA rotations are skill based, but I don't have a better word for it. I think the pushback frankly comes mostly from people that cant do LA rotations (not saying that is you) and don't want to admit they are unskilled. Its like saying that playing a complex musical scale of half notes takes the same skill as playing it with 1/8th notes. It's simply not true.
There is technically no difference in difficulty between a light attack and a heavy attack. In both cases you click the left mouse button. In the case of LA you just tip it shortly while for HA you hold it longer. So the argument of LA require more skill is IMO incorrect. In the end your rotation might be more complex as you spam a lot more skills in the same time, but often skills are aligned in a way that you only have to keep track of 2 abilities and toggle between those. Sure, there are definitely more complex rotations available, but these lead to constant swapping bars and stuff but only grantin some further DPS that at that level also don't change much in the overall outcome. And don't forget, this is a game made for fun and enjoyment. I know a lot of people who play this game for the stories, for experiencing the world and not to sit 24/7 for a couple of weeks in front of a damage dummy to learn a rotation by heart that more or less gets invalid after 3 month when the next content patch hits the server.
In the end we have a situation where over-ambitious players meet very casual players and these systems do not work well together for the most parts. Pros don't understand how casual want to experience the game as casuals rarely get the motivation of pros. And the result is when running random dungeons 150k+ DPS people meet <10k DPS people and usually the former ones rush through the dungeon ruining the experience of the latter one as any second spent more in that dungeon is simply time wasted.
Most of my friends who tried out ESO found it illogic that light attacks deal more damage than heavy ones. The name light already assumes that the expected damage should be notably less in comparison to heavy attacks which actually should feel impactful. I already mentioned that in an other thread the damage of light attacks need to be brought down significantly and instead should replenish resources (as HAs should). Weaving in LA/HA should add up in total, but not to a degree it currently does. The resources restored through LA should be on paar with HA for the same duration. People should not be forced to play either LA or HAs if they don't want to but if they do so replenish some of their resources. HA on the contrary should deal definitely more damage in order to compensate for the time stuck in that preparation.
Also, the discussion so far seemed to ignore PvP as a whole. PvP is basically a game where you should read the intentions of your opponent and counter it as good as you can. There is no way to counter animation-canceled LA but there are multiple ways to counter HAs. HAs in PvP not only suffer from dealing less damage compared to LA builds, in the build-up phase you also don't deal pressure to your opponent at all but are exposed to such from your opponent for the whole duration the HA needs to fire off. And if you had the time and lack of pressure to get off your HA it should hurt. It should punish your opponent for not appropriately reacting upon it.
Seeing that plenty of skills/sets operate on LAs is also not that benefitial to really advocate for multiple different playstiles. After all, ESO advertises itself as play as you want, but the realitiy unfortunately is far away from that slogan.
sonwon.1_ESO wrote: »Oreyn_Bearclaw wrote: »sonwon.1_ESO wrote: »Oreyn_Bearclaw wrote: »spartaxoxo wrote: »perfiction wrote: »sonwon.1_ESO wrote: »However half the damage per second output for a heavy attack build is not balanced.
Why not? HA builds require way less and actions per minute (and skill), it's completely balanced that they deal less damage overall.
Why would you cut out the sentences where he acknowledged that just to tell him information that's in the opening post? What a strawman. He literally says the opposite in his post.
He feels it should be 80% of the damage rather than half. That is not wanting it to be the same as light attack damage.
Yeah, that is not a strawman argument. People love to use that term, but that is not what happened here. Seems like a reasonable disagreement about how much damage a light attack build should do compared to a heavy attack, with a justification given as to why. Not everything is a strawman...
To the OP, I am all for heavy attacks being viable. There are two numbers that seem to be out of left field. One the fact that heavy attack builds do 50% of the damage of light attack builds. Do we know this is true? Do we have dummy parses of the optimum LA vs HA build? I am not saying you are wrong, but it sounds low to me. It was certainly much higher than that historically, but I do know that HA builds have been nerfed over time. That always sounds silly to me because ZOS is always suggesting they are trying to raise the floor without lowering the ceiling too much. Buffing HA builds would be an excellent way to do that.
The other part is you say they should do 80%, but really don't give any context as to why that is the case. Why not 75% or 90%, etc. The APM argument seems to be a reasonable justification to support the 50%. If a heavy attack is roughly two seconds, and you weave with them, that would suggest you are doing about 60 APM (every two seconds is one HA, on skill). A LA build is 120 APM, so doing double the DPS is not unreasonable in that context. Now certainly, that should not be the only controlling factor, but it should be in the discussion.
There are no PVE HA builds that I've seen that peak over 55k dps, I've seen many PVE LA builds that do over 100-110k dps. I have no dummy parses because none build for HA. If anyone can produce a pure PVE HA build that does 80k dps please posted it.
HA take 3 seconds if they took 2 seconds I think the problem would go away.
I quote Ksariyu,
"... the tradeoff for the slower attack is the risk of it not finishing and you taking a big hit. APM does not equal skill outright."
Yeah, people are doing more than 55k with HA builds. As suggested, scroll up. Also, are HAs a full three seconds? I know way back when, they were different for different weapon types and range from roughly 1.5-2.5, but I thought there was some attempt to standardize them. 3 sounds long, but again, I am not 100% sure on the length. The longer they are, the easier a HA rotation is to perform, and arguably, the less DPS is should do.
APMs may not equal skill, but they highly correlate to skill. The ability to maintain high APMs while respecting/playing mechanics is what separates the good from the great. The ability to perform high APMs in a vacuum is what separates the bad from the good for the most part.
I really don't object to your premise, which is that HA builds could probably use some love, but I think some of your assumptions are faulty.
That video is a hybrid build uses LA and HA.
3 seconds on lightening, not sure for all the other weapons although it feels like 3 seconds on my tanks with sword and board and 2 hander.
Using APM as your balance for builds excludes physically challenged players. I don't know of anyone who is asking for PVE HA builds to match every other build out there just for less imbalance. And APM is typically a PVP measure and I am strictly focused on PVE.
Many builds are more or less cookie cutter builds with a few adaptation here and there.
Anyone that still thinks that a PVE HA build can perform over 85K dps with only HA then please produce a parse made recently.
sonwon.1_ESO wrote: »MudcrabAttack wrote: »Heavy attack builds only doing 50%????
Nah more like 85%+ if you Dual Wield
This is a stamina build that's typically focused on direct damage, I made no change other than going with fewer spammables and using heavy attacks while on the front bar.
A DOT-focused heavy attack build should do way better dps. Normally I'd hit 109k with pure light attack weaving on this Stamblade.
If you want to do this with a bow build forget it, bow heavy attacks are absolutely horrible, they give you gray hair from making you wait too long. I haven't tried it with a fire staff, but it would probably be awful too
Another LA HA hybrid parse.
Please present a parse with zero LAs.
That's just 18% dps difference there. How close do you want it to be?In the same sets you can do 110 k dps on LA and only 90- on HA very big DPS difference !
For some HA sets you only can do less than 90 on HA but will not make even 100 on LA.
It is unbalanced - to low DPS output for HA and HA sets.
Need more DPS on it. That is all it is about.
That's just 18% dps difference there. How close do you want it to be?In the same sets you can do 110 k dps on LA and only 90- on HA very big DPS difference !
For some HA sets you only can do less than 90 on HA but will not make even 100 on LA.
It is unbalanced - to low DPS output for HA and HA sets.
Need more DPS on it. That is all it is about.
That seems like a fine balance for me, considering HA builds have zero sustain issues while LA builds can make you go crazy because of sustain issues.
AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I think this is by design. it seems Zenimax has purposely emphasized LAs over HAs.
A HA probably takes about a second to charge up and the GCD for a skill used afterward will be another second. That is assuming the player is not chaining HAs. The light attack followed by a skill takes just over a second room what I understand. So the APM is almost twice that of a HA build. More importantly, the use of a skill is almost twice as often and that should be a very significant factor in the LA build being far superior. Otherwise, we would just use basic attacks.
colossalvoids wrote: »sonwon.1_ESO wrote: »I think it is possible to make around 70k with only HA on atro, but i dislike that sets like inphelible aether is HA only set, undaunted infiltrator - ha set too.
But how much is possible to do makeing LA on it ? Small numbers. The same for HA it do not give good damage output. Relequin may be can give better output and it is LA set, that even on HA gives good numbers.
Inphelible aether may be need a little more love ?https://youtu.be/DgAyU5Eyz-I
Plus to all this undaunted infiltrator is now prebaff set - it is not comfortable to activate it. For me is a little strange that in some Kinrass + relequin may be is possible to make more HA + LA dps than on HA + LA designed sets.
Aether is too weak in current realityIt is good set but it need better numbers or its numbers add to LA too as example.
Another LA HA hybrid video.
Hmm, 70k dps on pure HA, I would like to see that video.
I'm not quite sure what you're willing to see exactly? A build that do a heavy between every skill he's casting no matter timings, class conditions and just wasting time between each skill right? Or just not casting anything at all with a mouse while recasting dots or using an execute for example? Because heavy attack builds absolutely do use light attacks when necessary (heavy is just used instead of a spammable, usually buffed by a degeneration skill), if that's not just people having no idea what they're doing or a simple 1-2 dots down and spam ha builds.
When you're asking for a good parse it's automatically includes knowledge and good execution, if you want pure ha with all the downtimes or a one bar build with for example pets to be competitive it's basically as asking why 1h sword build without any other weapon equipped underperforming, the answer is already here.
MudcrabAttack wrote: »sonwon.1_ESO wrote: »MudcrabAttack wrote: »Heavy attack builds only doing 50%????
Nah more like 85%+ if you Dual Wield
This is a stamina build that's typically focused on direct damage, I made no change other than going with fewer spammables and using heavy attacks while on the front bar.
A DOT-focused heavy attack build should do way better dps. Normally I'd hit 109k with pure light attack weaving on this Stamblade.
If you want to do this with a bow build forget it, bow heavy attacks are absolutely horrible, they give you gray hair from making you wait too long. I haven't tried it with a fire staff, but it would probably be awful too
Another LA HA hybrid parse.
Please present a parse with zero LAs.
Or just don't do weapon attacks at all on the back bar like the last poster mentioned
I think this is by design. it seems Zenimax has purposely emphasized LAs over HAs.
A HA probably takes about a second to charge up and the GCD for a skill used afterward will be another second. That is assuming the player is not chaining HAs. The light attack followed by a skill takes just over a second room what I understand. So the APM is almost twice that of a HA build. More importantly, the use of a skill is almost twice as often and that should be a very significant factor in the LA build being far superior. Otherwise, we would just use basic attacks.
I really do not like LA game play, but if LA builds can do the same damage on HA rotation can we get our LA rotation on HA builds near the same as LA rotation on LA build ?
It do not sounds good for me !
Add more DPS to undaunted infiltrator than, add LA dps to inphelible aether whyle its buff is useless with all this updates.
Why some sets are underperforming ?
Build crafting was killed, why stop on that, lets all sets be the same - with no difference what you wear.
Why only 15 best sets you can put on and be happy ?
AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
I think this is by design. it seems Zenimax has purposely emphasized LAs over HAs.
A HA probably takes about a second to charge up and the GCD for a skill used afterward will be another second. That is assuming the player is not chaining HAs. The light attack followed by a skill takes just over a second room what I understand. So the APM is almost twice that of a HA build. More importantly, the use of a skill is almost twice as often and that should be a very significant factor in the LA build being far superior. Otherwise, we would just use basic attacks.
I really do not like LA game play, but if LA builds can do the same damage on HA rotation can we get our LA rotation on HA builds near the same as LA rotation on LA build ?
It do not sounds good for me !
Add more DPS to undaunted infiltrator than, add LA dps to inphelible aether whyle its buff is useless with all this updates.
Why some sets are underperforming ?
Build crafting was killed, why stop on that, lets all sets be the same - with no difference what you wear.
Why only 15 best sets you can put on and be happy ?
The answer to your question should be no for the very reason I provided in the second paragraph of what you quoted.
The most important point I made is that actually skills are much more powerful than basic attacks and should be. Since a HA build uses skills about half as often as a LA build the HA build should be weaker.
As for underperforming sets, that is not relevent to this thread.