colossalvoids wrote: »sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
Pretty sure "sweaty" meant scorepushing ones or focused on maximum optimisation.
sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
They probably can get into a trial group with that build but it would be a trail group that reflects what they can provide to the group.
A build that uses almost twice the skill per minute should do almost twice the damage of a HA build. That is the difference between a LA and HA build.
sonwon.1_ESO wrote: »colossalvoids wrote: »sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
Pretty sure "sweaty" meant scorepushing ones or focused on maximum optimisation.
However many trial raid groups limit members by dps numbers and low dps will make some trials incompletable.
sonwon.1_ESO wrote: »sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
They probably can get into a trial group with that build but it would be a trail group that reflects what they can provide to the group.
A build that uses almost twice the skill per minute should do almost twice the damage of a HA build. That is the difference between a LA and HA build.
I doubt all classes could join in a trial using that build since it is class dependant.
sonwon.1_ESO wrote: »colossalvoids wrote: »sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
Pretty sure "sweaty" meant scorepushing ones or focused on maximum optimisation.
However many trial raid groups limit members by dps numbers and low dps will make some trials incompletable.
sonwon.1_ESO wrote: »sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
They probably can get into a trial group with that build but it would be a trail group that reflects what they can provide to the group.
A build that uses almost twice the skill per minute should do almost twice the damage of a HA build. That is the difference between a LA and HA build.
I doubt all classes could join in a trial using that build since it is class dependant.
People that choose to have really bad builds should not expect to be in a trial group. That has nothing to do with the difference between a HA and LA build, but just someone making bad decisions.
sonwon.1_ESO wrote: »sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
They probably can get into a trial group with that build but it would be a trail group that reflects what they can provide to the group.
A build that uses almost twice the skill per minute should do almost twice the damage of a HA build. That is the difference between a LA and HA build.
I doubt all classes could join in a trial using that build since it is class dependant.
People that choose to have really bad builds should not expect to be in a trial group. That has nothing to do with the difference between a HA and LA build, but just someone making bad decisions.
Ok, when ZOS wanted change HA and LA game play HA players understand it will not be good for other players. But in same situation LA players say about bad sets ?
Will you all start HA if update makes it nesessary ? Or may be 3 bash per second ?
By the way funny build - try it
1,5 times needs more action.
.sonwon.1_ESO wrote: »sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
They probably can get into a trial group with that build but it would be a trail group that reflects what they can provide to the group.
A build that uses almost twice the skill per minute should do almost twice the damage of a HA build. That is the difference between a LA and HA build.
I doubt all classes could join in a trial using that build since it is class dependant.
People that choose to have really bad builds should not expect to be in a trial group. That has nothing to do with the difference between a HA and LA build, but just someone making bad decisions.
Ok, when ZOS wanted change HA and LA game play HA players understand it will not be good for other players. But in same situation LA players say about bad sets ?
Will you all start HA if update makes it nesessary ? Or may be 3 bash per second ?
By the way funny build - try it
1,5 times needs more action.
This seems to just be a hypothetical question.
It would require making basic attacks, specifically the HA, more powerful than the use of skills for doing damage for a HA build to become necessary. That is a simple mathematical fact since an HA takes about the same time to execute as a skill due to the use of a skill is tied to the GCD. The other reason a HA build would be necessary is if sustain was made to be so bad we had to do a heavy attack between skills just to maintain our resources which would be a very poor design.
As such there is no reason to expect this to happen.
Iron_Warrior wrote: »I'm all for adding new playstyles, i'm just tired of seeing everyone play the same, and by playstyle i don't mean a "good enough" thing. They should provide close to same amount of dps with different weakneses. Not just HA attack builds, i would take anything at this point, whether it's HA build, bash build, unarmed build,combo build, pulling out a lute and smashing enemies build, literally ANYTHING!
after seeing the comments i saw some good parses with HA builds, but one thing that didn't see anybody mention is the aoe damage. The gap between them for aoe damage is even higher because with a la build you can spam your aoe abilities faster but it's not the same story with ha. Now you may say they should drop ha for group fights but i disagree, for example in dungeons more than 50% of the time you are fighting a pack of mobs, even a lot of bosses summon mobs and you need aoe damage too. At that point you can't call it a playstyle anymore if you have to drop it more than half the time, meanwhile la build will stick to la 95% of the time and that 5% is when somehow they got out of resources.
So here is my idea of buffing ha attack builds, yes i know it might be over/under powered because i just thinked about it for 2 minutes. Add cleave to heavy attacks of all weapons, increase their damage, but when you are using a fully charged heavy attack you are slowed by 50% (or maybe make a timer for it, for example you will get a 2s slow on you after a ha). So that way with a ha build you have better sustain but at the cost of your mobility and you will be at greater risk.
In the same sets you can do 110 k dps on LA and only 90- on HA very big DPS difference !
For some HA sets you only can do less than 90 on HA but will not make even 100 on LA.
It is unbalanced - to low DPS output for HA and HA sets.
Need more DPS on it. That is all it is about.
spartaxoxo wrote: »Sniper rifles are harder to use than shotguns or machine guns, but obviously the game shouldn't be won at weapon select.
Games should be balanced to ensure that the most skilled option is better, but not so much better you basically get content all to yourself. The game's population for endgame content isn't healthy, and more and more people are calling for nerfs to content that shouldn't be nerfed because a lot of the issue is that the gap is blatantly too wide between top and middle.
.sonwon.1_ESO wrote: »sonwon.1_ESO wrote: »AshfieldLad wrote: »I tanked vlom HM last night with a normal plar and a HA sorc as my 2 dds, we completed no problem. Fail to see how it locks anyone out. Yes you won’t get in a sweaty trial group, but the content can still be done if you find the right people.
I thought trials were part of the content.
They probably can get into a trial group with that build but it would be a trail group that reflects what they can provide to the group.
A build that uses almost twice the skill per minute should do almost twice the damage of a HA build. That is the difference between a LA and HA build.
I doubt all classes could join in a trial using that build since it is class dependant.
People that choose to have really bad builds should not expect to be in a trial group. That has nothing to do with the difference between a HA and LA build, but just someone making bad decisions.
Ok, when ZOS wanted change HA and LA game play HA players understand it will not be good for other players. But in same situation LA players say about bad sets ?
Will you all start HA if update makes it nesessary ? Or may be 3 bash per second ?
By the way funny build - try it
1,5 times needs more action.
This seems to just be a hypothetical question.
It would require making basic attacks, specifically the HA, more powerful than the use of skills for doing damage for a HA build to become necessary. That is a simple mathematical fact since an HA takes about the same time to execute as a skill due to the use of a skill is tied to the GCD. The other reason a HA build would be necessary is if sustain was made to be so bad we had to do a heavy attack between skills just to maintain our resources which would be a very poor design.
As such there is no reason to expect this to happen.
Next time when ZOS decide rework HA and LA system i will only say do it ! With even do not care what will happen.
Becouse now HA with LA sets that do the same or even more damage HA rotation do with HA sets - is much more bad design for me.
And there is a lot of people already who do not like current gameplay.
I hope it change the better way possible some day.
And to say trully game do not really need LA: the concept LA do no dps restore resources and HA do big damage may be was much better.
Oh yes you are right, i only play with melee weapons so i forgot the ranged ones will slow you. But basically my point was that ha build should deal as much as damage as la builds both on aoe and single target. not 80%, 70% or other numbers that mentioned. But it should have a disadvatage because you will basically get unlimited sustain with it so i thought mobility disadvantage is a good way to balance it. So maybe they could do it like this, while doing a fully charged heavy attack you will get slowed by 50%, ranged ha slow will stay the same but you will get a 1sec slow on top of it after the ha to balance the survivability between melee and ranged. Again this is just an idea, it can change and changes should not be made based on a 5 minute idea.
While performing the heavy attack my movement speed is already slowed down so anyone wanting to perform a fully charged heavy attack is already at a greater risk. On every character I play whether LA or HA builds I will lose damage when I have to move quickly to avoid taking damage and that is true for everyone.
spartaxoxo wrote: »Sniper rifles are harder to use than shotguns or machine guns, but obviously the game shouldn't be won at weapon select.
Games should be balanced to ensure that the most skilled option is better, but not so much better you basically get content all to yourself. The game's population for endgame content isn't healthy, and more and more people are calling for nerfs to content that shouldn't be nerfed because a lot of the issue is that the gap is blatantly too wide between top and middle.
Spell crafting may be can help, but we do not have it, and ... may be will not have ever
What sets do you mean "overpowered LA sets"? Sets like Relequen? They work with heavy attacks too. A lot of such sets and skills work for both LAs and HAs.You will not do the same LA dps with HA sets, but now you can do the same DPS on HA rotation with overpowered LA sets. That is what i talking about.
What sets do you mean "overpowered LA sets"? Sets like Relequen? They work with heavy attacks too. A lot of such sets and skills work for both LAs and HAs.You will not do the same LA dps with HA sets, but now you can do the same DPS on HA rotation with overpowered LA sets. That is what i talking about.
Fun fact: single fully charged lightning staff heavy attack = 4 Relequen stacks. or 4 Kinras stacks
perfiction wrote: »sonwon.1_ESO wrote: »However half the damage per second output for a heavy attack build is not balanced.
Why not? HA builds require way less actions per minute (and skill), it's completely balanced that they deal less damage overall.
sonwon.1_ESO wrote: »colossalvoids wrote: »sonwon.1_ESO wrote: »I think it is possible to make around 70k with only HA on atro, but i dislike that sets like inphelible aether is HA only set, undaunted infiltrator - ha set too.
But how much is possible to do makeing LA on it ? Small numbers. The same for HA it do not give good damage output. Relequin may be can give better output and it is LA set, that even on HA gives good numbers.
Inphelible aether may be need a little more love ?https://youtu.be/DgAyU5Eyz-I
Plus to all this undaunted infiltrator is now prebaff set - it is not comfortable to activate it. For me is a little strange that in some Kinrass + relequin may be is possible to make more HA + LA dps than on HA + LA designed sets.
Aether is too weak in current realityIt is good set but it need better numbers or its numbers add to LA too as example.
Another LA HA hybrid video.
Hmm, 70k dps on pure HA, I would like to see that video.
I'm not quite sure what you're willing to see exactly? A build that do a heavy between every skill he's casting no matter timings, class conditions and just wasting time between each skill right? Or just not casting anything at all with a mouse while recasting dots or using an execute for example? Because heavy attack builds absolutely do use light attacks when necessary (heavy is just used instead of a spammable, usually buffed by a degeneration skill), if that's not just people having no idea what they're doing or a simple 1-2 dots down and spam ha builds.
When you're asking for a good parse it's automatically includes knowledge and good execution, if you want pure ha with all the downtimes or a one bar build with for example pets to be competitive it's basically as asking why 1h sword build without any other weapon equipped underperforming, the answer is already here.MudcrabAttack wrote: »sonwon.1_ESO wrote: »MudcrabAttack wrote: »Heavy attack builds only doing 50%????
Nah more like 85%+ if you Dual Wield
This is a stamina build that's typically focused on direct damage, I made no change other than going with fewer spammables and using heavy attacks while on the front bar.
A DOT-focused heavy attack build should do way better dps. Normally I'd hit 109k with pure light attack weaving on this Stamblade.
If you want to do this with a bow build forget it, bow heavy attacks are absolutely horrible, they give you gray hair from making you wait too long. I haven't tried it with a fire staff, but it would probably be awful too
Another LA HA hybrid parse.
Please present a parse with zero LAs.
Or just don't do weapon attacks at all on the back bar like the last poster mentioned
Looks interesting, do you have a video to share?
Also, can you show us all of the parse, use the scrollbars?
MudcrabAttack wrote: »sonwon.1_ESO wrote: »colossalvoids wrote: »sonwon.1_ESO wrote: »I think it is possible to make around 70k with only HA on atro, but i dislike that sets like inphelible aether is HA only set, undaunted infiltrator - ha set too.
But how much is possible to do makeing LA on it ? Small numbers. The same for HA it do not give good damage output. Relequin may be can give better output and it is LA set, that even on HA gives good numbers.
Inphelible aether may be need a little more love ?https://youtu.be/DgAyU5Eyz-I
Plus to all this undaunted infiltrator is now prebaff set - it is not comfortable to activate it. For me is a little strange that in some Kinrass + relequin may be is possible to make more HA + LA dps than on HA + LA designed sets.
Aether is too weak in current realityIt is good set but it need better numbers or its numbers add to LA too as example.
Another LA HA hybrid video.
Hmm, 70k dps on pure HA, I would like to see that video.
I'm not quite sure what you're willing to see exactly? A build that do a heavy between every skill he's casting no matter timings, class conditions and just wasting time between each skill right? Or just not casting anything at all with a mouse while recasting dots or using an execute for example? Because heavy attack builds absolutely do use light attacks when necessary (heavy is just used instead of a spammable, usually buffed by a degeneration skill), if that's not just people having no idea what they're doing or a simple 1-2 dots down and spam ha builds.
When you're asking for a good parse it's automatically includes knowledge and good execution, if you want pure ha with all the downtimes or a one bar build with for example pets to be competitive it's basically as asking why 1h sword build without any other weapon equipped underperforming, the answer is already here.MudcrabAttack wrote: »sonwon.1_ESO wrote: »MudcrabAttack wrote: »Heavy attack builds only doing 50%????
Nah more like 85%+ if you Dual Wield
This is a stamina build that's typically focused on direct damage, I made no change other than going with fewer spammables and using heavy attacks while on the front bar.
A DOT-focused heavy attack build should do way better dps. Normally I'd hit 109k with pure light attack weaving on this Stamblade.
If you want to do this with a bow build forget it, bow heavy attacks are absolutely horrible, they give you gray hair from making you wait too long. I haven't tried it with a fire staff, but it would probably be awful too
Another LA HA hybrid parse.
Please present a parse with zero LAs.
Or just don't do weapon attacks at all on the back bar like the last poster mentioned
Looks interesting, do you have a video to share?
Also, can you show us all of the parse, use the scrollbars?
I was on the PTS to see what pillar of nirn set was like, but I think I forgot to save the parse. The lower parts of the parse are 1kdps killers blade, 1kdps poison and fire glyph damage, 2kdps assassins scourge, 2kdps burning/ poisoned/ hemorrhage status effects that are relatively high thanks to the charged weapon.
No video, but all I did was hold down the heavy attack button for 4 minutes while cycling through the skills.
Rotation was Stampede / Carve / Relentless Focus or ultimate / Twisting Path / Barbed Trap or Dark Shade (depending on which needs a refresh) then repeat
Remember this is a Nightblade, maybe the worst possible choice for a heavy attack build. The class strength is in killers blade execute damage, which should be spammed as fast as possible during the last 25% health but I only used it 6 times. The dps was decent mostly because ZOS buffed charged weapon trait (good for dual wield, not great for two hand weapons), maelstrom 2H (3kdps higher), twisting path (now 9kdps for stamblade), proc sets (they crit now), carve (triple stacking bleed) and stampede (big nasty AOE direct damage hit). A couple of patches ago this would have been horribly bad dps if I tried all the same exact stuff.
Oreyn_Bearclaw wrote: »What sets do you mean "overpowered LA sets"? Sets like Relequen? They work with heavy attacks too. A lot of such sets and skills work for both LAs and HAs.You will not do the same LA dps with HA sets, but now you can do the same DPS on HA rotation with overpowered LA sets. That is what i talking about.
Fun fact: single fully charged lightning staff heavy attack = 4 Relequen stacks. or 4 Kinras stacks
I would like to see an exhaustive list of sets that only affect light attacks. I don't think its a long list, and might actually be shorter than ones that only affect heavy attacks.
Most DPS sets that are based on weapon attacks work with both. Even skills like merciless resolve get double stacks for a heavy.
End of the day, you would have to completely overhaul the light and heavy attack system to close this gap in a meaningful way, while still rewarding skilled gameplay. They tried that a little while back, it didn't go well. It didnt make it off the PTS.
The reality is that if you compare a perfectly executed HA rotation with a perfectly executed LA rotation, the gap is MUCH closer than this thread would have you believe. The latter is much more difficult, and it rewards more DPS accordingly. The former is still perfectly viable for the vast majority of activities, save PVE leaderboards.
Imo they need to reverse the 40% light attack buff that happened a long time ago. Also maybe they could buff a set like Undaunted Infiltrator since that‘s the only reason players used it anyway:
Undaunted Infiltrator (Live)
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks by 1685 for 10 seconds.
Undaunted Infiltrator (Buffed)
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks by 1685 for 10 seconds. When you use a fully charged heavy attack, your next fully charged heavy attack used in 10 seconds deals 100% more damage, but restores only half the amount of Magicka or Stamina.
LA weaving shouldn’t change but you may as well let the heavy attack spammers hit harder since it still won’t be close anyway (nor should it).